We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

Junior Adventurer's Guild - June: ATOM RPG: Trudograd

Participate in a new RPG each month with other members of the HQ
Ignore Topic

What game should we play in June?

You can’t vote on this poll. Reason: You must have at least 3 posts to vote in this poll.

ATOM RPG: Trudograd
10
56%
Neverwinter Nights 2
2
11%
Neverwinter Nights 2: Storm of Zehir
6
33%
 
Total votes: 18

User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

I'll throw Night Watch up on archive.org, give me a bit
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
J1M
Turtle
Turtle
Posts: 5068
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

rusty_shackleford wrote: June 9th, 2025, 19:53
I'll throw Night Watch up on archive.org, give me a bit
The sequel Day Watch as well please. I just learned about it today.
User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

J1M wrote: June 9th, 2025, 19:55
rusty_shackleford wrote: June 9th, 2025, 19:53
I'll throw Night Watch up on archive.org, give me a bit
The sequel Day Watch as well please. I just learned about it today.
Don't think I have that one, only have this because I could only find it in bin/cue format and it was a pain in the *** to convert it to an iso image so I hung onto it
Last edited by rusty_shackleford on June 9th, 2025, 19:59, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
J1M
Turtle
Turtle
Posts: 5068
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

Maybe someone will be motivated by the challenge of finding it.
User avatar
Tadeusz
Posts: 570
Joined: Dec 28, '24

Geolocation

Adventurer's Guild

Post by Tadeusz »

J1M wrote: June 9th, 2025, 19:49
If people are in the mood for more Russia + RPG, there's one with an urban fantasy spin on it called Night Watch from 2006 that was built in the Silent Storm engine.
Like this stuff, thanks! Going to search for it. There's also a russian RPG series Konung.
User avatar
MrTwinkls
Posts: 645
Joined: Mar 12, '24

Geolocation

Post by MrTwinkls »

J1M wrote: June 9th, 2025, 19:49
If people are in the mood for more Russia + RPG, there's one with an urban fantasy spin on it called Night Watch from 2006 that was built in the Silent Storm engine. Might be hard to find though, since it is abandonware now and not on any digital stores.
Both games (which were based on the movies popular at that time) are present on rutracker but don’t have English translation.
There are also two Planet Alcatraz rpgs. Those were translated into English.
Last edited by MrTwinkls on June 9th, 2025, 20:41, edited 1 time in total.
User avatar
Eyestabber
Turtle
Turtle
Posts: 1044
Joined: Feb 4, '23

Geolocation

Adventurer's Guild

Post by Eyestabber »

OH YEAH, since I beat this month's game: I nominate King Arthur: Knight's Tale for next guild game.

User avatar
Tangerine
Posts: 3592
Joined: Dec 1, '24

Geolocation

Adventurer's Guild

Post by Tangerine »

Completed.
► Show Spoiler
Thoughts
Overall it was solid, but I prefer the first game. Trudograd is more focused in both geography and mission, but there's just less - less to explore, fewer companions, etc. You do get to kill a bunch of ****** and commies, though, so that's a plus.

I kind of regret importing a character because you come in so strong it trivializes a lot of the experience, especially when you get power armor. The companion pathfinding on the boat mission is atrocious. You're going to want to tell them to stay put, otherwise they'll trigger the guards into combat. Gamble and Luck are both fairly pointless, but that's not surprising.
You do not have the required permissions to view the files attached to this post.
User avatar
Eyestabber
Turtle
Turtle
Posts: 1044
Joined: Feb 4, '23

Geolocation

Adventurer's Guild

Post by Eyestabber »

Just install this:

https://www.nexusmods.com/atomrpgtrudograd/mods/2

Not having full control over companions is dev stupidity and nothing more. It's an illegitimate "choice", especially when paired with AI as bad as this game's. To me this is a solid 7/10. Good setting, EXTREMELY murderhobo friendly, serviceable systems and story, it's very OK. Not sure how I feel about every criminal carrying a self incriminating letter in his person at all times, but maybe that was standard in the Soviet Union. It's a worthy addition to the library of any cRPG enthusiast, but the likelihood of me replaying it is close to zero.
User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Eyestabber wrote: June 11th, 2025, 18:56
Not having full control over companions is dev stupidity and nothing more. It's an illegitimate "choice",
It's intended, you're the player character, not the party
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Eyestabber
Turtle
Turtle
Posts: 1044
Joined: Feb 4, '23

Geolocation

Adventurer's Guild

Post by Eyestabber »

rusty_shackleford wrote: June 11th, 2025, 19:52
Eyestabber wrote: June 11th, 2025, 18:56
Not having full control over companions is dev stupidity and nothing more. It's an illegitimate "choice",
It's intended, you're the player character, not the party
It's intended wrong.
User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

One of these is the completion achievement right?
► Show Spoiler
You do not have the required permissions to view the files attached to this post.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Valter
Posts: 1739
Joined: Jun 12, '24

Geolocation

Adventurer's Guild

Post by Valter »

rusty_shackleford wrote: June 11th, 2025, 19:52
Eyestabber wrote: June 11th, 2025, 18:56
Not having full control over companions is dev stupidity and nothing more. It's an illegitimate "choice",
It's intended, you're the player character, not the party
I like the concept on paper, but in practice the AI is never up to snuff. It's not a hinder on my enjoyment but I definitely favor having the option for full control, regardless whether I use it or not.
In Persona 3 the companions were beyond ******** but that was acceptable in mob encounters, while on boss fights I would turn on direct orders mode. :whip: It just works.
Steam friend code: 1525876263
User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Valter wrote: June 13th, 2025, 18:54
rusty_shackleford wrote: June 11th, 2025, 19:52
Eyestabber wrote: June 11th, 2025, 18:56
Not having full control over companions is dev stupidity and nothing more. It's an illegitimate "choice",
It's intended, you're the player character, not the party
I like the concept on paper, but in practice the AI is never up to snuff. It's not a hinder on my enjoyment but I definitely favor having the option for full control, regardless whether I use it or not.
In Persona 3 the companions were beyond ******** but that was acceptable in mob encounters, while on boss fights I would turn on direct orders mode. :whip: It just works.
Original design for Fallout 3(NOT bethout) would allow you to control companions depending on your charisma(maybe a perk? idk)
Sawyer discussed it on the old …interplay? forums

Was meant to help facilitate charisma builds, and plays into the whole "leader telling his team what to do"

@Roguey might know more
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Roguey
Turtle
Turtle
Posts: 3083
Joined: Feb 4, '23

Geolocation

Adventurer's Guild

Post by Roguey »

rusty_shackleford wrote: June 13th, 2025, 18:55
Original design for Fallout 3(NOT bethout) would allow you to control companions depending on your charisma(maybe a perk? idk)
Sawyer discussed it on the old …interplay? forums

Was meant to help facilitate charisma builds, and plays into the whole "leader telling his team what to do"

@Roguey might know more
It was the persuasion skill https://www.nma-fallout.com/threads/saw ... ack.151853
Persuasion: This skill is the other half of what Speech encompassed. It is used for friendly diplomacy, subtle manipulation, and outright intimidation. Also, as previously discussed, I believe it could be used to good effect for attempting to control CNPCs (companion NPCs) during combat. Though CNPCs would be computer-controlled by default, I believe that giving the high-Persuasion character a chance to control their followers is sensible and good for the purposes of expanding Persuasion's usefulness throughout the game.

NOTE: CNPCs SHOULD STILL HAVE IMPROVED AI. IN FACT, IT SHOULD BE MUCH BETTER THAN FO AND FO2. THIS IS NOT INTENDED AS A SUBSTITUTION FOR GOOD AI, SIMPLY AS A WAY TO REWARD CHARISMA BOYS FOR A HIGH PERSUASION SKILL.

Some CNPCs are really agreeable, and some are belligerent jackasses who don't listen to anything. Some also go crazy when they see certain types of creatures or otherwise are annoyed by local behavior. A wounded CNPC can also be extremely difficult to control, as their life tends to take precedence over your desire to be a big winner. Persuasion can be used to offset a CNPC's tendencies to do exactly what they want, when they want. The higher the Persuasion, the more likely it is that the CNPC will allow the player to control them, even under duress.

Sample Persuasion perk:

Suicide King
Prerequisites: Persuasion 150 and CH 8
Ranks: 1
Benefit: When standing within your area of influence, CNPC allies always ignore how wounded they are when you attempt to control them in combat.

E.g.: Ted and Destructo are fighting deathclaws. Destructo's got nothing against deathclaws, but he isn't too fond of the gaping wound that's left him with 28/100 hit points. Normally, he would head for the hills, even if his enemy was pretty wounded. However, Ted's a Suicide King, so Destructo knows that his pal will get him out of this mess somehow if he just follows his lead. (i.e., Destructo ignores his wounds for purposes of comparsion to Ted's Persuasion). Ted exercises manual control over Destructo. He has him attack the deathclaw, killing it, then has Destructo move down next to Ted. On Ted's next turn, Ted uses a Super Stim on Destructo, and everyone is happy until the other three deathclaws get in melee range.
User avatar
Acrux
Turtle
Turtle
Posts: 6559
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Post by Acrux »

rusty_shackleford wrote: June 13th, 2025, 18:55
Valter wrote: June 13th, 2025, 18:54
rusty_shackleford wrote: June 11th, 2025, 19:52

It's intended, you're the player character, not the party
I like the concept on paper, but in practice the AI is never up to snuff. It's not a hinder on my enjoyment but I definitely favor having the option for full control, regardless whether I use it or not.
In Persona 3 the companions were beyond ******** but that was acceptable in mob encounters, while on boss fights I would turn on direct orders mode. :whip: It just works.
Original design for Fallout 3(NOT bethout) would allow you to control companions depending on your charisma(maybe a perk? idk)
Sawyer discussed it on the old …interplay? forums

Was meant to help facilitate charisma builds, and plays into the whole "leader telling his team what to do"

@Roguey might know more
That's what Wasteland 2 ended up doing with the leadership skill and perks. Recruitable companions have a chance of "going rogue" and taking their own actions, but high leadership lowers that chance.
Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
Tadeusz
Posts: 570
Joined: Dec 28, '24

Geolocation

Adventurer's Guild

Post by Tadeusz »

There's a perk in Trudograd that debuffs the player but buffs companions so some variation of this concept is implemented. It would be neat if this perk also gave a direct control over companions though.
User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Acrux wrote: June 13th, 2025, 19:41
That's what Wasteland 2 ended up doing with the leadership skill and perks. Recruitable companions have a chance of "going rogue" and taking their own actions, but high leadership lowers that chance.
It was a good decision, but the game would be a lot better if it was single character with only recruitables
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Valter
Posts: 1739
Joined: Jun 12, '24

Geolocation

Adventurer's Guild

Post by Valter »

Bro **** these mines :headbang:
Steam friend code: 1525876263
User avatar
SpellSword
Posts: 1324
Joined: Jun 15, '23

Geolocation

Adventurer's Guild

Post by SpellSword »

Just finished installing and importing from ATOM RPG. Image
I checked the credits and it looks like the same two writers (Alexander Chernyavskiy & Anton Krasilnikov) that worked on the original Atom RPG returned for Trudograd. That is a good sign as the writing was definitely one of the strengths of the original. :read:
The three evils that humanity faces:
Censorship
Telemetry
DRM
User avatar
SpellSword
Posts: 1324
Joined: Jun 15, '23

Geolocation

Adventurer's Guild

Post by SpellSword »

So far this is the sequel I was hoping for. Making the main quest a direct follow up to the previous game's revelation that a world ending asteroid is hurtling towards the Earth is great.

Haven't had much chance for combat yet, but I did find Hexogen. Maybe Dzhulbars and Alexander
are running around here somewhere as well...
► Show Spoiler
You do not have the required permissions to view the files attached to this post.
The three evils that humanity faces:
Censorship
Telemetry
DRM
User avatar
SpellSword
Posts: 1324
Joined: Jun 15, '23

Geolocation

Adventurer's Guild

Post by SpellSword »

Tadeusz wrote: June 9th, 2025, 19:19
That's impressive. Perhaps there's still hope for the third ATOM RPG installment :pipe-hat:
There is some good news about ATOM RPG becoming a trilogy:
AtomTeam wrote:
ATOM RPG 3!.jpg


I've found not one, but two clown noses. I'm glad to have the +1 to luck but now my team is doomed to wander the city while looking like idiots.
You do not have the required permissions to view the files attached to this post.
The three evils that humanity faces:
Censorship
Telemetry
DRM
User avatar
Tadeusz
Posts: 570
Joined: Dec 28, '24

Geolocation

Adventurer's Guild

Post by Tadeusz »

SpellSword wrote: June 20th, 2025, 06:24
There is some good news about ATOM RPG becoming a trilogy
Good to hear, though it's only a pre-production.
There's an interesting question in their survey:
What about the setting? Anywhere specific you would like to visit, apart from the Soviet Wastes known from the first two games in the series? Where would that be?
Do they want to expand to other countries? Perhaps of the former soviet block or China. There were some hints about Arkhangelsk as the next destination in Trudograd but maybe there will be some other locations.
User avatar
wndrbr
Turtle
Turtle
Posts: 3578
Joined: Feb 4, '23
Location: Siberia
Gender: Dinosaur

Geolocation

Adventurer's Guild

Post by wndrbr »

Tadeusz wrote: June 20th, 2025, 06:55
Do they want to expand to other countries? Perhaps of the former soviet block or China.
they don't want to touch Russia because of war.
User avatar
Tadeusz
Posts: 570
Joined: Dec 28, '24

Geolocation

Adventurer's Guild

Post by Tadeusz »

wndrbr wrote: June 20th, 2025, 07:04
they don't want to touch Russia because of war.
That would be ********, it's an integral part of the series. So...next part in Ukraine then?
User avatar
wndrbr
Turtle
Turtle
Posts: 3578
Joined: Feb 4, '23
Location: Siberia
Gender: Dinosaur

Geolocation

Adventurer's Guild

Post by wndrbr »

Tadeusz wrote: June 20th, 2025, 07:07
wndrbr wrote: June 20th, 2025, 07:04
they don't want to touch Russia because of war.
That would be ********, it's an integral part of the series. So...next part in Ukraine then?
or Baltics, or perhaps Central Asia.
User avatar
Tadeusz
Posts: 570
Joined: Dec 28, '24

Geolocation

Adventurer's Guild

Post by Tadeusz »

wndrbr wrote: June 20th, 2025, 07:09
or Baltics, or perhaps Central Asia.
This may be interesting, I don't remember many games that take place there. It's still sad to part with Russia as the game location though.
User avatar
Tadeusz
Posts: 570
Joined: Dec 28, '24

Geolocation

Adventurer's Guild

Post by Tadeusz »

I think it's about time to start nominating. I propose Grim Dawn.
User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

where my badges at @Oyster Sauce :mad:
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection