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KnightoftheWind
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Post by KnightoftheWind »

psychic_dream wrote: May 18th, 2025, 17:12
Is it fair to say the recent Wolfenstein reboot, starting from The New Order, was one of the earliest examples of hard left media seeping into the mainstream without anyone noticing it?

People I know who played it said it clearly wasn’t your typical WWII shooter game. It went deeper into critiquing the modern alt right movement and showed how 'dangerous' those groups are. Basically, it’s a game that makes fun of all right wingers, not just actual fascism. What other games from the 2010s fit this description?
The New Order and the Old Blood were both very crass and irreverent, a significant difference from both Return to Castle Wolfenstein and Wolfenstein (2009). You can tell the devs were very much inspired by Tarantino. The german baddies were very overthetop and ridiculously evil, and the **** were responsible for their technology because of course they were. Those elements were very much present in both games. However, it wasn't until Wolfenstein II that they went overboard and basically turned it into a communism vs fascism allegory mixed in with a ********.

You could surmise that the reason you were fighting the Nazirs in TNO and TOB was because they were brutal and oppressive, y'know "freedumb" and all that, but Wolfenstein II was all about race and social liberalism, that was a core tenant of the story. You were even meant to feel bad as B.J because your white and male and your dad was a racist Christian who (for some reason) married a jew and saw fit to turn her in. The dad was also made to look as cartoonishly evil as the germoids you were up against.
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Post by ArcaneLurker »

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Post by gerey »

Tweed wrote: May 17th, 2025, 20:41
Haven't kept up on this. I remember they tried something like it ages ago and then abandoned it.
You're likely referencing Exult Rotate, and yeah, they gave up because it wasn't working as intended.

This iteration is chugging along nicely, doubly so since it's basically running on top of the original game, swapping 2D objects with 3D ones and tweaking their xyz positioning a little. The lead dev is already working on improving the interface and wants to fix the combat too, though beyond making it turn based, hasn't shared anything more substantial on that front.
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Post by Cipher »

KnightoftheWind wrote: May 15th, 2025, 06:58
Not releasing a Parasite Eve remake during the current survival horror boom is just another one of Squeenix's ******** mistakes.
Rather have that than see Aya as a stronk independent body type that loves pussy and always has and then have a love/hate sexual tension with Eve who is also a lesbian boss babe and probably transgender, as well.
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Post by Finarfin »

They need to make a dynasty warriors set in the American Revolutionary War and have George Washington playable.

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Post by gerey »

KnightoftheWind wrote: May 18th, 2025, 18:45
The New Order and the Old Blood were both very crass and irreverent
I vividly remember reading enemy descriptions in the first game where they went out of their way to describe German officers as cowardly, when statistically, out of all the WW2 combatants, Germans officers were the ones that suffered the most casualties because they didn't shrink away from danger.

It just felt so utterly petty to marinate enemy descriptions, which 99% of players were not going to read, in propaganda.
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Post by Demonic Fate »

gerey wrote: May 19th, 2025, 09:39
KnightoftheWind wrote: May 18th, 2025, 18:45
The New Order and the Old Blood were both very crass and irreverent
I vividly remember reading enemy descriptions in the first game where they went out of their way to describe German officers as cowardly, when statistically, out of all the WW2 combatants, Germans officers were the ones that suffered the most casualties because they didn't shrink away from danger.

It just felt so utterly petty to marinate enemy descriptions, which 99% of players were not going to read, in propaganda.
I remember once reading an otherwise interesting deep-dive into the history of the 1911 pistol, and the boomer who wrote it would claim that the US Army adopted the manly .45ACP caliber sidearm because its officers were expected to actually fight enemies, while the German army issued paltry 9mm peashooters to theirs because it would only be used to summarily execute their own soldiers, like a caricature of 40k commissars.
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Post by maidenhaver »

Star Wars wasn't scifi, it was American ww2 history. That was what we were taught in school.
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Post by gerey »

Finarfin wrote: May 19th, 2025, 09:23
They need to make a dynasty warriors set in the American Revolutionary War and have George Washington playable.
If Koei weren't lazy, greedy hacks they could have beaten Paradox to the punch when it came to Crusader Kings.

Instead, all they've done in the past 40 years is do the "one step forward, two steps back" song and dance with their grand strategy titles, and especially ROTK.
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Post by Statesman »

Looks like Uncharted Waters with a Revolutionary theme.

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Post by ArcaneLurker »

Statesman wrote: May 19th, 2025, 14:24
Looks like Uncharted Waters with a Revolutionary theme.

Kind of, it has more strategy game elements than that, and there's combat on land as well.

