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List of woke and non-woke role-playing games

For discussing role-playing video games, you know, the ones with combat.
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Post by rusty_shackleford »

WotR companion lineup is so bad that it was a major factor in me quitting after a handful of hours in.
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Post by UltraFan123 »

mercerxiv wrote: ↑ April 2nd, 2025, 22:30
The riftwarden sounds like would make a better party member (or at least more interesting than a bunch of mongrels)
In the OG adventure Aravashnial was just the stereotypical "smart elf wizard" who wasn't really bad perse but wasn't outstanding either.

I would describe him as vanilla basic as far as RPG companions go, which now that I think about it, I would assume that that was the reason why Owlcat felt like replacing him as the party's wizard with annoying kitsune, which I would admit was a downgrade of sorts.
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Post by UltraFan123 »

rusty_shackleford wrote: ↑ April 2nd, 2025, 22:49
WotR companion lineup is so bad that it was a major factor in me quitting after a handful of hours in.
To me what makes the WotR companions - both in the original Paizo adventure and the Owlcat computer adaptation - not so great is that there are no decent Good-aligned ones amongst them.

LG are girlboss paladins, NG are all *******, and the only CG ones are a slut who decided to stop ******* everything she saw and the misotheistic elf girl from the Owlcat adaptation.

Everyone else is a shade of neutral or evil because apparently the idea of the demonic Abyss being opposed by a party of true heroes is "boring". :headbang:
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Post by mercerxiv »

UltraFan123 wrote: ↑ April 2nd, 2025, 22:51
mercerxiv wrote: ↑ April 2nd, 2025, 22:30
The riftwarden sounds like would make a better party member (or at least more interesting than a bunch of mongrels)
In the OG adventure Aravashnial was just the stereotypical "smart elf wizard" who wasn't really bad perse but wasn't outstanding either.

I would describe him as vanilla basic as far as RPG companions go, which now that I think about it, I would assume that that was the reason why Owlcat felt like replacing him as the party's wizard with annoying kitsune, which I would admit was a downgrade of sorts.
Tbh in modern day cRPGs I'll take boring vanilla over quirky degenerate.
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Post by mercerxiv »

UltraFan123 wrote: ↑ April 2nd, 2025, 23:02
rusty_shackleford wrote: ↑ April 2nd, 2025, 22:49
WotR companion lineup is so bad that it was a major factor in me quitting after a handful of hours in.
To me what makes the WotR companions - both in the original Paizo adventure and the Owlcat computer adaptation - not so great is that there are no decent Good-aligned ones amongst them.

LG are girlboss paladins, NG are all *******, and the only CG ones are a slut who decided to stop ******* everything she saw and the misotheistic elf girl from the Owlcat adaptation.

Everyone else is a shade of neutral or evil because apparently the idea of the demonic Abyss being opposed by a party of true heroes is "boring". :headbang:
Yeah, agree. I didn't really like any of the Good characters for that exact reason. It usually comes with the "believes in progressive values" package, because why of course it does - it's the ultimate virtue.
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Post by Nessa »

rusty_shackleford wrote: ↑ April 2nd, 2025, 22:49
WotR companion lineup is so bad that it was a major factor in me quitting after a handful of hours in.
Lasted longer than I did. I managed to get to the little underground freakish mutant camp and that already ended it for me. How far in is that? 10 minutes? :lol:

Aside from the other obvious issues with girl bosses, is that here I am playing a female character as a woman... and the last **** thing I want to see is a string of girl bosses in the first 10 minutes of the stupid game!!! Where the hell are the men!?? :lol: :lol: :lol: :lol:

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Post by Falksi »

rusty_shackleford wrote: ↑ April 2nd, 2025, 22:49
WotR companion lineup is so bad that it was a major factor in me quitting after a handful of hours in.
Agreed. That game is a ******* disgrace with the characters on offer. The fact that it essentially prevents you from creating your own too makes it even more annoying.

Owlcat can go **** themselves, they're pure decline. :mad:
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Post by UltraFan123 »

Granted you can always create mercenaries but they're obviously never going to be the same.

Also, a properly min-maxed mercenary may or may not crush your game all the time, so I'm pretty sure Owlcat made their mercenary system as an after-thought, which sucks a lot.
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Post by Oyster Sauce »

Falksi wrote: ↑ April 23rd, 2025, 14:34
rusty_shackleford wrote: ↑ April 2nd, 2025, 22:49
WotR companion lineup is so bad that it was a major factor in me quitting after a handful of hours in.
Agreed. That game is a ******* disgrace with the characters on offer. The fact that it essentially prevents you from creating your own too makes it even more annoying.

