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Realms Restored 4.2 — Baldur's Gate 3

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Post by orinEsque »

Demonic Fate wrote: April 26th, 2025, 15:36
Humbaba wrote: April 26th, 2025, 13:53
What's with this mod's obsession with erasing dorfs?
SlickRick wrote: April 26th, 2025, 15:02
I like the dwarf genoside.
Basically everyone who is sufficiently nerdy to care about Forgotten Realms® Lore at all is going to have their own opinion on exactly how certain races should be distributed to get the correct "feel".

Looking at the full RR swap tables, I see a ton of swaps that make zero motherfucking sense to me (why shouldn't the meek and mild-mannered vicar be a gnome? why shouldn't the jovial wine festival hosts be halflings?) but I have no doubt that for some reason they bothered Orin/Silver/Lore's idea of Faerun.

Fortunately the mods have the most important prerequisite: they're safe to uninstall in case you don't like the result.
Even I don't see perfectly eye to eye with silver and lore on what should and should not be changed. It's just the way these things are.
Last edited by orinEsque on April 26th, 2025, 15:50, edited 2 times in total.
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Post by Auld_SnawBeard »

Demonic Fate wrote: April 26th, 2025, 15:36
Humbaba wrote: April 26th, 2025, 13:53
What's with this mod's obsession with erasing dorfs?
SlickRick wrote: April 26th, 2025, 15:02
I like the dwarf genoside.
Basically everyone who is sufficiently nerdy to care about Forgotten Realms® Lore at all is going to have their own opinion on exactly how certain races should be distributed to get the correct "feel".

Looking at the full RR swap tables, I see a ton of swaps that make zero motherfucking sense to me (why shouldn't the meek and mild-mannered vicar be a gnome? why shouldn't the jovial wine festival hosts be halflings?) but I have no doubt that for some reason they bothered Orin/Silver/Lore's idea of Faerun.

Fortunately the mods have the most important prerequisite: they're safe to uninstall in case you don't like the result.
True.

I really like the 60% human distribution for Baldur's Gate. I'd like more diversity in the Druid Groove, but not to the point of near full representation (remove the dwarves and halflings, keep the wood elves and a gnome). While it's cool with an outlier here and there, having them everywhere kills the novelty for me. I feel like Waterdeep can be more like New York, all types everywhere (but even there, more segregated than Larian's Baldur's Gate). Not quite so much in Baldur's Gate, although 40% non-human of all types is rather alot for a human city in a human-dominated area. Halflings hosting a wine festival sounds very appealing to me. A beer festival could even be hosted by dwarves :smug:

Just my personal taste :old:
Last edited by Auld_SnawBeard on April 26th, 2025, 15:56, edited 2 times in total.
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Post by loregamer »

orinEsque wrote: April 26th, 2025, 15:43
see perfectly eye to eye
No need to bring my race into this
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Post by SniperChris »

BannedForBeingSane wrote: April 26th, 2025, 13:46
SniperChris wrote: April 26th, 2025, 13:02
I never realized how much Act 1 would improve by making Grimblebock a Dwarf and making Nettie not a Dwarf. Both of them were so out of place and stupid-looking.
No matter how stupid it seemed to you, it will never top an entire community of Good Tieflings being the very first populace you meet in your journey. Chances of that happening on the Material Plane before the wokeification of D&D should be one in a billion or something.
This is explained by the D&D campaign released before BG3 came out. It's never properly explained to the player, and I have no idea why, but BG3 is set immediately after a hugely apocalyptic event on the Sword Coast that directly effects the lives of multiple characters in BG3. The book I'm talking about is Descent to Avernus (2019).

