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SKALD: Against the Black Priory

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J1M
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Post by J1M »

rusty_shackleford wrote: July 12th, 2024, 17:58
I always liked the idea of the 'rogue' archetype being a master at using devices — gadgets, whatever you want to call it — both outside of and in combat. The out of combat one is standard, so why not combat too? Gives them a niche. Caltrops, bolas, marbles, various powders — blinding, acidic burns, and so forth.
Yes, I think it was intended as a Controller in 4e until a last minute change to focus on damage dealing.

I also like the idea of a character that is so naturally gifted and charismatic that he can charm items into working for him when they would otherwise be restricted by alignment/race/stat requirements. Basically, the 3.5 skill Use Magic Device is cool enough that it should be a class. Would start off weak, but eventually being able to wear 10 magic rings would pay off...
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Post by J1M »

PS: The artificer has been perverted into a weird mechanical pet class so the UMDer needs a different title.
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Post by Zothique »

This game is overrated/boring.
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Post by Gunnar »

I decided to try this game and currently stuck at the beginning part. I was introduced to the captain of the guards who is a weak looking woman, but apparently the best sword in the world or something. Then I got shipwrecked on an island and there is some random woman who keeps asking to join my party which i declined. At this point my willpower to continue is low. How long do you have to slog through woke storytime before I get to build my party?
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Post by 1998 »

Gunnar wrote: October 16th, 2024, 10:20
I decided to try this game and currently stuck at the beginning part. I was introduced to the captain of the guards who is a weak looking woman, but apparently the best sword in the world or something. Then I got shipwrecked on an island and there is some random woman who keeps asking to join my party which i declined. At this point my willpower to continue is low. How long do you have to slog through woke storytime before I get to build my party?
I believe there is already a mercenary near the sailors camp, where your ship has stranded. You can go there right after the starter area.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]

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Post by Gunnar »

1998 wrote: October 16th, 2024, 11:22
Gunnar wrote: October 16th, 2024, 10:20
I decided to try this game and currently stuck at the beginning part. I was introduced to the captain of the guards who is a weak looking woman, but apparently the best sword in the world or something. Then I got shipwrecked on an island and there is some random woman who keeps asking to join my party which i declined. At this point my willpower to continue is low. How long do you have to slog through woke storytime before I get to build my party?
I believe there is already a mercenary near the sailors camp, where your ship has stranded. You can go there right after the starter area.
I left the house with the girlboss and the old man and i immediately get attacked and killed by wolves. So, the girlboss companion is forced on you, or you can’t proceed. ******* lame. I looked around and found another npc I didn’t really want but couldn’t locate anywhere to hire mercs to build a custom party. Can you actually do that in this game?
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Post by Rigwort »

Gunnar wrote: October 16th, 2024, 22:10
1998 wrote: October 16th, 2024, 11:22
Gunnar wrote: October 16th, 2024, 10:20
I decided to try this game and currently stuck at the beginning part. I was introduced to the captain of the guards who is a weak looking woman, but apparently the best sword in the world or something. Then I got shipwrecked on an island and there is some random woman who keeps asking to join my party which i declined. At this point my willpower to continue is low. How long do you have to slog through woke storytime before I get to build my party?
I believe there is already a mercenary near the sailors camp, where your ship has stranded. You can go there right after the starter area.
I left the house with the girlboss and the old man and i immediately get attacked and killed by wolves. So, the girlboss companion is forced on you, or you can’t proceed. ******* lame. I looked around and found another npc I didn’t really want but couldn’t locate anywhere to hire mercs to build a custom party. Can you actually do that in this game?
Yes, they are usually given a bit after (sometimes before) another character attempts to join your party. You have to look for them, however.
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Post by Gunnar »

I decided to press on and the first thing I encountered was… yet another girlboss! this one is the dumbest yet, a “grizzled former mercenary captain” who is the last of her group because she was just tougher than all the rest. I heard the game had good writing? This is some embarrassing ****
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Post by Rand »

