Needs less DEIrusty_shackleford wrote: ↑ June 8th, 2025, 14:46And that's all it needs!Bertram_Tung wrote: ↑ June 8th, 2025, 14:45It takes place in space and has guns. That's about where the similarities end.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
The Expanse: Osiris Reborn — Owlcat Got Mass Effect In My TV Show!
-
Bertram_Tung
- Posts: 2257
- Joined: Jan 2, '24
- Location: SunCo Gasoline Facility
-
Geolocation
Adventurer's Guild
If this game lets me fire Naomi out of an airlock I will shill it until my dying breath.
A good 80% of the trailer was just a cinematic, but the gameplay looked alright. I just wish it was first person instead of the claustrophobic OTS camera. I didn't mind it when it came to RE4 and RE5, but after using FOV mods I've never gone back to the stock camera.
The hoomans were abject fools who were taken out almost instantly by the stupid talking toasters. Turians at least fought back. Turians > Hoomans.rusty_shackleford wrote: ↑ June 8th, 2025, 14:42the only non-human race that shouldn't be exterminated or subjugated are the turians, which proved to be equals to humans
Not really, there's also the politics, intrigue, sociopathic scientists, the looming unknown alien threat that travels through mysterious gates. It's Mass Effect, only even more human centric.Bertram_Tung wrote: ↑ June 8th, 2025, 14:45It takes place in space and has guns. That's about where the similarities end.Atlantico wrote: ↑ June 8th, 2025, 13:37It's basically Mass Effect, but not. It depends on how much you like Mass Effect and if you wanted Mass Effect to be more grounded and without aliens.TheCumGuzzler wrote: ↑ June 7th, 2025, 20:22Unfamiliar with The Expanse universe, is it really interesting enough to make a game around?
Mass Effect is space magic, chosen-one hero fantasy with 1000s of aliens and blue sex slaves and galaxy-saving drama.
The Expanse is “what if space travel sucked (it does) and everyone was broke, mad, and dying of radiation." And hardly any aliens.
-
Bertram_Tung
- Posts: 2257
- Joined: Jan 2, '24
- Location: SunCo Gasoline Facility
-
Geolocation
Adventurer's Guild
The Expanse is as much like Mass Effect as Game of Thrones is like the Witcher.
Sure if you zoom out enough and squint your eyes, they're similar. But it's a poor way to describe it to someone.
Sure if you zoom out enough and squint your eyes, they're similar. But it's a poor way to describe it to someone.
Pack it up folks, this game is gonna be trash.We want to focus on other aspects of the game and make the game as great as possible, so we don’t have plans for the ship combat, sorry. It would be a completely different mechanic.
Figure as much. Slightly disappointed but than again Owlcat mini games are **** so this is a blessing in disguise.gerey wrote: ↑ June 19th, 2025, 11:12We want to focus on other aspects of the game and make the game as great as possible, so we don’t have plans for the ship combat, sorry. It would be a completely different mechanic.
Last edited by Unhelpful Contrarian on June 19th, 2025, 13:32, edited 1 time in total.
It was gay when Mass Effect didn't feature ship combat, and it's ******* gay now. If the devs of Star Control could implement ship combat 30 years ago, then so can these lazy *******.Unhelpful Contrarian wrote: ↑ June 19th, 2025, 13:32Slightly disappointed but than again Owlcat mini games are **** so this is a blessing in disguise.
Expanse ship fights are a great spectacle and it would be **** easy to replicate the cinematic feel while keeping the action simple. Just do what FTL did, cut the screen in half, the left showing your own ship (with graphics to give the illusion it's moving), right screen with the enemy ship doing the same, maybe include a third screen to display the relative distance between the two ships and the position of the incoming missiles.
The rest is just all about determining how many missiles you're gonna shoot, your point defense systems and how much ammo they have and whether you're in range to use them. Maybe throw in **** like ECM as a power on cooldown and a railgun that requires X number of turns/seconds to get a firing solution and presto, you have a mechanically simple ship fighting mechanic that can look visually appealing but won't require you to turn the thing into a space sim.
gerey wrote: ↑ June 19th, 2025, 13:40It was gay when Mass Effect didn't feature ship combat, and it's ******* gay now. If the devs of Star Control could implement ship combat 30 years ago, then so can these lazy *******.Unhelpful Contrarian wrote: ↑ June 19th, 2025, 13:32Slightly disappointed but than again Owlcat mini games are **** so this is a blessing in disguise.
Expanse ship fights are a great spectacle and it would be **** easy to replicate the cinematic feel while keeping the action simple. Just do what FTL did, cut the screen in half, the left showing your own ship (with graphics to give the illusion it's moving), right screen with the enemy ship doing the same, maybe include a third screen to display the relative distance between the two ships and the position of the incoming missiles.
The rest is just all about determining how many missiles you're gonna shoot, your point defense systems and how much ammo they have and whether you're in range to use them. Maybe throw in **** like ECM as a power on cooldown and a railgun that requires X number of turns/seconds to get a firing solution and presto, you have a mechanically simple ship fighting mechanic that can look visually appealing but won't require you to turn the thing into a space sim.
Very reasonable points however Owlcat is incapable of making satisfying combat of that scope and it’s attempt in Rogue Trader the ship combat was slow and painfully dull, with the added benefits of not properly communicating it’s ship combat mechanics. Many people complain of this ( including many YouTubers who make of build guides )were have trouble with the ship combat and was bad enough that Owlcat posted a video tutorial on YouTube 6 months after the games released
Edit: video in question.
Slight correction four months after release but the point still stands.
Last edited by Unhelpful Contrarian on June 19th, 2025, 14:10, edited 1 time in total.
How could they **** up a concept as simple as "broadsides in space"? Battlefleet Gothic nailed it right out of the gate - you fire one broadside, then do a turn to present the other line of guns to the enemy. If your shields are weak on one side, you turn onto the other side to tank the hit, or just boost out of the way.
It's such a simple concept, especially if you limited ship movement to a single plane, that anyone should have been able to implement it, or in OwlCat's case, copy it from Battlefleet Gothic.
******* subhuman shitlib *******.
As much as Owlcat like to taught there love for TTRP games there not actually good in developing them to be actually enjoyable or rewarding, serviceable yes but nothing more most of the time as much I dislike BG3 I have to admit that there combat encounter design is vastly superior.gerey wrote: ↑ June 19th, 2025, 14:06How could they **** up a concept as simple as "broadsides in space"? Battlefleet Gothic nailed it right out of the gate - you fire one broadside, then do a turn to present the other line of guns to the enemy. If your shields are weak on one side, you turn onto the other side to tank the hit, or just boost out of the way.
It's such a simple concept, especially if you limited ship movement to a single plane, that anyone should have been able to implement it, or in OwlCat's case, copy it from Battlefleet Gothic.
******* subhuman shitlib *******.
I see the Expanse as way for Owlcat to double down on what there best at ( characters, story, narrative) and less emphasis on the complexity of its combat. Basically highly “cinematic games” with light gameplay that are a dime dozen nowadays.
Last edited by Unhelpful Contrarian on June 19th, 2025, 14:28, edited 3 times in total.
Seems to me they're speedrunning the BioWare experience just like CDPR are.Unhelpful Contrarian wrote: ↑ June 19th, 2025, 14:25Basically highly “cinematic games” with light gameplay that’s a dime dozen nowadays.
Would spoiler tag this but doubt it would make sense to someone who hasn't watched it.
Edit: Spoilered it anyway.
► Show Spoiler
Last edited by Jordy on June 21st, 2025, 18:36, edited 1 time in total.
If gameplay is such an issue to them, they could even speedrun the Quantic dream experience, make movies instead of games. Sometimes you can move your character around, sometimes you can even make a choice and it leads to another cinematic. GAMING.gerey wrote: ↑ June 19th, 2025, 14:26Seems to me they're speedrunning the BioWare experience just like CDPR are.Unhelpful Contrarian wrote: ↑ June 19th, 2025, 14:25Basically highly “cinematic games” with light gameplay that’s a dime dozen nowadays.
I mean, look, if you're not willing to wait minutes to hours between firing a weapon and something going boom, you're probably not cut out for anything close to realistic submarine or space combat. That's why most presentations of playable space combat are basically just Spacewar/Asteroids.Unhelpful Contrarian wrote: ↑ June 19th, 2025, 13:55Very reasonable points however Owlcat is incapable of making satisfying combat of that scope and it’s attempt in Rogue Trader the ship combat was slow and painfully dull
I still don’t understand why did they pick The Expanse for their new game's setting.
I'm guessing the license was cheap, and they wanted to piggyback on SOMETHING rather than trying to make their own.MrTwinkls wrote: ↑ June 21st, 2025, 20:08I still don’t understand why did they pick The Expanse for their new game's setting.
I doubt that someone except nerds and sci-fi fans knows what The Expanse is. So piggybacking is difficult with this franchise.Norfleet wrote: ↑ June 21st, 2025, 20:29I'm guessing the license was cheap, and they wanted to piggyback on SOMETHING rather than trying to make their own.MrTwinkls wrote: ↑ June 21st, 2025, 20:08I still don’t understand why did they pick The Expanse for their new game's setting.
I don't say that it's a bad sci-fi setting just a bit boring. Any other even something as obscure as Outlaw Star would be more interesting.
A semi well known IP that has brand recognition to due the recent TV series and probably far easier to get IP license for than other well known sci fi IP’sMrTwinkls wrote: ↑ June 21st, 2025, 20:08I still don’t understand why did they pick The Expanse for their new game's setting.
Also Owlcat likes to pay it safe with IPs they can use rather than making original game that has far more room for failure.
Agree with both points in a way. Amazon tried to push The Expanse pretty hard when they purchased it but I doubt most normies got through more than a few episodes before dropping it. However, most people will at least recognize the name.Unhelpful Contrarian wrote: ↑ June 21st, 2025, 21:19A semi well known IP that has brand recognition to due the recent TV series and probably far easier to get IP license for than other well known sci fi IP’sMrTwinkls wrote: ↑ June 21st, 2025, 20:08I still don’t understand why did they pick The Expanse for their new game's setting.
Also Owlcat likes to pay it safe with IPs they can use rather than making original game that has far more room for failure.
So, pretty much the core target audience for a sci-fi vidya game?MrTwinkls wrote: ↑ June 21st, 2025, 20:43I doubt that someone except nerds and sci-fi fans knows what The Expanse is.
Never heard of it. Must be pretty obscure.MrTwinkls wrote: ↑ June 21st, 2025, 20:43Any other even something as obscure as Outlaw Star would be more interesting.
Well, it's probably bit of both. Both sides, after all, are expecting to gain something out of a licensing deal.wndrbr wrote: ↑ June 22nd, 2025, 02:25Maybe it's the show creators who are trying to piggyback off of the famous developers of party-based rpgs???
I could see it as a point of pride that they wanted another season or two of the show to finish out the book series. They never got to the wild xeno stuff on the exoplanets that I learned about from reading the synopsis.wndrbr wrote: ↑ June 22nd, 2025, 02:25Maybe it's the show creators who are trying to piggyback off of the famous developers of party-based rpgs???
A successful game could make that happen.
Last edited by J1M on June 22nd, 2025, 03:41, edited 1 time in total.
Already seen a bunch of Belter BS in the comments of the game’s trailer and youtubers doing previews and talking about it. BeltahLoduh! BeltahLoduh! **** sake, like clockwork, these shitlib posers find the ‘designated victim’ faction - much like the Elves in the Dragon Age franchise, or the Krogan and Geth in Mass Effect - and immediately identify with them. Heaven help you if you decide to play one of the civilized factions, ‘YoUre le EviL CoLOnIzeR reeeeeeee!’Jordy wrote: ↑ June 21st, 2025, 18:01Would spoiler tag this but doubt it would make sense to someone who hasn't watched it.
Edit: Spoilered it anyway.► Show Spoiler
I’m gonna play a Martian. **** the Belt.
Skyrim Belongs to the Nords.
Geek the Mage first.
There is no virtue in extending mercy to those who want you dead.
Justice will prevail, you say? But of course it will! Whoever wins this war becomes justice!
Geek the Mage first.
There is no virtue in extending mercy to those who want you dead.
Justice will prevail, you say? But of course it will! Whoever wins this war becomes justice!
Belters being such terrible people unironically and being rightfully discriminated against because of that is both quite funny and also a good representation of real-life ethnic groups that get **** on because they deserve it, complete with their virtue signaling "dindu-notin" white knights.
There's no faction you can actually root for in the Expanse - they're all terrible. Your choices are between UN globohomo, space ******* and civic nationalists, and Mars ceases to be a thing the moment the portal opens.UltraFan123 wrote: ↑ June 22nd, 2025, 04:15Belters being such terrible people unironically and being rightfully discriminated against because of that is both quite funny and also a good representation of real-life ethnic groups that get **** on because they deserve it, complete with their virtue signaling "dindu-notin" white knights.
Last edited by gerey on June 22nd, 2025, 08:35, edited 1 time in total.


