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Hooray: ****** gamedevs being fired thread

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Post by rusty_shackleford »

Demonic Fate wrote: June 3rd, 2025, 08:46
J1M wrote: May 28th, 2025, 15:27
Nessa wrote: May 28th, 2025, 15:01


I think the key difference here is actually hiring a writer. Not some blue haired smelly freak that just slapped "writer" on the resume. :lol:
Nope. "Real" writers do not like writing games. They are attuned to linear narratives where they have full control of the protagonist's thoughts, words, and actions. They do not enjoy thinking about or writing all of the possible reactions a character would have in a situation. AI will quickly eclipse what "real writers", aka people who would rather be penning Hollywood screenplays, are able to do effectively for NPC writing.
I think you're mostly right, but there will still be unique value in having an artist create and define the character's personality, before entrusting it to a LLM to handle the reactivity. Whether or not that artist should still be called a "writer" is a linguistic quibble.

Let's say you're making Torment in 2030. If you just tell the AI "the protagonist will meet a Night Hag who granted him immortality", it's going to churn through whatever repositories of folklore and D&D slop it knows of, and will probably write a working but unmemorable character that's very close to old Baba Yaga stories. Ferocious, sadistic, contemptuous.

Now imagine you have access to both Avellone and an AI. You could have Avellone write a detailed profile of Ravel Puzzlewell, with extensive writing samples in the form of Ravel's long, unique, wordplay-heavy monologues...
I know the branchings of this place, the twistings and bendings and burrowings. Though there are no leaves here, one may take their leave when they wish it. Wrap your hands about you like branches, make them encircle your chest like a cage. Step from the edge of the maze into the darkness, and into another cage your body shall go - a simple leaving, but there is NO return when that final step is taken, so TAKE heed and TAKE what you need before you take the step. Which edge, which? One of the edges knows, not I. The remembering of which has failed me, and the edges of the maze have had little to say on the matter. Why stay when one can leave is your question to me? I turn the question upon its head and send it a-scurrying back to you. The answer lies not in the staying or leaving, but in the causes and reasons, my precious half-man. It is *a* want, a once-want, but not a now-want, and more and more a not, naught, knotted-want. What do I need that lies beyond my brambled walls? It is a cruel, jagged world beyond the edges of this maze, and Ravel has pulled *enough* of its shards from her skin.
...and then set the AI to a very high temperature (= low inventiveness) and tell it to act as that character, which is something it is much better at even now. Do use Avellone's own writing if the scene is applicable (tell the AI that the Hag should want to ask questions, so it can use the "do your companions matter to you?" and "what can change the nature of a man?" dialogues verbatim), but if the PC decides to walk in and do something out-of-the-box, let's say summoning a Solar to smite the hag before she has said a word, trust the LLM to react in a sufficiently Ravel-like voice.
J1M wrote: June 3rd, 2025, 13:54
Demonic Fate wrote: June 3rd, 2025, 08:46
J1M wrote: May 28th, 2025, 15:27


Nope. "Real" writers do not like writing games. They are attuned to linear narratives where they have full control of the protagonist's thoughts, words, and actions. They do not enjoy thinking about or writing all of the possible reactions a character would have in a situation. AI will quickly eclipse what "real writers", aka people who would rather be penning Hollywood screenplays, are able to do effectively for NPC writing.
I think you're mostly right, but there will still be unique value in having an artist create and define the character's personality, before entrusting it to a LLM to handle the reactivity. Whether or not that artist should still be called a "writer" is a linguistic quibble.

Let's say you're making Torment in 2030. If you just tell the AI "the protagonist will meet a Night Hag who granted him immortality", it's going to churn through whatever repositories of folklore and D&D slop it knows of, and will probably write a working but unmemorable character that's very close to old Baba Yaga stories. Ferocious, sadistic, contemptuous.