Gunnar wrote: October 18th, 2024, 22:18
I decided to press on and the first thing I encountered was… yet another girlboss! this one is the dumbest yet, a “grizzled former mercenary captain” who is the last of her group because she was just tougher than all the rest. I heard the game had good writing? This is some embarrassing ****
There seems to be a correlation with troonism rising along with fighting women equal to men portrayed in fantasy media.
If I run a D&D campaign, I disallow female warriors completely. (Unless they're an anomalous divine champion or something.)
One of the most basic nerfs required is mandating females to roll 2d6 STR and CON as opposed to 3d6.
Oh, and I also made a different Priestess class for women than the standard warrior-priest for men.
Last edited by Rand on October 20th, 2024, 21:07, edited 3 times in total.
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Post by Gunnar »

its a ****** up fetish thing like always with these animals.

Regarding tabletop, I agree and I also disallow non human races. In fact, since the group should be all men, anyone wanting to play a female character should be grounds to be kicked out immediately anyway.
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Post by Gunnar »

I have continued on my quest, and im starting to have more fun with the game. I was able to recruit the mercenary and made a nice Heirophant fellow to provide healing and named him Noah in honor of Phantasy Star. I noticed there was no old man portrait for him, which annoyed me especially when half of the available portraits are ********* and noted the presence of a purple haired thing sucking up a slot. I ended up going with the guy smoking the pipe. Meanwhile, the first girlboss seems to break the economy with her stealing skill, and I can’t replace her with another merc at this time so im gritting my teeth and tolerating her presence. After completing the lighthouse area i can say that im not that into the lovecraftian vibe, but whatever. I continued down the road and discovered another strong, brave, independent woman in a position of authority. This time she is surrounded by peasants wailing and begging her for help while literally tugging on her robe while they kneel down in awe of her greatness. Whoever **** wrote this **** has the brainrot bad and needlessly fagged up this game.
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Post by Gunnar »

I completed the game. Officer main, with Roland and another armsmaster mercenary, a ranger and heirophant in back. Later I picked up embla.

Firstly, the combat is too easy with zero encounter design and almost no interesting enemies at all. If one is to play this, it’s essential to set all the hardest difficulty options. I also recommend turning off random encounters because then you would level faster making the game even easier.

The stealing skill in this game lets you grab whatever big ticket items you want from stores. You can kit out your team early and have lots of gold left to get whatever consumables you might want. There are wandering merchants in addition to the fixed ones in town.

There are basically no interesting items in the game to find, its all just higher numbers with +1 to something. Whoopdeedoo. There are a lot of blades in the game, but not many axes. I couldn’t actually find a magic axe through the game. All the rest of the items are food and reagents to make potions. You don’t need to rest much at all outside the beginning, and you can grab a ton of potions from merchants, so all of that crap with the recipes and whatnot is just worthless junk clogging your inventory.

What about the classes and skill trees? There isn’t a whole lot going on here either. Most skill ups are giving +1 to a stat. There are some active abilities, with a handful of those being useful. The best skills give you more attacks. There are lots of spells, but 98% of them are simply not needed. My cleric used minor lay on hands for healing. I cast greater lay on hands like 3 times. I once used a spell to cure paralysis, the one time there was an enemy that could do that. In the final dungeon his sublime damage spells come in handy. My ranger used summon insect a few times and once i had to use a stunning spell to knock out two wizards who were zapping me, the one time that happened. I picked up embla late in the game, and found the thunderclap spell useful. And thats pretty much it.

The story would have been better off as a grounded adventure instead of lovecraft and weird Prometheus thing at the end. The writing is competent, other than the woke brainrot i noted before which is pervasive and very amusing at times, providing much needed comedy relief from the edgelord grimdark setting, even though it was unintentional.

Overall, i would have been mad if i paid money for it, but it was worth it for the potential on display, the art and the comedic woke writing.
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Post by Tangerine »

I was enjoying Skald until I got to Firgol and it required me to play matchmaker for a couple of ***** as part of the the quest there. The only reason I powered through the rest of the game was because of the quest chain villain, but it left a sour note on the rest of the experience.
► Show Spoiler
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Post by Tweed »

Tangerine wrote: December 2nd, 2024, 14:05
I was enjoying Skald until I got to Firgol and it required me to play matchmaker for a couple of ***** as part of the the quest there. The only reason I powered through the rest of the game was because of the quest chain villain, but it left a sour note on the rest of the experience.
► Show Spoiler
I suddenly have a lot less interest in this game.
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Post by Howard Crane »

Sorry for not reading all of the thread in my current state, is it woke? I had the feeling this was a pretty based project rooted in reality etc.

