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Classic Fallout

For discussing role-playing video games, you know, the ones with combat.
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Classic Fallout

Post by rusty_shackleford »

Discuss Fallout 1, 2, and total conversion stuff. :toot:
Does anyone know if the reverse engineered community edition of FO2 allows non-paletted art yet? I'd like to see the game undithered.
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Post by Vergil »

Fallout 1 and 2 could have used more gay sex I think.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Oyster Sauce »

A classic RPG so well designed that 95% of players took small arms and aimed every shot at the eyes
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Post by rusty_shackleford »

Oyster Sauce wrote: ↑ May 1st, 2025, 04:34
hat 95% of players took small arms and aimed every shot at the eyes
Only years later when it was widely known that it's broken.
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Post by herkzter »

if you enjoyed Fallout: Nevada and want something new, the latest version of the most comprehensive English translation for Fallout: Sonora can be found here:

https://www.nma-fallout.com/threads/fal ... on.222396/
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Post by Vergil »

I liked Fallout 2 a lot more than I thought I would. I wish the last third wasn't so bad though.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Vergil wrote: ↑ May 1st, 2025, 04:42
I liked Fallout 2 a lot more than I thought I would. I wish the last third wasn't so bad though.
If you want more Fallout 2:
The Nevada/Sonora total conversions are very good, likewise ATOM/Trudograd.
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Post by Acrux »

Do you need to play Nevada before Senora? And/or are there qol changes that would make playing just Senora worthwhile?
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Post by herkzter »

Acrux wrote: ↑ May 1st, 2025, 05:10
Do you need to play Nevada before Senora? And/or are there qol changes that would make playing just Senora worthwhile?
Sonora is considerably more polished than Nevada. Nevada is worth playing, but the stories aren't really connected - so you can play either first
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Post by Roguey »

Oyster Sauce wrote: ↑ May 1st, 2025, 04:34
A classic RPG so well designed that 95% of players took small arms and aimed every shot at the eyes
My experience with the Deathclaw mother in 1 and Fallout 2 in general is that it's far better to cripple limbs than go for the eyes which will just do more damage but likely not outright kill them for the majority of the game until/unless you choose the perks to make that more likely. Crippling legs makes it harder for them to reach you (unable to move at all if both are crippled), crippling arms makes them unable to use two-handed weapons, significantly lowers accuracy for one-handed weapons if it's the arm holding the weapon, and unable to use weapons at all if both are crippled. Wanamingos and I think some other creatures will even stop attacking you once they have a crippled limb.

My biggest issue with the Fallouts is that the implementation of stealth gameplay sucks. Whether sneaking or pickpocketing, there's no feedback, and you can just arbitrarily lose your hidden status by failing a roll that's checked frequently. Timbo was obsessed with the the D&D idea that there should always be a 5% chance of failure for everything, which is lousy.
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Post by Tweed »

Fast shot with flamethrowers makes deathclaws deader than disco.
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Post by Vergil »

I think talking deathclaws were a cool idea and I don't care that Avellone genocided them in the Fallout Bible. He's a **** rapist you're gonna listen to what he has to say???
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Roguey wrote: ↑ May 1st, 2025, 11:42
Oyster Sauce wrote: ↑ May 1st, 2025, 04:34
A classic RPG so well designed that 95% of players took small arms and aimed every shot at the eyes
My experience with the Deathclaw mother in 1 and Fallout 2 in general is that it's far better to cripple limbs than go for the eyes which will just do more damage but likely not outright kill them for the majority of the game until/unless you choose the perks to make that more likely. Crippling legs makes it harder for them to reach you (unable to move at all if both are crippled), crippling arms makes them unable to use two-handed weapons, significantly lowers accuracy for one-handed weapons if it's the arm holding the weapon, and unable to use weapons at all if both are crippled. Wanamingos and I think some other creatures will even stop attacking you once they have a crippled limb.

