We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/

Where are games like Doom (1993)?

No RPG elements? It probably goes here!
Ignore Topic
fork
Posts: 1023
Joined: Mar 29, '23
Gender: Watermelon

Geolocation

Post by fork »

rustys-name-is-kumar wrote: May 24th, 2025, 17:24
quake 1 shits on doom
It doesn't, but it's great as well and another good example for the the question I'm asking.
Or Broodwar, or Sim City 4, Silent Hunter 3 etc.
Doom ist just the best example because it's so old and so simple.
User avatar
rusty_shackleford
Site Admin
Posts: 46456
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Did not care for Doom. It insists upon itself.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Arilando
Posts: 19
Joined: Mar 19, '25

Geolocation

Post by Arilando »

fork wrote: May 25th, 2025, 07:39
rustys-name-is-kumar wrote: May 24th, 2025, 17:24
quake 1 shits on doom
It doesn't, but it's great as well and another good example for the the question I'm asking.
Or Broodwar, or Sim City 4, Silent Hunter 3 etc.
Doom ist just the best example because it's so old and so simple.
If the actual question is why there aren't many genre defining games, it was already answered. It's very hard to make genre defining games, and the more genres are made the smaller the space of remaining possible genres (that would actually make good video games) becomes.
User avatar
KnightoftheWind
Posts: 3528
Joined: Feb 27, '23

Geolocation

Post by KnightoftheWind »

rusty_shackleford wrote: May 25th, 2025, 07:41
Did not care for Doom. It insists upon itself.
I'd say Doom Eternal and The Dark Ages insist upon themselves, since both try VERY hard to be cool and badass but just end up being more reddit-brand "safe edgy". I'd say the same about Duke Nukem, but I understand why he's appealing.
User avatar
gerey
Turtle
Turtle
Posts: 3200
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by gerey »

fork wrote: May 25th, 2025, 07:39
another good example for the the question I'm asking
The problem is that many of the revolutionary "formulas" have already been discovered and popularized.

Doom laid out the blueprint for every FPS that came after, and all the subsequent shooters are merely remixing the fundamentals, adding mechanics from other genres or expanding on the presentation/narrative.

I genuinely think we've reached the apex of what game developers can make within a reasonable timeframe, budget and team size. There's also the fact most of the people that are going to be working on the game will not have the raw talent necessary to make what they're producing stand out.

Perhaps a better managed team could live up to what Cyberpunk 2077 was trying to go for - choices and consequences of a cRPG, simulationist aspect of Rockstar games and immersive sim mission designs - but I doubt anyone will bother, considering the costs and risks involved.

I am curious to see what 2-3 billion dollars and a dev team numbering in the four digits can get you, but I imagine GTA 6 will just be GTA 5 with prettier graphics and an overabundance of bland content.
asf
Turtle
Turtle
Posts: 3252
Joined: Feb 2, '23
Gender: Helicopter

Geolocation

Post by asf »

gta became streamlined garbage littered with crinhe cutscenes, why even play this
fork
Posts: 1023
Joined: Mar 29, '23
Gender: Watermelon

Geolocation

Post by fork »

Who's even talking about GTA.
We have thousands of indie devs nowadays, and while the intention of 99% of them may be to make a quick buck, there should still be enough of them to surpass 30 year-old games. I'm not looking for a better GTA5 or CP77, I'm looking for a better Tetris, Doom, Syndicate, Lemmings.
Whatever, people don't get what I'm asking.

Let me give an exception to the rule: Super Meat Boy.
Does that help?

Maybe Starcraft could be another example.
Surpassed previous RTSs by a mile and rightfully still played today.

Imagine: We were once able to improve upon previously existing stuff.
Last edited by fork on May 25th, 2025, 17:48, edited 2 times in total.
User avatar
maidenhaver
Posts: 9591
Joined: Apr 17, '23
Location: ROLE PLAYING GAME

Geolocation

Adventurer's Guild

Post by maidenhaver »

Dev studios got so ******* big, and hired anybody, that none of those people had to make their own games. They had the tools made, and specialists for everything, and so a generation didn't do anything.
User avatar
rustys-name-is-kumar
Posts: 128
Joined: Feb 22, '25

Geolocation

Post by rustys-name-is-kumar »

conform to my view now
User avatar
J1M
Turtle
Turtle
Posts: 5216
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

Doom is a touchstone because it was one of the first to capitalize on a new technology.

AI is the next logical tech that nobody has capitalized on. So the "next Doom" will be a game where you can say whatever you want via microphone to any NPC and have them respond in context using generated responses and generated voice acting.

See Fortnite Darth Vader for a tech demo.
User avatar
rusty_shackleford
Site Admin
Posts: 46456
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

J1M wrote: May 26th, 2025, 17:02
Doom is a touchstone because it was one of the first to capitalize on a new technology.

AI is the next logical tech that nobody has capitalized on. So the "next Doom" will be a game where you can say whatever you want via microphone to any NPC and have them respond in context using generated responses and generated voice acting.

See Fortnite Darth Vader for a tech demo.
what happens when you say ****** to him?
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
rusty_shackleford
Site Admin
Posts: 46456
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

maidenhaver wrote: May 25th, 2025, 18:58
Dev studios got so ******* big, and hired anybody, that none of those people had to make their own games. They had the tools made, and specialists for everything, and so a generation didn't do anything.
Basically every single "game being made by veterans of [insert studio that made games you liked here]!" is just guy who programmed the lint physics on shirts and the guy who created the reflection maps on hubcaps

There's something to be said about a developer actually having knowledge of the whole
Last edited by rusty_shackleford on May 26th, 2025, 17:34, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
J1M
Turtle
Turtle
Posts: 5216
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

rusty_shackleford wrote: May 26th, 2025, 17:30
J1M wrote: May 26th, 2025, 17:02
Doom is a touchstone because it was one of the first to capitalize on a new technology.

AI is the next logical tech that nobody has capitalized on. So the "next Doom" will be a game where you can say whatever you want via microphone to any NPC and have them respond in context using generated responses and generated voice acting.

See Fortnite Darth Vader for a tech demo.
what happens when you say ****** to him?
Many such videos.
User avatar
sheet
Posts: 676
Joined: Apr 4, '25

Geolocation

Post by sheet »

rusty_shackleford wrote: May 26th, 2025, 17:33
Basically every single "game being made by veterans of [insert studio that made games you liked here]!" is just guy who programmed the lint physics on shirts and the guy who created the reflection maps on hubcaps

There's something to be said about a developer actually having knowledge of the whole
The funniest example of this was Stormgate. "Veterans of StarCraft II" who took to making an RTS of their own, but implementing all the predatory monetezation schemes of a AAA publisher before they even established a solid base game. We're talking full Kernel level anti-cheat, 3 Tiers of Early Access packs, forcing "Ultimate" kickstarter backers to buy more content to even have the complete edition, etc. So many people/youtubers shilled for "Frost Giant Studios", justifying "hey, these guys escaped the corporate ecosystem to create a passion project game they love". Nope!

End result is ~65 peak players right now.