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Chronicling the inability of gamedevs to make video games

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rusty_shackleford
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Post by rusty_shackleford »

Tangerine wrote: June 16th, 2025, 01:19
Why does that game have so many producers?
rusty_shackleford wrote: May 29th, 2025, 03:52
wtf
Producers Michel Beaudin, Sam Bernstein, Charles-William Bibaud, Pierre-Olivier Boudreau, Eric Brodie, Dominic Colabelli, Jessica Daniels, Eve Eschenbacher, Jesse Flanagan, Emanuel Garcia, Nathan Hahn, Lance Howell, Maja Jevremovic, Kevin Kauffman, Chris Krueger, Eli Luna, Marisa Lyon, Jamie Mallory, Michael Merriam, Jack Moore, Drew Napoli, Philip Nelson, Jonathan Pack, Max Phippeny, Andrew Scharf, Michael Scharf, David Stricker, Kevin Thomas, Sébastien Viard, Taylor Welling
rusty_shackleford wrote: May 29th, 2025, 03:53
how the **** did starfield have more PRODUCERS than morrowind had developers total??


it's crazy
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Post by Norfleet »

I'm still unclear as to what a PRODUCER even DOES. What, exactly, do producers even PRODUCE?
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Post by Acrux »

Producer has become a popular job title in the past few years. Basically it's just an office manager. Not with any direct reports. Theoretically they are supposed to combine project management and operations. If you have a good one on your team they can be really effective, but I've only met one who was useful. Mostly they just add process for process sake.
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Post by sheet »

Resume padders and/or investor defrauders.
Last edited by sheet on June 16th, 2025, 02:38, edited 1 time in total.
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Post by Irenaeus »

From the film and animation industry, "producer" means assistant. The girl/*** who brings the coffee and/or passes messages around for the people actually doing stuff.
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Post by Tangerine »

Acrux wrote: June 16th, 2025, 02:32
Producer has become a popular job title in the past few years. Basically it's just an office manager. Not with any direct reports. Theoretically they are supposed to combine project management and operations. If you have a good one on your team they can be really effective, but I've only met one who was useful. Mostly they just add process for process sake.
They're supposed to look at the big picture, but they mostly fuss about Jira tickets and their butchered attempts at implementing Agile.
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Post by Acrux »

Tangerine wrote: June 16th, 2025, 03:27
Acrux wrote: June 16th, 2025, 02:32
Producer has become a popular job title in the past few years. Basically it's just an office manager. Not with any direct reports. Theoretically they are supposed to combine project management and operations. If you have a good one on your team they can be really effective, but I've only met one who was useful. Mostly they just add process for process sake.
They're supposed to look at the big picture, but they mostly fuss about Jira tickets and their butchered attempts at implementing Agile.
We've gone through 2 different OKR systems, 3 re-works of ADO, and going between having producers report centrally vs. on specific functional teams in the past year. It has eaten up way too much valuable time. The only thing I really like is that our person handles licensing for us, because that usually ends up being something I have to do on top of other work.
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Post by gerey »

Tangerine wrote: June 16th, 2025, 03:27
but they mostly fuss about Jira tickets and their butchered attempts at implementing Agile
And meetings, just ungodly amounts of ********, pointless meetings where we meet to organize even more meetings, because **** doing actual work.
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Post by psychic_dream »

I don’t believe the S version of the Xbox Series console is holding back game development. Infamous Second Son came out on the PS4 over a decade ago and still looks on par with titles released in the last five years. What excuse do developers have for not properly optimizing games?
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Post by Rienen »

psychic_dream wrote: June 16th, 2025, 13:55
I don’t believe the S version of the Xbox Series console is holding back game development. Infamous Second Son came out on the PS4 over a decade ago and still looks on par with titles released in the last five years. What excuse do developers have for not properly optimizing games?
I'd like to say "time", but the truth is most likely lack of competence and a general sense of apathy.
Last edited by Rienen on June 16th, 2025, 20:10, edited 1 time in total.
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Post by Unhelpful Contrarian »

psychic_dream wrote: June 16th, 2025, 13:55
I don’t believe the S version of the Xbox Series console is holding back game development. Infamous Second Son came out on the PS4 over a decade ago and still looks on par with titles released in the last five years. What excuse do developers have for not properly optimizing games?
It’s holding back certain games at least in Xbox case since I believe there is written clause that all games have to work on Series S and X ,which has significant enough technical limitations that its causing issues with third party ports.
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Post by Stack of Turtles »