Owlcat can go **** themselves, they're pure decline. :mad:
You can make and respec custom companions very easily
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Post by rusty_shackleford »

Oyster Sauce wrote: ↑ April 23rd, 2025, 20:26
Falksi wrote: ↑ April 23rd, 2025, 14:34
rusty_shackleford wrote: ↑ April 2nd, 2025, 22:49
WotR companion lineup is so bad that it was a major factor in me quitting after a handful of hours in.
Agreed. That game is a ******* disgrace with the characters on offer. The fact that it essentially prevents you from creating your own too makes it even more annoying.

Owlcat can go **** themselves, they're pure decline. :mad:
You can make and respec custom companions very easily
They don't interact with you which defeats the entire point.
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Post by UltraFan123 »

I'm pretty sure that the mercenary system in Owlcat's Pathfinder games was simply made to forcefully silence anyone who spoke up about their bad companions.

"You don't like the vanilla companions? Just make your own!"

For some years I have been saying now that if Owlcat had put in the effort to make their games more akin to the custom campaign creation of the NWN games - or hell even like BG3 in the latest versions - then far more people would've enjoyed their games.
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Post by rusty_shackleford »

UltraFan123 wrote: ↑ April 23rd, 2025, 23:30
I'm pretty sure that the mercenary system in Owlcat's Pathfinder games was simply made to forcefully silence anyone who spoke up about their bad companions.

"You don't like the vanilla companions? Just make your own!"

For some years I have been saying now that if Owlcat had put in the effort to make their games more akin to the custom campaign creation of the NWN games - or hell even like BG3 in the latest versions - then far more people would've enjoyed their games.
It's for min/max munchkins to create parties the game was never designed for.
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Post by Roguey »

UltraFan123 wrote: ↑ April 23rd, 2025, 23:30
I'm pretty sure that the mercenary system in Owlcat's Pathfinder games was simply made to forcefully silence anyone who spoke up about their bad companions.

"You don't like the vanilla companions? Just make your own!"

For some years I have been saying now that if Owlcat had put in the effort to make their games more akin to the custom campaign creation of the NWN games - or hell even like BG3 in the latest versions - then far more people would've enjoyed their games.
I really don't see a difference in quality among companions with Owlcat, Larian, and Bioware. BG3 has hirelings as well, it's just one of those expected features in party-based RPGs for people who want to mess around with specific combinations.
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Post by Falksi »

Oyster Sauce wrote: ↑ April 23rd, 2025, 20:26
Falksi wrote: ↑ April 23rd, 2025, 14:34
rusty_shackleford wrote: ↑ April 2nd, 2025, 22:49
WotR companion lineup is so bad that it was a major factor in me quitting after a handful of hours in.
Agreed. That game is a ******* disgrace with the characters on offer. The fact that it essentially prevents you from creating your own too makes it even more annoying.

Owlcat can go **** themselves, they're pure decline. :mad:
You can make and respec custom companions very easily
Making new companions costs a bomb in WOTR, too much to be able to make a full squad until far too late into the game.
Last edited by Falksi on April 25th, 2025, 13:46, edited 1 time in total.
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Post by Roguey »

Falksi wrote: ↑ April 25th, 2025, 13:45
Making new companions costs a bomb in WOTR, too much to be able to make a full squad until far too late into the game.
You have to game it a bit if you want a full set https://steamcommunity.com/sharedfiles/ ... 2600164148
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Post by gastovski »

Nessa wrote: ↑ April 10th, 2025, 18:40
rusty_shackleford wrote: ↑ April 2nd, 2025, 22:49
WotR companion lineup is so bad that it was a major factor in me quitting after a handful of hours in.
Lasted longer than I did. I managed to get to the little underground freakish mutant camp and that already ended it for me. How far in is that? 10 minutes? :lol:

Aside from the other obvious issues with girl bosses, is that here I am playing a female character as a woman... and the last **** thing I want to see is a string of girl bosses in the first 10 minutes of the stupid game!!! Where the hell are the men!?? :lol: :lol: :lol: :lol:

Image
Majority of story related encounters and overall game narrative is pretty much women centric. Your closest advisors are a big orc lesbian women and her ****** wife, your main quest giver is a warrior/superpowered queen without a husband or family, main baddies are two women too entire game story revolves around them. Plus last scene before credits you interact with a goddess, again a women.
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Post by UltraFan123 »

Something that is worth noticing is that WotR was adapting a tabletop adventure path that was released in 2012, roughly 13 years ago, and yes the OG adventure path is as gynocentric as the CRPG is.

It goes to show how far back has the woke mind virus been trying to spread and invade game spaces.
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Post by gerey »

UltraFan123 wrote: ↑ May 14th, 2025, 08:14
It goes to show how far back has the woke mind virus been trying to spread and invade game spaces.
People will say that the subversion only really started 10 to 15 years ago, and then conveniently ignore how much the token ****** character and strong wahmen were being forced upon audiences in the 1980s and 1990s, and even earlier.

I still remember Captain Planet, which wouldn't look out of place in the 2020s.
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Post by rusty_shackleford »

gerey wrote: ↑ May 14th, 2025, 09:19
I still remember Captain Planet, which wouldn't look out of place in the 2020s.
Wheeler wouldn't be the lead character anymore, and would be a completely different character altogether(weaker, often wrong, possibly even a villain)
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Post by rusty_shackleford »

also the black guy would be in a relationship with linka who would be swedish now
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Post by gerey »

rusty_shackleford wrote: ↑ May 14th, 2025, 09:25
also the black guy would be in a relationship with linka who would be swedish now
You're being too much of a boomer - interracial heterosexual relationships with a manly ****** are last decade. The currently in vogue trend is to emasculate all men, and have the White woman be in a relationship with a sheboon with the woke haircut.
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Post by Nessa »

gastovski wrote: ↑ May 14th, 2025, 08:09
Majority of story related encounters and overall game narrative is pretty much women centric. Your closest advisors are a big orc lesbian women and her ****** wife, your main quest giver is a warrior/superpowered queen without a husband or family, main baddies are two women too entire game story revolves around them. Plus last scene before credits you interact with a goddess, again a women.
Exactly. That's boring as hell if you're a woman playing a woman character. :lol:
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Post by rusty_shackleford »

gastovski wrote: ↑ May 14th, 2025, 08:09
Nessa wrote: ↑ April 10th, 2025, 18:40
rusty_shackleford wrote: ↑ April 2nd, 2025, 22:49
WotR companion lineup is so bad that it was a major factor in me quitting after a handful of hours in.
Lasted longer than I did. I managed to get to the little underground freakish mutant camp and that already ended it for me. How far in is that? 10 minutes? :lol:

Aside from the other obvious issues with girl bosses, is that here I am playing a female character as a woman... and the last **** thing I want to see is a string of girl bosses in the first 10 minutes of the stupid game!!! Where the hell are the men!?? :lol: :lol: :lol: :lol:

Image
Majority of story related encounters and overall game narrative is pretty much women centric. Your closest advisors are a big orc lesbian women and her ****** wife, your main quest giver is a warrior/superpowered queen without a husband or family, main baddies are two women too entire game story revolves around them. Plus last scene before credits you interact with a goddess, again a women.
It was written by the same woman responsible for the ****** stuff in siege of dragonspear iirc

Interesting how these people get around
Last edited by rusty_shackleford on May 14th, 2025, 15:19, edited 1 time in total.
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Post by gerey »

rusty_shackleford wrote: ↑ May 14th, 2025, 15:18
Interesting how these people get around
That ******** woman that cost Budlight billions of dollars and probably killed the company in the long run has landed herself another cushy corporate job, proving once again that the main qualification to land a well-paying job in the Western corporate sphere is all about proving your Marxist zealotry.
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Post by Nessa »

gerey wrote: ↑ May 14th, 2025, 20:17
That ******** woman man that cost Budlight billions of dollars and probably killed the company in the long run has landed herself himself another cushy corporate job, proving once again that the main qualification to land a well-paying job in the Western corporate sphere is all about proving your Marxist zealotry.
Fixed it. :smug: :lol:
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Post by Oyster Sauce »

Nessa wrote: ↑ May 14th, 2025, 22:59
gerey wrote: ↑ May 14th, 2025, 20:17
That ******** woman man that cost Budlight billions of dollars and probably killed the company in the long run has landed herself himself another cushy corporate job, proving once again that the main qualification to land a well-paying job in the Western corporate sphere is all about proving your Marxist zealotry.
Fixed it. :smug: :lol:
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Post by Nessa »

Oyster Sauce wrote: ↑ May 14th, 2025, 23:25
Nessa wrote: ↑ May 14th, 2025, 22:59
gerey wrote: ↑ May 14th, 2025, 20:17
That ******** woman man that cost Budlight billions of dollars and probably killed the company in the long run has landed herself himself another cushy corporate job, proving once again that the main qualification to land a well-paying job in the Western corporate sphere is all about proving your Marxist zealotry.
Fixed it. :smug: :lol:
The marketer responsible for the campaign, not the ******.
Oh, well the ****** got a new job too. :lol:
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Post by DoubleOO7 »

Does anyone know any anti woke games? Specifically ones that either punish vagbosses or keep women in their place, in their traditional role.
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Post by Irenaeus »

DoubleOO7 wrote: ↑ June 11th, 2025, 00:36
Does anyone know any anti woke games? Specifically ones that either punish vagbosses or keep women in their place, in their traditional role.
The Sims, If played right
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Post by DoubleOO7 »

Irenaeus wrote: ↑ June 11th, 2025, 05:47
DoubleOO7 wrote: ↑ June 11th, 2025, 00:36
Does anyone know any anti woke games? Specifically ones that either punish vagbosses or keep women in their place, in their traditional role.
The Sims, If played right
I am considering trying to find some mods for the sims that adds some more patriarchal elements :scratch:
Last edited by DoubleOO7 on June 11th, 2025, 15:02, edited 1 time in total.
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