Post anything rant-related about games or mods here.
About time we had a game rant thread. I'll go first.
The Sim Settlements 2 FO4 Debacle
For anyone not in the know, SimS2 is a settlement overhaul for FO4 that lets your idiot settlers build stuff themselves. You can either place plots directly (similar to the old Sim games, Residential, Industrial, Commercial, Recreation, Municipal, etc.) and then tell settlers to build OOOR you can assign a mayor and just walk away and they build the whole town. Pretty great system if you're into strategy city building stuff. And also lets you build some really nice looking towns. (For FO4.

)
I really liked the first chapter of this
huge mod set. Liked the characters. Had an engaging plot (hey it's FO4, the bar is on the floor) and was a worthwhile main quest replacer. The only real complaints I have are poor FO4 choices like.... conversations not starting and it killing the whole quest. (Even Bethsoft knew this which is why you can just talk to a vanilla NPC to get going again.) Pathfinding not working. (Seriously, DO NOT RELY ON PATHFINDING modders! How hard is that!?) You have to save before each dialog encounter or it borks. But you know, FO4, what are we expecting here?

However, at the Chapter 2 point...
► Show Spoiler
You end up taking over Gunner Plaza and turning it into a headquarters. Fine, except for
8 games in a row (all with diminishing mod layouts) I'd get to the point where the HQ was finished and suddenly... 5 minutes in ANY settlement and you get a CTD. Ends the game. Well, my 9th layout turned out to be a success. I finally was able to get HQ built and not CTD anymore! Incredible! So I progressed through the plot. Reasonably OK although one still has to deal with the usual FO4 nonsense. And they failed to remember this is a Fallout 4 game at one point and you can wear Power Armor. Had to redo that portion 3 times before I figured out "Oh, it's the power armor."
FINALLY we get to a point where Gunners start taking over your settlements. The part I was looking forward to. This is the Outpost/Military phase of the mods. Voice acting took a bit of a drop with several of the new characters but not quite ear cancer. Mostly. So.. First city down is Murkwater whatever. Who cares. Unimportant. My second city to fall was Egret Tours Marina. Now, this was an important settlement as it was my industrial powerhouse. Had to be recaptured at once! So... I get to the place and retake it. Only... this is what I found....
- All settlers are renamed to Captive. Why is this a problem? BECAUSE I HAVE NO UNNAMED SETTLERS!!!
Who wants a town full of "Settler"!? Yuck. - Upon capture, the town is turned into an outpost. This means all Industrial and Commercial plots are immediately converted.
Yes, my industrial powerhouse just died and all of our settlements are now without required supplies.
All those carefully planned plots... GONE. - It even renames NPCs in town that aren't settlers. Had a couple custom followers (there's a mod for that) and they got zonked with the Captive name too. Great. Thanks.
- The scripting is so slowed down at the end of the fight it took 2 minutes for it to finally register as captured.
- Not sure if it was the extreme script lag or a "feature" but this also destroyed settler assignments. All the careful planning of which NPC does what: GONE.
I finally got to the part I was interested in only for it to totally decimate a town I carefully constructed for one purpose.
So after 9 long games, I finally get to Chapter 3 where it isn't crashing and...
IT SUCKS.

Don't be me.
The short version for people like
@loregamer:
SimS 2:
