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Hooray: ****** gamedevs being fired thread

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Post by 1998 »

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Post by KnightoftheWind »

Me?. I don't use it.
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Post by Nessa »

rusty_shackleford wrote: May 21st, 2025, 02:23
Retvrn to tradition of having programmers do the writing.
We tried that once.

...

Didn't end well. :lol: :lol: :lol: :lol:
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Post by Unhelpful Contrarian »

Nessa wrote: May 27th, 2025, 21:10
rusty_shackleford wrote: May 21st, 2025, 02:23
Retvrn to tradition of having programmers do the writing.
We tried that once.

...

Didn't end well. :lol: :lol: :lol: :lol:
At this point it would be an improvement.
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Post by gerey »

All programmers are now ******** so it would backfire horribly.
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Post by Tangerine »

Nessa wrote: May 27th, 2025, 21:10
rusty_shackleford wrote: May 21st, 2025, 02:23
Retvrn to tradition of having programmers do the writing.
We tried that once.

...

Didn't end well. :lol: :lol: :lol: :lol:
It was much better than the slop dedicated writers churn out.
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Post by 1998 »

Tangerine wrote: May 27th, 2025, 22:04
Nessa wrote: May 27th, 2025, 21:10
rusty_shackleford wrote: May 21st, 2025, 02:23
Retvrn to tradition of having programmers do the writing.
We tried that once.

...

Didn't end well. :lol: :lol: :lol: :lol:
It was much better than the slop dedicated writers churn out.
Wouldn't even need to be people who are working full-time programming on the same game, just dudes who actually made and played games before.
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Post by UltraFan123 »

13% of positions closed is still too **** few. Those numbers need to rise faster!

DEI experts can't find jobs. Thousands laid off.

DEI experts lament lack of hiring and DEI "retreat" in major corporations.

- 2,600 laid off
-13% of positions closed
- More than 9 months an no new job openings for one DEI expert.

The woke mind virus is in decline and they are feeling the pinch.

I've got zero sympathy for these parasitic positions that have cost so many jobs through an ideology that trashes products, promotes cancel culture and racism, and treats customers so poorly.
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Post by 1998 »

Sure feels layoffs are down this year :(
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Post by Breathe »

1998 wrote: May 28th, 2025, 00:31
Sure feels layoffs are down this year :(
Don't most firings happen after a project is done? With the length of development I'd wager we're just in between mass firings at the moment.
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Post by PixiGreen »

Image

Almost 20 years of open destruction. I believe, before that it was done without "specialists" but was steadily developing nevertheless.
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Post by 1998 »

PixiGreen wrote: May 28th, 2025, 09:13
Image

Almost 20 years of open destruction. I believe, before that it was done without "specialists" but was steadily developing nevertheless.
Don't even understand what they are talking about in interviews. I checked her LinkedIn, she has never done any work, outside of maybe some propaganda webinars.
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Post by PixiGreen »

Bradbury’s Coda was written in 1979 ( Coda from Fahrenheit 451 by Ray Bradbury ) and already there he was talking about censorship and endless demands to change and cater to one group or another.

Immortal words every creative should repeat like a prayer every day:

"... For it is a mad world and it will get madder if we allow the minorities, be they dwarf or giant, orangutan or dolphin, nuclear-head or water-conversationalist, pro-computerologist or Neo-Luddite, simpleton or sage, to interfere with aesthetics. ... "
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Post by rusty_shackleford »

Libs willingly want to make every game gay and ugly, nobody forces them.
Last edited by rusty_shackleford on May 28th, 2025, 12:07, edited 3 times in total.
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Post by PixiGreen »

rusty_shackleford wrote: May 28th, 2025, 12:06
Libs willingly want to make every game gay and ugly, nobody forces them.
They are those who enforce or create noise to imitate the reason to enforce.
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Image

dat nose
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Post by Nessa »

Tangerine wrote: May 27th, 2025, 22:04
It was much better than the slop dedicated writers churn out.
I think the key difference here is actually hiring a writer. Not some blue haired smelly freak that just slapped "writer" on the resume. :lol:
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Post by J1M »

Nessa wrote: May 28th, 2025, 15:01
Tangerine wrote: May 27th, 2025, 22:04
It was much better than the slop dedicated writers churn out.
I think the key difference here is actually hiring a writer. Not some blue haired smelly freak that just slapped "writer" on the resume. :lol:
Nope. "Real" writers do not like writing games. They are attuned to linear narratives where they have full control of the protagonist's thoughts, words, and actions. They do not enjoy thinking about or writing all of the possible reactions a character would have in a situation. AI will quickly eclipse what "real writers", aka people who would rather be penning Hollywood screenplays, are able to do effectively for NPC writing.
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Post by Nessa »

J1M wrote: May 28th, 2025, 15:27
Nope. "Real" writers do not like writing games. They are attuned to linear narratives where they have full control of the protagonist's thoughts, words, and actions. They do not enjoy thinking about or writing all of the possible reactions a character would have in a situation. AI will quickly eclipse what "real writers", aka people who would rather be penning Hollywood screenplays, are able to do effectively for NPC writing.
In a sense you're almost right. What you need for games is not a novel author but a screenwriter. And we know how those are in short supply today. At least the good sorts. The issue with the fake writers (be they programmers or pronouns) is that they can't write a normal conversation to save their life. And hence... we get the trash dialogue today.
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Post by J1M »

