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rusty_shackleford
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Post by rusty_shackleford »

little known fact but the FNV remake is already done, exactly one copy of it exists and it's in Todd's office behind a piece of glass labeled "BREAK GLASS IN CASE OF EMERGENCY"
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Post by Vergil »

wndrbr wrote: ↑ May 29th, 2025, 03:21
Vergil wrote: ↑ May 29th, 2025, 03:18
wndrbr wrote: ↑ May 29th, 2025, 03:13
After Starfield's failure, Bethesda is going to want to get back in good graces with Microsoft,
I assume that's what the Oblivion remake and the inevitable Fallout 3 remake is.
Bethesda isn't getting in good graces with anyone by oursourcing the remaking of their older games to the various third world sweatshops.
Pretty sure the slopmaster sold an incredible amount of money and was a pretty big success. Getting it done cheap and quick would only make microsoft happier.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Vergil wrote: ↑ May 29th, 2025, 03:27
wndrbr wrote: ↑ May 29th, 2025, 03:21
Vergil wrote: ↑ May 29th, 2025, 03:18

I assume that's what the Oblivion remake and the inevitable Fallout 3 remake is.
Bethesda isn't getting in good graces with anyone by oursourcing the remaking of their older games to the various third world sweatshops.
Pretty sure the slopmaster sold an incredible amount of money and was a pretty big success. Getting it done cheap and quick would only make microsoft happier.
Yea but microsoft could have done it without bethesda, they own the IPs now
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Post by Vergil »

rusty_shackleford wrote: ↑ May 29th, 2025, 03:28
Vergil wrote: ↑ May 29th, 2025, 03:27
wndrbr wrote: ↑ May 29th, 2025, 03:21


Bethesda isn't getting in good graces with anyone by oursourcing the remaking of their older games to the various third world sweatshops.
Pretty sure the slopmaster sold an incredible amount of money and was a pretty big success. Getting it done cheap and quick would only make microsoft happier.
Yea but microsoft could have done it without bethesda, they own the IPs now
Yeah but I mean more in terms of this is giving them some sort of return on investment for buying bethesda. It finally did something nice and successful. Not to mention the huge PR nightmare if they tried to detach bethesda from the IP. The Bethesda pedigree is a part of the marketing and value of the TES games imo.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Vergil wrote: ↑ May 29th, 2025, 03:30
rusty_shackleford wrote: ↑ May 29th, 2025, 03:28
Vergil wrote: ↑ May 29th, 2025, 03:27

Pretty sure the slopmaster sold an incredible amount of money and was a pretty big success. Getting it done cheap and quick would only make microsoft happier.
Yea but microsoft could have done it without bethesda, they own the IPs now
Yeah but I mean more in terms of this is giving them some sort of return on investment for buying bethesda. It finally did something nice and successful. Not to mention the huge PR nightmare if they tried to detach bethesda from the IP. The Bethesda pedigree is a part of the marketing and value of the TES games imo.
I judge major studios based on how normies view them and starfield really hurt their reputation with normies
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Post by Vergil »

rusty_shackleford wrote: ↑ May 29th, 2025, 03:31
Vergil wrote: ↑ May 29th, 2025, 03:30
rusty_shackleford wrote: ↑ May 29th, 2025, 03:28


Yea but microsoft could have done it without bethesda, they own the IPs now
Yeah but I mean more in terms of this is giving them some sort of return on investment for buying bethesda. It finally did something nice and successful. Not to mention the huge PR nightmare if they tried to detach bethesda from the IP. The Bethesda pedigree is a part of the marketing and value of the TES games imo.
I judge major studios based on how normies view them and starfield really hurt their reputation with normies
It hurt but slopmasters like this help.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by wndrbr »

