Why does that game have so many producers?
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rusty_shackleford
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rusty_shackleford wrote: ↑ May 29th, 2025, 03:52wtfProducers Michel Beaudin, Sam Bernstein, Charles-William Bibaud, Pierre-Olivier Boudreau, Eric Brodie, Dominic Colabelli, Jessica Daniels, Eve Eschenbacher, Jesse Flanagan, Emanuel Garcia, Nathan Hahn, Lance Howell, Maja Jevremovic, Kevin Kauffman, Chris Krueger, Eli Luna, Marisa Lyon, Jamie Mallory, Michael Merriam, Jack Moore, Drew Napoli, Philip Nelson, Jonathan Pack, Max Phippeny, Andrew Scharf, Michael Scharf, David Stricker, Kevin Thomas, Sébastien Viard, Taylor Welling
rusty_shackleford wrote: ↑ May 29th, 2025, 03:53how the **** did starfield have more PRODUCERS than morrowind had developers total??
it's crazy
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I'm still unclear as to what a PRODUCER even DOES. What, exactly, do producers even PRODUCE?
Producer has become a popular job title in the past few years. Basically it's just an office manager. Not with any direct reports. Theoretically they are supposed to combine project management and operations. If you have a good one on your team they can be really effective, but I've only met one who was useful. Mostly they just add process for process sake.
Resume padders and/or investor defrauders.
Last edited by sheet on June 16th, 2025, 02:38, edited 1 time in total.
From the film and animation industry, "producer" means assistant. The girl/*** who brings the coffee and/or passes messages around for the people actually doing stuff.
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They're supposed to look at the big picture, but they mostly fuss about Jira tickets and their butchered attempts at implementing Agile.Acrux wrote: ↑ June 16th, 2025, 02:32Producer has become a popular job title in the past few years. Basically it's just an office manager. Not with any direct reports. Theoretically they are supposed to combine project management and operations. If you have a good one on your team they can be really effective, but I've only met one who was useful. Mostly they just add process for process sake.
We've gone through 2 different OKR systems, 3 re-works of ADO, and going between having producers report centrally vs. on specific functional teams in the past year. It has eaten up way too much valuable time. The only thing I really like is that our person handles licensing for us, because that usually ends up being something I have to do on top of other work.Tangerine wrote: ↑ June 16th, 2025, 03:27They're supposed to look at the big picture, but they mostly fuss about Jira tickets and their butchered attempts at implementing Agile.Acrux wrote: ↑ June 16th, 2025, 02:32Producer has become a popular job title in the past few years. Basically it's just an office manager. Not with any direct reports. Theoretically they are supposed to combine project management and operations. If you have a good one on your team they can be really effective, but I've only met one who was useful. Mostly they just add process for process sake.
And meetings, just ungodly amounts of ********, pointless meetings where we meet to organize even more meetings, because **** doing actual work.Tangerine wrote: ↑ June 16th, 2025, 03:27but they mostly fuss about Jira tickets and their butchered attempts at implementing Agile
I don’t believe the S version of the Xbox Series console is holding back game development. Infamous Second Son came out on the PS4 over a decade ago and still looks on par with titles released in the last five years. What excuse do developers have for not properly optimizing games?
I'd like to say "time", but the truth is most likely lack of competence and a general sense of apathy.psychic_dream wrote: ↑ June 16th, 2025, 13:55I don’t believe the S version of the Xbox Series console is holding back game development. Infamous Second Son came out on the PS4 over a decade ago and still looks on par with titles released in the last five years. What excuse do developers have for not properly optimizing games?
Last edited by Rienen on June 16th, 2025, 20:10, edited 1 time in total.
It’s holding back certain games at least in Xbox case since I believe there is written clause that all games have to work on Series S and X ,which has significant enough technical limitations that its causing issues with third party ports.psychic_dream wrote: ↑ June 16th, 2025, 13:55I don’t believe the S version of the Xbox Series console is holding back game development. Infamous Second Son came out on the PS4 over a decade ago and still looks on par with titles released in the last five years. What excuse do developers have for not properly optimizing games?
I believe his point is that it wouldn't be causing issues with third party ports if developers were competent and games well-optimized instead of chasing idiotic shinies.Unhelpful Contrarian wrote: ↑ June 16th, 2025, 20:29It’s holding back certain games at least in Xbox case since I believe there is written clause that all games have to work on Series S and X ,which has significant enough technical limitations that its causing issues with third party ports.psychic_dream wrote: ↑ June 16th, 2025, 13:55I don’t believe the S version of the Xbox Series console is holding back game development. Infamous Second Son came out on the PS4 over a decade ago and still looks on par with titles released in the last five years. What excuse do developers have for not properly optimizing games?
Which is very likely true.
VAE VICTIS
If anything it's the other way around and the weaker Xbox is causing people to at least attempt to optimize their games somewhat.
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rusty_shackleford
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It's not holding back ****. Both of these games were on the Xbox 360.
In terms of actual graphics fidelity,
Even the best looking video games now are just on par with games from 10 years ago, mostly only surpassing them in environmental asset usage. Arkham Knight is still one of the best looking games around, however, and ran fine on consoles despite its poor PC port launch.
In terms of actual graphics fidelity,
Even the best looking video games now are just on par with games from 10 years ago, mostly only surpassing them in environmental asset usage. Arkham Knight is still one of the best looking games around, however, and ran fine on consoles despite its poor PC port launch.
Last edited by rusty_shackleford on June 16th, 2025, 20:42, edited 2 times in total.
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Why do so many Western indie games use anime art styles and focus on mental illness or depression? It can’t be just EarthBound influencing millennial devs to go this route right? And why do they always choose cartoonish art when they know their audience isn’t kids?
Because audiences have caught onto the fact that if a game has a clearly Western artstyle, it's bound to be woke. By skinwalking as an Eastern product they're trying to trick the audience.psychic_dream wrote: ↑ June 19th, 2025, 21:40Why do so many Western indie games use anime art styles
Made by ********.focus on mental illness or depression
****** are forever locked in a state of arrested development, fixating on an aspect of their childhood like the malfunctioning spergs they are.And why do they always choose cartoonish art when they know their audience isn’t kids?
psychic_dream wrote: ↑ June 19th, 2025, 21:40Why do so many Western indie games use anime art styles and focus on mental illness or depression? It can’t be just EarthBound influencing millennial devs to go this route right? And why do they always choose cartoonish art when they know their audience isn’t kids?

I hate the Antichrist!
rusty_shackleford wrote: ↑ June 16th, 2025, 01:23rusty_shackleford wrote: ↑ May 29th, 2025, 03:52wtfProducers Michel Beaudin, Sam Bernstein, Charles-William Bibaud, Pierre-Olivier Boudreau, Eric Brodie, Dominic Colabelli, Jessica Daniels, Eve Eschenbacher, Jesse Flanagan, Emanuel Garcia, Nathan Hahn, Lance Howell, Maja Jevremovic, Kevin Kauffman, Chris Krueger, Eli Luna, Marisa Lyon, Jamie Mallory, Michael Merriam, Jack Moore, Drew Napoli, Philip Nelson, Jonathan Pack, Max Phippeny, Andrew Scharf, Michael Scharf, David Stricker, Kevin Thomas, Sébastien Viard, Taylor Wellingrusty_shackleford wrote: ↑ May 29th, 2025, 03:53how the **** did starfield have more PRODUCERS than morrowind had developers total??
it's crazy
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The game was so ****** on PS5 they offered refunds to everyone who bought it
Sorry if that was mentioned already I'm a lazy piece of ****
Last edited by methoxetamine on June 19th, 2025, 22:41, edited 1 time in total.
asf wrote:weeb
Anime is mainstream and has many fans. It is only natural that there will also be a lot of indies and unwell types who also like anime and use it for their art.psychic_dream wrote: ↑ June 19th, 2025, 21:40Why do so many Western indie games use anime art styles and focus on mental illness or depression? It can’t be just EarthBound influencing millennial devs to go this route right? And why do they always choose cartoonish art when they know their audience isn’t kids?
