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Space games where you can get up and walk around your ship

No RPG elements? It probably goes here!
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Post by rusty_shackleford »

gerey wrote: March 11th, 2025, 07:53
NotAI wrote: March 11th, 2025, 06:59
but I don't remember if you can walk inside your ship...too early I think.
You definitely could in Sundog, at least in the Atari ST version. And not just that, you could land your ship wherever you wanted, navigate the planet in your ground vehicle, exit your ground vehicle and traverse on foot, and if you were in a city enter any building and interact with NPCs, have combat encounters, play slot machines, go to a bar etc.

Really, really great game with the kind of scope and ambition you don't see nowadays. I wish someone would try to make something like it - just expand on the gameplay (more ships, more engaging combat, more activities) and add a more robust narrative, or even several narratives you can pursue ala Space Rangers or Escape Velocity.

As for the thread tax, there's that space game in early access from the former BioWare dev that made the post-apoc hobo simulator:



Dunno if it counts, but some of the mods for the Silent Hunter games allow you to "walk" in the sub.

ostranauts is giga-pozzed

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Post by rusty_shackleford »

re: sundog, it's one of the reasons I actually had hope for Starfield because Todd Howard namedropped it. He got me good, bros. :sad:
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Post by gerey »

rusty_shackleford wrote: ↑ March 11th, 2025, 07:55
ostranauts is giga-pozzed
Well, yes, but you can walk on the ship.

Oh, right, I have a few more:

Subnautica and the sequel thing lets you walk around the bigger vehicles.

Skies of Arcadia allows you to walk around your skyships. I think a bunch of other jRPGs let you do that too (Final Fantasy 7 and 8, and another one on the PS2, can't remember which).

Would KOTOR 1, 2 and TOR count?
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Post by Kalarion »

FF XI lets you walk around on the airships that you use to travel between nations/continents. The ships even have their own Duty-Free shops, and sometimes get invaded by sky pirates or (in the case of Horizon) dragons that you can fight. They wander the deck when they come, so players that don't have the power to fight them can stay safe in the passenger cabin.
. wrote: ↑
Kalarion did this a lot better you know.
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Post by rusty_shackleford »

gerey wrote: ↑ March 11th, 2025, 08:00
Would KOTOR 1, 2 and TOR count?
Yes, but the ships are very small and not that interesting :(
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Post by Val the Moofia Boss »

If we are counting airships, then I quite like the Courageous from Trails of Cold Steel.

Erebonian Prince Olivier's private airship, commissioned as a joint project between the Erebonia's Reinford Corporation and the neighboring Kingdom of Liberl's Zeiss Central Factory, based on an earlier ZCF design (the Arseille from Trails in the Sky, which was Liberl's royal airship). Not as fast as the Arseille, but much larger and ideal for transporting diplomatic delegations and a strike team around. It also has a mech bay, training facilities, and an indoor hot springs. Has a forward cannon and can deploy flares to shake off missiles. I also love the theme that plays when you are onboard preparing your loadout before deployment.



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Post by Oyster Sauce »

Makes me puke

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Post by Vergil »

Val the Moofia Boss wrote: ↑ March 11th, 2025, 19:57
If we are counting airships, then I quite like the Courageous from Trails of Cold Steel.

Erebonian Prince Olivier's private airship, commissioned as a joint project between the Erebonia's Reinford Corporation and the neighboring Kingdom of Liberl's Zeiss Central Factory, based on an earlier ZCF design (the Arseille from Trails in the Sky, which was Liberl's royal airship). Not as fast as the Arseille, but much larger and ideal for transporting diplomatic delegations and a strike team around. It also has a mech bay, training facilities, and an indoor hot springs. Has a forward cannon and can deploy flares to shake off missiles. I also love the theme that plays when you are onboard preparing your loadout before deployment.