Now imagine you have access to both Avellone and an AI. You could have Avellone write a detailed profile of Ravel Puzzlewell, with extensive writing samples in the form of Ravel's long, unique, wordplay-heavy monologues...
I know the branchings of this place, the twistings and bendings and burrowings. Though there are no leaves here, one may take their leave when they wish it. Wrap your hands about you like branches, make them encircle your chest like a cage. Step from the edge of the maze into the darkness, and into another cage your body shall go - a simple leaving, but there is NO return when that final step is taken, so TAKE heed and TAKE what you need before you take the step. Which edge, which? One of the edges knows, not I. The remembering of which has failed me, and the edges of the maze have had little to say on the matter. Why stay when one can leave is your question to me? I turn the question upon its head and send it a-scurrying back to you. The answer lies not in the staying or leaving, but in the causes and reasons, my precious half-man. It is *a* want, a once-want, but not a now-want, and more and more a not, naught, knotted-want. What do I need that lies beyond my brambled walls? It is a cruel, jagged world beyond the edges of this maze, and Ravel has pulled *enough* of its shards from her skin.
...and then set the AI to a very high temperature (= low inventiveness) and tell it to act as that character, which is something it is much better at even now. Do use Avellone's own writing if the scene is applicable (tell the AI that the Hag should want to ask questions, so it can use the "do your companions matter to you?" and "what can change the nature of a man?" dialogues verbatim), but if the PC decides to walk in and do something out-of-the-box, let's say summoning a Solar to smite the hag before she has said a word, trust the LLM to react in a sufficiently Ravel-like voice.
Yes, I agree. I assumed this was obvious. With varying levels of hand-crafted personality based on how important the character is. In contrast, each village NPC might just get something like: "wife, mother, likes knitting and ham". (In practice, an LLM would probably be used to generate the personality statement and then get hand-edited for setting consistency.)
LLM creative writing is across the board pretty bad, and I doubt it's going to improve much.
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Post by mercerxiv »

Nessa wrote: June 3rd, 2025, 20:53
It's mostly the AAA's that are bloated though. But yeah, that's I think what's happening too. The corporations are hiring people unqualified for the work needed and so we get disastrous release after disastrous release. And that's assuming it's a game people want to play that isn't full of more anglosphere-woke garbage.
Yeah, that's the problem with diversity and politically motivated hiring. Those people are less qualified, and often are unqualified (anecdotally from the peers I knew via college only normal dudes really earned their diplomas, the skittles variety pack all got theirs via pity from professors, soft-handed grading, or spending 8 years in college instead of 4), and typically their focus is not on making a good game but on political activism, this whole idea of joining big organizations to change them from the inside for the greater good™. Sure, they want to make games too, but due to typically being less talented, less qualified, and distracted by politics their vision of what is a good game is warped. There's also a degree of job safety that comes with being a diversity hire, which makes sure they stay in the job despite underperforming, and being a pest to normal people by spouting their nonsense while nobody can object or retort out of fear of losing their jobs. So you end up having these sorts of people become a major voice in the studio, and as we all are aware here - their sort is out of touch with reality, which also means they can't for a realistic vision of what players want, what their target audience is like, and what is acceptable level of quality.

The sad part is this is the Nth wave of these people, it's just as their ideology entrenched itself in modern politics and media as dominant they have lost what finesse they had before for infiltrating these spaces and advancing their agenda. What used to be subtle subversion is now impossible for them simply because they are a much lower grade of an activist compared to those who came before them. Their movement has bled a lot of finesse and skill over a few "generations" of said activists, and we are now dealing with the products of politically and intellectually inbred movement.
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Post by KnightoftheWind »

Good news, everyone!. According to one of the worst websites on the internet (besides this one), Microsoft is going to lay off ANOTHER 300 "people".

https://www.reddit.com/r/GamingLeaksAnd ... e_will_be/
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Post by J1M »

KnightoftheWind wrote: June 5th, 2025, 19:17
Good news, everyone!. According to one of the worst websites on the internet (besides this one), Microsoft is going to lay off ANOTHER 300 "people".

https://www.reddit.com/r/GamingLeaksAnd ... e_will_be/
Why is a story about Microsoft laying off 300 lawyers and legal aides in this thread?
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Post by KnightoftheWind »

J1M wrote: June 5th, 2025, 19:24
KnightoftheWind wrote: June 5th, 2025, 19:17
Good news, everyone!. According to one of the worst websites on the internet (besides this one), Microsoft is going to lay off ANOTHER 300 "people".

https://www.reddit.com/r/GamingLeaksAnd ... e_will_be/
Why is a story about Microsoft laying off 300 lawyers and legal aides in this thread?
"I keep hearing that there will be Xbox-related layoffs soon, potentially by the end of the month". That's why.
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Post by nullSector »

:old: Wolololo :old:
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Post by Tangerine »

I cannot stand these "quirky" studio names. I don't know who started this trend, but I'm going to blame JJ Abrams.
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Post by gerey »

2025 is almost half over and we've not yet even hit 3000 fired gamedevs.

Maybe 2024 was all a fluke and we won't see layoffs reach quadruple digits this year. A very sobering, morose thought.
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Post by UltraFan123 »

I suppose we must continue boycotting AAA studios.

They can keep their useless game devs if they want, as long as they continue hemorrhaging money by refusing to fire their incompetent staff then they will just go broke faster.
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Post by Breathe »

gerey wrote: June 23rd, 2025, 22:40
2025 is almost half over and we've not yet even hit 3000 fired gamedevs.

Maybe 2024 was all a fluke and we won't see layoffs reach quadruple digits this year. A very sobering, morose thought.
I don't think we'll get yearly layoffs at the same time each year. Recent AAA projects take forever, so I'm expecting mass layoffs after some of them finally release.
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Post by J1M »

How many jobs will the release of Bloodlines 2 cost? :smug:
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Post by Cloharp7 »

gerey wrote: June 23rd, 2025, 22:40
2025 is almost half over and we've not yet even hit 3000 fired gamedevs.

Maybe 2024 was all a fluke and we won't see layoffs reach quadruple digits this year. A very sobering, morose thought.
According to one of the grifters:

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Post by gerey »

J1M wrote: June 23rd, 2025, 23:42
How many jobs will the release of Bloodlines 2 cost? :smug:
Not nearly enough as it should have.
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Post by Nooneatall »

gerey wrote: June 24th, 2025, 00:13
J1M wrote: June 23rd, 2025, 23:42
How many jobs will the release of Bloodlines 2 cost? :smug:
Not nearly enough as it should have.
I don't want the purge to stop until game dev isn't a profession anymore.
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Post by Tangerine »

gerey wrote: June 23rd, 2025, 22:40
2025 is almost half over and we've not yet even hit 3000 fired gamedevs.

Maybe 2024 was all a fluke and we won't see layoffs reach quadruple digits this year. A very sobering, morose thought.
2024 was the year they decided to shed off their Covid over-hires. We won't get numbers like that again for a while.
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Post by Roguey »

https://www.theverge.com/microsoft-xbox ... cuts-rumor
Microsoft is planning to cut jobs in the company’s Xbox gaming business, as early as next week. I first reported in Notepad earlier this month that Microsoft was planning Xbox layoffs “potentially by the end of the month,” and now Bloomberg says a round of “major layoffs” is due next week.
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Post by KnightoftheWind »

:toot: :toot: Great news from our friends at R*ddit, great news indeed!. :toot: :toot:
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Post by Rand »

Total Xbox death is required.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Nooneatall »

I can tell by the picture they are all **** and should be laid off
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Post by rusty_shackleford »

Weren't a bunch of people pretending banishers sold really well?
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Post by Unhelpful Contrarian »

rusty_shackleford wrote: June 26th, 2025, 22:52
Weren't a bunch of people pretending banishers sold really well?
Yes. Many in fact.
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Post by SoLong »

It doesn't matter how many ****** devs, consultants and other lickspittles were fired this year: more need to be fired.
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Post by KnightoftheWind »

Before we were hyped for video games, now we're hyped for layoffs and studio closures.
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Post by MrTwinkls »

KnightoftheWind wrote: June 27th, 2025, 17:52
Before we were hyped for video games, now we're hyped for layoffs and studio closures.
**** them. I don't care about whining losers.
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Post by SpellSword »

KnightoftheWind wrote: June 27th, 2025, 17:52
Before we were hyped for video games, now we're hyped for layoffs and studio closures.
The way I figure it, the current state of gaming is like someone has plastered offensive graffiti all over everything I used to like. Any of their companies being shuttered is just good taste finally scraping it off.
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Post by Godjjjita »

If the whole entertainment industry collapses, will we ever miss it?
We have over a century of movies, many decades of tv shows, enough music for several generations, over four decades of video games, centuries of books. We can be entertained for all of our lives and, at this moment, all we see is the past being dug up and made into a rotten puppet as the ultimate mockery. I for one eagerly await the collapse of all of Hollywood and adjacent entities.
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Post by rusty_shackleford »

Godjjjita wrote: June 27th, 2025, 23:56
If the whole entertainment industry collapses, will we ever miss it?
We have over a century of movies, many decades of tv shows, enough music for several generations, over four decades of video games, centuries of books. We can be entertained for all of our lives and, at this moment, all we see is the past being dug up and made into a rotten puppet as the ultimate mockery. I for one eagerly await the collapse of all of Hollywood and adjacent entities.
The most watched shows on Netflix were decades old iirc, the answer to your question is no.
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Post by WhiteShark »

Also, even if the whole industry collapsed, unless it took the whole of civilization with it, people will still keep making entertainment media on their own. People make games for free, write books for free, compose and perform music for free, draw pictures for free, and always will.