My biggest issue with the Fallouts is that the implementation of stealth gameplay sucks. Whether sneaking or pickpocketing, there's no feedback, and you can just arbitrarily lose your hidden status by failing a roll that's checked frequently. Timbo was obsessed with the the D&D idea that there should always be a 5% chance of failure for everything, which is lousy.
I recall a recent mod that adds underrail stealth
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Post by Rand »

Oyster Sauce wrote: ↑ May 1st, 2025, 04:34
A classic RPG so well designed that 95% of players took small arms and aimed every shot at the eyes
Even that isn't as broken as Unarmed at a high skill level.
After I finished the game I made a new character and cheated to make my character around 15th level with unarmed pumped way up and with useful perks for it.
Then, directly from Arroyo, I wandered southwest into the desert until I started running into Enclave power armor wearing patrols, which I then proceeded to annihilate using the high skill unarmed attacks while taking very little damage because they could hardly hit.
I wore no armor, used no weapons, and had no stimpacks except what I took from their corpses.
I made it all the way to the enclave encampment at Navarro and proceeded to wipe the place out in one go. It wasn't even hard.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by 7Trickster »

I tried to play FO1 but the start is extremely slow and the map traveling not really my jam. I don't mind figuring **** for myself and played many old games from the 90s when I was younger but this one is rough !

I'll have to try again sometime.
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Post by Tinky Winky »

Oyster Sauce wrote: ↑ May 1st, 2025, 04:34
A classic RPG so well designed that 95% of players took small arms and aimed every shot at the eyes
This is actually not true though, laser is a much better choice in FO1, you can get a laser pistol as early as Necropolis.
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Post by Nessa »

I'm still wondering what happened to that tribal's sister. :headbang:
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Post by 7Trickster »

Nessa wrote: ↑ May 3rd, 2025, 23:31
I'm still wondering what happened to that tribal's sister. :headbang:
She tried that BMC and never went back
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Post by rusty_shackleford »

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Post by gerey »

Seems to be fake.

Would have been cool.

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Post by wndrbr »

Floating NPPs aren't a new thing. If the nuclear-powered icebreakers and u-boats exist, then why can't we build a floating nuclear reactor for the purposes of sharing energy to remote coastal places?

I'm surprised Japan isn't leading in this field, considering they are an island-based nation.
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Post by DemoGraph »

wndrbr wrote: ↑ July 18th, 2025, 15:06
Floating NPPs aren't a new thing. If the nuclear-powered icebreakers and u-boats exist, then why can't we build a floating nuclear reactor for the purposes of sharing energy to remote coastal places?

I'm surprised Japan isn't leading in this field, considering they are an island-based nation.
Rosatom was developing floating npp for Northern Sea Route.
Last edited by DemoGraph on July 18th, 2025, 16:50, edited 1 time in total.
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Post by rusty_shackleford »

Are there any Fallout Tactics total conversions of note?
I know some canadian loon did that one government-funded total conversion, so I mean other than that.
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Post by Acrux »

rusty_shackleford wrote: ↑ September 13th, 2025, 15:15
Are there any Fallout Tactics total conversions of note?
I know some canadian loon did that one government-funded total conversion, so I mean other than that.
Enclave is the most popular. And Awaken turns it into a Fallout 1 style RPG.

But I think the balancing mods Redux &Equilibrium are better.
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Post by maidenhaver IV »

Acrux wrote: ↑ September 13th, 2025, 15:49
rusty_shackleford wrote: ↑ September 13th, 2025, 15:15
Are there any Fallout Tactics total conversions of note?
I know some canadian loon did that one government-funded total conversion, so I mean other than that.
Enclave is the most popular. And Awaken turns it into a Fallout 1 style RPG.

But I think the balancing mods Redux &Equilibrium are better.
It may be worth playing Tactics vanilla once, I don't know, but that Enclave mod looks awesome. I wish it was in the Silent Storm engine.