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Interesting....
I'm just stating the facts.
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Post by Tangerine »

And I thought Troonguard had a lot of purple. What an ugly game.
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Post by rusty_shackleford »

Acrux wrote: March 11th, 2025, 06:57
Does it count if it's a spaceship base building game?

This now has a full storyline with missions and dialogue
https://store.steampowered.com/news/app ... 8532921639

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Post by Acrux »

Yeah, that's still in their testing branch but it should go live within the next couple of weeks. I haven't played it for a couple of years but it looks like they're come a long way with it. Managing power/water/air used to be kind of fiddly, but from what I've read they've made lots of improvements. There's a new building resource (from severalupdates ago): different kinds of blocks for building the ship vs machines vs food and so on. I haven't tried it with that new system.
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Post by Tweed »

rusty_shackleford wrote: April 4th, 2025, 04:23
Acrux wrote: March 11th, 2025, 06:57
Does it count if it's a spaceship base building game?

This now has a full storyline with missions and dialogue
https://store.steampowered.com/news/app ... 8532921639

Been keeping an eye on this one. At a glance it looks like a non-****** version of Spacebase that mighty actually make it to 1.0.

Also, **** Tim Schaffer.

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Post by Acrux »

Space Haven's story update is out, and the "Haven Foundation" has 5 leaders who will direct your missions. Here is the description of the Security leader.
Colonel Estera Marinescu (Security) – A battle-hardened warrior who’s been fighting since childhood. Pirates, slavers, alien bugsβ€”she’s ready for all of them. When the going gets tough, Marinescu doesn’t flinchβ€”she gets things done.
Why do they always do this? Also the doctor faction leader is a pajeeta. Stay healthy!
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Post by Tangerine »

Acrux wrote: ↑ April 14th, 2025, 14:30
Space Haven's story update is out, and the "Haven Foundation" has 5 leaders who will direct your missions. Here is the description of the Security leader.
Colonel Estera Marinescu (Security) – A battle-hardened warrior who’s been fighting since childhood. Pirates, slavers, alien bugsβ€”she’s ready for all of them. When the going gets tough, Marinescu doesn’t flinchβ€”she gets things done.
Why do they always do this? Also the doctor faction leader is a pajeeta. Stay healthy!
What's the first game that did this? The earliest example I can think of is Alpha Centauri with the Spartan faction leader, but it wouldn't be surprising if something predates that.
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Post by rusty_shackleford »

You forgot to add that the science guy is black, btw.
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Post by Acrux »

Tangerine wrote: ↑ April 14th, 2025, 17:21
Acrux wrote: ↑ April 14th, 2025, 14:30
Space Haven's story update is out, and the "Haven Foundation" has 5 leaders who will direct your missions. Here is the description of the Security leader.
Colonel Estera Marinescu (Security) – A battle-hardened warrior who’s been fighting since childhood. Pirates, slavers, alien bugsβ€”she’s ready for all of them. When the going gets tough, Marinescu doesn’t flinchβ€”she gets things done.
Why do they always do this? Also the doctor faction leader is a pajeeta. Stay healthy!
What's the first game that did this? The earliest example I can think of is Alpha Centauri with the Spartan faction leader, but it wouldn't be surprising if something predates that.
Metroid
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Post by Tangerine »

Completely overlooked that. Obvious now that you mentioned it.
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Post by rusty_shackleford »

"Rusty was right about the japs" says the exasperated gamer
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Post by Oyster Sauce »

Oyster Sauce wrote: February 27th, 2025, 03:00
@rusty_shackleford

demo out

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Post by PixiGreen »

SWTOR - Star Wars: The Old Republic. You do own a spaceship you can walk on and there are even space battles.
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Post by Pizza »

IIRC Mace Griffin Bounty Hunter had some form of this.

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Post by DemoGraph »

  • Parkan
  • Parkan 2
  • Empyrion
Also more kekworthy options
  • Valheim (longship)
  • Factorio with Space Exploration mod
  • I think Sid Meier's Pirates has this
  • openxcom + xPiratez mod :)
  • Rimworld (IIRC it has a mod where you build spaceship to fly around; and they've just announced a DLC like that)
  • Oxygen Not Included
  • Faster Than Light (and copycats)
  • Among Us (or is it on a station?)
I also played a very early beta Space Haven, can second this.
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Post by asf »

in empyrion if you get out of your seat while the ship is moving you are teleported outside
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Post by DemoGraph »

asf wrote: ↑ June 11th, 2025, 20:18
in empyrion if you get out of your seat while the ship is moving you are teleported outside
Really? Gonna try it next time I install it.
In Parkans space combat is put on pause while you're boarding the other ship (or they board you).
Last edited by DemoGraph on June 11th, 2025, 20:47, edited 1 time in total.
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Post by Bertram_Tung »

You can move around inside your ship in Outer Wilds. (not to be confused with outer worlds)

I like a lot about that game, including the space flight & exploration. Not a big fan of timer based games though (which is core to the game's design).
Last edited by Bertram_Tung on June 12th, 2025, 22:03, edited 1 time in total.
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Post by TKVNC »



One Man's Lie has now added customisable ships, with interiors, that you can walk about in, while they are moving, and walk in and out of (ostensibly, without a loading screen).
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Post by Norfleet »

TKVNC wrote: ↑ August 30th, 2025, 20:28
One Man's Lie has now added customisable ships, with interiors, that you can walk about in, while they are moving, and walk in and out of (ostensibly, without a loading screen).
I thought Nomansskyy was true now, and they thus haven't lied, they just released too early.
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Post by Jordy »

TKVNC wrote: ↑ August 30th, 2025, 20:28


One Man's Lie has now added customisable ships, with interiors, that you can walk about in, while they are moving, and walk in and out of (ostensibly, without a loading screen).
Would be interested to hear the opinion of someone who's played it since all the new content the rest of the game dropped. When I played it I found the whole world empty. It felt like the shell of a game.
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Post by rusty_shackleford »

Jordy wrote: ↑ September 3rd, 2025, 17:32
TKVNC wrote: ↑ August 30th, 2025, 20:28


One Man's Lie has now added customisable ships, with interiors, that you can walk about in, while they are moving, and walk in and out of (ostensibly, without a loading screen).
Would be interested to hear the opinion of someone who's played it since all the new content the rest of the game dropped. When I played it I found the whole world empty. It felt like the shell of a game.
rusty_shackleford wrote: ↑ June 20th, 2025, 09:51
Played No Man's Sky for a while(got it for free), it's decent enough with some cool systems(freighters, fleet, etc., especially so.) But it feels a bit pointless because nothing pulls it together into a whole. Felt very negative after I got done with a long session playing it and uninstalled.
rusty_shackleford wrote: ↑ June 20th, 2025, 09:59
It would be really cool if someone played it, took the stuff that works, and made a non-sandbox game from it. I was genuinely impressed that you have an entire fleet you can manage, being able to seamlessly land on your freighter ship, get out of your ship and walk around, then enter building mode to place down rooms, props, etc.,
You also manage an entire fleet which you send on missions, and have a squadron that joins you when you engage in ship combat. You manage all of these, the pilots/ships, etc.,
rusty_shackleford wrote: ↑ June 20th, 2025, 10:03
gerey wrote: ↑ June 20th, 2025, 09:57
Maybe the issue is me, but I hate games that require me to create my own fun.
Same.
gerey wrote: ↑ June 20th, 2025, 09:57
NMS doesn't have anything like that, instead the ultimate goal of the game is to make your way over to the center of the universe, basically leaving all your bases and gear that isn't on your ship behind every time you relocate closer, and (I assume) ultimately losing it all once you reach the end and the whole thing resets.
AFAIK it has multiple 'stories' now but I don't find any of them really engaging.
I went and looked the main story up just so I know what it is, turns out the entire galaxy is a simulation that's falling apart. Meh.
rusty_shackleford wrote: ↑ June 20th, 2025, 10:37
Another critique is that the UI is made for consoles with zero thought for PC users even all these years later. Hunting for items between storage containers is a massive pain in the ***, there's no search feature, etc., Having to scroll through pages 10 items at a time is ridiculous, no way to sort, and so forth. No idea how that has gotten a complete rework.
rusty_shackleford wrote: ↑ June 21st, 2025, 08:58
I played some more NMS because I just wanted to get lost in a game for a while and had nothing better, tried to start over in survival and meh… I walk away from the game feeling like the experience was a complete waste. It's not particularly enjoyable, you don't feel like you're engaging in anything. It just feels like a treadmill with no interaction, and really, no goal.

The game is designed for consoles through and through which creates a ton of UX issues, but even still, the core game is fundamentally not good.

Uninstalled it.
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Post by Jordy »

rusty_shackleford wrote: ↑ September 3rd, 2025, 18:02
Jordy wrote: ↑ September 3rd, 2025, 17:32
TKVNC wrote: ↑ August 30th, 2025, 20:28


One Man's Lie has now added customisable ships, with interiors, that you can walk about in, while they are moving, and walk in and out of (ostensibly, without a loading screen).
Would be interested to hear the opinion of someone who's played it since all the new content the rest of the game dropped. When I played it I found the whole world empty. It felt like the shell of a game.
rusty_shackleford wrote: ↑ June 20th, 2025, 09:51
Played No Man's Sky for a while(got it for free), it's decent enough with some cool systems(freighters, fleet, etc., especially so.) But it feels a bit pointless because nothing pulls it together into a whole. Felt very negative after I got done with a long session playing it and uninstalled.
rusty_shackleford wrote: ↑ June 20th, 2025, 09:59
It would be really cool if someone played it, took the stuff that works, and made a non-sandbox game from it. I was genuinely impressed that you have an entire fleet you can manage, being able to seamlessly land on your freighter ship, get out of your ship and walk around, then enter building mode to place down rooms, props, etc.,
You also manage an entire fleet which you send on missions, and have a squadron that joins you when you engage in ship combat. You manage all of these, the pilots/ships, etc.,
rusty_shackleford wrote: ↑ June 20th, 2025, 10:03
gerey wrote: ↑ June 20th, 2025, 09:57
Maybe the issue is me, but I hate games that require me to create my own fun.
Same.
gerey wrote: ↑ June 20th, 2025, 09:57
NMS doesn't have anything like that, instead the ultimate goal of the game is to make your way over to the center of the universe, basically leaving all your bases and gear that isn't on your ship behind every time you relocate closer, and (I assume) ultimately losing it all once you reach the end and the whole thing resets.
AFAIK it has multiple 'stories' now but I don't find any of them really engaging.
I went and looked the main story up just so I know what it is, turns out the entire galaxy is a simulation that's falling apart. Meh.
rusty_shackleford wrote: ↑ June 20th, 2025, 10:37
Another critique is that the UI is made for consoles with zero thought for PC users even all these years later. Hunting for items between storage containers is a massive pain in the ***, there's no search feature, etc., Having to scroll through pages 10 items at a time is ridiculous, no way to sort, and so forth. No idea how that has gotten a complete rework.
rusty_shackleford wrote: ↑ June 21st, 2025, 08:58
I played some more NMS because I just wanted to get lost in a game for a while and had nothing better, tried to start over in survival and meh… I walk away from the game feeling like the experience was a complete waste. It's not particularly enjoyable, you don't feel like you're engaging in anything. It just feels like a treadmill with no interaction, and really, no goal.

The game is designed for consoles through and through which creates a ton of UX issues, but even still, the core game is fundamentally not good.

Uninstalled it.
Thanks. So even with multiple updates it seems like you came away feeling the same about the game as I did earlier on in its release.