Unhelpful Contrarian wrote: June 16th, 2025, 20:29
psychic_dream wrote: June 16th, 2025, 13:55
I don’t believe the S version of the Xbox Series console is holding back game development. Infamous Second Son came out on the PS4 over a decade ago and still looks on par with titles released in the last five years. What excuse do developers have for not properly optimizing games?
It’s holding back certain games at least in Xbox case since I believe there is written clause that all games have to work on Series S and X ,which has significant enough technical limitations that its causing issues with third party ports.
I believe his point is that it wouldn't be causing issues with third party ports if developers were competent and games well-optimized instead of chasing idiotic shinies.

Which is very likely true.
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Post by J1M »

If anything it's the other way around and the weaker Xbox is causing people to at least attempt to optimize their games somewhat.
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Post by rusty_shackleford »

It's not holding back ****. Both of these games were on the Xbox 360.



In terms of actual graphics fidelity,
Even the best looking video games now are just on par with games from 10 years ago, mostly only surpassing them in environmental asset usage. Arkham Knight is still one of the best looking games around, however, and ran fine on consoles despite its poor PC port launch.
Last edited by rusty_shackleford on June 16th, 2025, 20:42, edited 2 times in total.
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Post by Oyster Sauce »

The audacity of these *****. Worth watching for a laugh even if you don't care about Metal Gear.

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Post by psychic_dream »

Why do so many Western indie games use anime art styles and focus on mental illness or depression? It can’t be just EarthBound influencing millennial devs to go this route right? And why do they always choose cartoonish art when they know their audience isn’t kids?
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Post by gerey »

psychic_dream wrote: June 19th, 2025, 21:40
Why do so many Western indie games use anime art styles
Because audiences have caught onto the fact that if a game has a clearly Western artstyle, it's bound to be woke. By skinwalking as an Eastern product they're trying to trick the audience.
focus on mental illness or depression
Made by ********.
And why do they always choose cartoonish art when they know their audience isn’t kids?
****** are forever locked in a state of arrested development, fixating on an aspect of their childhood like the malfunctioning spergs they are.
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Post by LemonDemonGirl »

psychic_dream wrote: June 19th, 2025, 21:40
Why do so many Western indie games use anime art styles and focus on mental illness or depression? It can’t be just EarthBound influencing millennial devs to go this route right? And why do they always choose cartoonish art when they know their audience isn’t kids?
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Post by Xenich »

rusty_shackleford wrote: June 16th, 2025, 01:23
Tangerine wrote: June 16th, 2025, 01:19
Why does that game have so many producers?
rusty_shackleford wrote: May 29th, 2025, 03:52
wtf
Producers Michel Beaudin, Sam Bernstein, Charles-William Bibaud, Pierre-Olivier Boudreau, Eric Brodie, Dominic Colabelli, Jessica Daniels, Eve Eschenbacher, Jesse Flanagan, Emanuel Garcia, Nathan Hahn, Lance Howell, Maja Jevremovic, Kevin Kauffman, Chris Krueger, Eli Luna, Marisa Lyon, Jamie Mallory, Michael Merriam, Jack Moore, Drew Napoli, Philip Nelson, Jonathan Pack, Max Phippeny, Andrew Scharf, Michael Scharf, David Stricker, Kevin Thomas, Sébastien Viard, Taylor Welling
rusty_shackleford wrote: May 29th, 2025, 03:53
how the **** did starfield have more PRODUCERS than morrowind had developers total??


it's crazy

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Post by methoxetamine »

rusty_shackleford wrote: June 16th, 2025, 01:09
Selection_037.webp


Selection_038.webp
The game was so ****** on PS5 they offered refunds to everyone who bought it

Sorry if that was mentioned already I'm a lazy piece of ****
Last edited by methoxetamine on June 19th, 2025, 22:41, edited 1 time in total.
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Post by Val the Moofia Boss »

psychic_dream wrote: June 19th, 2025, 21:40
Why do so many Western indie games use anime art styles and focus on mental illness or depression? It can’t be just EarthBound influencing millennial devs to go this route right? And why do they always choose cartoonish art when they know their audience isn’t kids?
Anime is mainstream and has many fans. It is only natural that there will also be a lot of indies and unwell types who also like anime and use it for their art.
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Post by psychic_dream »

