We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/

Space sci-fi games

No RPG elements? It probably goes here!
Ignore Topic
User avatar
Norfleet
Posts: 2856
Joined: Jun 3, '23

Geolocation

Post by Norfleet »

DDC wrote: ↑ June 25th, 2025, 09:41
The genre of on-foot explorable space games just seems really limited. We have almost a combined $1.5 BILLION into Starfield and Star Citizen and literally thousands of gamedevs and they still can't make the game. Sometimes I fantasize that maybe Mass Effect Andromeda really isn't as bad as I was lead to believe and that it might be worth playing.
That's because an on-foot-explorable space game is trying to merge the two most disparate scales possible. On one hand, you have the smallest scale possible for a human actor, namely, "the area you can cover on foot", but at the same time, you want the world to contain the LARGEST scale conceivable for a human actor, SPAAAAAAAAACE, and you want this to fit within the compressed temporal scale of a Generation ADHD Vidya Gamer, who would almost certainly lose interest if he had to physically walk to the other end of his cool spaceship in real time.

This inevitably means your game is a very silly place in which something is getting shortchanged.
User avatar
Atlantico
Turtle
Turtle
Posts: 2099
Joined: Feb 23, '23

Geolocation

Post by Atlantico »

Sundog: the Frozen Legacy (1984) on the Atari ST.

It is amazing this game fit on a single sided 360k floppy disk. But then again, no women coders so fewer mistakes and less dialogue. This is a game so ahead of its time and it is what Todd Howard wanted Starfield to be (but failed completely)
User avatar
Nessa
Posts: 531
Joined: Dec 3, '23

Geolocation

Post by Nessa »

rusty_shackleford wrote: ↑ June 22nd, 2025, 02:40
  • No Man's Sky: Boring, rewardless treadmill. Normie's idea of what a space game is. Incredibly shallow.
THIS. There is no bloody point to the whole thing. Also all the aliens are genderless and look stupid. :yuck: I won't even mention the "plot".
User avatar
rusty_shackleford
Site Admin
Posts: 46452
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Should I use the 1.25 unofficial patch for Freelancer?
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Bertram_Tung
Posts: 2257
Joined: Jan 2, '24
Location: SunCo Gasoline Facility

Geolocation

Adventurer's Guild

Post by Bertram_Tung »

I would just use the HD Patch I linked I think it comes with any sort of necessary patches IIRC. It has a modular installation where you can decide some things. going off memory it's been a while

link : https://github.com/FLHDE/freelancer-hd-edition
Last edited by Bertram_Tung on June 25th, 2025, 12:43, edited 2 times in total.
User avatar
DDC
Posts: 339
Joined: Feb 3, '24

Geolocation

Post by DDC »

Nessa wrote: ↑ June 25th, 2025, 11:59
rusty_shackleford wrote: ↑ June 22nd, 2025, 02:40
  • No Man's Sky: Boring, rewardless treadmill. Normie's idea of what a space game is. Incredibly shallow.
THIS. There is no bloody point to the whole thing. Also all the aliens are genderless and look stupid. :yuck: I won't even mention the "plot".

I think it's a good game. Relaxing on all of the various alien worlds and building bases is the point. Would be nice if it had more to it, but the graphics are pretty good for what it is and it has VR. Ironically, the massive amount of procedurally generated worlds in NMS are way better than the non-handcrafted parts of Starfield even though Starfield was hyped a lot more and has a smaller universe by orders of magnitude and came out later in time.

I think Starfield had the best idea though--grafting a handcrafted RPG onto a procedurally generated universe. The problem is just that the underlying RPG was bad on its own merits. But that same approach might eventually yield a good game at some point in the somewhat distant future, especially as AI allows the parts of the universe that the designers don't make themselves to become a lot livelier and more interesting.
Solidus Snake Did Nothing Wrong
User avatar
gerey
Turtle
Turtle
Posts: 3200
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by gerey »

DDC wrote: ↑ June 25th, 2025, 18:58
I think Starfield had the best idea though--grafting a handcrafted RPG onto a procedurally generated universe. The problem is just that the underlying RPG was bad on its own merits. But that same approach might eventually yield a good game at some point in the somewhat distant future, especially as AI allows the parts of the universe that the designers don't make themselves to become a lot livelier and more interesting.
True. The other issue Starfield suffered from was bad tech - you had to sit through countless loading screens to get anywhere, nothing even remotely close to the smooth, seamless experience NMS offers.