Image

In Descent to Avernus, Baldur's Gate's sister-city, Elturel, is quite literally pulled into Hell with its entire population because of a bargain made by its ruler, Thavius Kreeg, with the archdevil Zariel. This catastrophe occurred while Duke Ulder Ravengard was on a state visit to Elturel, so he was dragged down into Hell along with the inhabitants. Those who weren't within the city limits became many of the homeless refugees who rushed to Baldur's Gate. These refugees get conflated with the refugees fleeing the Absolute's army.

swordcoast.jpg
After Elturel was successfully redeemed from Hell and Zariel's plots thwarted, the citizens naturally had an aversion to all things hellish and exiled Tieflings (and any other fiends) from the city. BG3 begins mere days after this event. The Tieflings in the Emerald Grove are refugees from Elturel trying to make the journey west to Baldur's Gate. Duke Ulder Ravengard is returning from Elturel at the same time, and that's when he's captured at Waukeen's Rest (dude cannot catch a break). Zevlor is one of the legendary "Hellrider" paladins of Elturel who dedicated his life to fighting devils and feels betrayed by what happened. It's frankly mind-numbing that none of this is told to the player seeing as BG3 is riffing on the events of what occurred. The Tieflings are just generically "refugees."
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Post by loregamer »

@BannedForBeingSane @Crazed Weevil

I've uploaded the new MO2 plugin if you guys would like to try it out. Just make sure to clear your current load order before switching to this
Stealthy Mod Organizer 2 Plugin 0.1 — Baldur's Gate 3



Mysterious probably-one-of-the-LSLib-maintainers man, if you are interested, maybe you can check it out and see if you have ideas to improve it? @HyalineAmaranth
Last edited by loregamer on April 26th, 2025, 15:58, edited 2 times in total.
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Post by Reichspepe »

SniperChris wrote: April 26th, 2025, 15:54
BannedForBeingSane wrote: April 26th, 2025, 13:46
SniperChris wrote: April 26th, 2025, 13:02
I never realized how much Act 1 would improve by making Grimblebock a Dwarf and making Nettie not a Dwarf. Both of them were so out of place and stupid-looking.
No matter how stupid it seemed to you, it will never top an entire community of Good Tieflings being the very first populace you meet in your journey. Chances of that happening on the Material Plane before the wokeification of D&D should be one in a billion or something.
This is explained by the D&D campaign released before BG3 came out. It's never properly explained to the player, and I have no idea why, but BG3 is set immediately after a hugely apocalyptic event on the Sword Coast that directly effects the lives of multiple characters in BG3. The book I'm talking about is Descent to Avernus (2019).

Image

In Descent to Avernus, Baldur's Gate's sister-city, Elturel, is quite literally pulled into Hell with its entire population because of a bargain made by its ruler, Thavius Kreeg, with the archdevil Zariel. This catastrophe occurred while Duke Ulder Ravengard was on a state visit to Elturel, so he was dragged down into Hell along with the inhabitants. Those who weren't within the city limits became many of the homeless refugees who rushed to Baldur's Gate. These refugees get conflated with the refugees fleeing the Absolute's army.


Image

After Elturel was successfully redeemed from Hell and Zariel's plots thwarted, the citizens naturally had an aversion to all things hellish and exiled Tieflings (and any other fiends) from the city. BG3 begins mere days after this event. The Tieflings in the Emerald Grove are refugees from Elturel trying to make the journey west to Baldur's Gate. Duke Ulder Ravengard is returning from Elturel at the same time, and that's when he's captured at Waukeen's Rest (dude cannot catch a break). Zevlor is one of the legendary "Hellrider" paladins of Elturel who dedicated his life to fighting devils and feels betrayed by what happened. It's frankly mind-numbing that none of this is told to the player seeing as BG3 is riffing on the events of what occurred. The Tieflings are just generically "refugees."
How the hell is this information not in-game? :groan:
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Post by fkirenicus »

Reichspepe wrote: April 26th, 2025, 16:04
SniperChris wrote: April 26th, 2025, 15:54
BannedForBeingSane wrote: April 26th, 2025, 13:46


No matter how stupid it seemed to you, it will never top an entire community of Good Tieflings being the very first populace you meet in your journey. Chances of that happening on the Material Plane before the wokeification of D&D should be one in a billion or something.
This is explained by the D&D campaign released before BG3 came out. It's never properly explained to the player, and I have no idea why, but BG3 is set immediately after a hugely apocalyptic event on the Sword Coast that directly effects the lives of multiple characters in BG3. The book I'm talking about is Descent to Avernus (2019).