gerey wrote: June 19th, 2025, 21:50
psychic_dream wrote: June 19th, 2025, 21:40
Why do so many Western indie games use anime art styles
Because audiences have caught onto the fact that if a game has a clearly Western artstyle, it's bound to be woke. By skinwalking as an Eastern product they're trying to trick the audience.
focus on mental illness or depression
Made by ********.
And why do they always choose cartoonish art when they know their audience isn’t kids?
****** are forever locked in a state of arrested development, fixating on an aspect of their childhood like the malfunctioning spergs they are.
I think the problem is they’re trying too hard to imitate anime aesthetics within a Western framework but wrap it in a serious tone to seem “mature.” They commonly miss what people actually enjoy about anime, the sense of endearing goofiness.

I wanted to try Omori at one point but noticed something off about the game’s themes and art direction. It looked like something a twitter commission “artist” would draw.

And what do you know, the devs released shirts during the Kickstarter that had sketches of underage kids labeled with terms like “shota” and “pretty boy.” They also made posts about “loving little boys” and “little boy underwear.”

Yet these 'people' get angry when you start connecting the dots and see that they’re all predators targeting children, using entertainment meant for adults dressed up in kid friendly art.
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Post by NotAI »

Norfleet wrote: June 16th, 2025, 02:08
I'm still unclear as to what a PRODUCER even DOES. What, exactly, do producers even PRODUCE?
Depends on which company defines it.

Film: Creates the project and ultimately decides what's in it. Can fire the director or is the director. Funds or gets funding for the project.

There is also a lower but financially important line producer role: https://en.wikipedia.org/wiki/Line_producer

EA: Does paperwork. Responsible for a feature, like a line producer role but less important.

Indie: See Film Producer.

Microsoft et al: See Line Producer.

In most games, the producer is who is generally responsible if the game is very good or totally ****. They made the call.
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Post by Val the Moofia Boss »

Norfleet wrote: June 16th, 2025, 02:08
I'm still unclear as to what a PRODUCER even DOES. What, exactly, do producers even PRODUCE?
Manages the budget and hiring people and contracting companies, gets the resources that are needed into place. Tells the director "this is our set budget, you are running out of money, start prioritizing what is most important". Reports to the company/shareholders.
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Post by KnightoftheWind »

rusty_shackleford wrote: June 16th, 2025, 20:42
It's not holding back ****. Both of these games were on the Xbox 360.



In terms of actual graphics fidelity,
Even the best looking video games now are just on par with games from 10 years ago, mostly only surpassing them in environmental asset usage. Arkham Knight is still one of the best looking games around, however, and ran fine on consoles despite its poor PC port launch.
If a game like Hydrophobia was announced now, they would claim it could only run thanks to the "power of RTX" and some arcane physics algorithm. Not only do games look and perform worse than they did 10-15 years ago, they demand the most powerful hardware too.
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Post by gerey »

KnightoftheWind wrote: June 20th, 2025, 06:05
Not only do games look and perform worse than they did 10-15 years ago, they demand the most powerful hardware too.
And all the games now take 5+ years to make and require a dev team in the triple digits, some reaching into the quadruple digits, plus contractors, plus AI, and the end product has still less content and is less feature rich than a game from 30 years ago made on a shoestring budget by 20 White guys in a garage.

rusty oftentimes says that crunching is necessary for good games, and I agree, but I'd like to add that voluntary crunching is usually a sign that the devs are passionate about the product. If they are willing to work crazy hours to make the best game possible, they're going to go the extra mile in all other aspects of its development too.
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Post by Bertram_Tung »

gerey wrote: June 20th, 2025, 06:39
And all the games now take 5+ years to make
and this is why we are going to have to suffer through peak woke games for so much longer even though we have the left the peak woke era :sad:
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Post by Roguey »

Bertram_Tung wrote: June 20th, 2025, 06:42
gerey wrote: June 20th, 2025, 06:39
And all the games now take 5+ years to make
and this is why we are going to have to suffer through peak woke games for so much longer even though we have the left the peak woke era :sad:
Woke lost at the American ballot, but as far as I can tell, no actual game dev has seen the error of the ideology. They all 100% believe in it, packed up to bluesky. They'll stop when the people who control their funding tell them to stop and I haven't seen too much of that happening.
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Post by gerey »

Roguey wrote: June 20th, 2025, 10:53
when the people who control their funding tell them to stop and I haven't seen too much of that happening
Not even then, they'll need to purge companies of the woke hires.