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Armored Core 6

No RPG elements? It probably goes here!
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Post by GhostCow »

MadPreacher wrote: July 26th, 2023, 02:17
Perfect for the participation trophy generations that have never faced any adversity in life.
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Post by Acrux »

Somehow, I've never heard of this series. Hoping it was a tactical mech game (I still haven't found one as good as MissionForce: CyberStorm) I looked at the official description:
A new action game based on the concept of the ARMORED CORE series that uses the knowledge gained from FromSoftware's recent action game development.
That's it. That's the real description.
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Post by GhostCow »

Acrux wrote: July 26th, 2023, 03:13
Somehow, I've never heard of this series. Hoping it was a tactical mech game (I still haven't found one as good as MissionForce: CyberStorm) I looked at the official description:
A new action game based on the concept of the ARMORED CORE series that uses the knowledge gained from FromSoftware's recent action game development.
That's it. That's the real description.
I don't really know how to describe it. It's basically an action game. Nothing close to a sim like Mechwarrior. The Japanese idea of giant robots are too agile and fast and don't even feel like robots imo. It's a good series though. I'm excited to play a new one after years of nothing but Dork Souls
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Post by maidenhaver »

I like how the barks and banter from the other pilots makes me feel like a soulless killing machine.
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Post by The_Mask »

Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Lich »

Weak sauce. Hope it's better than it looks.
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Post by KnightoftheWind »

No idea what to think about this game. One thing I do know is that From Software's PC ports are always terrible at launch, so I wouldn't even consider getting it brand new.
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Post by The_Mask »

KnightoftheWind wrote: August 22nd, 2023, 20:33
No idea what to think about this game. One thing I do know is that From Software's PC ports are always terrible at launch, so I wouldn't even consider getting it brand new.
I have to agree, unfortunately.
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rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by maidenhaver »

KnightoftheWind wrote: August 22nd, 2023, 20:33
so I wouldn't even consider getting it brand new.
I'll let you know.
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Post by The_Mask »

ETA 15 minutes:

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rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Shillitron »

I hate mechs and I hope these games fail so we can get back to Dark souls.

Don't @ me.
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Post by Lich »

Why does the game look so lacking in grittiness?
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Post by maidenhaver »

AC6 is a game.
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Post by Eyestabber »

Since none of you fucktards are actually playing the game, my first impressions (30 minutes in): combat seems interesting and fun so far, vertical movement is very nice and I definitely feel like this has potential to be good, we'll see. One thing I'll point out straight away is that this game might suffer from the same "disconnect" as The Surge, perhaps even more so, since everything is a robot and so are you. Story is...whatever, go there, kill stuff, get a paycheck, that's cool. You lose money based off damage and wasted ammo, so that's a thing. I like that you can buy and sell parts at the same price, essentially letting you try out whatever you may fancy without having to restart the game if you end up with a "bad" build.

I say this is worth checking out, at least.
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Post by GhostCow »

I badly want to play this, but it released at a horrible time. Too much **** coming out in a short span. I haven't had a backlog in years and now I have one that keeps growing.
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Post by Eyestabber »

Eh...barely an hour into the game and I already played 3 missions on repeated maps. Not good. Also the whole "A corp hires you to bitchslap B corp" followed by "B corp asks you to bitchslap A corp and pretends nothing happened" is VERY weird. Granted I skipped all cutscenes because I ain't gay, but I get the feeling I didn't miss much and the game is just this bland "haha, big corp hires you to destroy **** from another big corp". It's a nice touch that we get a lot of radio chatter of enemies being confused as to why you're slaughtering them. They were just looking forward to going homes to their families when a death row escapee inside a Mech decides to destroy everything they hold dear for meager profits. I'm guessing we'll get to stomp on a few orphanages in the DLC.
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Post by maidenhaver »

Yeah, the barks and chatter help me feel like a killer, because I suck at this game.
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Post by maidenhaver »

Eyestabber wrote: August 25th, 2023, 23:48
Since none of you fucktards are actually playing the game, my first impressions (30 minutes in): combat seems interesting and fun so far, vertical movement is very nice and I definitely feel like this has potential to be good, we'll see. One thing I'll point out straight away is that this game might suffer from the same "disconnect" as The Surge, perhaps even more so, since everything is a robot and so are you. Story is...whatever, go there, kill stuff, get a paycheck, that's cool. You lose money based off damage and wasted ammo, so that's a thing. I like that you can buy and sell parts at the same price, essentially letting you try out whatever you may fancy without having to restart the game if you end up with a "bad" build.

I say this is worth checking out, at least.
I was playing before your boss opened your wage cage. There's nothing to say. You either like a thing or you don't. I don't like how fast it feels, I don't like the energy sword, I don't like the dual stick controls.
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Post by GhostCow »

maidenhaver wrote: August 26th, 2023, 01:21
I don't like how fast it feels
This is should be expected with any Japanese mecha game really. The Japanese don't do sims like Mechwarrior. I kind of wonder why actually. Japanese mechs might as well be humans with as fast and agile as they are.
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Post by maidenhaver »

I remember Armored Core being slower. There weren't nearly as many boosts, and movement was with tank controls or on a single stick.
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Post by Lich »

Armored Core 3 was much slower and weightier.
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Post by Ratcatcher »

maidenhaver wrote: August 26th, 2023, 03:41
I remember Armored Core being slower. There weren't nearly as many boosts, and movement was with tank controls or on a single stick.

You remember the very early AC games. The game introduced the energy blades + boost and changed it's control style ages ago. Altho just by looking at videos I can easily tell they put much more emphasis on it here than the last title I personally played, I pretty much remember the 'meta' being constantly boosting, it isn't a new thing.

Same for the rebuy cost for parts. Having a net sum of zero for buying and selling isn't something new, it's a staple of the serie since day 1. The games were FAR from easy, mind you and money plays a huge role for resupply costs.

I'd personally love to play diz nao but I'm busy af and I don't mind a patch or two, knowing FS past records. I'd otherwise love for some other heavy, cumbersome, super deep mech sim forcing me to use every single key on my keyboard to come out. Mw5 is too easy and arcade-y, I can already decimate whole battlefields in a lowly firestarter.

Armored Core isn't that game tho. It's a completely different approach to mech combat. Different parts give you different gameplay options. Eg, one class of weapon is a heavy chaingun with excellent damage/ammo ratio, its drawback is you have to stop to deploy it, which means crouching for any 2-legged mech. Tank threads and 4-legs give you moar stability tho and they allow you to fire said weapon on the move. The drawback is you're now vulnerable from above, very vulnerable. That ultra fragile head giving you unmatched radar range + countermeasures? Not the best idea. It's fun.
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Post by maidenhaver »

This AC is about closing distance with a beam sword and boosting away.
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Post by Eyestabber »

maidenhaver wrote: August 26th, 2023, 14:20
This AC is about closing distance with a beam sword and boosting away.
I was finding the first boss fight very difficult until I decided to try and hit it with the sword thingie. 3 hits and the boss gets stunned, opening him up for more hits. The machinegun and missiles were barely doing anything. I'm not a fan of the Sekiro-style poise bars that result in long stuns when you run out. Also, why does the ******* sword have a cooldown? Smacking someone in melee and then having to finish it off with a gun feels VERY out of place. I dunno dude, the combat in general has an artificial feeling to it.
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Post by somerandomdude »

Loadout capacity in both normal weight and energy capacity are tied to the legs and body, and heavier bodies and legs allow for considerably more offensive potential with your loadouts on top of having higher amounts of HP and armor. And another important factor is heavier frames have greater offensive versatility in being able to swap weapon loadouts to suit a specific purpose with few limitations where lighter frames are considerably more limited.
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Post by rusty_shackleford »

guessing this sold pretty poorly huh
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Post by maidenhaver »

Probably. Gamers need a human connection, when playing dress-up dolly. A based game like AC6 does not indulge them.
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Post by Lich »

The game doesn't tick any of the boxes for journalists. It's focused on combat and customization, rather than bloat. Reviewers keep saying "it's not for everyone," which is a meaningless phrase that vaguely disparages the game without presenting a substantial argument.
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Post by Jason Bright »

Dead wrote: September 9th, 2023, 12:39
The game doesn't tick any of the boxes for journalists. It's focused on combat and customization, rather than bloat. Reviewers keep saying "it's not for everyone," which is a meaningless phrase that vaguely disparages the game without presenting a substantial argument.
Sounds like they actually made an faithful sequel though? Instead of just diluting the series for their new fanbase.
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Post by gerey »

Jason Bright wrote: September 9th, 2023, 12:53
Sounds like they actually made an faithful sequel though? Instead of just diluting the series for their new fanbase.
It is faithful, and likely more challenging than previous entries. I remember the salt at launch because so many people had their **** kicked in by the tutorial boss, and then even more raging at the Act 1 boss filtering the **** out of *****.

Arguably the mech customization has taken a step back from the truly autistic heights of AC5, but there's still a lot of depth and lots of ways to design a core to fit your playstyle.

People whining that you're boosting all the time or that you can buy and sell components without losing money likely have never played an AC game previously. These are all staples of the franchise.