Image

In Descent to Avernus, Baldur's Gate's sister-city, Elturel, is quite literally pulled into Hell with its entire population because of a bargain made by its ruler, Thavius Kreeg, with the archdevil Zariel. This catastrophe occurred while Duke Ulder Ravengard was on a state visit to Elturel, so he was dragged down into Hell along with the inhabitants. Those who weren't within the city limits became many of the homeless refugees who rushed to Baldur's Gate. These refugees get conflated with the refugees fleeing the Absolute's army.


Image

After Elturel was successfully redeemed from Hell and Zariel's plots thwarted, the citizens naturally had an aversion to all things hellish and exiled Tieflings (and any other fiends) from the city. BG3 begins mere days after this event. The Tieflings in the Emerald Grove are refugees from Elturel trying to make the journey west to Baldur's Gate. Duke Ulder Ravengard is returning from Elturel at the same time, and that's when he's captured at Waukeen's Rest (dude cannot catch a break). Zevlor is one of the legendary "Hellrider" paladins of Elturel who dedicated his life to fighting devils and feels betrayed by what happened. It's frankly mind-numbing that none of this is told to the player seeing as BG3 is riffing on the events of what occurred. The Tieflings are just generically "refugees."
How the hell is this information not in-game? :groan:
Actually, at least parts of it is. There are some books (an eyewitness account on the fall of Elturel, among others) that touch the subject. But not as much as there should be, no.
Last edited by fkirenicus on April 26th, 2025, 16:09, edited 1 time in total.
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Post by Auld_SnawBeard »

loregamer wrote: April 26th, 2025, 15:55
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I've uploaded the new MO2 plugin if you guys would like to try it out. Just make sure to clear your current load order before switching to this
Stealthy Mod Organizer 2 Plugin 0.1 — Baldur's Gate 3



Mysterious probably-one-of-the-LSLib-maintainers man, if you are interested, maybe you can check it out and see if you have ideas to improve it? @HyalineAmaranth
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Post by Reichspepe »

fkirenicus wrote: April 26th, 2025, 16:07
Reichspepe wrote: April 26th, 2025, 16:04
SniperChris wrote: April 26th, 2025, 15:54


This is explained by the D&D campaign released before BG3 came out. It's never properly explained to the player, and I have no idea why, but BG3 is set immediately after a hugely apocalyptic event on the Sword Coast that directly effects the lives of multiple characters in BG3. The book I'm talking about is Descent to Avernus (2019).

Image

In Descent to Avernus, Baldur's Gate's sister-city, Elturel, is quite literally pulled into Hell with its entire population because of a bargain made by its ruler, Thavius Kreeg, with the archdevil Zariel. This catastrophe occurred while Duke Ulder Ravengard was on a state visit to Elturel, so he was dragged down into Hell along with the inhabitants. Those who weren't within the city limits became many of the homeless refugees who rushed to Baldur's Gate. These refugees get conflated with the refugees fleeing the Absolute's army.


Image

After Elturel was successfully redeemed from Hell and Zariel's plots thwarted, the citizens naturally had an aversion to all things hellish and exiled Tieflings (and any other fiends) from the city. BG3 begins mere days after this event. The Tieflings in the Emerald Grove are refugees from Elturel trying to make the journey west to Baldur's Gate. Duke Ulder Ravengard is returning from Elturel at the same time, and that's when he's captured at Waukeen's Rest (dude cannot catch a break). Zevlor is one of the legendary "Hellrider" paladins of Elturel who dedicated his life to fighting devils and feels betrayed by what happened. It's frankly mind-numbing that none of this is told to the player seeing as BG3 is riffing on the events of what occurred. The Tieflings are just generically "refugees."
How the hell is this information not in-game? :groan:
Actually, at least parts of it is. There are some books (an eyewitness account on the fall of Elturel, among others). But not as much as there should be, no.
The history is in the books, but several details of it are not in-game and also you have nothing to infer when this actually happened. When I first played, I was severely confused where, when, and to whom the fall of Elturel actually occured. It seemed like some distant lore tidbit not relevant at all. I also thought that by being pulled into hell, the citizens somehow got turned into Tieflings. Basically what I'm saying is all of this is communicated abysmally in-game.
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Post by Demonic Fate »

Reichspepe wrote: April 26th, 2025, 16:11
fkirenicus wrote: April 26th, 2025, 16:07
Reichspepe wrote: April 26th, 2025, 16:04


How the hell is this information not in-game? :groan:
Actually, at least parts of it is. There are some books (an eyewitness account on the fall of Elturel, among others). But not as much as there should be, no.
The history is in the books, but several details of it are not in-game and also you have nothing to infer when this actually happened. When I first played, I was severely confused where, when, and to whom the fall of Elturel actually occured. It seemed like some distant lore tidbit not relevant at all. I also thought that by being pulled into hell, the citizens somehow got turned into Tieflings. Basically what I'm saying is all of this is communicated abysmally in-game.
Actually, Zevlor gives you a very quick summary of the Fall of Elturel when you first meet him.

e: found an example, at 35:00. Trigger warning: a D*tch "woman" appears in the video

Last edited by Demonic Fate on April 26th, 2025, 16:32, edited 2 times in total.
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Post by BannedForBeingSane »

SniperChris wrote: April 26th, 2025, 15:54
BannedForBeingSane wrote: April 26th, 2025, 13:46
SniperChris wrote: April 26th, 2025, 13:02
I never realized how much Act 1 would improve by making Grimblebock a Dwarf and making Nettie not a Dwarf. Both of them were so out of place and stupid-looking.
No matter how stupid it seemed to you, it will never top an entire community of Good Tieflings being the very first populace you meet in your journey. Chances of that happening on the Material Plane before the wokeification of D&D should be one in a billion or something.
This is explained by the D&D campaign released before BG3 came out. It's never properly explained to the player, and I have no idea why, but BG3 is set immediately after a hugely apocalyptic event on the Sword Coast that directly effects the lives of multiple characters in BG3. The book I'm talking about is Descent to Avernus (2019).

Image

In Descent to Avernus, Baldur's Gate's sister-city, Elturel, is quite literally pulled into Hell with its entire population because of a bargain made by its ruler, Thavius Kreeg, with the archdevil Zariel. This catastrophe occurred while Duke Ulder Ravengard was on a state visit to Elturel, so he was dragged down into Hell along with the inhabitants. Those who weren't within the city limits became many of the homeless refugees who rushed to Baldur's Gate. These refugees get conflated with the refugees fleeing the Absolute's army.


Image

After Elturel was successfully redeemed from Hell and Zariel's plots thwarted, the citizens naturally had an aversion to all things hellish and exiled Tieflings (and any other fiends) from the city. BG3 begins mere days after this event. The Tieflings in the Emerald Grove are refugees from Elturel trying to make the journey west to Baldur's Gate. Duke Ulder Ravengard is returning from Elturel at the same time, and that's when he's captured at Waukeen's Rest (dude cannot catch a break). Zevlor is one of the legendary "Hellrider" paladins of Elturel who dedicated his life to fighting devils and feels betrayed by what happened. It's frankly mind-numbing that none of this is told to the player seeing as BG3 is riffing on the events of what occurred. The Tieflings are just generically "refugees."
I don't question that there is a 'modern-lore' explanation for the Tiefling's presence in the region. What doesn't make any sense is how are 90% of them chaotic/lawful good? You know, other than the metagaming reason of '75% of the modern D&D audience jerks off to Tieflings, so we're going to make them good and likeable.'
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Post by Lord of Riva »

I have now tried for two days, and yesterday especially since I wanted to get my mind to something else to play this game. I am constantly tapping out or go away to do something else that I managed to get to the druid grove after the game running for 9 hours.

WHY IS IT SO ******* BOOOOOOOOOOOORING, I really had hoped that the mods do something about it. Why is this game such a success? I don't get it.

