DDC wrote: β
June 25th, 2025, 18:58
I think it's a good game. Relaxing on all of the various alien worlds and building bases is the point. Would be nice if it had more to it, but the graphics are pretty good for what it is and it has VR.
If we had at bare minimum more aliens to make homes for or something, then ok. Dare I say it, HOOMAN settlers would be an improvement. A base full of genderless ***** aliens is not for me.

For me the game really falls apart as soon it's no longer survival. Also space flight is driving your car in 3D. Although I'm at a loss to suggest a game where this isn't the case.

(Is Elite Dangerous like that too?)
DDC wrote: β
June 25th, 2025, 18:58
Ironically, the massive amount of procedurally generated worlds in NMS are way better than the non-handcrafted parts of Starfield even though Starfield was hyped a lot more and has a smaller universe by orders of magnitude and came out later in time.
The procedural planets are my other biggest gripe. After maybe 20 jumps they all look alike. (And can I take a second and mention the, worst in class, abjectly stupid galaxy map in this game? Worst one I've seen in any game ever! Definitely designed by a deranged lunatic.

) That said, yes, even a dumb procedural planet is better than anything Todd & company can come up with. That's right Todd, even a machine is better than you.
I did like the floating islands they added. I briefly went back for that, but same issues as always. Why am I here building a base for ugly ***** aliens?
DDC wrote: β
June 25th, 2025, 18:58
I think Starfield had the best idea though--grafting a handcrafted RPG onto a procedurally generated universe. The problem is just that the underlying RPG was bad on its own merits. But that same approach might eventually yield a good game at some point in the somewhat distant future, especially as AI allows the parts of the universe that the designers don't make themselves to become a lot livelier and more interesting.
If it had a Sim Settlements (minus the crap 3rd chapter anyway) style setup for bases/colonies maybe. As it is, there wasn't one thing that ever enticed me to even play Starfield and still isn't. Barren planets. Awful looking NPCs. Diversity where it makes no sense at all. And a black Russian.
Worse that I know too many modders that started modding it and then ran the hell away.

A studio NOT run by Todd is the best one to try this particular idea. I'm convinced the concept would work. Just, don't copy NMS's already brain dead plot for starters. Secondly toss that moron Emil Pagliarulo out the nearest airlock. That idiot isn't even fit to flip burgers.
I think a studio NOT run by Todd is best for this idea.