If someone were to take the technology behind NMS and build a proper game out of it, maybe one with a smaller number of planets that are all more diverse, add a robust quantity of handcrafted content on top, plus improve and finetune the procedural generation, it could actually be the first proper Big Space Game.
User avatar
Nessa
Posts: 531
Joined: Dec 3, '23

Geolocation

Post by Nessa »

DDC wrote: ↑ June 25th, 2025, 18:58
I think it's a good game. Relaxing on all of the various alien worlds and building bases is the point. Would be nice if it had more to it, but the graphics are pretty good for what it is and it has VR.
If we had at bare minimum more aliens to make homes for or something, then ok. Dare I say it, HOOMAN settlers would be an improvement. A base full of genderless ***** aliens is not for me. :mrgreen: For me the game really falls apart as soon it's no longer survival. Also space flight is driving your car in 3D. Although I'm at a loss to suggest a game where this isn't the case. :headbang: (Is Elite Dangerous like that too?)
DDC wrote: ↑ June 25th, 2025, 18:58
Ironically, the massive amount of procedurally generated worlds in NMS are way better than the non-handcrafted parts of Starfield even though Starfield was hyped a lot more and has a smaller universe by orders of magnitude and came out later in time.
The procedural planets are my other biggest gripe. After maybe 20 jumps they all look alike. (And can I take a second and mention the, worst in class, abjectly stupid galaxy map in this game? Worst one I've seen in any game ever! Definitely designed by a deranged lunatic. :lol: ) That said, yes, even a dumb procedural planet is better than anything Todd & company can come up with. That's right Todd, even a machine is better than you. :lol:

I did like the floating islands they added. I briefly went back for that, but same issues as always. Why am I here building a base for ugly ***** aliens? :mad:
DDC wrote: ↑ June 25th, 2025, 18:58
I think Starfield had the best idea though--grafting a handcrafted RPG onto a procedurally generated universe. The problem is just that the underlying RPG was bad on its own merits. But that same approach might eventually yield a good game at some point in the somewhat distant future, especially as AI allows the parts of the universe that the designers don't make themselves to become a lot livelier and more interesting.
If it had a Sim Settlements (minus the crap 3rd chapter anyway) style setup for bases/colonies maybe. As it is, there wasn't one thing that ever enticed me to even play Starfield and still isn't. Barren planets. Awful looking NPCs. Diversity where it makes no sense at all. And a black Russian.

Image

Worse that I know too many modders that started modding it and then ran the hell away. :lol: A studio NOT run by Todd is the best one to try this particular idea. I'm convinced the concept would work. Just, don't copy NMS's already brain dead plot for starters. Secondly toss that moron Emil Pagliarulo out the nearest airlock. That idiot isn't even fit to flip burgers. :mad:

I think a studio NOT run by Todd is best for this idea.
Last edited by Nessa on June 25th, 2025, 21:58, edited 1 time in total.
User avatar
Norfleet
Posts: 2856
Joined: Jun 3, '23

Geolocation

Post by Norfleet »

Nessa wrote: ↑ June 25th, 2025, 21:57
If it had a Sim Settlements (minus the crap 3rd chapter anyway) style setup for bases/colonies maybe. As it is, there wasn't one thing that ever enticed me to even play Starfield and still isn't. Barren planets. Awful looking NPCs. Diversity where it makes no sense at all. And a black Russian.
Black Russian checks out, actually. Russia has a good relationship with African countries and just killed off most of its men. So they're having to import them now.
User avatar
Nessa
Posts: 531
Joined: Dec 3, '23

Geolocation

Post by Nessa »

Norfleet wrote: ↑ June 25th, 2025, 23:29
Black Russian checks out, actually. Russia has a good relationship with African countries and just killed off most of its men. So they're having to import them now.
No, they'll just import from Belarus. Or nab all the Ukranians that fled so they didn't have to fight in that dumb war. :lol: You know imagine that for a recruiting technique? Fight for Russia. Pay, free food, free wife. :lol: :lol: :lol: :twisted:
User avatar
Rand
Posts: 6779
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

Avorion if you like to build your own ships.
Both Starcom games (again with shipbuilding, but ultralite with these).
Endless Sky (in constant development adding more things).
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
Rienen
Posts: 197
Joined: Mar 31, '25

Geolocation

Adventurer's Guild

Post by Rienen »

DDC wrote: ↑ June 25th, 2025, 09:41
Sometimes I fantasize that maybe Mass Effect Andromeda really isn't as bad as I was lead to believe and that it might be worth playing.
"My face is tired" animation quality meme aside... The story is forgettable despite the concept/setup being decent. The overall writing is often cringeworthy, off-putting, and full of plot holes and/or conveniences. The characters are beyond bland with few redeemable qualities. The questing often felt both hollow and like a waste of time...