The mod is good though.
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Post by Tamyn »

BannedForBeingSane wrote: April 26th, 2025, 16:32

I don't question that there is a 'modern-lore' explanation for the Tiefling's presence in the region. What doesn't make any sense is how are 90% of them chaotic/lawful good? You know, other than the metagaming reason of '75% of the modern D&D audience jerks off to Tieflings, so we're going to make them good and likeable.'
Well, the children are evil at least. Except for Mirkon.
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Post by SniperChris »

Demonic Fate wrote: April 26th, 2025, 16:25
Reichspepe wrote: April 26th, 2025, 16:11
fkirenicus wrote: April 26th, 2025, 16:07


Actually, at least parts of it is. There are some books (an eyewitness account on the fall of Elturel, among others). But not as much as there should be, no.
The history is in the books, but several details of it are not in-game and also you have nothing to infer when this actually happened. When I first played, I was severely confused where, when, and to whom the fall of Elturel actually occured. It seemed like some distant lore tidbit not relevant at all. I also thought that by being pulled into hell, the citizens somehow got turned into Tieflings. Basically what I'm saying is all of this is communicated abysmally in-game.
Actually, Zevlor gives you a very quick summary of the Fall of Elturel when you first meet him.

e: found an example, at 35:00. Trigger warning: a D*tch "woman" appears in the video

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Post by Lancaster »

Humbaba wrote: April 26th, 2025, 13:53
What's with this mod's obsession with erasing dorfs?
Likely due to cultural identity, and not making Baldur's Gate look like a San Francisco melting pot.
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Post by Humbaba »

orinEsque wrote: April 26th, 2025, 14:58
You can skip the swaps mod all together if you don't like it
I don't and I guess it's my mistake to have taken "highly recommended" seriously. This is the last time I listen to a brown woman.
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Post by BannedForBeingSane »

Lord of Riva wrote: April 26th, 2025, 16:35
I have now tried for two days, and yesterday especially since I wanted to get my mind to something else to play this game. I am constantly tapping out or go away to do something else that I managed to get to the druid grove after the game running for 9 hours.

WHY IS IT SO ******* BOOOOOOOOOOOORING, I really had hoped that the mods do something about it. Why is this game such a success? I don't get it.

The mod is good though.
Download 'many more monsters' and 'encounters overhaul'. They add a **** ton of encounters and makes traversal a lot more dangerous and exciting.

Unless you find the combat of the game boring, which means the game is not for you.
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Post by Lord of Riva »

BannedForBeingSane wrote: April 26th, 2025, 18:14
Lord of Riva wrote: April 26th, 2025, 16:35
I have now tried for two days, and yesterday especially since I wanted to get my mind to something else to play this game. I am constantly tapping out or go away to do something else that I managed to get to the druid grove after the game running for 9 hours.

WHY IS IT SO ******* BOOOOOOOOOOOORING, I really had hoped that the mods do something about it. Why is this game such a success? I don't get it.

The mod is good though.
Download 'many more monsters' and 'encounters overhaul'. They add a **** ton of encounters and makes traversal a lot more dangerous and exciting.

Unless you find the combat of the game boring, which means the game is not for you.
I think the game is just not for me. The combat is incredibly tedious, even compared to DOS2 and I really love tactical games, it's certainly not the genre. I just can't believe it has such a universal acclaim.

EDIT: Actually everything is tedious, the way dialogues are handled, exploration, combat, it's all **** I know I am practically alone in this. And to boot there is a reason why we just modded everything out, since by all the merits of actual visual design which is pretty good in general there needs to be a mod like this to make it bearable because everything is made ugly and absurd on purpose, and the areas themself? They are ok but do not look better than DOS.
Last edited by Lord of Riva on April 26th, 2025, 18:33, edited 1 time in total.
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Post by SniperChris »

SniperChris wrote: April 26th, 2025, 15:54

This is explained by the D&D campaign released before BG3 came out. It's never properly explained to the player, and I have no idea why, but BG3 is set immediately after a hugely apocalyptic event on the Sword Coast that directly effects the lives of multiple characters in BG3. The book I'm talking about is Descent to Avernus (2019).

Image

In Descent to Avernus, Baldur's Gate's sister-city, Elturel, is quite literally pulled into Hell with its entire population because of a bargain made by its ruler, Thavius Kreeg, with the archdevil Zariel. This catastrophe occurred while Duke Ulder Ravengard was on a state visit to Elturel, so he was dragged down into Hell along with the inhabitants. Those who weren't within the city limits became many of the homeless refugees who rushed to Baldur's Gate. These refugees get conflated with the refugees fleeing the Absolute's army.
Frankly it's kinda weird that "the Holy City of the god, Torm, was dragged physically into Hell along with all of its inhabitants and it returned a few weeks ago" isn't one of the main story threads of BG3.
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Post by Carnian »

SniperChris wrote: April 26th, 2025, 15:54
BannedForBeingSane wrote: April 26th, 2025, 13:46
SniperChris wrote: April 26th, 2025, 13:02
I never realized how much Act 1 would improve by making Grimblebock a Dwarf and making Nettie not a Dwarf. Both of them were so out of place and stupid-looking.
No matter how stupid it seemed to you, it will never top an entire community of Good Tieflings being the very first populace you meet in your journey. Chances of that happening on the Material Plane before the wokeification of D&D should be one in a billion or something.
This is explained by the D&D campaign released before BG3 came out. It's never properly explained to the player, and I have no idea why, but BG3 is set immediately after a hugely apocalyptic event on the Sword Coast that directly effects the lives of multiple characters in BG3. The book I'm talking about is Descent to Avernus (2019).

Image

In Descent to Avernus, Baldur's Gate's sister-city, Elturel, is quite literally pulled into Hell with its entire population because of a bargain made by its ruler, Thavius Kreeg, with the archdevil Zariel. This catastrophe occurred while Duke Ulder Ravengard was on a state visit to Elturel, so he was dragged down into Hell along with the inhabitants. Those who weren't within the city limits became many of the homeless refugees who rushed to Baldur's Gate. These refugees get conflated with the refugees fleeing the Absolute's army.


Image

After Elturel was successfully redeemed from Hell and Zariel's plots thwarted, the citizens naturally had an aversion to all things hellish and exiled Tieflings (and any other fiends) from the city. BG3 begins mere days after this event. The Tieflings in the Emerald Grove are refugees from Elturel trying to make the journey west to Baldur's Gate. Duke Ulder Ravengard is returning from Elturel at the same time, and that's when he's captured at Waukeen's Rest (dude cannot catch a break). Zevlor is one of the legendary "Hellrider" paladins of Elturel who dedicated his life to fighting devils and feels betrayed by what happened. It's frankly mind-numbing that none of this is told to the player seeing as BG3 is riffing on the events of what occurred. The Tieflings are just generically "refugees."
Thank you for sharing this :shock: I knew what happened to Elturel in a general sense, from Zevlor's explanation, but ****, this adds a ton of context to the game. It even adds context for Wyll's character and story. This feels like the sort of thing that should be explained to the player near the start of the game, especially considering the tieflings, Zevlor, and Wyll's father were directly involved. :groan:
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Post by Tamyn »

Exactly. Wyll cares that his father was kidnapped by goblins, but not that the guy was in hell for however long and just got back?
Last edited by Tamyn on April 26th, 2025, 19:13, edited 1 time in total.
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Post by loregamer »

@Carnian Is that your BG3 character in your pfp?
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Post by Carnian »

Tamyn wrote: April 26th, 2025, 19:13
Exactly. Wyll cares that his father was kidnapped by goblins, but not that the guy was in hell for however long and just got back?
Right?? Wyll doesn't mention it. Not even in passing, unless I missed it. And it explains why Wyll is helping the tieflings, he knows what happened to them. AND it explains why he's so bent on hunting Karlach. The world context explains a lot and they just... decided to ignore it.
Y'all are awesome.
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Carnian
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Post by Carnian »

loregamer wrote: April 26th, 2025, 19:15
@Carnian Is that your BG3 character in your pfp?
It is, yeah
Y'all are awesome.
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BannedForBeingSane
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Post by BannedForBeingSane »

Lord of Riva wrote: April 26th, 2025, 18:26
I think the game is just not for me. The combat is incredibly tedious, even compared to DOS2 and I really love tactical games, it's certainly not the genre. I just can't believe it has such a universal acclaim.

EDIT: Actually everything is tedious, the way dialogues are handled, exploration, combat, it's all **** I know I am practically alone in this. And to boot there is a reason why we just modded everything out, since by all the merits of actual visual design which is pretty good in general there needs to be a mod like this to make it bearable because everything is made ugly and absurd on purpose, and the areas themself? They are ok but do not look better than DOS.
I don't think you're 'alone', there is not a single thing in this world which is universally loved. Many gamers dislike BG3 for their own reasons and that's perfectly fine.

The storytelling of the Mass Effect/Dragon Age games never impressed me, yet there are tons of gamers who suck those two IPs' **** like there's no tomorrow. It's all good.
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ishowpudge
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Post by ishowpudge »

yo, made a russian localization for this blessed mod, It would be cool if you added it to the downloads tab viewtopic.php?p=242718-realms-restored- ... -3#p242718
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Post by mercerxiv »

loregamer wrote: April 25th, 2025, 20:14
They're learning :mrgreen:

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Ah, crap, I was trying to troubleshoot the bug I had and couldn't unpack some of yall files. I guess now I know why lol. How DO I unpack them though?
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Post by orinEsque »

mercerxiv wrote: April 26th, 2025, 20:36
loregamer wrote: April 25th, 2025, 20:14
They're learning :mrgreen:

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Ah, crap, I was trying to troubleshoot the bug I had and couldn't unpack some of yall files. I guess now I know why lol. How DO I unpack them though?
You don't :scratch: . Well you could, if you are tech savvy enough i guess. WHat's the bug? I know of quite a few that I'm ironing out right now. See the support page. One is Viconia crashing when she gets her shield out because Larian broke modded virtual Textures for shields. I've just fixed that for next update.
Last edited by orinEsque on April 26th, 2025, 20:41, edited 1 time in total.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
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mercerxiv
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Post by mercerxiv »

Lord of Riva wrote: April 26th, 2025, 16:35
I have now tried for two days, and yesterday especially since I wanted to get my mind to something else to play this game. I am constantly tapping out or go away to do something else that I managed to get to the druid grove after the game running for 9 hours.

WHY IS IT SO ******* BOOOOOOOOOOOORING, I really had hoped that the mods do something about it. Why is this game such a success? I don't get it.

The mod is good though.
Well, here's your ******* problem. Sit down and focus on one thing at a time and you'll actually make some progress and start having some fun.
Seriously, who the hell sits down to play the RPG with a mindset "oh, I'll just "watch" it like a slop TV show and get fun from doing it".
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Silver
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Post by Silver »

Most of the swap changes happened just because Baldur's Gate is a mostly human city. Simple as.
I had no specific anti-midget agenda going on per se, aside from them just feeling really out of place when nearly half the NPCs in BG's "mostly human" city are, well, not humans.

As @Demonic Fate mentioned, literally anyone with some level of lore understanding will picture things differently. What stood out to me might seem completely normal to someone else and vice versa. There are still dwarves, gnomes, halflings and dragonborns in the city. And yes, there are still elves too — because even they were "humanised" to some extent. Some are merchants, some are common workers, some are middle-class, some are filler-NPCs and some are even nobles.

Those NPC swaps made sense — to Orin, to Lore and to me — THREE people who worked on the mod. We can't realistically expect to please everyone with all 1500 NPC changes, and that’s perfectly fine by me. I genuinely had fun making this mod. Even when I was stuck in test-monkey mode, catch-all-the-bugs-and-problems left and right kind of duty.

If people are enjoying playing the game with the mod, that’s absolutely banging. If not, that’s alright too.
:toot: