CGI reveal trailer
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Hooray: ****** gamedevs being fired thread
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Me?. I don't use it.Unhelpful Contrarian wrote: ↑ May 25th, 2025, 15:50Imagine using blue sky.
We tried that once.rusty_shackleford wrote: ↑ May 21st, 2025, 02:23Retvrn to tradition of having programmers do the writing.
...
Didn't end well.
At this point it would be an improvement.Nessa wrote: ↑ May 27th, 2025, 21:10We tried that once.rusty_shackleford wrote: ↑ May 21st, 2025, 02:23Retvrn to tradition of having programmers do the writing.
...
Didn't end well.![]()
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All programmers are now ******** so it would backfire horribly.
It was much better than the slop dedicated writers churn out.Nessa wrote: ↑ May 27th, 2025, 21:10We tried that once.rusty_shackleford wrote: ↑ May 21st, 2025, 02:23Retvrn to tradition of having programmers do the writing.
...
Didn't end well.![]()
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Wouldn't even need to be people who are working full-time programming on the same game, just dudes who actually made and played games before.Tangerine wrote: ↑ May 27th, 2025, 22:04It was much better than the slop dedicated writers churn out.Nessa wrote: ↑ May 27th, 2025, 21:10We tried that once.rusty_shackleford wrote: ↑ May 21st, 2025, 02:23Retvrn to tradition of having programmers do the writing.
...
Didn't end well.![]()
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My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
13% of positions closed is still too **** few. Those numbers need to rise faster!
DEI experts can't find jobs. Thousands laid off.
DEI experts lament lack of hiring and DEI "retreat" in major corporations.
- 2,600 laid off
-13% of positions closed
- More than 9 months an no new job openings for one DEI expert.
The woke mind virus is in decline and they are feeling the pinch.
I've got zero sympathy for these parasitic positions that have cost so many jobs through an ideology that trashes products, promotes cancel culture and racism, and treats customers so poorly.
Sure feels layoffs are down this year 
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Don't most firings happen after a project is done? With the length of development I'd wager we're just in between mass firings at the moment.

Almost 20 years of open destruction. I believe, before that it was done without "specialists" but was steadily developing nevertheless.
Don't even understand what they are talking about in interviews. I checked her LinkedIn, she has never done any work, outside of maybe some propaganda webinars.PixiGreen wrote: ↑ May 28th, 2025, 09:13
Almost 20 years of open destruction. I believe, before that it was done without "specialists" but was steadily developing nevertheless.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Bradbury’s Coda was written in 1979 ( Coda from Fahrenheit 451 by Ray Bradbury ) and already there he was talking about censorship and endless demands to change and cater to one group or another.
Immortal words every creative should repeat like a prayer every day:
"... For it is a mad world and it will get madder if we allow the minorities, be they dwarf or giant, orangutan or dolphin, nuclear-head or water-conversationalist, pro-computerologist or Neo-Luddite, simpleton or sage, to interfere with aesthetics. ... "
Immortal words every creative should repeat like a prayer every day:
"... For it is a mad world and it will get madder if we allow the minorities, be they dwarf or giant, orangutan or dolphin, nuclear-head or water-conversationalist, pro-computerologist or Neo-Luddite, simpleton or sage, to interfere with aesthetics. ... "
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rusty_shackleford
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Libs willingly want to make every game gay and ugly, nobody forces them.
Last edited by rusty_shackleford on May 28th, 2025, 12:07, edited 3 times in total.
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Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
They are those who enforce or create noise to imitate the reason to enforce.rusty_shackleford wrote: ↑ May 28th, 2025, 12:06Libs willingly want to make every game gay and ugly, nobody forces them.
I think the key difference here is actually hiring a writer. Not some blue haired smelly freak that just slapped "writer" on the resume.Tangerine wrote: ↑ May 27th, 2025, 22:04It was much better than the slop dedicated writers churn out.
Nope. "Real" writers do not like writing games. They are attuned to linear narratives where they have full control of the protagonist's thoughts, words, and actions. They do not enjoy thinking about or writing all of the possible reactions a character would have in a situation. AI will quickly eclipse what "real writers", aka people who would rather be penning Hollywood screenplays, are able to do effectively for NPC writing.Nessa wrote: ↑ May 28th, 2025, 15:01I think the key difference here is actually hiring a writer. Not some blue haired smelly freak that just slapped "writer" on the resume.Tangerine wrote: ↑ May 27th, 2025, 22:04It was much better than the slop dedicated writers churn out.![]()
In a sense you're almost right. What you need for games is not a novel author but a screenwriter. And we know how those are in short supply today. At least the good sorts. The issue with the fake writers (be they programmers or pronouns) is that they can't write a normal conversation to save their life. And hence... we get the trash dialogue today.J1M wrote: ↑ May 28th, 2025, 15:27Nope. "Real" writers do not like writing games. They are attuned to linear narratives where they have full control of the protagonist's thoughts, words, and actions. They do not enjoy thinking about or writing all of the possible reactions a character would have in a situation. AI will quickly eclipse what "real writers", aka people who would rather be penning Hollywood screenplays, are able to do effectively for NPC writing.
Nope. I anticipated this backpedal which is why I referenced screenwriters in my rebuttal.Nessa wrote: ↑ May 28th, 2025, 16:18In a sense you're almost right. What you need for games is not a novel author but a screenwriter. And we know how those are in short supply today. At least the good sorts. The issue with the fake writers (be they programmers or pronouns) is that they can't write a normal conversation to save their life. And hence... we get the trash dialogue today.J1M wrote: ↑ May 28th, 2025, 15:27Nope. "Real" writers do not like writing games. They are attuned to linear narratives where they have full control of the protagonist's thoughts, words, and actions. They do not enjoy thinking about or writing all of the possible reactions a character would have in a situation. AI will quickly eclipse what "real writers", aka people who would rather be penning Hollywood screenplays, are able to do effectively for NPC writing.
It was basically the strat from that stock movie: bundle up a bunch of **** stocks in a package, have a few good performers to make it appear legit, sell it to some sucker, laugh all the way to the bank. The whole thing started imploding before they could find a sucker and get the check.rusty_shackleford wrote: ↑ October 29th, 2023, 17:07Embracer completely ****** itself by mass purchasing a bunch of worthless companies that make nothing of note and full of people who don't work
no idea what their strategy was
Perhaps Lars wanted to save gaming by making them all go down in flames?
I like sugar, and I like tea.
Eh, not all. Problem is a lot of non-mental issues programmers expect a competitive pay, benefits, and are rather right-wing. Some are more weird (like Ain Rand fan weird). But the problem is they won't bite the "but you get to make games" bait during comp negotiations, so it's harder to get mid level programmers to work for entry level pay.gerey wrote: ↑ May 27th, 2025, 21:29All programmers are now ******** so it would backfire horribly.
I like sugar, and I like tea.
The trouble is finding any though. It's mostly the pronouns taking over that stuff as we can see by the abysmal quality of TV/films. But give me a screenwriter from the past? HELL YES.J1M wrote: ↑ May 28th, 2025, 16:36Nope. I anticipated this backpedal which is why I referenced screenwriters in my rebuttal.
That said, programmers just don't work as writers either. We did find computer scientists on the other hand.... manage decently enough. Best that can be done since all the screenwriters are dead.
Actually I just realized, you're wrong here too. I know two novel writers that also did gaming dialogue. But not recently. So it's pronouns or scientists.J1M wrote: ↑ May 28th, 2025, 15:27Nope. "Real" writers do not like writing games. They are attuned to linear narratives where they have full control of the protagonist's thoughts, words, and actions. They do not enjoy thinking about or writing all of the possible reactions a character would have in a situation. AI will quickly eclipse what "real writers", aka people who would rather be penning Hollywood screenplays, are able to do effectively for NPC writing.
Ok that's a interesting story now that I'm thinking of it.
Author 1: A guy that did political thrillers. Yes! But his video game forays were a decade ago.
Author 2: This is the funniest. Romance novel writer. Regency era. She did great too but it helped the game in question was a quasi medieval setting where her Regency stuff would kind of fit in. Her case is 15 years back.
In the end, games did have better writers in the past for sure.
Last edited by Nessa on May 28th, 2025, 19:23, edited 1 time in total.
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RangerBoo
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******* LMAO!
"Some ideas are so stupid that only an intellectual would believe them." ~ George Orwell
"Every communist is really a capitalist without any cash in his pockets." ~ Archbishop Fulton J. Sheen
"Every communist is really a capitalist without any cash in his pockets." ~ Archbishop Fulton J. Sheen
When the industry accepts Chris Avellone back, maybe things will improve.
Tom Clancy died a decade ago.Nessa wrote: ↑ May 28th, 2025, 19:10Author 1: A guy that did political thrillers. Yes! But his video game forays were a decade ago.
VAE VICTIS
Wasn't talking about him. I said authors I know. As in actually know.
Apologies for the link, but I was made aware of this nonsense from Discord: The 'deprofessionalization of video games' was on full display at PAX East.
Some hilarious highlights:
Also this was particularly relevant to the latest discussion:
I like the cutesy name for it all called "deprofessionalization" too. As if indies aren't professional suddenly!
Side note: I'm a dev. Granted for casual, but I've never heard of this site before in my life.

Some hilarious highlights:
Translation: indies are too successful they need to stop!Wandering through these booths, I found a mix of truly excellent and inspiring games. But also found myself bubbling with frustration. Few of the developers on display were working on teams larger than three people. They talked about publishers wanting ever-more-expensive offerings as part of their pitch deck. Short-term contractors seemed to be the best way to plug gaps. Why did it feel like so few proper businesses were fighting to get their games in front of players at PAX?
Speaking with Rigney and other developers, I sensed that "deprofessionalization" isn't just a catchy phrase to describe demand-side economics in game industry hiring. It's a frustrating reality that may undervalue games from big and small teams alike.
Also this was particularly relevant to the latest discussion:
Oh no, all the bad writers aren't going to have jobs. Woe is us!My PAX trip validated my fear that three professions are especially vulnerable in this deprofessionalized world: artists, writers, and those working in game audio or music. These roles seemed vulnerable because on these small teams, they were the roles developers mentioned doing in some kind of shared or joint fashion.
Side note: I'm a dev. Granted for casual, but I've never heard of this site before in my life.