I think the problem is they’re trying too hard to imitate anime aesthetics within a Western framework but wrap it in a serious tone to seem “mature.” They commonly miss what people actually enjoy about anime, the sense of endearing goofiness.gerey wrote: ↑ June 19th, 2025, 21:50Because audiences have caught onto the fact that if a game has a clearly Western artstyle, it's bound to be woke. By skinwalking as an Eastern product they're trying to trick the audience.psychic_dream wrote: ↑ June 19th, 2025, 21:40Why do so many Western indie games use anime art styles
Made by ********.focus on mental illness or depression
****** are forever locked in a state of arrested development, fixating on an aspect of their childhood like the malfunctioning spergs they are.And why do they always choose cartoonish art when they know their audience isn’t kids?
I wanted to try Omori at one point but noticed something off about the game’s themes and art direction. It looked like something a twitter commission “artist” would draw.
And what do you know, the devs released shirts during the Kickstarter that had sketches of underage kids labeled with terms like “shota” and “pretty boy.” They also made posts about “loving little boys” and “little boy underwear.”
Yet these 'people' get angry when you start connecting the dots and see that they’re all predators targeting children, using entertainment meant for adults dressed up in kid friendly art.
Depends on which company defines it.Norfleet wrote: ↑ June 16th, 2025, 02:08I'm still unclear as to what a PRODUCER even DOES. What, exactly, do producers even PRODUCE?
Film: Creates the project and ultimately decides what's in it. Can fire the director or is the director. Funds or gets funding for the project.
There is also a lower but financially important line producer role: https://en.wikipedia.org/wiki/Line_producer
EA: Does paperwork. Responsible for a feature, like a line producer role but less important.
Indie: See Film Producer.
Microsoft et al: See Line Producer.
In most games, the producer is who is generally responsible if the game is very good or totally ****. They made the call.
Manages the budget and hiring people and contracting companies, gets the resources that are needed into place. Tells the director "this is our set budget, you are running out of money, start prioritizing what is most important". Reports to the company/shareholders.Norfleet wrote: ↑ June 16th, 2025, 02:08I'm still unclear as to what a PRODUCER even DOES. What, exactly, do producers even PRODUCE?
If a game like Hydrophobia was announced now, they would claim it could only run thanks to the "power of RTX" and some arcane physics algorithm. Not only do games look and perform worse than they did 10-15 years ago, they demand the most powerful hardware too.rusty_shackleford wrote: ↑ June 16th, 2025, 20:42It's not holding back ****. Both of these games were on the Xbox 360.
In terms of actual graphics fidelity,
Even the best looking video games now are just on par with games from 10 years ago, mostly only surpassing them in environmental asset usage. Arkham Knight is still one of the best looking games around, however, and ran fine on consoles despite its poor PC port launch.
And all the games now take 5+ years to make and require a dev team in the triple digits, some reaching into the quadruple digits, plus contractors, plus AI, and the end product has still less content and is less feature rich than a game from 30 years ago made on a shoestring budget by 20 White guys in a garage.KnightoftheWind wrote: ↑ June 20th, 2025, 06:05Not only do games look and perform worse than they did 10-15 years ago, they demand the most powerful hardware too.
rusty oftentimes says that crunching is necessary for good games, and I agree, but I'd like to add that voluntary crunching is usually a sign that the devs are passionate about the product. If they are willing to work crazy hours to make the best game possible, they're going to go the extra mile in all other aspects of its development too.
Woke lost at the American ballot, but as far as I can tell, no actual game dev has seen the error of the ideology. They all 100% believe in it, packed up to bluesky. They'll stop when the people who control their funding tell them to stop and I haven't seen too much of that happening.Bertram_Tung wrote: ↑ June 20th, 2025, 06:42and this is why we are going to have to suffer through peak woke games for so much longer even though we have the left the peak woke era![]()
Not even then, they'll need to purge companies of the woke hires.Roguey wrote: ↑ June 20th, 2025, 10:53when the people who control their funding tell them to stop and I haven't seen too much of that happening