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Post by Val the Moofia Boss »

Are there any games like Hotel Giant 2 where you get a plot of land and you get to construct the walls and floors and place the decor and hire stuff and try to manage your business/organization? The other "tycoon" games I see seem to take place on a far broader scale.
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Post by Havitner »

Val the Moofia Boss wrote: May 19th, 2025, 18:27
Are there any games like Hotel Giant 2 where you get a plot of land and you get to construct the walls and floors and place the decor and hire stuff and try to manage your business/organization? The other "tycoon" games I see seem to take place on a far broader scale.
The Sims 3 and 4 kind of have support for something somewhat like that, technically.
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Post by Oyster Sauce »

Val the Moofia Boss wrote: May 19th, 2025, 18:27
Are there any games like Hotel Giant 2 where you get a plot of land and you get to construct the walls and floors and place the decor and hire stuff and try to manage your business/organization? The other "tycoon" games I see seem to take place on a far broader scale.
Makes me think of Theme Hospital. Project Hospital if you want to get more in depth.
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Post by Jordy »

Oyster Sauce wrote: May 19th, 2025, 19:18
Val the Moofia Boss wrote: May 19th, 2025, 18:27
Are there any games like Hotel Giant 2 where you get a plot of land and you get to construct the walls and floors and place the decor and hire stuff and try to manage your business/organization? The other "tycoon" games I see seem to take place on a far broader scale.
Makes me think of Theme Hospital. Project Hospital if you want to get more in depth.
Two Point Hospital is the spiritual successor to Theme Hospital. It's good but missing something that I can't put my finger on. Two Point Campus is the same with a different skin.
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Post by gerey »

Val the Moofia Boss wrote: May 19th, 2025, 18:27
Are there any games like Hotel Giant 2 where you get a plot of land and you get to construct the walls and floors and place the decor and hire stuff and try to manage your business/organization? The other "tycoon" games I see seem to take place on a far broader scale.
Theme Hospital, probably the single greatest tycoon game of them all.
Jordy wrote: May 19th, 2025, 19:45
Two Point Hospital is the spiritual successor to Theme Hospital. It's good but missing something that I can't put my finger on. Two Point Campus is the same with a different skin.
I think it's one of three things, or a combination of them - charm, fun and complexity.

Many tycoon games fail to be charming, feeling more like the team was forced to make them and ship them out of the door like any other kind of consumerist slop.

Complexity and fun go hand in hand - there's a delicate balance that tycoon games need to maintain - make them too easy and audiences will fail to engage since there's nothing to manage, no strategic choices to make and no challenge to overcome. On the other hand, if you turn them into spreadsheet simulators made by and for turbo autists very few people will enjoy playing them and will bounce off hard.

I think making good tycoon games for a more general audience is a largely lost art. Developers are either too afraid to make them challenging and deep, or take the complexity too far. There's apparently nobody in the industry capable of striking a middle ground, but also making you feel like they gave a **** when making the game.
Last edited by gerey on May 19th, 2025, 21:14, edited 1 time in total.
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Post by Jordy »

gerey wrote: May 19th, 2025, 19:52
Val the Moofia Boss wrote: May 19th, 2025, 18:27
Are there any games like Hotel Giant 2 where you get a plot of land and you get to construct the walls and floors and place the decor and hire stuff and try to manage your business/organization? The other "tycoon" games I see seem to take place on a far broader scale.
Theme Hospital, probably the single greatest tycoon game of them all.
Jordy wrote: May 19th, 2025, 19:45
Two Point Hospital is the spiritual successor to Theme Hospital. It's good but missing something that I can't put my finger on. Two Point Campus is the same with a different skin.
I think it's one of three things, or a combination of them - charm, fun and complexity.

Many tycoon games fail to be charming, feeling more like the team was forced to make them and ship them out of the door like any other kind of consumerist slop.

Complexity and fun go hand in hand - there's a delicate balance that tycoon games need to maintain - make them too easy and audiences will fail to engage since there's nothing to manage, no strategic choices to make and no challenge to overcome. On the other hand, if you turn them into spreadsheet simulators made by and for turbo autists very few people will enjoy playing them and will bounce off hard.

I think making good tycoon games for a more general audience is a largely lost art. Developers are either too afraid to make them challenging and deep, or take the complexity too far. There's apparently nobody in the industry capable of striking a middle ground, but also making you feel like they gave a **** when making the game.
You might like this. Theme Hospital really wasn't expected to do as well as it did and the whole team struggled to come up with a fun and challenging game.