Nessa wrote: May 28th, 2025, 16:18
J1M wrote: May 28th, 2025, 15:27
Nope. "Real" writers do not like writing games. They are attuned to linear narratives where they have full control of the protagonist's thoughts, words, and actions. They do not enjoy thinking about or writing all of the possible reactions a character would have in a situation. AI will quickly eclipse what "real writers", aka people who would rather be penning Hollywood screenplays, are able to do effectively for NPC writing.
In a sense you're almost right. What you need for games is not a novel author but a screenwriter. And we know how those are in short supply today. At least the good sorts. The issue with the fake writers (be they programmers or pronouns) is that they can't write a normal conversation to save their life. And hence... we get the trash dialogue today.
Nope. I anticipated this backpedal which is why I referenced screenwriters in my rebuttal.
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Post by Stack of Turtles »

"Real" writers go in the wood chipper.
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Post by mercerxiv »

rusty_shackleford wrote: October 29th, 2023, 17:07
Embracer completely ****** itself by mass purchasing a bunch of worthless companies that make nothing of note and full of people who don't work
no idea what their strategy was


Perhaps Lars wanted to save gaming by making them all go down in flames?
It was basically the strat from that stock movie: bundle up a bunch of **** stocks in a package, have a few good performers to make it appear legit, sell it to some sucker, laugh all the way to the bank. The whole thing started imploding before they could find a sucker and get the check.
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Post by mercerxiv »

gerey wrote: May 27th, 2025, 21:29
All programmers are now ******** so it would backfire horribly.
Eh, not all. Problem is a lot of non-mental issues programmers expect a competitive pay, benefits, and are rather right-wing. Some are more weird (like Ain Rand fan weird). But the problem is they won't bite the "but you get to make games" bait during comp negotiations, so it's harder to get mid level programmers to work for entry level pay.
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Post by Nessa »

J1M wrote: May 28th, 2025, 16:36
Nope. I anticipated this backpedal which is why I referenced screenwriters in my rebuttal.
The trouble is finding any though. It's mostly the pronouns taking over that stuff as we can see by the abysmal quality of TV/films. But give me a screenwriter from the past? HELL YES.

That said, programmers just don't work as writers either. We did find computer scientists on the other hand.... manage decently enough. Best that can be done since all the screenwriters are dead. :lol: :lol:
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Post by Nessa »

J1M wrote: May 28th, 2025, 15:27
Nope. "Real" writers do not like writing games. They are attuned to linear narratives where they have full control of the protagonist's thoughts, words, and actions. They do not enjoy thinking about or writing all of the possible reactions a character would have in a situation. AI will quickly eclipse what "real writers", aka people who would rather be penning Hollywood screenplays, are able to do effectively for NPC writing.
Actually I just realized, you're wrong here too. I know two novel writers that also did gaming dialogue. But not recently. So it's pronouns or scientists. :lol:

Ok that's a interesting story now that I'm thinking of it.

Author 1: A guy that did political thrillers. Yes! But his video game forays were a decade ago.

Author 2: This is the funniest. Romance novel writer. Regency era. She did great too but it helped the game in question was a quasi medieval setting where her Regency stuff would kind of fit in. Her case is 15 years back.

In the end, games did have better writers in the past for sure. :lol:
Last edited by Nessa on May 28th, 2025, 19:23, edited 1 time in total.
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Post by RangerBoo »


******* LMAO!

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Post by WaterMage »

When the industry accepts Chris Avellone back, maybe things will improve.
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Post by Stack of Turtles »

Nessa wrote: May 28th, 2025, 19:10
Author 1: A guy that did political thrillers. Yes! But his video game forays were a decade ago.
Tom Clancy died a decade ago.
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Post by Nessa »

Stack of Turtles wrote: May 29th, 2025, 07:13
Tom Clancy died a decade ago.
Wasn't talking about him. I said authors I know. As in actually know. :lol: :lol:
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Post by Nessa »

Apologies for the link, but I was made aware of this nonsense from Discord: The 'deprofessionalization of video games' was on full display at PAX East.

Some hilarious highlights:
Wandering through these booths, I found a mix of truly excellent and inspiring games. But also found myself bubbling with frustration. Few of the developers on display were working on teams larger than three people. They talked about publishers wanting ever-more-expensive offerings as part of their pitch deck. Short-term contractors seemed to be the best way to plug gaps. Why did it feel like so few proper businesses were fighting to get their games in front of players at PAX?

Speaking with Rigney and other developers, I sensed that "deprofessionalization" isn't just a catchy phrase to describe demand-side economics in game industry hiring. It's a frustrating reality that may undervalue games from big and small teams alike.
Translation: indies are too successful they need to stop!

Also this was particularly relevant to the latest discussion:
My PAX trip validated my fear that three professions are especially vulnerable in this deprofessionalized world: artists, writers, and those working in game audio or music. These roles seemed vulnerable because on these small teams, they were the roles developers mentioned doing in some kind of shared or joint fashion.
Oh no, all the bad writers aren't going to have jobs. Woe is us! :smug: I like the cutesy name for it all called "deprofessionalization" too. As if indies aren't professional suddenly! :lol: :lol: :lol: :lol:

Side note: I'm a dev. Granted for casual, but I've never heard of this site before in my life. :mrgreen: :lol: