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TES Oblivion Remastered

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Post by DagothGeas5 »

Vergil wrote: ↑ April 27th, 2025, 05:00
It is sort of impressive how they managed to suck almost all of the soul out of the UI's visuals but without even the benefit of making it more functional. It's actually less detailed, more cluttered, and still fits an extremely pathetic pitiful amount of information on screen at once.
Look at this ****. The misc tab was already a disaster in the base game due to waaaaay too many things being considered "misc" but now there's not even the categories separating them. Now my books, keys, scrolls, soul gems and random crap all have to be sorted together in either alphabetical, weight, or gold value that's *it*.
Image
Looting is made worse too. I have no ******* idea what my current encumbrance is now just from a glance. I have to hit an extra key (labeled "search" for some ******* reason) to bring up a menu more like normal Oblivion where I can see my inventory next to whatever I'm looking at. There's no reason for it either. There's a huge **** off empty space to the side that's used by nothing so it's not like they've expanded the window so you can see more items if there's a lot of stuff in a container (which is basically never an issue anyway).
Image
I have not played this game (yet, if ever at this point) and that with the misc tab and the carry weight already made me put my hands in my hair :groan:
How are the sounds of the UI? Did they leave those in at least?
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Post by Oyster Sauce »

Vergil wrote: ↑ April 27th, 2025, 05:00
It is sort of impressive how they managed to suck almost all of the soul out of the UI's visuals but without even the benefit of making it more functional. It's actually less detailed, more cluttered, and still fits an extremely pathetic pitiful amount of information on screen at once.
Look at this ****. The misc tab was already a disaster in the base game due to waaaaay too many things being considered "misc" but now there's not even the categories separating them. Now my books, keys, scrolls, soul gems and random crap all have to be sorted together in either alphabetical, weight, or gold value that's *it*.
Image
Looting is made worse too. I have no ******* idea what my current encumbrance is now just from a glance. I have to hit an extra key (labeled "search" for some ******* reason) to bring up a menu more like normal Oblivion where I can see my inventory next to whatever I'm looking at. There's no reason for it either. There's a huge **** off empty space to the side that's used by nothing so it's not like they've expanded the window so you can see more items if there's a lot of stuff in a container (which is basically never an issue anyway).
Image
I think the world map is now fullscreen instead of a 100x300 window
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Post by Vergil »

DagothGeas5 wrote: ↑ April 27th, 2025, 05:30
How are the sounds of the UI? Did they leave those in at least?
It seems the sounds are mostly intact. It's actually a little strange how the sound is handled in general for everything. It creates such an uncanny feeling. Most sound effects are the same but some things are different, most of the game's original voice acting is the same but some completely random characters have had their voices changed. It creates this very strange sensation when playing because all of the sounds, music, dialog, and ambiance will be the same as good old Oblivion but then suddenly I'll hear some new voice actor spouting lines I've been a million times over the last 20 years and just feel confused. The game really does feel like regular Oblivion just with a few weird mods thrown on top. They changed just enough to kind of trip me up every now and then but not enough for it to not feel like Oblivion most of the time.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Vergil »

Oyster Sauce wrote: ↑ April 27th, 2025, 05:31
I think the world map is now fullscreen instead of a 100x300 window
That and they added a legend and the ability to sort by location type so that is an improvement. The local map sucks **** though. It's not it's own tab anymore you have to zoom all the way in and it's extremely less detailed than the old local map. I had trouble finding fin gleam because the rocks were no longer displayed on the local map.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by 7Trickster »

Vergil wrote: ↑ April 27th, 2025, 05:00
It is sort of impressive how they managed to suck almost all of the soul out of the UI's visuals but without even the benefit of making it more functional. It's actually less detailed, more cluttered, and still fits an extremely pathetic pitiful amount of information on screen at once.
Look at this ****. The misc tab was already a disaster in the base game due to waaaaay too many things being considered "misc" but now there's not even the categories separating them. Now my books, keys, scrolls, soul gems and random crap all have to be sorted together in either alphabetical, weight, or gold value that's *it*.
Image
Looting is made worse too. I have no ******* idea what my current encumbrance is now just from a glance. I have to hit an extra key (labeled "search" for some ******* reason) to bring up a menu more like normal Oblivion where I can see my inventory next to whatever I'm looking at. There's no reason for it either. There's a huge **** off empty space to the side that's used by nothing so it's not like they've expanded the window so you can see more items if there's a lot of stuff in a container (which is basically never an issue anyway).
Image
Do you want to know why ?

They have a junior UX/UI designer who got artifically propped up to a senior position in about 3 years... that is not what senior stands for. She has a medium level at best.

So I checked her profile, she starts with "freelance artist", which 99% of the time is a lie in order to add something in your resume when you work in graphic design (I did it myself when I started 3 years ago). Then 8 months internship at Virtuos, then another internship at another company. Then back at Virtuos where she landed her first job.

Now is it entirely her fault ? Possibly not, because even as supposedly "senior" she has to comply and follow the orders of her Art Director (something Perez). I think visually the UI is ok but bland, they lazily copied too much Skyrim and removed the yellow paper-like windows which gave that whole iconic vibe to begin with.

I also learned Virtuos is not in Paris, but Cergy. I don't know which one is worse, both are muslim sanctuaries and stinky places. She must rush to the metro like a hunted rabbit when her shift ends.


Here are the pics for reference, she is half German :
β–Ί Show Spoiler
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Last edited by 7Trickster on April 27th, 2025, 08:33, edited 3 times in total.
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Post by Acrux »

It's weird that someone in UX would have "UI/UX" in the job title - that's usually what people outside the discipline call it.

There's a lot of title inflation in the field. "Senior" anymore just means someone who isn't brand new. Designer III, Lead Designer, Principal Designer, Partner Designer are all the real senior titles, but there's no consistency.

Oh, and according to that screenshot, she just became senior this month.
Last edited by Acrux on April 27th, 2025, 08:30, edited 1 time in total.
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Post by 7Trickster »

Acrux wrote: ↑ April 27th, 2025, 08:28
It's weird that someone in UX would have "UI/UX" in the job title - that's usually what people outside the discipline call it.

There's a lot of title inflation in the field. "Senior" anymore just means someone who isn't brand new. Designer III, Lead Designer, Principal Designer, Partner Designer are all the real senior titles, but there's no consistency.

Oh, and according to that screenshot, she just became senior this month.
So they just had a junior designer during the whole process... ****. :notsureif:

As for UX/UI designer I'm not surprised, I've yet to see both disciplines separated nowadays. The school she attended for 4 years mention that aswell, so it's not out of the blue. One needs the other anyway so it's normal to learn about these two.

I agree with you on the Senior part, means jackshit these days. I hate corporations always moving the goalpost to suit their newest HR ********.
Last edited by 7Trickster on April 27th, 2025, 08:38, edited 1 time in total.
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Post by Oyster Sauce »

There's nothing you can learn about video game UIs in 20 years that you couldn't in 1 year :weeb:
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Post by rusty_shackleford »

video game UIs are starting to become worse when they were actually one of the few things modern games had over older ones
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Post by rusty_shackleford »

Vergil wrote: ↑ April 27th, 2025, 05:00
It is sort of impressive how they managed to suck almost all of the soul out of the UI's visuals but without even the benefit of making it more functional. It's actually less detailed, more cluttered, and still fits an extremely pathetic pitiful amount of information on screen at once.
Look at this ****. The misc tab was already a disaster in the base game due to waaaaay too many things being considered "misc" but now there's not even the categories separating them. Now my books, keys, scrolls, soul gems and random crap all have to be sorted together in either alphabetical, weight, or gold value that's *it*.
Image
Looting is made worse too. I have no ******* idea what my current encumbrance is now just from a glance. I have to hit an extra key (labeled "search" for some ******* reason) to bring up a menu more like normal Oblivion where I can see my inventory next to whatever I'm looking at. There's no reason for it either. There's a huge **** off empty space to the side that's used by nothing so it's not like they've expanded the window so you can see more items if there's a lot of stuff in a container (which is basically never an issue anyway).
Image
crazy how even todd knows the UI is an issue(stating he uses SkyUI himself) yet they never actually do anything about it.
SkyUI might look poor(by default), but it has the functionality that should be default in these games.

oh and the odds mods will be able to fix the UI are really low, because the UI is done in unreal-land
Last edited by rusty_shackleford on April 27th, 2025, 09:10, edited 1 time in total.
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Post by 7Trickster »

rusty_shackleford wrote: ↑ April 27th, 2025, 08:54
video game UIs are starting to become worse when they were actually one of the few things modern games had over older ones
I still find it funny they don't understand that less is more, like good games from back in the day or Elden Ring.

They always overdesign **** and we end up with Ubislop UIs where they have to remind you where you butthole is, just in case you forgot.

Really feels like they over compensate to justify their paycheck, instead of doing simple and efficient (and be able to explain to the suits why)
Last edited by 7Trickster on April 27th, 2025, 10:21, edited 1 time in total.
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Post by Roguey »

How the **** can you be a "UX designer" and not actually give a **** about the user experience?
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Post by Humbaba »

wrote: ↑
most entertaining poster? I vote for Humbaba.
wrote: ↑
I love Humbaba's reviews
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I like Humbaba.
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you've all caused Humbaba to post something I agree with.
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Post by pokafox »

Was my eldest's bday this weekend and my bro surprise-gifted him (us lol) with this.

Was ofc kinda worried about the perf on the living room PC running on a i5-6600 / RX2060.

Game ran ok at start on auto-detected medium settings but something felt off as usual nowadays with all their ****** filters and upscaling bullcrap. I'll always prefer clear native 3D simple graphics to this smear they call new gen graphics nowadays.

Game was playable but ofc took a big hit outside the sewers in the open world so I spent some time fine tuning it last night and reached a surprisingly pleasant compromise with this:

. medium settings on most stuff. post processing low
. 1080p (our TV's native), v-synch, borderless (better than exclusive full for some reason)
. FSR in Native AA mode
. + post proc filters and lumen off thanks to the engine.ini from these 2:
https://www.nexusmods.com/oblivionremas ... escription
https://www.nexusmods.com/oblivionremas ... escription

Game is now at a stable 60fps except for some occasional hiccups in the openworld and most importantly looks clean.

Installed on a regular HD so some loading textures weirdness everynow and then but heh.

Honestly night and day compared to default out the box medium preset so sharing in case it helps anyone.
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Post by Vergil »

The pathfinding on clairvoyance is a little wonky

I'm just stating the facts.
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Post by MC_Sea »

7Trickster wrote: ↑ April 27th, 2025, 08:16
Vergil wrote: ↑ April 27th, 2025, 05:00
It is sort of impressive how they managed to suck almost all of the soul out of the UI's visuals but without even the benefit of making it more functional. It's actually less detailed, more cluttered, and still fits an extremely pathetic pitiful amount of information on screen at once.
Look at this ****. The misc tab was already a disaster in the base game due to waaaaay too many things being considered "misc" but now there's not even the categories separating them. Now my books, keys, scrolls, soul gems and random crap all have to be sorted together in either alphabetical, weight, or gold value that's *it*.
Image
Looting is made worse too. I have no ******* idea what my current encumbrance is now just from a glance. I have to hit an extra key (labeled "search" for some ******* reason) to bring up a menu more like normal Oblivion where I can see my inventory next to whatever I'm looking at. There's no reason for it either. There's a huge **** off empty space to the side that's used by nothing so it's not like they've expanded the window so you can see more items if there's a lot of stuff in a container (which is basically never an issue anyway).
Image
Do you want to know why ?

They have a junior UX/UI designer who got artifically propped up to a senior position in about 3 years... that is not what senior stands for. She has a medium level at best.

So I checked her profile, she starts with "freelance artist", which 99% of the time is a lie in order to add something in your resume when you work in graphic design (I did it myself when I started 3 years ago). Then 8 months internship at Virtuos, then another internship at another company. Then back at Virtuos where she landed her first job.

Now is it entirely her fault ? Possibly not, because even as supposedly "senior" she has to comply and follow the orders of her Art Director (something Perez). I think visually the UI is ok but bland, they lazily copied too much Skyrim and removed the yellow paper-like windows which gave that whole iconic vibe to begin with.

I also learned Virtuos is not in Paris, but Cergy. I don't know which one is worse, both are muslim sanctuaries and stinky places. She must rush to the metro like a hunted rabbit when her shift ends.


Here are the pics for reference, she is half German :
β–Ί Show Spoiler
I knew the name "Virtuos" seemed familiar. I quoted them earlier this year in the MGS Remake thread.

Quote Below
β–Ί Show Spoiler
Judging by the list of games on their Wikipedia page, (Yes, I know Wikipedia is gross. I was originally going to link their website but its very unoptimised and doesn't even list all the games they worked on. [https://en.wikipedia.org/wiki/Virtuos]) they are a studio who are mostly delegated for ports to other consoles as well as remasters and remakes. According to their CSR link in the quote above, they are planning to expand the female ratio in senior leadership by promoting more women to those positions. So that is the most likely explanation for this inexperienced female UI/UX being in a senior leadership position she has no business being in.

The abnormally high female employee rate (40%!) would also explain the incompetent aesthetic and political changes that were made. They didn't understand why the game had the high fantasy aesthetic that the original had and didn't play it either so of course they would end up ******* everything up. The whole political changes can simply be explained by how absolutely pozzed the Virtuos Studio inherently is.


In short; women.
Last edited by MC_Sea on April 27th, 2025, 20:03, edited 1 time in total.
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Post by rusty_shackleford »

Virtuous is chinese for anti-soul
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Post by 7Trickster »

MC_Sea wrote: ↑ April 27th, 2025, 20:02
7Trickster wrote: ↑ April 27th, 2025, 08:16
Vergil wrote: ↑ April 27th, 2025, 05:00
It is sort of impressive how they managed to suck almost all of the soul out of the UI's visuals but without even the benefit of making it more functional. It's actually less detailed, more cluttered, and still fits an extremely pathetic pitiful amount of information on screen at once.
Look at this ****. The misc tab was already a disaster in the base game due to waaaaay too many things being considered "misc" but now there's not even the categories separating them. Now my books, keys, scrolls, soul gems and random crap all have to be sorted together in either alphabetical, weight, or gold value that's *it*.
Image
Looting is made worse too. I have no ******* idea what my current encumbrance is now just from a glance. I have to hit an extra key (labeled "search" for some ******* reason) to bring up a menu more like normal Oblivion where I can see my inventory next to whatever I'm looking at. There's no reason for it either. There's a huge **** off empty space to the side that's used by nothing so it's not like they've expanded the window so you can see more items if there's a lot of stuff in a container (which is basically never an issue anyway).
Image
Do you want to know why ?

They have a junior UX/UI designer who got artifically propped up to a senior position in about 3 years... that is not what senior stands for. She has a medium level at best.

So I checked her profile, she starts with "freelance artist", which 99% of the time is a lie in order to add something in your resume when you work in graphic design (I did it myself when I started 3 years ago). Then 8 months internship at Virtuos, then another internship at another company. Then back at Virtuos where she landed her first job.

Now is it entirely her fault ? Possibly not, because even as supposedly "senior" she has to comply and follow the orders of her Art Director (something Perez). I think visually the UI is ok but bland, they lazily copied too much Skyrim and removed the yellow paper-like windows which gave that whole iconic vibe to begin with.

I also learned Virtuos is not in Paris, but Cergy. I don't know which one is worse, both are muslim sanctuaries and stinky places. She must rush to the metro like a hunted rabbit when her shift ends.


Here are the pics for reference, she is half German :
β–Ί Show Spoiler
I knew the name "Virtuos" seemed familiar. I quoted them earlier this year in the MGS Remake thread.

Quote Below
β–Ί Show Spoiler
Judging by the list of games on their Wikipedia page, (Yes, I know Wikipedia is gross. I was originally going to link their website but its very unoptimised and doesn't even list all the games they worked on. [https://en.wikipedia.org/wiki/Virtuos]) they are a studio who are mostly delegated for ports to other consoles as well as remasters and remakes. According to their CSR link in the quote above, they are planning to expand the female ratio in senior leadership by promoting more women to those positions. So that is the most likely explanation for this inexperienced female UI/UX being in a senior leadership position she has no business being in.

The abnormally high female employee rate (40%!) would also explain the incompetent aesthetic and political changes that were made. They didn't understand why the game had the high fantasy aesthetic that the original had and didn't play it either so of course they would end up ******* everything up. The whole political changes can simply be explained by how absolutely pozzed the Virtuos Studio inherently is.


In short; women.
Amazing, while USA tries to get rid of DEI slop, France is still years behind and still going with this ********. What a bunch of morons. Instead of recruiting the best, though even of a company wanted in France they'd be in trouble (outside manufacturing or manual labor, whata surprise). There are laws to force a more or less balance between the number of male and female employees afaik.
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Post by Revyscutlass »

7Trickster wrote: ↑ April 27th, 2025, 20:28
MC_Sea wrote: ↑ April 27th, 2025, 20:02
7Trickster wrote: ↑ April 27th, 2025, 08:16


Do you want to know why ?

They have a junior UX/UI designer who got artifically propped up to a senior position in about 3 years... that is not what senior stands for. She has a medium level at best.

So I checked her profile, she starts with "freelance artist", which 99% of the time is a lie in order to add something in your resume when you work in graphic design (I did it myself when I started 3 years ago). Then 8 months internship at Virtuos, then another internship at another company. Then back at Virtuos where she landed her first job.

Now is it entirely her fault ? Possibly not, because even as supposedly "senior" she has to comply and follow the orders of her Art Director (something Perez). I think visually the UI is ok but bland, they lazily copied too much Skyrim and removed the yellow paper-like windows which gave that whole iconic vibe to begin with.

I also learned Virtuos is not in Paris, but Cergy. I don't know which one is worse, both are muslim sanctuaries and stinky places. She must rush to the metro like a hunted rabbit when her shift ends.


Here are the pics for reference, she is half German :
β–Ί Show Spoiler
I knew the name "Virtuos" seemed familiar. I quoted them earlier this year in the MGS Remake thread.

Quote Below
β–Ί Show Spoiler
Judging by the list of games on their Wikipedia page, (Yes, I know Wikipedia is gross. I was originally going to link their website but its very unoptimised and doesn't even list all the games they worked on. [https://en.wikipedia.org/wiki/Virtuos]) they are a studio who are mostly delegated for ports to other consoles as well as remasters and remakes. According to their CSR link in the quote above, they are planning to expand the female ratio in senior leadership by promoting more women to those positions. So that is the most likely explanation for this inexperienced female UI/UX being in a senior leadership position she has no business being in.

The abnormally high female employee rate (40%!) would also explain the incompetent aesthetic and political changes that were made. They didn't understand why the game had the high fantasy aesthetic that the original had and didn't play it either so of course they would end up ******* everything up. The whole political changes can simply be explained by how absolutely pozzed the Virtuos Studio inherently is.


In short; women.
Amazing, while USA tries to get rid of DEI slop, France is still years behind and still going with this ********. What a bunch of morons. Instead of recruiting the best, though even of a company wanted in France they'd be in trouble (outside manufacturing or manual labor, whata surprise). There are laws to force a more or less balance between the number of male and female employees afaik.
And if you realize it, you're a crazy loon who's jumping the gun and "just won't let talented developers woooooooooork!!!!11oneone"

The reactions to critics of the Oblivion remaster and Expedition 33 prove that the industry(specifically customers) are frankly not ready to "get rid of DEI slop", BRIDGE blindsides everybody and you have the usual crowd of morons giving credit to NEXUS MODS of all people, expecting them to genuinely adopt a neutral position, and quota-motivated nonsense like body type 1/2 or adding African phenotypes (because) is not only supported, but incites great fury from "Anti-DEI incorporated" if you say it shouldn't be happening. Weird how that works. Almost as though calls for "Meritocracy" are nothing more than an adoption of the selfsame but with "support and choices" like a mandatory WoW addon.

I fully expect companies like Blizzard and Bethesda to re-sexy certain stuff in their games btw.

Fruit paintings will be replaced with very ethnic big-titted KWEENS, Bethesda may even release a full-length A-rated hard copy version of "The Real Barenziah", BUT there will be paragraphs-long detail no different than a Sara Douglass novel of very sweaty and DIVERSE sexual encounters with Redguards and other women, and you'll be branded a ****** for pointing it out because Therris -- while not being a product of this socio-political dynamic -- will be retroactively considered so. There's a certain championing of "bringing in these themes the right way" that supposed Anti-DEIβ„’ elements take ferocious levels of pride in. Instead of getting the old Warcraft, the old Elder Scrolls ala Daggerfall, the old DnD, you get A. "recent stuff" done B. "the right way" and that's exactly what this remaster and expedition 33 are in the eyes of these people.
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Post by rusty_shackleford »

Revyscutlass wrote: ↑ April 27th, 2025, 21:01
I fully expect companies like Blizzard and Bethesda to re-sexy certain stuff in their games btw.
these companies should just hire me!
rusty_shackleford wrote: ↑ January 3rd, 2025, 14:36
western video game studios should just shift to making weeb coomer games to avoid any backlash for pushing endless pozz
rusty_shackleford wrote: ↑ January 3rd, 2025, 14:36
if you just add a coomer main character trannyweebs can self insert as then they'll buy it, no questions asked
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Post by rusty_shackleford »

"muh dik" people are willing to overlook anything as long as it they can COOOOMMMMM. You can put all the homosexual race communism in you want as long as you have some asian ***** running around almost naked.
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Post by MC_Sea »

7Trickster wrote: ↑ April 27th, 2025, 20:28
MC_Sea wrote: ↑ April 27th, 2025, 20:02
7Trickster wrote: ↑ April 27th, 2025, 08:16


Do you want to know why ?

They have a junior UX/UI designer who got artifically propped up to a senior position in about 3 years... that is not what senior stands for. She has a medium level at best.

So I checked her profile, she starts with "freelance artist", which 99% of the time is a lie in order to add something in your resume when you work in graphic design (I did it myself when I started 3 years ago). Then 8 months internship at Virtuos, then another internship at another company. Then back at Virtuos where she landed her first job.

Now is it entirely her fault ? Possibly not, because even as supposedly "senior" she has to comply and follow the orders of her Art Director (something Perez). I think visually the UI is ok but bland, they lazily copied too much Skyrim and removed the yellow paper-like windows which gave that whole iconic vibe to begin with.

I also learned Virtuos is not in Paris, but Cergy. I don't know which one is worse, both are muslim sanctuaries and stinky places. She must rush to the metro like a hunted rabbit when her shift ends.


Here are the pics for reference, she is half German :
β–Ί Show Spoiler
I knew the name "Virtuos" seemed familiar. I quoted them earlier this year in the MGS Remake thread.

Quote Below
β–Ί Show Spoiler
Judging by the list of games on their Wikipedia page, (Yes, I know Wikipedia is gross. I was originally going to link their website but its very unoptimised and doesn't even list all the games they worked on. [https://en.wikipedia.org/wiki/Virtuos]) they are a studio who are mostly delegated for ports to other consoles as well as remasters and remakes. According to their CSR link in the quote above, they are planning to expand the female ratio in senior leadership by promoting more women to those positions. So that is the most likely explanation for this inexperienced female UI/UX being in a senior leadership position she has no business being in.

The abnormally high female employee rate (40%!) would also explain the incompetent aesthetic and political changes that were made. They didn't understand why the game had the high fantasy aesthetic that the original had and didn't play it either so of course they would end up ******* everything up. The whole political changes can simply be explained by how absolutely pozzed the Virtuos Studio inherently is.


In short; women.
Amazing, while USA tries to get rid of DEI slop, France is still years behind and still going with this ********. What a bunch of morons. Instead of recruiting the best, though even of a company wanted in France they'd be in trouble (outside manufacturing or manual labor, whata surprise). There are laws to force a more or less balance between the number of male and female employees afaik.
Indeed. The government along with shareholders have been building a system where companies with DEI policies are incentivized and immunized while punishing and weakening any company that has merit-based employment.

Not capitulating to this system only opens businesses up to "discrimination" lawsuits by ambulance chaser lawyers searching to make easy money like Masterpiece Cakeshop that got sued for not wanted to bake a gay marriage cake. Fun fact: Jack has been fighting lawsuits to this day for 13 years despite winning the Supreme Court hearing because corrupt lawyers/judges are using ***** and other "gender" ideologies to legally bypass the Supreme Court hearing since protection laws for ******** are technically not under the same laws as gay rights are.

The businesses that do capitulate are given limitless funds and legal protection against any sort of detractors whatsoever. For example, SBI and countless other "consultant" groups who's sole purpose is to propogate propoganda to other companies. The employees of these propogandist groups have admitted several times that they get funded through tax payer funds and this was proven correct with the exposure of misallocated USAID funds. So it will take a lot longer for them to shut down than they would have otherwise despite having no customers whatsoever.
Last edited by MC_Sea on April 27th, 2025, 21:42, edited 2 times in total.
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Post by Humbaba »

rusty_shackleford wrote: ↑ April 27th, 2025, 21:06
"muh dik" people are willing to overlook anything as long as it they can COOOOMMMMM. You can put all the homosexual race communism in you want as long as you have some asian ***** running around almost naked.
You'd be amazed at how much of political ideology can be boiled down to sexual pathology. This includes your insipid arse snorkling for jewsrael.
wrote: ↑
most entertaining poster? I vote for Humbaba.
wrote: ↑
I love Humbaba's reviews
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I like Humbaba.
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you've all caused Humbaba to post something I agree with.
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Post by rusty_shackleford »

Humbaba wrote: ↑ April 27th, 2025, 21:37
rusty_shackleford wrote: ↑ April 27th, 2025, 21:06
"muh dik" people are willing to overlook anything as long as it they can COOOOMMMMM. You can put all the homosexual race communism in you want as long as you have some asian ***** running around almost naked.
You'd be amazed at how much of political ideology can be boiled down to sexual pathology. This includes your insipid arse snorkling for jewsrael.
I assume this is you admitting to being sexually attracted to ****
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Post by Humbaba »

rusty_shackleford wrote: ↑ April 27th, 2025, 21:38
I assume this is you admitting to being sexually attracted to ****
arachnophobia.jpg
wrote: ↑
most entertaining poster? I vote for Humbaba.
wrote: ↑
I love Humbaba's reviews
wrote: ↑
I like Humbaba.
wrote: ↑
you've all caused Humbaba to post something I agree with.
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Post by Vaako »

Did the fighters guild questline today and in one of the later quests where you go with oreyn to some ayleid ruins he constantly faints to poison gas, the quest updating in the empty ruin took forever I probably ran through the **** thing 5 times. Then you go to the next ayleid ruin Oreyn so slow and doesnt teleport with you, that I finished the next one by myself boss dead and looted. I go back outside and Oreyn wants a ring from that boss he didnt had yet because Oreyn apparently had to say something before the boss gets that put into his inventory. So back to the whole ruin again with at least 2 loading screens loot the ring and run outside again to finally finish that quest. ( you cant do **** out of order in these games or quests break). Then finally finished the fighters guild quest line and got the reward why I did it even, the helm of Oreyn Bearclaw and I totally forgot this one was nerfed to hell from morrowind to oblivion from 40agility/con to 10agility/con and it also looks like **** in Oblivion compared to Morrowind from behind so I put it into a chest. Quite demotivating if you cant install mods which fix all this ****. And I just looked up daedric artifacts Oblivion didnt even have one daedric armor aritifact, like lords mail, ebony mail or the dragonborn cuirass. :mad: (except light armor saviors hide which also got nerfed from morrowind 65% magic resist to 25%) :groan:

You can pretty much level to 17 or so when enemies drop daedric armor and then just use sigil stones for enchanting and you probably wont find much better stuff except random jewelry like the mundane ring which is op.
Last edited by Vaako on April 27th, 2025, 22:11, edited 5 times in total.
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Post by rusty_shackleford »

Vaako wrote: ↑ April 27th, 2025, 22:04
Did the fighters guild questline today and in one of the later quests where you go with oreyn to some ayleid ruins he constantly faints to poison gas, the quest updating in the empty ruin took forever I probably ran through the **** thing 5 times. Then you go to the next ayleid ruin Oreyn so slow and doesnt teleport with you, that I finished the next one by myself boss dead and looted. I go back outside and Oreyn wants a ring from that boss he didnt had yet because Oreyn apparently had to say something before the boss gets that put into his inventory. So back to the whole ruin again with at least 2 loading screens loot the ring and run outside again to finally finish that quest. ( you cant do **** out of order in these games or quests break). Then finally finished the fighters guild quest line and got the reward why I did it even, the helm of Oreyn Bearclaw and I totally forgot this one was nerfed to hell from morrowind to oblivion from 40agility/con to 10agility/con and it also looks like **** in Oblivion compared to Morrowind from behind so I put it into a chest. Quite demotivating if you cant install mods which fix all this ****. And I just looked up daedric artifacts Oblivion didnt even have one daedric armor aritifact, like lords mail, ebony mail or the dragonborn cuirass. :mad:

You can pretty much level to 17 or so when enemies drop daedric armor and then just use sigil stones for enchanting and you probably wont find much better stuff except random jewelry like the mundane ring which is op.
The "remaster" is basically just tiny bug fixes + UE5 slop. All the issues of the original game remain, it's the worst kind of remaster.
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