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maidenhaver wrote: May 19th, 2025, 10:48
Star Wars wasn't scifi, it was American ww2 history. That was what we were taught in school.
I think that's what the american "history" professors thought too. :lol: :lol: :lol:
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Post by LemonDemonGirl »

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I hate the Antichrist!
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Post by rusty_shackleford »

"Also, when you take one step off the invisible path during missions you get a game over"
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Post by logincrash »

rusty_shackleford wrote: May 20th, 2025, 14:48
"Also, when you take one step off the invisible path during missions you get a game over"
I ******* HATE RDR2 and GTAV for this.
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Post by Nessa »

Fizzing bubbles could be done with a slightly animated texture not sucking up much of the GPU. But why draw attention to this and if it's not a game specifically about beer... just....

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Post by Oyster Sauce »

Video games are better when they look nicer and pay more attention to detail :)
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Post by Jordy »

Oyster Sauce wrote: May 20th, 2025, 15:38
Video games are better when they look nicer and pay more attention to detail :)
I would go as far as saying they're more betterer.
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Post by rusty_shackleford »

Oyster Sauce wrote: May 20th, 2025, 15:38
Video games are better when they look nicer and pay more attention to detail :)
It's true so the complaining is gay, the problem is rockstar games feel like they're made by two separate teams playing a game of telephone.
You have ultra detailed simulated poker with all kinds of minor details, chitchat, tapping the table, etc.,
But the actual missions are basically interactive movie scenes
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Post by Oyster Sauce »

rusty_shackleford wrote: May 20th, 2025, 16:07
Oyster Sauce wrote: May 20th, 2025, 15:38
Video games are better when they look nicer and pay more attention to detail :)
It's true so the complaining is gay, the problem is rockstar games feel like they're made by two separate teams playing a game of telephone.
You have ultra detailed simulated poker with all kinds of minor details, chitchat, tapping the table, etc.,
But the actual missions are basically interactive movie scenes
I like the part in RDR 2 where one of your friends gets attacked and killed during gameplay and if you shoot the attacker before he fires nothing happens and the animation just plays out normally
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Post by rusty_shackleford »

Oyster Sauce wrote: May 20th, 2025, 16:15
rusty_shackleford wrote: May 20th, 2025, 16:07
Oyster Sauce wrote: May 20th, 2025, 15:38
Video games are better when they look nicer and pay more attention to detail :)
It's true so the complaining is gay, the problem is rockstar games feel like they're made by two separate teams playing a game of telephone.
You have ultra detailed simulated poker with all kinds of minor details, chitchat, tapping the table, etc.,
But the actual missions are basically interactive movie scenes
I like the part in RDR 2 where one of your friends gets attacked and killed during gameplay and if you shoot the attacker before he fires nothing happens and the animation just plays out normally
I discovered a solution for a quest in assassin's creed odyssey that allowed me to kill assassins before they could kill one of the quest npcs and it was an actual solution to the quest that kept the npc alive, it was completely unexpected that a game like an assassin's creed title would allow me to just think up a solution on my own and allow it
Old Rusty wrote:
there's a quest "Dagger To The Heart" where if you confront the assassins one of the people you're trying to save always dies. You can just attack the assassins without starting dialogue to save them both.
Can only imagine how few people even saw that outcome, especially before it was documented on the wiki. Nothing in the game gives the player the suggestion that it would work
Last edited by rusty_shackleford on May 20th, 2025, 16:23, edited 1 time in total.
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Post by Oyster Sauce »

rusty_shackleford wrote: May 20th, 2025, 16:21
Oyster Sauce wrote: May 20th, 2025, 16:15
rusty_shackleford wrote: May 20th, 2025, 16:07


It's true so the complaining is gay, the problem is rockstar games feel like they're made by two separate teams playing a game of telephone.
You have ultra detailed simulated poker with all kinds of minor details, chitchat, tapping the table, etc.,
But the actual missions are basically interactive movie scenes
I like the part in RDR 2 where one of your friends gets attacked and killed during gameplay and if you shoot the attacker before he fires nothing happens and the animation just plays out normally
I discovered a solution for a quest in assassin's creed odyssey that allowed me to kill assassins before they could kill one of the quest npcs and it was an actual solution to the quest that kept the npc alive, it was completely unexpected that a game like an assassin's creed title would allow me to just think up a solution on my own and allow it
Old Rusty wrote:
there's a quest "Dagger To The Heart" where if you confront the assassins one of the people you're trying to save always dies. You can just attack the assassins without starting dialogue to save them both.
Call of Duty had a game with 8 endings based on choices you made throughout

https://www.wikihow.com/Get-the-Best-En ... lack-Ops-2
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Post by maidenhaver »

What if there was a ww2 cod with 8 different endings?
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Post by Breathe »

Turns out Doom the Dark Ages sucks like many of us were expecting.