What's the deal? Dev sperging out about muh diversity again? I dunno, flying over this, may be.
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Post by rusty_shackleford »

Yes. I'd expect someone to make a de-woke patch when the mod tools release. Should take far less effort than similar projects.
Last edited by rusty_shackleford on December 26th, 2024, 02:34, edited 1 time in total.
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Post by Acrux »

Indeed, there's a contest going on right now for whoever can make the best mini-campaign using the mod tools. When will we see the first RPGHQ.ORG-approved "revenge of the chuds" mod?

https://store.steampowered.com/news/app ... 0464542753
The Skald Data Editing Tool
Ho ho ho!

It's the most wonderful time of the year and I come bearing gifts: The Skald Data Editor tool (SkaDE for short) enters open beta today and YOU'RE invited!

What is it?

In short, the SkaDE toolset is a bundle of tools that I made to make Skald. In other words, they are the actual tools I used to make the game.



What I'm releasing into BETA today is the first step towards bringing these tools to the community. This means that, for now, only a reduced tile-set is available (should be enough to get you started on that Ultima clone you're dreaming about).

You can read more about the tools in the tutorials linked below. Modding also has its own subchannels on the Skald Discord.

Finally, it is worth reiterating that the current version of the tools and the modding implementation in the game itself is in a very early Beta stage. There are a lot of rough edges so be patient.

How to Use the Tool and Get Content

Skald modding lives on mod.io! This is where you'll find all the content created, sample projects and all the tutorials for the SkaDE toolset.



If you want to start using the modding tools, head on over to the first tutorial!

If you would rather just download and play mods, check out the guide for installing mods.

A WORD OF WARNING: You need to swap branches to play the version of the game that supports mods (see guide above). The reason we keep it on the experimental/Beta branches is that the build is less stable that we hoped. This will improve but for now these builds should ONLY be used for testing mods – not general play of the vanilla game.

At the time of writing, there is not really any user-created content up so you may need to check in over the coming weeks. Which leads me to...

A Contest!



The Task

Using the SkaDE tool you are to create a small, playable adventure.

The theme of the adventure shall be “Low Level Adventures” – How does a hero take their first steps to become an adventurer?
The adventure must be based on the SkaDE sample project. Note that this is a nearly empty project and you can change any aspect of it – it’s just a way of ensuring that the scope remains manageable
The adventure must contain both a surface level and a dungeon level (as in the sample project)
There must be both dialogue and combat
There must be 15-30 minutes of gameplay for a “fresh” player (the jury will spend around 20 min with each contribution)
You are free to collaborate!


Winner and Prizes

We'll pick three winners of a Steam gift card to the value of 100 USD. Your submission will also be featured on the devlog.

Our assessment will be based on:

Creativity
Fun of play
Overall impression


How to Submit

Upload the module to the Skald mod.io and use the tag "XMAS CONTEST".

Uploading mods is super easy - just remember the tag so that we can find your submissions.

Date

The final date for submission is January 15th.

That should be enough to get you started so head on over to Skald on mod.io and start hacking or go to the Discord to find people to collaborate with!

I'm really excited to see what the community does with this. I'll be putting out more tutorials over Christmas as well (they may be handy for the contest) so keep an eye out for those.

Best of luck and seasons greetings,

AL
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Post by TKVNC »

Acrux wrote: December 26th, 2024, 03:06
Indeed, there's a contest going on right now for whoever can make the best mini-campaign using the mod tools. When will we see the first RPGHQ.ORG-approved "revenge of the chuds" mod?

https://store.steampowered.com/news/app ... 0464542753
The Skald Data Editing Tool
Ho ho ho!

It's the most wonderful time of the year and I come bearing gifts: The Skald Data Editor tool (SkaDE for short) enters open beta today and YOU'RE invited!

What is it?

In short, the SkaDE toolset is a bundle of tools that I made to make Skald. In other words, they are the actual tools I used to make the game.



What I'm releasing into BETA today is the first step towards bringing these tools to the community. This means that, for now, only a reduced tile-set is available (should be enough to get you started on that Ultima clone you're dreaming about).

You can read more about the tools in the tutorials linked below. Modding also has its own subchannels on the Skald Discord.

Finally, it is worth reiterating that the current version of the tools and the modding implementation in the game itself is in a very early Beta stage. There are a lot of rough edges so be patient.

How to Use the Tool and Get Content

Skald modding lives on mod.io! This is where you'll find all the content created, sample projects and all the tutorials for the SkaDE toolset.



If you want to start using the modding tools, head on over to the first tutorial!

If you would rather just download and play mods, check out the guide for installing mods.

A WORD OF WARNING: You need to swap branches to play the version of the game that supports mods (see guide above). The reason we keep it on the experimental/Beta branches is that the build is less stable that we hoped. This will improve but for now these builds should ONLY be used for testing mods – not general play of the vanilla game.

At the time of writing, there is not really any user-created content up so you may need to check in over the coming weeks. Which leads me to...

A Contest!



The Task

Using the SkaDE tool you are to create a small, playable adventure.

The theme of the adventure shall be “Low Level Adventures” – How does a hero take their first steps to become an adventurer?
The adventure must be based on the SkaDE sample project. Note that this is a nearly empty project and you can change any aspect of it – it’s just a way of ensuring that the scope remains manageable
The adventure must contain both a surface level and a dungeon level (as in the sample project)
There must be both dialogue and combat
There must be 15-30 minutes of gameplay for a “fresh” player (the jury will spend around 20 min with each contribution)
You are free to collaborate!


Winner and Prizes

We'll pick three winners of a Steam gift card to the value of 100 USD. Your submission will also be featured on the devlog.

Our assessment will be based on:

Creativity
Fun of play
Overall impression


How to Submit

Upload the module to the Skald mod.io and use the tag "XMAS CONTEST".

Uploading mods is super easy - just remember the tag so that we can find your submissions.

Date

The final date for submission is January 15th.

That should be enough to get you started so head on over to Skald on mod.io and start hacking or go to the Discord to find people to collaborate with!

I'm really excited to see what the community does with this. I'll be putting out more tutorials over Christmas as well (they may be handy for the contest) so keep an eye out for those.

Best of luck and seasons greetings,

AL
The Black Priory has fallen, billions must adventure
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Post by 1998 »

Workeism was not the main issue unfortunately
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]

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Post by Howard Crane »

Well, it's disappointing. I was following this for quite a time and it turns out to be another disappointment. Betrayal and disappointment seems to be a theme going into 2025.
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Post by Rand »

You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by WaterMage »

Chapter 4 - What I need to do?

I really loved this game. I'm playing as an nonlifer, but after I defeated the father in the castle, what I need to do? I talked with EVERYONE in the town. I visited the pirate camp in Northwest for the ship. But they only mention a "monster". I have no clue about how to proceed.
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Post by WaterMage »

Finished. After re starting again on hard.


► took 50 days, I was really bad at trying to figure out what to do


The game is great BUT :
  • At least on hard, enemies have too much hp, combats fells like take forever at end game.
  • There is air, fire, and earth magic but not water magic.
  • Air magic lacks summoning, which is only present in fire and earth.
  • don't remember any enemy resisting my stun from my 4th tier air spell. Which trivialized some harsh enemies. Would be cool if the game had an save for such stun effects, since the game uses 2d6 a lot, magical aptitude + 2d6 VS fortitude + 2d6.
Besides these minor problems, the game is great. Solid 8/10 for the first half and 6/10 for the second half.
Last edited by WaterMage on November 11th, 2025, 13:32, edited 2 times in total.
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Post by Luckmann »

I finished this not too long ago, and I really can't recommend it enough. The atmosphere and storytelling is nothing short of fantastic. There's a few times when it drags a little bit, but on the flipside new enemies keep cropping up, almost too often to get into the groove.
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