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What game has the best sewer level?
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rusty_shackleford
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What game has the best sewer level?
Sewers kinda suck, but which sucks the least?
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Super Mario Bros
Readers added context they thought people might want to know
Unironically Elden Ring.
Last edited by Ratcatcher on June 1st, 2023, 19:15, edited 1 time in total.
Oblivion starting level.
Out of the games that I've played 3 pop into mind real quick: NOX (Wizard playthrough), HalfLife and Grimoire.
Pick 1, gun-to-my-head scenario: NOX.
Pick 1, gun-to-my-head scenario: NOX.
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
Warrior playthrough has a good, but short one too.
Normally when I hear "Sewer level" I think bland hack and slash maze with zero thought meant to pad the **** out of a game.
Bonus points for ******** "match the lever to the door" puzzles that waste even more of your time.
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There was a NWN1 module that had a good sewer level but I forget the name of it.
It was short, with multiple correct solutions to exit (that popped you out at different places), had cool optional encounters and lots of missable secret areas.
Bonus points for ******** "match the lever to the door" puzzles that waste even more of your time.
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There was a NWN1 module that had a good sewer level but I forget the name of it.
It was short, with multiple correct solutions to exit (that popped you out at different places), had cool optional encounters and lots of missable secret areas.
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MadPreacher
Star Wars Dark Forces has THE best sewer levels. It really did make you feel like you were stomping through **** and ****.
I remember playing the Gloomwood demo years ago and thought that the sewer level in there was pretty neat. It was inhabited by terrifying birdmen monsters who were overall too tanky to be able to kill with your limited ammunition, and they were fast and deadly and there were a lot of them so you couldn't really engage them. You had to sneak or run past them. The elevator coming down and the ringing attracting all of the birdmen to come rushing out you was pretty intense.
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The three evils that humanity faces:
Censorship
Telemetry
DRM
The first level of TMNT on the NES, altough driving the Party Wagon around on the overhead map was the most fun part.
Morrowind in Tribunal
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Last edited by Vaako on April 18th, 2025, 01:37, edited 1 time in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
It pains me to say it but the shunning grounds in Elden Ring is actually quite good.
You just reminded me. The sewer level in Divinity Original Sin 2 was good too, without getting into spoilers.NotAI wrote: ↑ April 20th, 2025, 01:10I don't like sewer levels
But if I must choose
Divine Divinity
Much of the time, it used to be considered the worst part of the game but compared to the other games, I quite liked the sewer levels in Jet Set Radio Future in large part thanks to the soundtrack.
Can't really say I ever enjoyed a sewer level, yet devs keep making them. I did like how tense the sewers in Dark Souls felt, with all the places you could fall down to, the enemies that could curse you and the ambush by the scripted invader. It's not a particularly big or challenging area, but the first time going through it was pretty nerve-wracking.
To spin the question around, what are or would be some aspects, unique to sewer levels, that they should include to make them enjoyable?
To spin the question around, what are or would be some aspects, unique to sewer levels, that they should include to make them enjoyable?
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rusty_shackleford
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Sewers should naturally have a lot of areas for monsters to hidegerey wrote: ↑ April 25th, 2025, 07:53To spin the question around, what are or would be some aspects, unique to sewer levels, that they should include to make them enjoyable?
VTMB flips this on its head because you are the monster hiding in the sewers, especially if you're nosferatu
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Honestly, just don't be lazy and make every room/corridor distinct, the same way you would do for any other level. Sewer levels feel so boring because you're running through copy-pasted tunnels with a grid pattern, that's literally their whole problem.gerey wrote: ↑ April 25th, 2025, 07:53Can't really say I ever enjoyed a sewer level, yet devs keep making them. I did like how tense the sewers in Dark Souls felt, with all the places you could fall down to, the enemies that could curse you and the ambush by the scripted invader. It's not a particularly big or challenging area, but the first time going through it was pretty nerve-wracking.
To spin the question around, what are or would be some aspects, unique to sewer levels, that they should include to make them enjoyable?
Realism shouldn't be an excuse. You'd never design an office level as just a square grid of perfectly identical rooms and corridors, even though that's what most offices are.
Now that I think about it, Mirror's Edge 1 had a great sewer level - lots of colors, play on shadows and light, great setpieces (especially the big underground cistern) and a cool "mystery" about a janitor and what he's up to.Demonic Fate wrote: ↑ April 25th, 2025, 09:55Realism shouldn't be an excuse. You'd never design an office level as just a square grid of perfectly identical rooms and corridors, even though that's what most offices are.
Some of the threads on this website feel like the forum's sewer levels.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
