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What game has the best sewer level?

No RPG elements? It probably goes here!
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What game has the best sewer level?

Post by rusty_shackleford »

Sewers kinda suck, but which sucks the least?
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Post by jcd »

Super Mario Bros
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Post by Ratcatcher »

Unironically Elden Ring.
Last edited by Ratcatcher on June 1st, 2023, 19:15, edited 1 time in total.
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Post by Acrux »

Oblivion starting level.
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Post by The_Mask »

Out of the games that I've played 3 pop into mind real quick: NOX (Wizard playthrough), HalfLife and Grimoire.

Pick 1, gun-to-my-head scenario: NOX.
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rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Lich »

The_Mask wrote: June 1st, 2023, 18:07
NOX (Wizard playthrough)
Warrior playthrough has a good, but short one too.
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Post by Shillitron »

Normally when I hear "Sewer level" I think bland hack and slash maze with zero thought meant to pad the **** out of a game.
Bonus points for ******** "match the lever to the door" puzzles that waste even more of your time.

-

There was a NWN1 module that had a good sewer level but I forget the name of it.
It was short, with multiple correct solutions to exit (that popped you out at different places), had cool optional encounters and lots of missable secret areas.
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Post by maidenhaver »

rusty_shackleford wrote: June 1st, 2023, 13:53
Sewers kinda suck, but which sucks the least?
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Post by MadPreacher »

Star Wars Dark Forces has THE best sewer levels. It really did make you feel like you were stomping through **** and ****.
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Post by Val the Moofia Boss »

I remember playing the Gloomwood demo years ago and thought that the sewer level in there was pretty neat. It was inhabited by terrifying birdmen monsters who were overall too tanky to be able to kill with your limited ammunition, and they were fast and deadly and there were a lot of them so you couldn't really engage them. You had to sneak or run past them. The elevator coming down and the ringing attracting all of the birdmen to come rushing out you was pretty intense.
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Post by SpellSword »

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Post by Acrux »

The first level of TMNT on the NES, altough driving the Party Wagon around on the overhead map was the most fun part.
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Post by TKVNC »

Morrowind in Tribunal
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Post by maidenhaver »

TKVNC wrote: April 17th, 2025, 23:55
Morrowind in Tribunal
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Post by Vaako »



terrible controls for nowadays tho
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Post by GhostCow »

Obviously it's bloodlines
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Post by W1llus »

It pains me to say it but the shunning grounds in Elden Ring is actually quite good.
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Post by NotAI »

I don't like sewer levels

But if I must choose

Divine Divinity
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Post by Fox1 »

Resident Evil, Maybe Deus Ex
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Post by W1llus »

NotAI wrote: April 20th, 2025, 01:10
I don't like sewer levels

But if I must choose

Divine Divinity
You just reminded me. The sewer level in Divinity Original Sin 2 was good too, without getting into spoilers.
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Post by maidenhaver »

Banjo Kazooie
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Post by Rawtshedr »

Much of the time, it used to be considered the worst part of the game but compared to the other games, I quite liked the sewer levels in Jet Set Radio Future in large part thanks to the soundtrack.
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Post by Bertram_Tung »

I remember enjoying the sewers in Metal Gear Rising: Revengeance
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Post by gerey »

Can't really say I ever enjoyed a sewer level, yet devs keep making them. I did like how tense the sewers in Dark Souls felt, with all the places you could fall down to, the enemies that could curse you and the ambush by the scripted invader. It's not a particularly big or challenging area, but the first time going through it was pretty nerve-wracking.

To spin the question around, what are or would be some aspects, unique to sewer levels, that they should include to make them enjoyable?
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Post by rusty_shackleford »

gerey wrote: April 25th, 2025, 07:53
To spin the question around, what are or would be some aspects, unique to sewer levels, that they should include to make them enjoyable?
Sewers should naturally have a lot of areas for monsters to hide

VTMB flips this on its head because you are the monster hiding in the sewers, especially if you're nosferatu
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Post by Demonic Fate »

gerey wrote: April 25th, 2025, 07:53
Can't really say I ever enjoyed a sewer level, yet devs keep making them. I did like how tense the sewers in Dark Souls felt, with all the places you could fall down to, the enemies that could curse you and the ambush by the scripted invader. It's not a particularly big or challenging area, but the first time going through it was pretty nerve-wracking.

To spin the question around, what are or would be some aspects, unique to sewer levels, that they should include to make them enjoyable?
Honestly, just don't be lazy and make every room/corridor distinct, the same way you would do for any other level. Sewer levels feel so boring because you're running through copy-pasted tunnels with a grid pattern, that's literally their whole problem.

Realism shouldn't be an excuse. You'd never design an office level as just a square grid of perfectly identical rooms and corridors, even though that's what most offices are.
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Post by gerey »

Demonic Fate wrote: April 25th, 2025, 09:55
Realism shouldn't be an excuse. You'd never design an office level as just a square grid of perfectly identical rooms and corridors, even though that's what most offices are.
Now that I think about it, Mirror's Edge 1 had a great sewer level - lots of colors, play on shadows and light, great setpieces (especially the big underground cistern) and a cool "mystery" about a janitor and what he's up to.
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Post by traxtan »

Arkham Asylum
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Post by spookyheart »

Parasite Eve
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Post by Vergil »

Some of the threads on this website feel like the forum's sewer levels.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?