Similar to BW's other game, at the time, Anthem, the only thing that the game had going for it was the combat/player movement.

I wouldn't go so far as to ever recommend it, but you may enjoy that part of the game.
User avatar
rusty_shackleford
Site Admin
Posts: 46452
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Playing Starcom: Unknown Space

Your first lieutenant looks like this:
STARCOM_FIRST_OFFICER (copy 1).png
I replaced it with this:
STARCOM_FIRST_OFFICER.png
You can drop it in under Starcom Unknown Space/Starcom Unknown Space_Data/StreamingAssets/Content/Kepler/Stories/DEFAULT/Sprites/Portraits/

Thumbnail too:
STARCOM_FIRST_OFFICER_THUMB.png
You do not have the required permissions to view the files attached to this post.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
rusty_shackleford
Site Admin
Posts: 46452
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

rusty_shackleford wrote: ↑ June 28th, 2025, 06:59
Playing Starcom: Unknown Space
Pretty fun.
Basically like the first game except better, the interesting part is just all the various planet scenarios. Sorta a bit like a modern Star Control 2, but not silly.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Rand
Posts: 6779
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

rusty_shackleford wrote: ↑ June 28th, 2025, 06:59
Playing Starcom: Unknown Space

Your first lieutenant looks like this:
Image

I replaced it with this:
Image

You can drop it in under Starcom Unknown Space/Starcom Unknown Space_Data/StreamingAssets/Content/Kepler/Stories/DEFAULT/Sprites/Portraits/

Thumbnail too:
Image
Where'd you get the portraits, Rusty?

Also, that second one has a background. Is that a problem?
Last edited by Rand on June 28th, 2025, 21:30, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
rusty_shackleford
Site Admin
Posts: 46452
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Rand wrote: ↑ June 28th, 2025, 21:30
rusty_shackleford wrote: ↑ June 28th, 2025, 06:59
Playing Starcom: Unknown Space

Your first lieutenant looks like this:
Image

I replaced it with this:
Image

You can drop it in under Starcom Unknown Space/Starcom Unknown Space_Data/StreamingAssets/Content/Kepler/Stories/DEFAULT/Sprites/Portraits/

Thumbnail too:
Image
Where'd you get the portraits, Rusty?

Also, that second one has a background. Is that a problem?
AI, second one has a background in the original
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Rand
Posts: 6779
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

rusty_shackleford wrote: ↑ June 29th, 2025, 02:35
Rand wrote: ↑ June 28th, 2025, 21:30
Where'd you get the portraits, Rusty?

Also, that second one has a background. Is that a problem?
AI, second one has a background in the original
Good. Both are a distinct improvement.
Which AI did you use?
Last edited by Rand on June 29th, 2025, 07:16, edited 3 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
rusty_shackleford
Site Admin
Posts: 46452
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Rand wrote: ↑ June 29th, 2025, 07:15
Which AI did you use?
ChatJeePT.

Still have at least one more portrait I want to fix up
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
rusty_shackleford
Site Admin
Posts: 46452
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Not a fan of space games where your ship is the size of a fighter jet. There should be significant room even on a small craft, definitely enough for one person to live in long-term.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
anvi
Posts: 314
Joined: Jun 21, '25
Location: England, anti British.

Geolocation

Post by anvi »

Space games such a letdown. The only ones I liked are Space Rangers 2 just because trading is boring but at least in that game you can do it quickly and easily. And I like how there is a serious progression. Newbie, early mid, mid, high end, super high end. You can fight pirates but the Dominators need to be avoided until you are much stronger. I loved that.

I also liked Starpoint Gemini Warlords but it was a bit shallow. I wished they had a sequel but instead they made a stupid actiony one instead.

There's also an old star trek game I liked, I think Klingon Academy or something like that. It was alright.
User avatar
anvi
Posts: 314
Joined: Jun 21, '25
Location: England, anti British.

Geolocation

Post by anvi »

rusty_shackleford wrote: ↑ June 30th, 2025, 18:03
Not a fan of space games where your ship is the size of a fighter jet. There should be significant room even on a small craft, definitely enough for one person to live in long-term.
I hate the combat. Ever since Wing Commander they have had us turning in loops over and over chasing a crosshair. It's tedious as hell. Like the gaming equivalent of threading a needle. I really hate most devs.
Last edited by anvi on June 30th, 2025, 18:14, edited 1 time in total.
User avatar
J1M
Turtle
Turtle
Posts: 5216
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

I want a space combat game where the combat is about issuing bridge commands and detonating nebulas.

Maybe some exaggerated gravity effects that curve shots as if someone turned Worms 2 into more than a minigame.
User avatar
rusty_shackleford
Site Admin
Posts: 46452
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

anvi wrote: ↑ June 30th, 2025, 18:14
rusty_shackleford wrote: ↑ June 30th, 2025, 18:03
Not a fan of space games where your ship is the size of a fighter jet. There should be significant room even on a small craft, definitely enough for one person to live in long-term.
I hate the combat. Ever since Wing Commander they have had us turning in loops over and over chasing a crosshair. It's tedious as hell. Like the gaming equivalent of threading a needle. I really hate most devs.
In terms of actual media that has depicted what I'm looking for, surprisingly the nu-battlestar galactica series did it well.

I don't want to fly one of the little dinky fighters, but I'm fine with them being part of my team. I want to control the big battlestar. I want my character to be living on the ship.
Last edited by rusty_shackleford on July 1st, 2025, 04:58, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
anvi
Posts: 314
Joined: Jun 21, '25
Location: England, anti British.

Geolocation

Post by anvi »

Yeah I want to be Cap'n of a huge ship with decent combat, like Sins of a Solar Empire. But not an RTS.
User avatar
Norfleet
Posts: 2856
Joined: Jun 3, '23

Geolocation

Post by Norfleet »

anvi wrote: ↑ July 1st, 2025, 05:31
Yeah I want to be Cap'n of a huge ship with decent combat, like Sins of a Solar Empire. But not an RTS.
So, what, like Starfreak Command?
User avatar
anvi
Posts: 314
Joined: Jun 21, '25
Location: England, anti British.

Geolocation

Post by anvi »

Norfleet wrote: ↑ July 1st, 2025, 06:23
anvi wrote: ↑ July 1st, 2025, 05:31
Yeah I want to be Cap'n of a huge ship with decent combat, like Sins of a Solar Empire. But not an RTS.
So, what, like Starfreak Command?
Yeah I would love more games like that. I really liked Starpoint Gemini Warlords but it needed a bit more depth.

better vid:
Last edited by anvi on July 1st, 2025, 06:45, edited 1 time in total.
User avatar
gerey
Turtle
Turtle
Posts: 3200
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by gerey »

anvi wrote: ↑ July 1st, 2025, 05:31
Yeah I want to be Cap'n of a huge ship with decent combat, like Sins of a Solar Empire. But not an RTS.
Battlefleet Gothic 1 and 2 are not RTS, they're RTT - you don't build factories and other structures on the map, and the fleet you have is usually small, consisting of up to half a dozen ships. Not sure if they'd count?

There's also Battlestar Galactica: Deadlock, in a similar vein. Also, Nexus: The Jupiter Incident - you control a small fleet of up to three ships.

Other than that you have Independence War 1 and 2, where you control ships bigger than the usual fighters you see in most space sims. There's also Starfleet Academy and Klingon Academy (the later is better), where you are in command of Star Trek capital ships. Ditto for Star Trek: Bridge Commander.

The X series of games are autistic spreadsheet simulators with dry as **** storytelling and worldbuilding, but you can work your way up to controlling capital ships.

There's also Rebel Galaxy, you start out in a bigger ship. Has pretty good music.

Battlecruiser Millennium from the one and only mulatto Derek Smart if you're truly desperate.
Last edited by gerey on July 1st, 2025, 07:04, edited 1 time in total.
User avatar
rusty_shackleford
Site Admin
Posts: 46452
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

opinions on empyrion?

Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
rusty_shackleford
Site Admin
Posts: 46452
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

anvi wrote: ↑ July 1st, 2025, 06:42
Norfleet wrote: ↑ July 1st, 2025, 06:23
anvi wrote: ↑ July 1st, 2025, 05:31
Yeah I want to be Cap'n of a huge ship with decent combat, like Sins of a Solar Empire. But not an RTS.
So, what, like Starfreak Command?
Yeah I would love more games like that. I really liked Starpoint Gemini Warlords but it needed a bit more depth.

better vid:
I recall liking what I played of Starpoint Gemini Warlords and was disappointed to find out the main Starpoint games are much different :(
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
rusty_shackleford
Site Admin
Posts: 46452
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

rusty_shackleford wrote: ↑ July 1st, 2025, 04:57
In terms of actual media that has depicted what I'm looking for, surprisingly the nu-battlestar galactica series did it well.


It's a shame the series has so much hamfisted social commentary ********, because all the combat stuff(and general sci-fi aesthetic) was excellent.
Only game I think gets somewhat close to this are Homeworld & its expansion. When watching BSG I was convinced the series itself was heavily inspired by Homeworld, presumably in a circular fashion: original series β†’ Homeworld β†’ BSG
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection