Rimworld (and similar games)
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The game I think I like best in this genre is Paleon. It starts out as a bit of a copy of Dawn of Man, although it goes into eras past pre-history.
Keep an eye on this game.
The Rimworld modders that made "Combat Extended" are giving a go at making a full game.
Where you can go out and scavenge and conquer.
I hope they pull it off.
Reject your retarded-wing political programming and learn to think.
If you can.
it is as if you are dealing with the devs own neurosis and stupidity
Acrux wrote: ↑ July 28th, 2024, 02:01The game I think I like best in this genre is Paleon. It starts out as a bit of a copy of Dawn of Man, although it goes into eras past pre-history.
Picked up Paleon as it's 75% off. Pretty addictive little game. Slow going and a bit more primitive than Rimworld but still addictive.
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rusty_shackleford
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It meets any requirement of an RPG you can throw at it, so there's no need.rusty_shackleford wrote: β November 24th, 2024, 23:57Are there any mods to turn Rimworld into an RPG?
rimworld is more of an rpg than morrowindrusty_shackleford wrote: β November 24th, 2024, 23:57Are there any mods to turn Rimworld into an RPG?
Jordy wrote: ↑ October 19th, 2024, 09:39Picked up Paleon as it's 75% off. Pretty addictive little game. Slow going and a bit more primitive than Rimworld but still addictive.Acrux wrote: ↑ July 28th, 2024, 02:01The game I think I like best in this genre is Paleon. It starts out as a bit of a copy of Dawn of Man, although it goes into eras past pre-history.
Went back to Paleon and finished it. There really isn't anything challenging about the game as there are no threats. Villagers randomly dying from the cold during winter because they decide not to go home and warm up is the worst that happens. Apart from that it's just build more things if you accept more villagers.
I stopped accepting vaillagers when I got to 32 because it didn't feel like I needed anymore. I had cattle doing a lot of the work for me.
The game seems to be in EA even though it's not advertised as such. They're certainly still adding things so here's hoping they make it more challenging.
This happened to me in Amazing Cultivation Simulator. I had built more than enough beds and had assigned them to people, but then sometimes I see people randomly sleeping on dirt outside and losing morale.Jordy wrote: β February 7th, 2025, 17:18Villagers randomly dying from the cold during winter because they decide not to go home and warm up is the worst that happens.
Jordy wrote: ↑ February 7th, 2025, 17:18Went back to Paleon and finished it. There really isn't anything challenging about the game as there are no threats. Villagers randomly dying from the cold during winter because they decide not to go home and warm up is the worst that happens. Apart from that it's just build more things if you accept more villagers.Jordy wrote: ↑ October 19th, 2024, 09:39Picked up Paleon as it's 75% off. Pretty addictive little game. Slow going and a bit more primitive than Rimworld but still addictive.Acrux wrote: ↑ July 28th, 2024, 02:01The game I think I like best in this genre is Paleon. It starts out as a bit of a copy of Dawn of Man, although it goes into eras past pre-history.
I stopped accepting vaillagers when I got to 32 because it didn't feel like I needed anymore. I had cattle doing a lot of the work for me.
The game seems to be in EA even though it's not advertised as such. They're certainly still adding things so here's hoping they make it more challenging.
End game settlement.


SHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEIIIITTTT!!Oyster Sauce wrote: β March 16th, 2025, 14:35Was looking at mods and did a double-take at the name of these guys
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rusty_shackleford
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They just need to rename Anomaly and we can be back onto the RIBWORLD timeline.
They could rename it to "Woo-woo Spooky Reddit Creepypasta". It would be accurate.
Haven't checked the quality but the premise looks creative, unlike the previous "Woo-woo Spooky Reddit Creepypasta" expansion which is when I lost interest in the game.
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It seems to be a few very popular mods ripped off and made into official content, like SOS 2 (spaceships), Geological Landforms, and various animal packs. I think more devs should do this, Bethesda especially.Irenaeus wrote: β June 12th, 2025, 00:07Haven't checked the quality but the premise looks creative, unlike the previous "Woo-woo Spooky Reddit Creepypasta" expansion which is when I lost interest in the game.
Yeah, I don't mind the idea. Makes sense to sell what people really want.Oyster Sauce wrote: β June 12th, 2025, 00:35It seems to be a few very popular mods ripped off and made into official content, like SOS 2 (spaceships), Geological Landforms, and various animal packs. I think more devs should do this, Bethesda especially.Irenaeus wrote: β June 12th, 2025, 00:07Haven't checked the quality but the premise looks creative, unlike the previous "Woo-woo Spooky Reddit Creepypasta" expansion which is when I lost interest in the game.
Upcoming: Karatasian Kings - A CK2 Random World LP
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Spreadsheet somebody made showing which mods have been absorbed into the game. Claims there are over 50.Oyster Sauce wrote: β June 12th, 2025, 00:35It seems to be a few very popular mods ripped off and made into official content, like SOS 2 (spaceships), Geological Landforms, and various animal packs. I think more devs should do this, Bethesda especially.Irenaeus wrote: β June 12th, 2025, 00:07Haven't checked the quality but the premise looks creative, unlike the previous "Woo-woo Spooky Reddit Creepypasta" expansion which is when I lost interest in the game.
https://docs.google.com/spreadsheets/u/ ... er=0#gid=0
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rusty_shackleford
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Nope. The last time a modder commented on that was the Wall Light guy, who declared he was free at last...then promptly relapsed back into wall light modding.rusty_shackleford wrote: β June 19th, 2025, 18:25Wonder if any modders cried about the dev taking their mod and adding it to the game yet
I especially want a reliable mod to get rid of the homosexual and perverse pronoun ****, which I think goes into the critical pile.
Also probably a mod that stops colonists with a bad mood from doing sociopathic **** like vandalism and arson from out of the blue.
That sort of thing.
Reject your retarded-wing political programming and learn to think.
If you can.
I haven't rebuilt my mod list since the game updated to 1.6 the other week. This is what I was using when I finished though.Rand wrote: β July 19th, 2025, 17:58@Oyster Sauce Can you maybe do up a critical/important mod list?
https://steamcommunity.com/sharedfiles/ ... 1722398508Also probably a mod that stops colonists with a bad mood from doing sociopathic **** like vandalism and arson from out of the blue.
Maybe this one. https://steamcommunity.com/sharedfiles/ ... 2877731755I especially want a reliable mod to get rid of the homosexual and perverse pronoun ****, which I think goes into the critical pile.
You can just choose not to let crazy people into your home.Rand wrote: β July 19th, 2025, 17:58@Oyster Sauce Can you maybe do up a critical/important mod list?
I especially want a reliable mod to get rid of the homosexual and perverse pronoun ****, which I think goes into the critical pile.
Also probably a mod that stops colonists with a bad mood from doing sociopathic **** like vandalism and arson from out of the blue.
That sort of thing.
I was excited at the idea of going to other regions and then maybe the game could be some kind of strategy game or 4X or something. If I could build up my little village and then found other villages across the world. And then tech improves and soon we have well armed troops that I can send to war against other big tribes or something. That could be cool like in a grand 4x type game. But nothing really happens. I basically fill the small starter region with buildings and that's kind of the end. I could repeat it in another region but it would accomplish nothing.
If it was completely crap then I could just ignore it. But these games are close to being interesting so it's a big harsh tease. I would really like a cross between this game and Factorio. Like if you are not stuck in a small region but instead you can just keep growing your village and it grows into a city, that would be great. And if there were more meaningful attacks and combat, I might care more about defending it. And then if there were rare resources far away it would encourage me to expand my tribe and send them to capture further away lands, that would be great.

