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Why don't more games invent new, unique elements? Why does it always have to be fire/ice/wind/earth/light/dark/etc?
Why don't more games invent new, unique elements? Why does it always have to be fire/ice/wind/earth/light/dark/etc?
/title.
I can only think of a small handful of games that created unique elements.
WoW famously has Fel, the green and black fire that corrupts your soul and is the element of WoW's weird alien looking demons. Wielded by the playable Warlock and Demon Hunter classes. The Dragonflight patches introduced Shadowflame, which is orange and purple and is basically fire but infused with dark magic, and the player could inflict some Shadowflame damage by equipping weapons or trinkets from the 10.1 and 10.2 patches. The Void (formerly just generic dark shadow magic associated with cthulu tentacles) recently got rebranded as pretty star and comet themed magicks that the player can wield via trinkets.
Guild Wars 2: The element of the third Elder Dragon, Kralkatorik, is Brand, which manifests as purple lightning crystals that spread across and corrupt the regions and creatures it touches. However, this cannot be wielded by the player mechanically.
Trails has the three higher elements of Mirage, Space (ie golden glowing orbs), and Time. Time overlaps with generic shadowy death magicks like scythes and instant KO status, but is rethemed as being about hastening or lengthening the conceptual existence of the target.
Honkai Star Rail has Quantum and Imaginary as elements.
I can only think of a small handful of games that created unique elements.
WoW famously has Fel, the green and black fire that corrupts your soul and is the element of WoW's weird alien looking demons. Wielded by the playable Warlock and Demon Hunter classes. The Dragonflight patches introduced Shadowflame, which is orange and purple and is basically fire but infused with dark magic, and the player could inflict some Shadowflame damage by equipping weapons or trinkets from the 10.1 and 10.2 patches. The Void (formerly just generic dark shadow magic associated with cthulu tentacles) recently got rebranded as pretty star and comet themed magicks that the player can wield via trinkets.
Guild Wars 2: The element of the third Elder Dragon, Kralkatorik, is Brand, which manifests as purple lightning crystals that spread across and corrupt the regions and creatures it touches. However, this cannot be wielded by the player mechanically.
Trails has the three higher elements of Mirage, Space (ie golden glowing orbs), and Time. Time overlaps with generic shadowy death magicks like scythes and instant KO status, but is rethemed as being about hastening or lengthening the conceptual existence of the target.
Honkai Star Rail has Quantum and Imaginary as elements.
Last edited by Val the Moofia Boss on April 3rd, 2025, 18:17, edited 1 time in total.
I wouldn't call smashing two elements together anything new. Frostfire, shadowflame, etc are just ways of making damage type unimportant for things like passive talents.
Fel has similar roots. It is from Chaos damage in Warcraft III, which, again, was a damage type that ignored all of the damage reduction rules based on damage type.
The reason these concepts appear over and over is because they are grounded in reality. Lightning damage = electricity = electrons. Holy = light = photons. Fire = heat, cold = opposite of heat, shadow = opposite of light, etc.
If you want something different that will land with people, you could dig into alchemy terms. Have attacks that deal Salt damage.
Fel has similar roots. It is from Chaos damage in Warcraft III, which, again, was a damage type that ignored all of the damage reduction rules based on damage type.
The reason these concepts appear over and over is because they are grounded in reality. Lightning damage = electricity = electrons. Holy = light = photons. Fire = heat, cold = opposite of heat, shadow = opposite of light, etc.
If you want something different that will land with people, you could dig into alchemy terms. Have attacks that deal Salt damage.
Calling your fire darkpyre just makes it fire with a tint swap and a 'but'.
Brand: Lightning but magic corruption.
Fel: Fire but magic corruption.
Shadowflame: Fire but also dark.
This isn't interesting. It's a lazy way to make something seem special by taking something that exists and slapping a coat of paint on it.
Brand: Lightning but magic corruption.
Fel: Fire but magic corruption.
Shadowflame: Fire but also dark.
This isn't interesting. It's a lazy way to make something seem special by taking something that exists and slapping a coat of paint on it.
Uh probably because they are really big into kabala usually.Val the Moofia Boss wrote: β April 3rd, 2025, 18:14/title.
I can only think of a small handful of games that created unique elements.
WoW famously has Fel, the green and black fire that corrupts your soul and is the element of WoW's weird alien looking demons. Wielded by the playable Warlock and Demon Hunter classes. The Dragonflight patches introduced Shadowflame, which is orange and purple and is basically fire but infused with dark magic, and the player could inflict some Shadowflame damage by equipping weapons or trinkets from the 10.1 and 10.2 patches. The Void (formerly just generic dark shadow magic associated with cthulu tentacles) recently got rebranded as pretty star and comet themed magicks that the player can wield via trinkets.
Guild Wars 2: The element of the third Elder Dragon, Kralkatorik, is Brand, which manifests as purple lightning crystals that spread across and corrupt the regions and creatures it touches. However, this cannot be wielded by the player mechanically.
Trails has the three higher elements of Mirage, Space (ie golden glowing orbs), and Time. Time overlaps with generic shadowy death magicks like scythes and instant KO status, but is rethemed as being about hastening or lengthening the conceptual existence of the target.
Honkai Star Rail has Quantum and Imaginary as elements.
New and unique does not always equal fun. Take Sting Entertainment for example, a bunch of unique games. None are fun to play with (maybe minus the first game).
I don't think that some new exotic elements are needed that often. You can get plenty of variations from the basic six, something like this:
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It's funny how the positive earth zone is just not named. "Yeah we couldn't come up with anything, nobody will notice."Tadeusz wrote: β April 3rd, 2025, 19:20I don't think that some new exotic elements are needed that often. You can get plenty of variations from the basic six, something like this:
![]()
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Hm, maybe they forgot. It's actually minerals.Stack of Turtles wrote: β April 3rd, 2025, 19:24It's funny how the positive earth zone is just not named. "Yeah we couldn't come up with anything, nobody will notice."
minerals is just "rocks, but good" anywayTadeusz wrote: β April 3rd, 2025, 19:25Hm, maybe they forgot. It's actually minerals.Stack of Turtles wrote: β April 3rd, 2025, 19:24It's funny how the positive earth zone is just not named. "Yeah we couldn't come up with anything, nobody will notice."
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It's not a bunny, it's an Esquilax!Tangerine wrote: β April 3rd, 2025, 18:41Calling your fire darkpyre just makes it fire with a tint swap and a 'but'.
Brand: Lightning but magic corruption.
Fel: Fire but magic corruption.
Shadowflame: Fire but also dark.
This isn't interesting. It's a lazy way to make something seem special by taking something that exists and slapping a coat of paint on it.
Particularly effective vs. leeches, slugs, snails.
I'm not sure that they're that rare.
Chinese have 5 element matrix (with wood). Exalted took it for its elemental compass (earth in the center) with chaos beyond, death below, and astral above.
Dominions has system where combinations of basic elements have typical effects (fire+death - banefire and underworld, water+fire - steam and acid, fire+nature - sickness and cleansing, etc.). It also has glamour and blood as elements.
MTG Ravnica and other sets also were about combinations.
Ars Magica has separate body, animal and vegetation elements (because humans have souls and trees lack conscience). You can freely mix and match elements.
Mage the Ascension has Time, Space and Spatial schools / elements, though IIRC they couldn't be combined.
Zanzarah had both earth and metal, the latter being all about mecha fairies.
FF7 has separate wind and lightning, poison and water, earth and gravity.
So the general answer is probably this:

Chinese have 5 element matrix (with wood). Exalted took it for its elemental compass (earth in the center) with chaos beyond, death below, and astral above.
Dominions has system where combinations of basic elements have typical effects (fire+death - banefire and underworld, water+fire - steam and acid, fire+nature - sickness and cleansing, etc.). It also has glamour and blood as elements.
MTG Ravnica and other sets also were about combinations.
Ars Magica has separate body, animal and vegetation elements (because humans have souls and trees lack conscience). You can freely mix and match elements.
Mage the Ascension has Time, Space and Spatial schools / elements, though IIRC they couldn't be combined.
Zanzarah had both earth and metal, the latter being all about mecha fairies.
FF7 has separate wind and lightning, poison and water, earth and gravity.
So the general answer is probably this:

Iren's PbP - Felix
We have enough actual elements that there is no need to invent new ones. Why not have attacks that deal Plutonium damage or summon Titanium Elementals instead?
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rusty_shackleford
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D&D having fundamental laws of the universe as elements is more interesting than anything listed thoDemoGraph wrote: β April 3rd, 2025, 19:46I'm not sure that they're that rare.
Chinese have 5 element matrix (with wood). Exalted took it for its elemental compass (earth in the center) with chaos beyond, death below, and astral above.
Dominions has system where combinations of basic elements have typical effects (fire+death - banefire and underworld, water+fire - steam and acid, fire+nature - sickness and cleansing, etc.). It also has glamour and blood as elements.
MTG Ravnica and other sets also were about combinations.
Ars Magica has separate body, animal and vegetation elements (because humans have souls and trees lack conscience). You can freely mix and match elements.
Mage the Ascension has Time, Space and Spatial schools / elements, though IIRC they couldn't be combined.
Zanzarah had both earth and metal, the latter being all about mecha fairies.
FF7 has separate wind and lightning, poison and water, earth and gravity.
So the general answer is probably this:
![]()
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Where do you get your ideas from?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
That D&D webcomic had a character who did exactly that.Norfleet wrote: β April 3rd, 2025, 19:47We have enough actual elements that there is no need to invent new ones. Why not have attacks that deal Plutonium damage or summon Titanium Elementals instead?
Elements are for alchemists. Monks can **** off and learn how to hold a spear.maidenhaver wrote: β April 3rd, 2025, 19:03Elements are for monks. Mages should have magic that can make big titty goth girls appear, or open portals, make people huge, like trippy stuff.
sure i will add lawrencium to my game
Using familiar elements mean that you can look at an enemy and often instinctively guess if they're resistant/vulnerable to that element. Fighting shadow enemies? Probably vuln to light damage, etc. You might get occasionally surprised and need to switch, but most of the time it will be fine and if you're playing on like medium difficulty it will be good enough.
While if your char has abilities that deal Bullshittium damage, you'll have to explicitly check the spec sheet for everything that isn't literally a Bullshittium Elemental.
While if your char has abilities that deal Bullshittium damage, you'll have to explicitly check the spec sheet for everything that isn't literally a Bullshittium Elemental.
To add to this, when it's just a reskin of magic with a different name, users will usually see through the illusion and just be frustrated remembering a different term for something that already exists.Tangerine wrote: β April 3rd, 2025, 18:41Calling your fire darkpyre just makes it fire with a tint swap and a 'but'.
Brand: Lightning but magic corruption.
Fel: Fire but magic corruption.
Shadowflame: Fire but also dark.
This isn't interesting. It's a lazy way to make something seem special by taking something that exists and slapping a coat of paint on it.
If I was to identify an issue with elemental systems in games it would be that it is dumb when holy is strong against void AND void is strong against holy. Something akin to rock-paper-scissors or Magic's 5-color system is more interesting.
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related:
People cry about environmental effects in Larian games but they're some of the very few games where I felt like elemental damage types actually mattered to a significant degree. Being able to completely warp the battlefield was cool and made you feel powerful β or the enemy you're fighting is powerful.
Sure it might have been too easy to flip ground effect elements, but it's better than elements having zero effect on the environment at all.
People cry about environmental effects in Larian games but they're some of the very few games where I felt like elemental damage types actually mattered to a significant degree. Being able to completely warp the battlefield was cool and made you feel powerful β or the enemy you're fighting is powerful.
Sure it might have been too easy to flip ground effect elements, but it's better than elements having zero effect on the environment at all.
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I think it makes sense for both to be strong on offense and weak on defense against the other.J1M wrote: β April 3rd, 2025, 21:21If I was to identify an issue with elemental systems in games it would be that it is dumb when holy is strong against void AND void is strong against holy. Something akin to rock-paper-scissors or Magic's 5-color system is more interesting.
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rusty_shackleford
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everyone find their favorite AD&D cleric sphere spell
https://regalgoblins.com/spells.php click one of the spheres and get looking
https://regalgoblins.com/spells.php click one of the spheres and get looking
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Soften Earth and Stone. Drown your enemies in quicksand! Swallow up the foundations of a castle wall and watch it crumble!rusty_shackleford wrote: β April 3rd, 2025, 21:30everyone find their favorite AD&D cleric sphere spell
https://regalgoblins.com/spells.php
click one of the spheres and get looking
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rusty_shackleford
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There's a lot of neat roleplay-friendly spells at the lower levels. Sphere: Guardian.rusty_shackleford wrote: β April 3rd, 2025, 21:30everyone find their favorite AD&D cleric sphere spell
https://regalgoblins.com/spells.php
click one of the spheres and get looking
I don't know if "Guardian" counts as an element for the OP. I guess we'd have to define what 'element' means.
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I am so tired of people insisting snowflake-naming their "new" **** which is exactly the same as the old ****, yes.Jordy wrote: β April 3rd, 2025, 21:18To add to this, when it's just a reskin of magic with a different name, users will usually see through the illusion and just be frustrated remembering a different term for something that already exists.
I did that once, back in the day! That's when I realized clerics were broken, with d8 HP, access to armor and spells without spell failure and also healing.Val the Moofia Boss wrote: β April 3rd, 2025, 21:44Soften Earth and Stone. Drown your enemies in quicksand! Swallow up the foundations of a castle wall and watch it crumble!rusty_shackleford wrote: β April 3rd, 2025, 21:30everyone find their favorite AD&D cleric sphere spell
https://regalgoblins.com/spells.php
click one of the spheres and get looking

