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Unfinished games are the new normal and EA doesn't mean ****

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Unfinished games are the new normal and EA doesn't mean ****

Post by Eyestabber »

It's 2025 and expecting your new game to be playable from start to finish is a new form of entitlement. While Early Access has always been sketchy, we've now reached the point where a game being "early access" no longer means ****. EVERY game should be considered early access until a 100% review claims otherwise. The opinions of people who play games for half an hour are more irrelevant than they've ever been as things moved from front loading content to straight up NOT having content past a certain point. If previously a game left early access once it was playable from start to finish and brought all basic features, in 2025 leaving EA merely means the ****** devs thought now was the time for that sweet "release sales" windfall. Just in recent memory I played:

Last Epoch: the campaign is simply unfinished. Once you think everything is gonna come together and the plot is about to get interesting the campaign just ends and you're left asking "wait, that's it?". The community also seem 100% fine with it, because apparently "nobody plays ARPGs for their stories". So we just let lazy devs get away with murder, ok.

Tempest Rising: an entire faction is missing from the game and online mode lacks features Warcraft 3 had. The game was released once both campaigns were playable from start to finish, which gives them plausible deniability, but make no mistake: this game is a working beta and the community is wondering "will the player base die before the devs finish the game?".

Fall of Avalon: multiple quests in act 1 were either cut or streamlined to meet a deadline. The further you progress the more empty areas become. This game is being praised (and it's actually quite good) but there's very little discussion on its unfinished state. Do not buy it until dev ******* actually finish what they started. From what I gather the game was supposed to be 5 acts long, but devs thought it was OK to release with 2.5 at most.

On the other end of the spectrum I came across cases of EA OVERcooking. Games that were fully playable and finished at least a year before their actual release date, leading to bloat and a modder mentality of "more stuff = better". Off the top of my head I can name:

Against the Storm: a city builder that just kept adding more redundant buildings for an entire year after everyone thought it was well and truly finished. I guess the devs suffered from "release anxiety" and just kept "polishing" the game until it was no longer the simple, but fun indie game I bought in EA but an overly convoluted and bloated mess.

Battle Brothers: yes, I was there in EA and yes, the game took several months more than needed because devs thought adding more annoying enemies and abilities was a must.

While the later is clearly the lesser evil and blaming devs for wanting "perfection" can be considered unfair on my part, one thing is certain: a game being in or out of early access no longer means ****. So here's what I propose, a "survival guide" if you will:
  • Assume you're being sold a beta. Take "out of EA" with several grains of salt and try to dig deep into the community consensus regarding the late game and feature completion. In fact, I would suggest @rusty_shackleford change the policies regarding RPGHQ reviews to include specific demands for information regarding how feature complete a game is and barring reviews from people who didn't finish the game. I was there when a bunch of "dad gaymers" played Divinity Original Sin 2 for half an hour and voted that garbage Codex GOTY. Back in those days the game was simply a case of "gets much worse", but in 2025 games don't get "worse", you just run into a big "insert missing content here" sign. If you're naïve enough not to pirate games before buying that means you played for more than two hours and got scammed and I think it's our duty to warn gamers of ****** devs scamming people with new "releases" that are actually just betas.
  • Don't accept "but it's early access!" excuse from ****** devs. Poor functionality should be called out early and often. Many EA scam releases are plagued with bugs and missing features that were reported YEARS before the release date and nothing was done about it. NEVER COPE with "ofc X is missing, it's EA what do you expect?". Remember: early access costs players money, so developers should be held accountable in ALL stages of development. Don't expect that 1.0 will magically fix things, because reality proves that it wont.
  • If you care about the development of a given game, SAVE its roadmap somewhere and hold ****** devs accountable to it. Don't believe they magically changed their minds regarding the initial vision. Either the initial plan was delusional/a lie or devs ran out of money/interest and rushed a release date. There's no in-between.
  • Trust the PUBLIC version of the game. A lot of EA devs will claim the playable version of the game lags behind their in-house version, a version that CONVENIENTLY already addressed all player issues. That's just a scam tactic. EA should be transparent, with constant updates to the public build and we cannot allow said transparency to be replaced with "oh, they already fixed X for the next version, trust."
  • Listen to players who were in EA. If the last version before release was still missing a lot of stuff, there's no chance the release version will magically fix everything
Anyway, answering "when was X game released" is becoming much harder these days. There's the "released to early access" date, the "released as non-EA" date and then there's the "****** devs actually finished this ****" date, which is usually about a year or so after the official release. Or several years, like in No Man's Sky. It's specially aggravating once you realize garbage like (((microtransactions))) tend to be fully functional since version 0.0000000000001 of newer games while devs continue to hide behind the EA excuse. I think Steam should limit the monetization of unfinished products, but that's a topic for another day. Thanks for coming to my TED talk.
Last edited by Eyestabber on May 29th, 2025, 12:15, edited 2 times in total.
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Post by asf »

there is another issue with this constant ea mindset where games which are 'released' soon receive an update that changes the core gameplay a lot, and after a number of updates becomes a complete new game

this leads to issues where games are somewhat decent when you first acquire them, then become some shitfest a few months later
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Post by 1998 »

Early Access was always primarily a funding source. If interest was low, motivation to actually finish the game was as well.

Stygian and Encased are two other obvious examples of that.
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Post by gerey »

You can add Dread Delusions to that list - the game has 1.0 on the cover, but it's blatantly unfinished and lacking in content. The dev just shoved it out the door, released one dogshit content update and gave up on it.

I have no idea why mouthbreathers give it so much praise when it's little more than a glorified tech demo.
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Post by asf »

Eyestabber wrote: May 28th, 2025, 13:37
  • Don't accept "but it's early access!" excuse from ****** devs. Poor functionality should be called out early and often. Many EA scam releases are plagued with bugs and missing features that were reported YEARS before the release date and nothing was done about it. NEVER COPE with "ofc X is missing, it's EA what do you expect?". Remember: early access costs players money, so developers should be held accountable in ALL stages of development. Don't expect that 1.0 will magically fix things, because reality proves that it wont.
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Post by J1M »

The people giving their opinions first (journos and content creators) are incentivized to spend as little time as possible forming an opinion. Both because more reviews equals more money and because positive reviews equals more steam keys.

The only thing that has changed is that less of the consumers are aware it was ever different.
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Post by Eyestabber »

asf wrote: May 28th, 2025, 13:42
there is another issue with this constant ea mindset where games which are 'released' soon receive an update that changes the core gameplay a lot, and after a number of updates becomes a complete new game

this leads to issues where games are somewhat decent when you first acquire them, then become some shitfest a few months later
Endless Space 2 is an egregious example that comes to mind. Solid at release until a later expansion added Behemoths and further expacs brought more game changing features that derailed the game. While not a "completely new game", EL 2 became unrecognizable from its earlier form.

What we're seeing these days is basically the death of a coherent vision guiding games. Everything is subject to change, the "community" can easily bully devs into making harebrained changes and almost every game suffers from too many cooks stirring the pot. We no longer have games about going down a hole until you reach hell and kill Diablo. Modern game development is about releasing a beta about going down stairs and fighting monsters, then at some point someone adds a tower defense mechanic, money runs out, King Leoric becomes the new final boss, game sells, more money comes in, we're still going down but now Diablo can be befriended and the new final boss are the demonphobes and the Church. And the game is now first person.
J1M wrote: May 28th, 2025, 13:59
The people giving their opinions first (journos and content creators) are incentivized to spend as little time as possible forming an opinion. Both because more reviews equals more money and because positive reviews equals more steam keys.

The only thing that has changed is that less of the consumers are aware it was ever different.
Yes, but we're the elite and this place should be different, hence my suggestions.


Modern game development is basically this. Gaymers being promised that "it's coming!!!" while devs never ordered the pizza in the first place. And dicks, lots of dicks. Some of which were cut off.
Last edited by Eyestabber on May 28th, 2025, 14:10, edited 2 times in total.
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Post by 1998 »

gerey wrote: May 28th, 2025, 13:48
You can add Dread Delusions to that list - the game has 1.0 on the cover, but it's blatantly unfinished and lacking in content. The dev just shoved it out the door, released one dogshit content update and gave up on it.

I have no idea why mouthbreathers give it so much praise when it's little more than a glorified tech demo.
Hey I liked that game :(
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Post by 1998 »

Oh and also ELEX2. The last hours of copy pasted trash mob fighting was hilariously bad
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Post by Roguey »

Games made by amateurs who don't know how to properly scope/cut content so that it still feels complete. Devs from decades past knew how to do this reasonably well.
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Post by MrTwinkls »

You don't mingle with underage girls so why do you play underage games? Just wait at least 2 years after release for a game to come of age and play other mature ones in the meantime.
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Post by rusty_shackleford »

Roguey wrote: May 28th, 2025, 18:53
Games made by amateurs who don't know how to properly scope/cut content so that it still feels complete. Devs from decades past knew how to do this reasonably well.
games have smaller scopes and longer devtimes than ever, the issue is women + outsourcing
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Post by rusty_shackleford »



:pirate:
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Post by Roguey »

rusty_shackleford wrote: May 28th, 2025, 20:14
Roguey wrote: May 28th, 2025, 18:53
Games made by amateurs who don't know how to properly scope/cut content so that it still feels complete. Devs from decades past knew how to do this reasonably well.
games have smaller scopes and longer devtimes than ever, the issue is women + outsourcing
https://www.mobygames.com/game/201312/t ... tform=true I'm not seeing any women and outsourcing here when it comes to programming and design. This is just bad Polish planning.
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Post by rusty_shackleford »

Roguey wrote: May 28th, 2025, 20:22
rusty_shackleford wrote: May 28th, 2025, 20:14
Roguey wrote: May 28th, 2025, 18:53
Games made by amateurs who don't know how to properly scope/cut content so that it still feels complete. Devs from decades past knew how to do this reasonably well.
games have smaller scopes and longer devtimes than ever, the issue is women + outsourcing
https://www.mobygames.com/game/201312/t ... tform=true I'm not seeing any women and outsourcing here when it comes to programming and design. This is just bad Polish planning.
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Post by Roguey »

rusty_shackleford wrote: May 28th, 2025, 20:24
Roguey wrote: May 28th, 2025, 20:22
rusty_shackleford wrote: May 28th, 2025, 20:14


games have smaller scopes and longer devtimes than ever, the issue is women + outsourcing
https://www.mobygames.com/game/201312/t ... tform=true I'm not seeing any women and outsourcing here when it comes to programming and design. This is just bad Polish planning.
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Producers are responsible for coordination. Doubt she was the issue here. I'd put it on CEO, Taking All The Credit (But Only If It's Good) Marcin Świerkot
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Post by rusty_shackleford »

Roguey wrote: May 28th, 2025, 20:28
rusty_shackleford wrote: May 28th, 2025, 20:24
Roguey wrote: May 28th, 2025, 20:22

https://www.mobygames.com/game/201312/t ... tform=true I'm not seeing any women and outsourcing here when it comes to programming and design. This is just bad Polish planning.
Producer Aleksandra Rosińska
Producers are responsible for coordination. Doubt she was the issue here. I'd put it on CEO, Taking All The Credit (But Only If It's Good) Marcin Świerkot
no roguey, the CEO does not scope the game's development out.
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Post by Oyster Sauce »

Roguey wrote: May 28th, 2025, 20:28
rusty_shackleford wrote: May 28th, 2025, 20:24
Roguey wrote: May 28th, 2025, 20:22

https://www.mobygames.com/game/201312/t ... tform=true I'm not seeing any women and outsourcing here when it comes to programming and design. This is just bad Polish planning.
Producer Aleksandra Rosińska
Producers are responsible for coordination. Doubt she was the issue here. I'd put it on CEO, Taking All The Credit (But Only If It's Good) Marcin Świerkot
****** wrangling is the most important role of most companies surely
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Post by Roguey »

rusty_shackleford wrote: May 28th, 2025, 20:29
Roguey wrote: May 28th, 2025, 20:28
Producers are responsible for coordination. Doubt she was the issue here. I'd put it on CEO, Taking All The Credit (But Only If It's Good) Marcin Świerkot
no roguey, the CEO does not scope the game's development out.
Given the stories told about Feargus Urquhart at Obsidian, I wouldn't say this is the case.
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Post by Norfleet »

Unfinished games have always been the normal. Most games are never finished. It's just that in the old days, we had very little way to access unfinished games, so they died in obscurity, out of sight, out of mind. Today, with the Interwebs, unfinished games can be posted on the Interwebs and downloaded and played anyway, before the developer abandons them. But this was happening BEFORE Oily Access. Oily Access now allows the developers of unfinished games to now operate the entire thing as a scam, scamming money out of people without ever finishing the game.
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Post by Vergil »

Thanks I don't think anyone has made this observation before.
I'm just stating the facts.
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Post by Eyestabber »

Norfleet wrote: May 29th, 2025, 08:14
Unfinished games have always been the normal. Most games are never finished. It's just that in the old days, we had very little way to access unfinished games, so they died in obscurity, out of sight, out of mind. Today, with the Interwebs, unfinished games can be posted on the Interwebs and downloaded and played anyway, before the developer abandons them. But this was happening BEFORE Oily Access. Oily Access now allows the developers of unfinished games to now operate the entire thing as a scam, scamming money out of people without ever finishing the game.
No. I think it's important to point out technology's role in this mess. Back in the day when games shipped in physical media and patches were a pain in the *** to deploy there was a lot of pressure for seeing the work finished. There was a date in which the disk would roll out to customers and what was in it needed to work and feel complete. But in the age of digital distribution, launchers and ultra fast internet speeds deploying patches became a minor inconvenience at worst, which despite being a good thing ended up allowing for a culture of "permanent development". It's not uncommon to see developers patching 3+ y/o games to improve "balance" or to fix minor issues. We can't really close this pandora box, so I just remembered another tip:
  • Listen to players who were in EA. If the last version before release was still missing a lot of stuff, there's no chance the release version will magically fix everything
Fall of Avalon is a blatant example of this rule. Version 0.9 felt polished, but didn't have act 3. Sure, the developer version had more stuff, mainly more quests in act 2, but act 3 turned out to be completely empty. I called that one a month before the game released.
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Post by Valter »

Last Epoch has a plot?
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Post by Norfleet »

Eyestabber wrote: May 29th, 2025, 12:14
No. I think it's important to point out technology's role in this mess. Back in the day when games shipped in physical media and patches were a pain in the *** to deploy there was a lot of pressure for seeing the work finished. There was a date in which the disk would roll out to customers and what was in it needed to work and feel complete.
Maybe, but that doesn't mean it would actually DO so. I remember repeatedly calling out vaporware games that weren't going to actually happen. The key difference is that in the old days, an unfinished game would never arrive in your hands in at all in any form, it would just die in silence and all trace of it would be lost.