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Junior Adventurer's Guild - May: Knights of the Old Republic

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What game should we play in May?

Poll ended at May 1st, 2024, 02:59

Dark Messiah of Might & Magic (2006)
1
5%
Dragon Age: Origins (2009)
4
21%
Expeditions: Conquistador (2013)
2
11%
Hard to be a God (2007)
1
5%
Knights of the Old Republic (2003)
5
26%
Mount & Blade: With Fire and Sword (2011)
0
No votes
Oblivion (2006)
0
No votes
System Shock (1994)
2
11%
Two Worlds (2007)
2
11%
Vampire: The Masquerade: Bloodlines (2004)
2
11%
 
Total votes: 19

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Post by Luckmann »

And we're back and crisp!
► The ADVENTURES of Raven Sunstrider! Taris!
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Post by Tangerine »

It crashed on me a lot, so I took a short break to get the DX:IW badge. Finally finished it, though.
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Post by J1M »

Kudos to the writers for this one. Dark side is legitimately tempting and scarcity of light side points makes it easier to fall (but I didn't do that this time around because I wanted to see how things were different). I also think the lightsaber crystals are the right type of crafting. You never lose materials, you can try out various configurations, it feels good to find the upgrades.

Haven't played this since release, I had forgotten how complex some of the scripting was for things like side quests. Especially in comparison to what we have coming out today.

Intentionally avoided levelling up until after becoming a Jedi. I didn't realize I'd end up with something like +20 blaster bolt deflection, so I would probably have taken some slightly different feats to optimize the character a little more (+1 all saves). But I think scout was the right call for the first two levels due to better saves and the implant access.

Image
Last edited by J1M on January 3rd, 2025, 00:08, edited 1 time in total.
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Post by J1M »

Can anyone explain the technical reason for this bug?

If you have a monitor with a higher refresh rate than 60hz your currently selected character will no longer be able to move around after combat ends. But only on certain maps. And the rest of the game continues to function. You can swap characters to continue. Or even move the stuck character by selecting a door.

A poor workaround is to save and load the game. The better workaround is to set your monitor refresh rate to 60hz.

Very curious what kind of assumptions during engine development could have caused this. It also exists in KOTOR 2 but is more annoying due to the longer stretch of playing solo.
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Post by rusty_shackleford »

J1M wrote: January 6th, 2025, 00:08
Can anyone explain the technical reason for this bug?

If you have a monitor with a higher refresh rate than 60hz your currently selected character will no longer be able to move around after combat ends. But only on certain maps. And the rest of the game continues to function. You can swap characters to continue. Or even move the stuck character by selecting a door.

A poor workaround is to save and load the game. The better workaround is to set your monitor refresh rate to 60hz.

Very curious what kind of assumptions during engine development could have caused this. It also exists in KOTOR 2 but is more annoying due to the longer stretch of playing solo.
gameloop tied to refresh rate
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Post by J1M »

rusty_shackleford wrote: January 6th, 2025, 00:09
J1M wrote: January 6th, 2025, 00:08
Can anyone explain the technical reason for this bug?

If you have a monitor with a higher refresh rate than 60hz your currently selected character will no longer be able to move around after combat ends. But only on certain maps. And the rest of the game continues to function. You can swap characters to continue. Or even move the stuck character by selecting a door.

A poor workaround is to save and load the game. The better workaround is to set your monitor refresh rate to 60hz.

Very curious what kind of assumptions during engine development could have caused this. It also exists in KOTOR 2 but is more annoying due to the longer stretch of playing solo.
gameloop tied to refresh rate
But why only an issue after combat ends and only for movement on one character?
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Post by rusty_shackleford »

J1M wrote: January 6th, 2025, 00:13
rusty_shackleford wrote: January 6th, 2025, 00:09
J1M wrote: January 6th, 2025, 00:08
Can anyone explain the technical reason for this bug?

If you have a monitor with a higher refresh rate than 60hz your currently selected character will no longer be able to move around after combat ends. But only on certain maps. And the rest of the game continues to function. You can swap characters to continue. Or even move the stuck character by selecting a door.

A poor workaround is to save and load the game. The better workaround is to set your monitor refresh rate to 60hz.

Very curious what kind of assumptions during engine development could have caused this. It also exists in KOTOR 2 but is more annoying due to the longer stretch of playing solo.
gameloop tied to refresh rate
But why only an issue after combat ends and only for movement on one character?
probably something silly causing it, some check skipped over when the game loop runs too fast or something
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Post by Tangerine »

J1M wrote: January 6th, 2025, 00:13
rusty_shackleford wrote: January 6th, 2025, 00:09
J1M wrote: January 6th, 2025, 00:08
Can anyone explain the technical reason for this bug?

If you have a monitor with a higher refresh rate than 60hz your currently selected character will no longer be able to move around after combat ends. But only on certain maps. And the rest of the game continues to function. You can swap characters to continue. Or even move the stuck character by selecting a door.

A poor workaround is to save and load the game. The better workaround is to set your monitor refresh rate to 60hz.

Very curious what kind of assumptions during engine development could have caused this. It also exists in KOTOR 2 but is more annoying due to the longer stretch of playing solo.
gameloop tied to refresh rate
But why only an issue after combat ends and only for movement on one character?
Do you have vsync enabled? I know it doesn't answer the why question, but I ran into that issue and I believe toggling that fixed it for me.
Last edited by Tangerine on January 6th, 2025, 04:20, edited 1 time in total.
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Post by J1M »

Tangerine wrote: January 6th, 2025, 04:20
J1M wrote: January 6th, 2025, 00:13
rusty_shackleford wrote: January 6th, 2025, 00:09

gameloop tied to refresh rate
But why only an issue after combat ends and only for movement on one character?
Do you have vsync enabled? I know it doesn't answer the why question, but I ran into that issue and I believe toggling that fixed it for me.
The question is more about game development. I already finished the game.
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Post by Tangerine »

J1M wrote: January 6th, 2025, 04:40
Tangerine wrote: January 6th, 2025, 04:20
J1M wrote: January 6th, 2025, 00:13


But why only an issue after combat ends and only for movement on one character?
Do you have vsync enabled? I know it doesn't answer the why question, but I ran into that issue and I believe toggling that fixed it for me.
The question is more about game development. I already finished the game.
My guess is there's some input state logic that's tied to the frame-rate that runs faster than the battle logic. When the battle ends, the game is doing its cleanup, but the input state switch is attempted before the cleanup is over. The game thinks you're still in battle and fails out of switching the input state to non-combat mode. The reason you get stuck in that input state is right after that you're no longer in the battle state and the input logic is checking to see if you're in battle before allowing the switch.
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Post by Roderick »

Badge it
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Post by Eyestabber »

swkotor_Dg6AyDqT2i.png
Next badge: KOTOR. Can't find any old saves to load, so take a quick guess as to which alignment this fine gentleman is going to follow.
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Post by Tangerine »

Eyestabber wrote: June 7th, 2025, 14:25
Image

Next badge: KOTOR. Can't find any old saves to load, so take a quick guess as to which alignment this fine gentleman is going to follow.
Lightside because you're a nice fellow who likes doing the right thing?
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Post by Statesman »

Eyestabber wrote: June 7th, 2025, 14:25
Image

Next badge: KOTOR. Can't find any old saves to load, so take a quick guess as to which alignment this fine gentleman is going to follow.
Darkside because Force Lightning/Storm is a quick way to handle everything in-game(+fun dialogue choices)?
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Post by Eyestabber »

swkotor_aHIOEvv9Es.png
Meeting Bastila for the first time. My guy is the embodiment of what women want AND I installed the Bastila DS romance mod, so this gunna be gud.
Statesman wrote: June 7th, 2025, 20:55
Eyestabber wrote: June 7th, 2025, 14:25
Image

Next badge: KOTOR. Can't find any old saves to load, so take a quick guess as to which alignment this fine gentleman is going to follow.
Darkside because Force Lightning/Storm is a quick way to handle everything in-game(+fun dialogue choices)?
Half right. But srsly, does that look like the stat distribution of a consular? Nah.
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Post by Eyestabber »

swkotor_K65kg2mCRI.jpg
It has come to Mr. Rape's attention that the yellow fields of Dantooine were on the verge of being tainted with the sin of race mixing. A lot is said about coal burners, but people sometimes forget oil drilling is just as bad, if not worse since men are sentient creatures. FORTUNATELY for Dantooine's demographics, Mr. Rape knew exactly what to say in a tense situation.
swkotor_p3TIyjomv2.png
After that everyone shot each other dead and no race mixing occurred, thank God. Don't cry for the Sandrals and Matales, men, for the alternative was this:
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Post by J1M »

Statesman wrote: June 7th, 2025, 20:55
Eyestabber wrote: June 7th, 2025, 14:25
Image

Next badge: KOTOR. Can't find any old saves to load, so take a quick guess as to which alignment this fine gentleman is going to follow.
Darkside because Force Lightning/Storm is a quick way to handle everything in-game(+fun dialogue choices)?
Isn't Force Push equally powerful?
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Post by Statesman »

Eyestabber wrote: June 7th, 2025, 22:22
Half right. But srsly, does that look like the stat distribution of a consular? Nah.
Honestly, I skipped reading those :groan:
J1M wrote: June 8th, 2025, 03:31
Isn't Force Push equally powerful?
I wouldn't say so. Force Storm has more damage potential (10-60 at level 18+ vs Force Wave doing 30 at 20) and a better damage type (Electrical vs Bludgeoning). A lot of enemies resist the Wave stun/knockdown, while Storm drains enemy Force Points regardless of resistances. AoE-wise, Wave is centered on your character, while Storm is centered on your target. If you really wanted to min-max, there are better Force Powers anyway but the game is so easy that bothering with it isn't really worth it.
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Post by J1M »

Played the game twice. Force Wave seemed better. Against groups, 30 damage is better than an average of 35 damage because things will die at the same time. The stun is basically the same as deleting an enemy. If stun isn't working it could be an issue with character stats.

Dark side dialog choices are funnier though.
Last edited by J1M on June 8th, 2025, 20:28, edited 1 time in total.
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Post by logincrash »

Having a Jedi with maxed out Stun in your party is Easy Mode. You can clear entire rooms full of enemies with Mass Stun + Force Wave combo with a melee DPS taking out the stunned mobs in 1-2 hits.
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Post by J1M »

True, but when I said stun I meant the knockdown built into push.
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Post by Eyestabber »

swkotor_pb0fna7vA0.png
Finally I acquired the most powerful loot in the galaxy: Bastila's pussy. Women can't resist a gray faced guy and Sith themed pajamas are like lingerie, but for men. Bastila stood no chance. In fact, if you replay KOTOR knowing that Bastila is a teenage girl going around the galaxy in the company of the BADDEST BADBOY in the known universe while desperately trying to resist the urge to jump on his ****, the entirety of your early interactions with her make perfect sense. Wish I knew how to mod so I could change the cutscene to have my guy force choking her as foreplay. Anyway, riding my **** was her destiny.
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Post by Statesman »

J1M wrote: June 8th, 2025, 20:27
Played the game twice. Force Wave seemed better. Against groups, 30 damage is better than an average of 35 damage because things will die at the same time. The stun is basically the same as deleting an enemy. If stun isn't working it could be an issue with character stats.
Wave uses Reflex Saves and enemies can be immune to the stun/knockdown regardless of stat allocation. Pair that with the damage having to go through common resistances, you'll end up having to spam Wave a lot more to match Force Storm output. Plus picking it prevents you from using Force Whirlwind, which is great to handle bosses.

Now, if your initial premise had been "Which single force power can carry me through the whole game?" instead of "Isn't Force Push equally powerful?", I'd be inclined to agree with it.
Last edited by Statesman on June 9th, 2025, 16:16, edited 1 time in total.
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Post by Eyestabber »

*******, Malak is immune to all and any forms of CC, which is why I went guardian pure melee. KOTOR 2 is much better in that regard and terror is the MvP spell in both games since will tends to be the weakest save for 99% of enemies.
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Post by logincrash »

Eyestabber wrote: June 9th, 2025, 17:11
*******, Malak is immune to all and any forms of CC, which is why I went guardian pure melee. KOTOR 2 is much better in that regard and terror is the MvP spell in both games since will tends to be the weakest save for 99% of enemies.
I am genuinely unsure if I'm just injecting false memories into my recollection of the game, but I think I stunned him with the Stasis power (or whatever it was called - it had a purple crackling field effect) when playing with my pure melee Guardian.
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Post by Eyestabber »

swkotor_otgG0paRmG.png
Well guys, the big moment is here. The real Darth Revan was inside us all along <3. I'm gonna be honest: back in the day, well...WAAAAAY back in the day when I first played KOTOR I never saw the big twist coming. Sure I found it odd that the old guy says "what if we train you and the Dark Lord returns??" but I brushed it off as the stick up his *** poking his brain. The Revan reveal holds a place in my memory as one of the best "WOOOAAAAH" moments in my gaming career.
swkotor_p4GC5mcT1H.png
Boy, if only she knew how bad things will get...
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Post by Eyestabber »

Landed on the Star Forge System, slaughtered a bunch of stupid aliens. They invited me to meet their leader, I said "no, u die" and killed them all. Then went into their enclave to finish the job. In my head cannon Revan killed their women and children offscreen. Anyway:
swkotor_3IRDOzuj81.jpg
Cringe ritual, did temple, found Bastila. Now that she is Goth and edgy we can finally be together:
swkotor_yIzYyvzifE.jpg
But suddenly:
swkotor_gj1ezYT0q7.jpg
"Bla bla bla, Dark Side, bla". My answer was "lol, gay".
swkotor_0ArgZoDzVs.jpg
Goth GF aproves. Now, the sad part:
swkotor_nP3F0CFp8B.png
I had a special place for Mission in my future Sith Rape Harem, but she decided to go full Gandhi so she met the fate befitting all street shitters. Anyway, the female thirst for blood and violence has been sated. You know Revan got laid hard during that trip to the Forge.
swkotor_9175dkp0Zs.png
"I'm totally banging that"

Boarded the Station and proceeded to make Malak my ***** several times since I had no force power capable of preventing Malak from engaging in necrophilia with the Jedi. It's fine, *** whooping multiple times was very relaxing.
swkotor_AtuxUps91N.png
***** status: CONFIRMED. That's what you get for beating Bastila. That's my thing!
swkotor_CpXIgVrCoW.jpg
NOW THE GALAXY IS MINE!!! Go forth and rape, my minions, your Lord commands it! RAPE IS NOW LEGAL IN THE ENTIRE GALAXY, LET NO FEMOID REMAIN UNCLAIMED, suffer not the libtard to live. All things are as they should be. I am the Dark Lord and Bastila loves me with the purest form of love there is: that of a cumslut to her MASTER!
swkotor_92n6yTuTNJ.png
And don't you ever forget it, hole.
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Post by Statesman »

Eyestabber wrote: June 9th, 2025, 17:11
*******, Malak is immune to all and any forms of CC, which is why I went guardian pure melee. KOTOR 2 is much better in that regard and terror is the MvP spell in both games since will tends to be the weakest save for 99% of enemies.
Malak isn't immune to all forms of CC.

logincrash wrote: June 9th, 2025, 17:35
I am genuinely unsure if I'm just injecting false memories into my recollection of the game, but I think I stunned him with the Stasis power (or whatever it was called - it had a purple crackling field effect) when playing with my pure melee Guardian.
You could have caught Malak before he used Force Immunity and/or used Force Breach to bring down his saves to manageable levels...or maybe you weren't playing as a pure melee Guardian.
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Post by Norfleet »

Statesman wrote: June 10th, 2025, 13:04
Eyestabber wrote: June 9th, 2025, 17:11
*******, Malak is immune to all and any forms of CC, which is why I went guardian pure melee. KOTOR 2 is much better in that regard and terror is the MvP spell in both games since will tends to be the weakest save for 99% of enemies.
Malak isn't immune to all forms of CC.
He doesn't have absolute immunity, but as is typical of d20 with save-or-die powers, either you've pumped your save DCs to the stratosphere and therefore no enemy in the game can withstand them and they instakill everything, or they're completely useless.