Vergil wrote: ↑ May 29th, 2025, 03:30
Yeah but I mean more in terms of this is giving them some sort of return on investment for buying bethesda. It finally did something nice and successful.
this may satisfy the shareholders and a bunch of gamers who don't know how things being done. But imagine being the guy who runs Xbox. Would this satisfy you? You just spent an ungodly amount of money to purchase a company. And then that company immediately goes to ****, refuses to produces anything worthwhile, and tries to mask its impotency by outsourcing.
Vergil wrote: ↑ May 29th, 2025, 03:30
Not to mention the huge PR nightmare if they tried to detach bethesda from the IP. The Bethesda pedigree is a part of the marketing and value of the TES games imo.
they can always keep the brand while firing most of the staff except for Todd Howard and perhaps a bunch of specialists who know how to support their tech. That would be the correct thing to do, which means MS will definitely not going to do that.
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Post by Vergil »

wndrbr wrote: ↑ May 29th, 2025, 03:37
they can always keep the brand while firing most of the staff except for Todd Howard and perhaps a bunch of specialists who know how to support their tech. That would be the correct thing to do, which means MS will definitely not going to do that.
I mean isn't that basically what bethesda has done to themselves anyway? Who is even left besides like, Todd and Emil?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by wndrbr »

Vergil wrote: ↑ May 29th, 2025, 03:39
wndrbr wrote: ↑ May 29th, 2025, 03:37
they can always keep the brand while firing most of the staff except for Todd Howard and perhaps a bunch of specialists who know how to support their tech. That would be the correct thing to do, which means MS will definitely not going to do that.
I mean isn't that basically what bethesda has done to themselves anyway? Who is even left besides like, Todd and Emil?
they actually have a very low turnover. Starfield's pre-release video with the devs giving interviews had names that I remember seeing in Morrowind's credits.
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Post by Vergil »

wndrbr wrote: ↑ May 29th, 2025, 03:42
Vergil wrote: ↑ May 29th, 2025, 03:39
wndrbr wrote: ↑ May 29th, 2025, 03:37
they can always keep the brand while firing most of the staff except for Todd Howard and perhaps a bunch of specialists who know how to support their tech. That would be the correct thing to do, which means MS will definitely not going to do that.
I mean isn't that basically what bethesda has done to themselves anyway? Who is even left besides like, Todd and Emil?
they actually have a very low turnover. Starfield's pre-release video with the devs giving interviews had names that I remember seeing in Morrowind's credits.
I don't really know enough to argue that I just know there was some guy who was apparently a big quest designer who quit Bethesda like right after Starfield released iirc
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by wndrbr »

Vergil wrote: ↑ May 29th, 2025, 03:43
wndrbr wrote: ↑ May 29th, 2025, 03:42
Vergil wrote: ↑ May 29th, 2025, 03:39

I mean isn't that basically what bethesda has done to themselves anyway? Who is even left besides like, Todd and Emil?
they actually have a very low turnover. Starfield's pre-release video with the devs giving interviews had names that I remember seeing in Morrowind's credits.
I don't really know enough to argue that I just know there was some guy who was apparently a big quest designer who quit Bethesda like right after Starfield released iirc
yeah that was a guy with a chinese name, he became famous as their big quest designer after headlining Fo4 Far Harbor expansion (which had shockingly good writing when compared to Beth' prior games). He wasn't fired, he probably realized where things are going and decided to abandon the sinking ship. Or maybe he just got burnt out due to Starfield's production being messy.
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Post by rusty_shackleford »

seems like they promoted all the fat women that stuck around for years
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Post by rusty_shackleford »

wtf
Producers Michel Beaudin, Sam Bernstein, Charles-William Bibaud, Pierre-Olivier Boudreau, Eric Brodie, Dominic Colabelli, Jessica Daniels, Eve Eschenbacher, Jesse Flanagan, Emanuel Garcia, Nathan Hahn, Lance Howell, Maja Jevremovic, Kevin Kauffman, Chris Krueger, Eli Luna, Marisa Lyon, Jamie Mallory, Michael Merriam, Jack Moore, Drew Napoli, Philip Nelson, Jonathan Pack, Max Phippeny, Andrew Scharf, Michael Scharf, David Stricker, Kevin Thomas, SΓ©bastien Viard, Taylor Welling
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Post by rusty_shackleford »

how the **** did starfield have more PRODUCERS than morrowind had developers total??
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Post by Vergil »

rusty_shackleford wrote: ↑ May 29th, 2025, 03:52
seems like they promoted all the fat women that stuck around for years
Pontificate on the scent
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

not a single one of the producers on starfield worked on morrowind

impressive
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Post by Vergil »

rusty_shackleford wrote: ↑ May 29th, 2025, 03:57
not a single one of the producers on starfield worked on morrowind

impressive
Is that why you like Starfield?
I'm just stating the facts.
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Post by Acrux »

Producer is basically a nu-title now for a mix of project manager and ops (not in the IT sense). I've only seen people early in career with that title.

Still shameful.
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Post by KnightoftheWind »

rusty_shackleford wrote: ↑ May 28th, 2025, 21:19
they finally made morrowind playable
The Codex will now love Morrowind.
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Post by Hurtyy »

Breathe wrote: ↑ May 29th, 2025, 02:41
KOS-MOS wrote: ↑ May 29th, 2025, 02:09
Breathe wrote: ↑ May 28th, 2025, 18:56


Wow, I can't even hope for ES6 to be good anymore.

Thanks, I guess.
You had hope on this one? :lol:
A sliver was still there. Oh well. Hopefully there will be a better ES-like released sometime in the next few years.
There is the polish one released recently
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Post by rusty_shackleford »

They finally made morrowind good
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Post by asf »

that ui is incredibly ********
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Post by Roguey »

wndrbr wrote: ↑ May 29th, 2025, 03:42
Vergil wrote: ↑ May 29th, 2025, 03:39
wndrbr wrote: ↑ May 29th, 2025, 03:37
they can always keep the brand while firing most of the staff except for Todd Howard and perhaps a bunch of specialists who know how to support their tech. That would be the correct thing to do, which means MS will definitely not going to do that.
I mean isn't that basically what bethesda has done to themselves anyway? Who is even left besides like, Todd and Emil?
they actually have a very low turnover. Starfield's pre-release video with the devs giving interviews had names that I remember seeing in Morrowind's credits.
Yeah Bethesda's big problem isn't that devs left, it's that they went from slow growth with 40 devs for Morrowind, 70 for Oblivion, 90 for Fallout 3 and Skyrim and 110 for Fallout 4 to over 500 for Starfield.

https://www.pcgamer.com/games/rpg/starf ... nal-quest/
According to Shen and Brigner, the sheer number of people working on a game across different studios can cause problems. "It's more difficult than ever to know who does what, who you're supposed to report to," Brigner said. A fractured team can also create a "silo effect," where "every department is scrambling for resources and saying 'no' to collaboration requests," said Shen. This can lead to the "inadvertent consequence of favoring the department" over the needs of the game, as well as slowing even basic collaboration between departments to a crawl.

"Every request now has to go through all the producers because we needed to check all of the contingent work," Shen said. "Asking for something as simple as a chair wasn't so simple. Do you need animations for it? Do you need sound effects for it? How much does that add to the schedule, can it not fit because one of those teams does not have the time?"
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Post by rusty_shackleford »

Sometimes I'll talk to people who played skyrim and all they did was just walk around. Genuine npcs, we should populate a game with them for the rest of us to enjoy.
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Post by Stack of Turtles »

rusty_shackleford wrote: ↑ June 29th, 2025, 23:29
Genuine npcs, we should populate a game with them for the rest of us to enjoy.
What did you think this is?
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Post by swbgtoc »

rusty_shackleford wrote: ↑ June 29th, 2025, 23:29
Sometimes I'll talk to people who played skyrim and all they did was just walk around. Genuine npcs, we should populate a game with them for the rest of us to enjoy.
Walking around is the best part of the game
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Post by Hurtyy »

rusty_shackleford wrote: ↑ June 29th, 2025, 23:29
Sometimes I'll talk to people who played skyrim and all they did was just walk around. Genuine npcs, we should populate a game with them for the rest of us to enjoy.
I mean tbf, exploration is the strongest part of the game, World design was Bethesda strong suit until they ****** that up in Starfield too
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Post by Revyscutlass »



Now now children, don't you go be le heckin' racist to ALL Altmer! Did you know that fantasy racism trains the same part of the brain as REAL racism? Be careful! Don't be stupid like the people telling me I'm stupid for saying fantasy racism can't go too far now!
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Post by TKVNC »

Revyscutlass wrote: ↑ July 11th, 2025, 16:37


Now now children, don't you go be le heckin' racist to ALL Altmer! Did you know that fantasy racism trains the same part of the brain as REAL racism? Be careful! Don't be stupid like the people telling me I'm stupid for saying fantasy racism can't go too far now!
What a loser, lol, lmao even.
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Post by rusty_shackleford »

Revyscutlass wrote: ↑ July 11th, 2025, 16:37
Did you know that fantasy racism trains the same part of the brain as REAL racism?
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