We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/

Tim Cain creating "Cain on Games" videos

For discussing role-playing video games, you know, the ones with combat.
Ignore Topic
User avatar
rusty_shackleford
Site Admin
Posts: 45614
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Roguey wrote: April 5th, 2025, 14:07
rusty_shackleford wrote: April 5th, 2025, 11:53
Again, the alternative is leaving people to the raiders and slavers.

There is one choice that is objectively better by every measure.
Better to serve in Heaven than rule in Hell though.
how is being forced into sexual slavery heaven?
you're just quoting random garbage :notsureif:
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Roguey
Turtle
Turtle
Posts: 3093
Joined: Feb 4, '23

Geolocation

Adventurer's Guild

Post by Roguey »

Faceless_Sentinel wrote: April 5th, 2025, 13:46
What an *******! Mass effect 1 and Dragon Age: Origins offered good system for romances. Just add flags that is checked race and sex, but no, this ****** can't talk about doing a little more work and putting little more effort than bare minimum.
A number of game developers decided this wasn't good enough because people were missing the content, not even knowing it was available because they didn't click the lines. So they decided that companions should actively express an interest in you and you have to make a choice to pursue or reject.
rusty_shackleford wrote: April 5th, 2025, 14:10
how is being forced into sexual slavery heaven?
you're just quoting random garbage :notsureif:
One can always just resist and die.
User avatar
rusty_shackleford
Site Admin
Posts: 45614
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Roguey wrote: April 5th, 2025, 14:13
One can always just resist and die.
or, or… and I'm just spitballing here…

the vault guy could have supported gizmo and created libertarian wonderland where only people who engage in degeneracy suffer any consequences and the streets are clean and the fountains have soda?


This just seems a tad bit preferable to me!
Last edited by rusty_shackleford on April 5th, 2025, 14:15, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Humbaba
Shadow Banned
Posts: 3118
Joined: Jun 2, '23
Location: Chattanooga, TN

Geolocation

Post by Humbaba »

rusty_shackleford wrote: April 5th, 2025, 14:14
the vault guy could have supported gizmo and created libertarian wonderland where only people who engage in degeneracy suffer any consequences and the streets are clean and the fountains have soda?
Do you still expect us to take your headcanon seriously?
wrote:
most entertaining poster? I vote for Humbaba.
wrote:
I love Humbaba's reviews
wrote:
I like Humbaba.
wrote:
you've all caused Humbaba to post something I agree with.
User avatar
rusty_shackleford
Site Admin
Posts: 45614
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Humbaba wrote: April 5th, 2025, 14:24
rusty_shackleford wrote: April 5th, 2025, 14:14
the vault guy could have supported gizmo and created libertarian wonderland where only people who engage in degeneracy suffer any consequences and the streets are clean and the fountains have soda?
Do you still expect us to take your headcanon seriously?
That's the actual description that was provided.
Fallout Bible wrote:
Didja know... in the original write-up of Junktown, the "ending sequence" was reversed from its current incarnation. That is, in the endgame slideshow, if the player had favored Killian, the original write-up was something like "With Gizmo out of the way, Killian enforces his brand of frontier justice on Junktown. The city remains orderly but small, as travelers steer away from his rigid sensibilities," and the picture background behind Killian was a gallows with shadows of dead men hanging from it. If the player favored Gizmo, it was "Under Gizmo's leadership, Junktown becomes a trading center and resort, where people come from miles around to gamble, spend money and enjoy themselves in relative safety. Gizmo keeps the town prosperous but healthy, as he has no desire to injure his own affluence. The inhabitants of the town become wealthy and famous," with the background picture showing Junktown as a Reno-like casino with electricity and clean streets free of any drug dealers or riff-raff who might endanger Gizmo's operations. Marketing decided at the last minute that we had to "reward good and punish bad," though, so the sequence was changed to its current incarnation.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Humbaba
Shadow Banned
Posts: 3118
Joined: Jun 2, '23
Location: Chattanooga, TN

Geolocation

Post by Humbaba »

rusty_shackleford wrote: April 5th, 2025, 14:26
That's the actual description that was provided.
You already posted that. This is an unimplemented pre-release concept and thus completely irrelevant.
wrote:
most entertaining poster? I vote for Humbaba.
wrote:
I love Humbaba's reviews
wrote:
I like Humbaba.
wrote:
you've all caused Humbaba to post something I agree with.
User avatar
rusty_shackleford
Site Admin
Posts: 45614
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Humbaba wrote: April 5th, 2025, 14:28
rusty_shackleford wrote: April 5th, 2025, 14:26
That's the actual description that was provided.
You already posted that. This is an unimplemented pre-release concept and thus completely irrelevant.
"the entire basis of the discussion is irrelevant"
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Humbaba
Shadow Banned
Posts: 3118
Joined: Jun 2, '23
Location: Chattanooga, TN

Geolocation

Post by Humbaba »

rusty_shackleford wrote: April 5th, 2025, 14:28
"the entire basis of the discussion is irrelevant"
If your basis of discussion is something that's non-canon then yeah. Glad we finally agree.
wrote:
most entertaining poster? I vote for Humbaba.
wrote:
I love Humbaba's reviews
wrote:
I like Humbaba.
wrote:
you've all caused Humbaba to post something I agree with.
User avatar
rusty_shackleford
Site Admin
Posts: 45614
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Humbaba wrote: April 5th, 2025, 14:29
rusty_shackleford wrote: April 5th, 2025, 14:28
"the entire basis of the discussion is irrelevant"
If your basis of discussion is something that's non-canon then yeah. Glad we finally agree.
Best of luck in your next job interview, maybe they'll need a mentally disabled person to fill some government quota.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Humbaba
Shadow Banned
Posts: 3118
Joined: Jun 2, '23
Location: Chattanooga, TN

Geolocation

Post by Humbaba »

rusty_shackleford wrote: April 5th, 2025, 14:30
Best of luck in your next job interview, maybe they'll need a mentally disabled person to fill some government quota.
No arguments then.
wrote:
most entertaining poster? I vote for Humbaba.
wrote:
I love Humbaba's reviews
wrote:
I like Humbaba.
wrote:
you've all caused Humbaba to post something I agree with.
User avatar
Oyster Sauce
Site Moderator
Posts: 11362
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

Rusty making ingame moral decisions based on meta GameFAQs information :|
User avatar
Tweed
Turtle
Turtle
Posts: 6860
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

rusty_shackleford wrote: April 5th, 2025, 14:26
Humbaba wrote: April 5th, 2025, 14:24
rusty_shackleford wrote: April 5th, 2025, 14:14
the vault guy could have supported gizmo and created libertarian wonderland where only people who engage in degeneracy suffer any consequences and the streets are clean and the fountains have soda?
Do you still expect us to take your headcanon seriously?
That's the actual description that was provided.
Fallout Bible wrote:
Didja know... in the original write-up of Junktown, the "ending sequence" was reversed from its current incarnation. That is, in the endgame slideshow, if the player had favored Killian, the original write-up was something like "With Gizmo out of the way, Killian enforces his brand of frontier justice on Junktown. The city remains orderly but small, as travelers steer away from his rigid sensibilities," and the picture background behind Killian was a gallows with shadows of dead men hanging from it. If the player favored Gizmo, it was "Under Gizmo's leadership, Junktown becomes a trading center and resort, where people come from miles around to gamble, spend money and enjoy themselves in relative safety. Gizmo keeps the town prosperous but healthy, as he has no desire to injure his own affluence. The inhabitants of the town become wealthy and famous," with the background picture showing Junktown as a Reno-like casino with electricity and clean streets free of any drug dealers or riff-raff who might endanger Gizmo's operations. Marketing decided at the last minute that we had to "reward good and punish bad," though, so the sequence was changed to its current incarnation.
As I recall they changed it because normies would have gotten mad that the lawman option turned out to be a sucker punch.

They revisited this in New Vegas with the option to pick Meyers as sheriff.
User avatar
Tweed
Turtle
Turtle
Posts: 6860
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

rusty_shackleford wrote: April 5th, 2025, 08:17
Wow, Tim Cain is a major bigot…
A lot of people, even people on this channel, are really into romancing companions. I just never got into that because it strikes me as, first of all, in a lot of games it feels like a weird add-on. It's like this person is wanting to do their side quest and they've joined you and all this, and then by the way, as soon as they get back to camp, they're like, "Ooh, you're hot!"

Also, to make it work with no matter what kind of player character you've made, the male companions have to hit on you, the female companions have to hit on you, the different races that the companions can be have to hit on you. So if there's a lizard man and there's a demon and whatever, they all hit on you. And it just makes the world feel like, "Wow, the world is full of all these really horny people."

It's... if that's not what I want, then I don't want that to be reflected in the companions. So often I'm just, "Let's take romance off the table."
"Can I **** this? Can I **** that? I want to **** the robot/talking chair/ship."

And before you can say "No homo bro!" you have harem simulators where every character wants to jump your bones.
User avatar
Oyster Sauce
Site Moderator
Posts: 11362
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

Tweed wrote: April 5th, 2025, 16:24
rusty_shackleford wrote: April 5th, 2025, 08:17
Wow, Tim Cain is a major bigot…
A lot of people, even people on this channel, are really into romancing companions. I just never got into that because it strikes me as, first of all, in a lot of games it feels like a weird add-on. It's like this person is wanting to do their side quest and they've joined you and all this, and then by the way, as soon as they get back to camp, they're like, "Ooh, you're hot!"

Also, to make it work with no matter what kind of player character you've made, the male companions have to hit on you, the female companions have to hit on you, the different races that the companions can be have to hit on you. So if there's a lizard man and there's a demon and whatever, they all hit on you. And it just makes the world feel like, "Wow, the world is full of all these really horny people."

It's... if that's not what I want, then I don't want that to be reflected in the companions. So often I'm just, "Let's take romance off the table."
"Can I **** this? Can I **** that? I want to **** the robot/talking chair/ship."
User avatar
Tweed
Turtle
Turtle
Posts: 6860
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

Oyster Sauce wrote: April 5th, 2025, 16:27
Tweed wrote: April 5th, 2025, 16:24
rusty_shackleford wrote: April 5th, 2025, 08:17
Wow, Tim Cain is a major bigot…
"Can I **** this? Can I **** that? I want to **** the robot/talking chair/ship."

Video game romances have been a disaster for the human race.

User avatar
Vergil
Posts: 15670
Joined: Sep 6, '23

Geolocation

Post by Vergil »

rusty_shackleford wrote: April 5th, 2025, 08:17
Wow, Tim Cain is a major bigot…
A lot of people, even people on this channel, are really into romancing companions. I just never got into that because it strikes me as, first of all, in a lot of games it feels like a weird add-on. It's like this person is wanting to do their side quest and they've joined you and all this, and then by the way, as soon as they get back to camp, they're like, "Ooh, you're hot!"

Also, to make it work with no matter what kind of player character you've made, the male companions have to hit on you, the female companions have to hit on you, the different races that the companions can be have to hit on you. So if there's a lizard man and there's a demon and whatever, they all hit on you. And it just makes the world feel like, "Wow, the world is full of all these really horny people."

It's... if that's not what I want, then I don't want that to be reflected in the companions. So often I'm just, "Let's take romance off the table."
This is a really great belief to have but in reality it just manifests as adding characters like the poopoo **** in Outer Worlds instead of anything with actual depth.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
User avatar
1998
Posts: 2949
Joined: Jun 23, '23
Location: Beregost

Geolocation

Adventurer's Guild

Post by 1998 »

rusty_shackleford wrote: April 5th, 2025, 04:03
It's a shame cain is gay

The other thing I hate is when a game states a general role and then doesn't follow through. Not going to tell you what it is, but a very popular RPG in the 90's did this. I was asked to go find an NPC. When you find them, they're dead. They were killed recently, and the intention was you pick up the body and take it back and go 'Oh sorry, here they are, they're dead.'

But I was playing a cleric, and even though I wasn't high enough level to raise dead, I had a 'Raise Dead' scroll, and that scroll said it worked for anyone who'd been dead up to 9 days. And I knew this person couldn't have been dead for more than three days - I knew it. They were alive and home 3 days before, but I couldn't raise them from the dead. I'd cast the scroll, click on the dead body, and it would say 'Invalid Target.'

I was angry because: a) it wasted the scroll, I had to reload and I lost about 20 minutes of gameplay, but I was... I remember finding myself as a game designer going, 'Why did they give me that scroll? Someone put it in the game, and then why did they make this quest? It doesn't even follow the rule of that scroll.'

I thought what was going to happen was I was going to raise this person. I was going to go back and, you know, the person who sent me on the quest like, 'Oh my goodness, you found him! Thank you so much,' blah blah blah. Nope. Nope. There was only one way to solve it, and that was to bring back the dead body and go, 'They're dead.'
It was Baldur's Gate, by the way. I think I tried the same thing.
Another example for this in the same game is the ****** cleric in that Beamdog DLC
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]

My Steam
38123774
User avatar
rusty_shackleford
Site Admin
Posts: 45614
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

He discusses a lot of things that are obvious to people paying attention but is never said explicitly.

e.g.,

but when we were making
outter worlds I wanted to lock
companions behind one of the leadership
skills and I was told no because we were
putting so much work into the companions
that make restricting them to players
who bought leadership skills was a bad
idea
The requirement that players must see all the content because it took time/money to develop it is why so many RPGs suck now. Larian not doing this is why so many people enjoyed their games. The more unique you make someone's playthru, the more the character feels like them rather than just playing the same story as everyone else with different skills.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Oyster Sauce
Site Moderator
Posts: 11362
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

rusty_shackleford wrote: April 6th, 2025, 01:41
He discusses a lot of things that are obvious to people paying attention but is never said explicitly.

e.g.,

but when we were making
outter worlds I wanted to lock
companions behind one of the leadership
skills and I was told no because we were
putting so much work into the companions
that make restricting them to players
who bought leadership skills was a bad
idea
The requirement that players must see all the content because it took time/money to develop it is why so many RPGs suck now. Larian not doing this is why so many people enjoyed their games. The more unique you make someone's playthru, the more the character feels like them rather than just playing the same story as everyone else with different skills.
If it's a skill 99% of the playerbase would beeline, it's a **** idea.
User avatar
rusty_shackleford
Site Admin
Posts: 45614
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Oyster Sauce wrote: April 6th, 2025, 01:55
rusty_shackleford wrote: April 6th, 2025, 01:41
He discusses a lot of things that are obvious to people paying attention but is never said explicitly.

e.g.,

but when we were making
outter worlds I wanted to lock
companions behind one of the leadership
skills and I was told no because we were
putting so much work into the companions
that make restricting them to players
who bought leadership skills was a bad
idea
The requirement that players must see all the content because it took time/money to develop it is why so many RPGs suck now. Larian not doing this is why so many people enjoyed their games. The more unique you make someone's playthru, the more the character feels like them rather than just playing the same story as everyone else with different skills.
If it's a skill 99% of the playerbase would beeline, it's a **** idea.
A lot of players don't like playing with companions
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Oyster Sauce
Site Moderator
Posts: 11362
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

rusty_shackleford wrote: April 6th, 2025, 01:57
Oyster Sauce wrote: April 6th, 2025, 01:55
rusty_shackleford wrote: April 6th, 2025, 01:41
He discusses a lot of things that are obvious to people paying attention but is never said explicitly.

e.g.,




The requirement that players must see all the content because it took time/money to develop it is why so many RPGs suck now. Larian not doing this is why so many people enjoyed their games. The more unique you make someone's playthru, the more the character feels like them rather than just playing the same story as everyone else with different skills.
If it's a skill 99% of the playerbase would beeline, it's a **** idea.
A lot of players don't like playing with companions
Is "a lot" more than 2%?
Last edited by Oyster Sauce on April 6th, 2025, 01:58, edited 1 time in total.
User avatar
rusty_shackleford
Site Admin
Posts: 45614
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Oyster Sauce wrote: April 6th, 2025, 01:58
rusty_shackleford wrote: April 6th, 2025, 01:57
Oyster Sauce wrote: April 6th, 2025, 01:55


If it's a skill 99% of the playerbase would beeline, it's a **** idea.
A lot of players don't like playing with companions
Is "a lot" more than 2%?
consider how many people make a party full of mercs in RPGs that allow it

this is typically just cheating, btw. Game is designed around suboptimal companions.
Last edited by rusty_shackleford on April 6th, 2025, 01:59, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
maidenhaver
Posts: 9477
Joined: Apr 17, '23
Location: ROLE PLAYING GAME

Geolocation

Adventurer's Guild

Post by maidenhaver »

rusty_shackleford wrote: April 6th, 2025, 01:57
Oyster Sauce wrote: April 6th, 2025, 01:55
rusty_shackleford wrote: April 6th, 2025, 01:41
He discusses a lot of things that are obvious to people paying attention but is never said explicitly.

e.g.,




The requirement that players must see all the content because it took time/money to develop it is why so many RPGs suck now. Larian not doing this is why so many people enjoyed their games. The more unique you make someone's playthru, the more the character feels like them rather than just playing the same story as everyone else with different skills.
If it's a skill 99% of the playerbase would beeline, it's a **** idea.
A lot of players don't like playing with companions
I hate them.
User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

rusty_shackleford wrote: April 6th, 2025, 01:57
Oyster Sauce wrote: April 6th, 2025, 01:55
rusty_shackleford wrote: April 6th, 2025, 01:41
He discusses a lot of things that are obvious to people paying attention but is never said explicitly.

e.g.,




The requirement that players must see all the content because it took time/money to develop it is why so many RPGs suck now. Larian not doing this is why so many people enjoyed their games. The more unique you make someone's playthru, the more the character feels like them rather than just playing the same story as everyone else with different skills.
If it's a skill 99% of the playerbase would beeline, it's a **** idea.
A lot of players don't like playing with companions
IMG_0795.jpeg
You do not have the required permissions to view the files attached to this post.
User avatar
rusty_shackleford
Site Admin
Posts: 45614
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Unhelpful Contrarian wrote: April 6th, 2025, 02:43
rusty_shackleford wrote: April 6th, 2025, 01:57
Oyster Sauce wrote: April 6th, 2025, 01:55


If it's a skill 99% of the playerbase would beeline, it's a **** idea.
A lot of players don't like playing with companions
Image
It helps to remember that the most vocal people e.g., redditors posting about "baezal" or astarion etc., are in tiny minorities of the actual playerbase and are never representative of the actual data we get.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

rusty_shackleford wrote: April 6th, 2025, 02:47
Unhelpful Contrarian wrote: April 6th, 2025, 02:43
rusty_shackleford wrote: April 6th, 2025, 01:57


A lot of players don't like playing with companions
Image
It helps to remember that the most vocal people e.g., redditors posting about "baezal" or astarion etc., are in tiny minorities of the actual playerbase and are never representative of the actual data we get.
While agree to certain extent I do think that people who only use
mercenaries companions are not the majority ( probably 25-30 percent). I don’t have hard data to prove this but it’s general sentiment I find in general discourse.
Last edited by Unhelpful Contrarian on April 6th, 2025, 03:13, edited 1 time in total.
User avatar
rusty_shackleford
Site Admin
Posts: 45614
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »



Going to guess the reason this wasn't used again after Arcanum was fully-voiced dialogue.
will be cool to go full circle back to this stuff when we replace voice actors with AI.
Last edited by rusty_shackleford on April 6th, 2025, 04:26, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
maidenhaver
Posts: 9477
Joined: Apr 17, '23
Location: ROLE PLAYING GAME

Geolocation

Adventurer's Guild

Post by maidenhaver »

rusty_shackleford wrote: April 5th, 2025, 14:30
Humbaba wrote: April 5th, 2025, 14:29
rusty_shackleford wrote: April 5th, 2025, 14:28
"the entire basis of the discussion is irrelevant"
If your basis of discussion is something that's non-canon then yeah. Glad we finally agree.
Best of luck in your next job interview, maybe they'll need a mentally disabled person to fill some government quota.
Ask him the question.
User avatar
Vergil
Posts: 15670
Joined: Sep 6, '23

Geolocation

Post by Vergil »

rusty_shackleford wrote: April 6th, 2025, 01:41
He discusses a lot of things that are obvious to people paying attention but is never said explicitly.

e.g.,

but when we were making
outter worlds I wanted to lock
companions behind one of the leadership
skills and I was told no because we were
putting so much work into the companions
that make restricting them to players
who bought leadership skills was a bad
idea
The requirement that players must see all the content because it took time/money to develop it is why so many RPGs suck now. Larian not doing this is why so many people enjoyed their games. The more unique you make someone's playthru, the more the character feels like them rather than just playing the same story as everyone else with different skills.
*does a full sweep of every area, quick saves before every dialog encounter, quick loads every failed perception check, cheeses approval systems to get max affinity with all companions*
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
User avatar
rusty_shackleford
Site Admin
Posts: 45614
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Can't help but notice how much more love he has for Arcanum than Fallout. Just a bit of armchair psychology, but I'm going to guess it's because he feels like Fallout was ripped away from him & taken in a much different direction, and he either owns the Arcanum IP or it's completely dead so it doesn't matter.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection