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Iren's Play-by-post fantasy games - General Discussion thread

Subforum for Irenaeus's Play-by-Post game

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Post by Vergil »

maidenhaver wrote: ↑ March 30th, 2025, 16:53
I was neutral about him, until he called me a fraud.
I wouldn't put up with that **** personally.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by maidenhaver »

Vergil wrote: ↑ March 30th, 2025, 16:58
maidenhaver wrote: ↑ March 30th, 2025, 16:53
I was neutral about him, until he called me a fraud.
I wouldn't put up with that **** personally.
He's crossed the line. Next time its plane tickets.
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Post by Val the Moofia Boss »

Haven't even rolled dice yet and we already have drama :popcorn2:
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Post by Irenaeus »

Hey folks,
Just got back from a two-day trip and I'm going to read your actions in the game thread and write a follow-up entry considering your actions and what happens.
Please use this thread to discuss the game and not to generate drama, I'm not reading whatever @Humbaba @maidenhaver and @Vergil (who is not playing the game) posted in the last 2 pages because I skimmed through it and it looks unrelated with the game. Please consider playing seriously or making another game for trolling yourselves.

Conclusion: There are no ******* or orcs in the adventure so no need to use those words @maidenhaver.
@Humbaba please don't use your AI creations to describe scenes without checking with me first because they might not be what I intended for the environment to look like.
@Vergil stop posting here just to generate more useless posts in flame wars.
Last edited by Irenaeus on March 30th, 2025, 20:33, edited 1 time in total.
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Post by Humbaba »

Irenaeus wrote: ↑ March 30th, 2025, 20:29
@Humbaba please don't use your AI creations to describe scenes without checking with me first because they might not be what I intended for the environment to look like.
Ok, I'll check in with you first the next time
wrote: ↑
most entertaining poster? I vote for Humbaba.
wrote: ↑
I love Humbaba's reviews
wrote: ↑
I like Humbaba.
wrote: ↑
you've all caused Humbaba to post something I agree with.
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Post by rusty_shackleford »

Just a reminder that the PbP subforum does not use the same rules as the rest of the forum. If you have an issue with anything a DM does, your options are to discuss it with him or cease participating. Consider a DM as the admin of his threads, you're in his house, follow his rules and behave yourself.

viewtopic.php?t=3560-play-by-post-rules
Last edited by rusty_shackleford on March 30th, 2025, 20:48, edited 1 time in total.
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Post by Irenaeus »

Lord of Riva wrote: ↑ March 30th, 2025, 14:40
logincrash wrote: ↑ March 30th, 2025, 10:24
Should there be guidelines on how to format actions, dialogue, thoughts? I like how some people color code their dialogue so that it instantly draws the eye.
Thoughts could be put under the ispoiler, maybe? I'm mainly asking because I'd like to avoid literally reading other people's minds.
So, it'd be something like:

Norman takes a look around. "What a cozy place," he thinks to himself. He then walks over to the innkeeper and says: "How's it going?"
Yeah let's do that, I will edit my post and use that format for now.
Hey folks, you can format the actions however you see fit as long as it's clear enough for me. If it's not, I'll address you.
The proposed format some are using of color-fonted dialogues adds a lot of charm to roleplaying, I'm thinking of using it for NPCs as well going forward.
In addition, I'll be including less direct information in spoilers (such as more descriptions in spoilers) to allow players who just want to the meat of the game and not the fluff to quickly digest the information and take their actions.
Last edited by Irenaeus on March 30th, 2025, 21:19, edited 1 time in total.
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Post by rusty_shackleford »

Irenaeus wrote: ↑ March 30th, 2025, 21:07
Lord of Riva wrote: ↑ March 30th, 2025, 14:40
logincrash wrote: ↑ March 30th, 2025, 10:24
Should there be guidelines on how to format actions, dialogue, thoughts? I like how some people color code their dialogue so that it instantly draws the eye.
Thoughts could be put under the ispoiler, maybe? I'm mainly asking because I'd like to avoid literally reading other people's minds.
So, it'd be something like:

Norman takes a look around. "What a cozy place," he thinks to himself. He then walks over to the innkeeper and says: "How's it going?"
Yeah let's do that, I will edit my post and use that format for now.
Hey folks, you can format the actions however you see fit as long as it's clear enough for me. If it's not, I'll address you.
The propose format some are using of color-fonted dialogues adds a lot of charm to roleplaying, I'm thinking of using it for NPCs as well going forward. As well, as including less direct information in spoilers (such as more descriptions in spoilers) to allow players who just want to the meat of the game and not the fluff to quickly digest the information and take their actions.
Related, MUDs often add color to their output to help convey the tone. So you'd have something like this for a critical hit killing blow:
The fighter's steel mace arcs through the air with devastating momentum, the flanged head crashes into Gruknar's temple with a sickening CRUNCH. Bone fragments and dark crimson spray erupt from the impact point as the orc's eye bulges grotesquely from its socket.

Gruknar's legs buckle beneath him, his weapon clattering uselessly to the stone floor as his body follows with a heavy thud. A final, wet gurgle escapes his throat as blood pools around his caved-in skull.
I always thought it was neat.
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Post by Tweed »

rusty_shackleford wrote: ↑ March 30th, 2025, 20:47
Just a reminder that the PbP subforum does not use the same rules as the rest of the forum. If you have an issue with anything a DM does, your options are to discuss it with him or cease participating. Consider a DM as the admin of his threads, you're in his house, follow his rules and behave yourself.

viewtopic.php?t=3560-play-by-post-rules
So when he tells you to enter his magical realm...
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Post by maidenhaver »

@Irenaeus that's fine, I'm not here to disrespect you, but I'm not a stranger to the forum, and so being told I wasn't taking the rp seriously burned my ***. I will post another first entry, if that's ok with you.
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Post by rusty_shackleford »

Val the Moofia Boss wrote: ↑ March 31st, 2025, 03:51
1d6 rolled 6
Val dexterity = 10 (as per Iraneus' spreadsheet here)
6 + 10 = 16
I think it's supposed to be your dexterity bonus, not your dexterity?
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Post by Val the Moofia Boss »

rusty_shackleford wrote: ↑ March 31st, 2025, 04:25
Val the Moofia Boss wrote: ↑ March 31st, 2025, 03:51
1d6 rolled 6
Val dexterity = 10 (as per Iraneus' spreadsheet here)
6 + 10 = 16
I think it's supposed to be your dexterity bonus, not your dexterity?
Never used this before. Trying to find info on that.
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Post by Stack of Turtles »

Val the Moofia Boss wrote: ↑ March 31st, 2025, 04:27
rusty_shackleford wrote: ↑ March 31st, 2025, 04:25
Val the Moofia Boss wrote: ↑ March 31st, 2025, 03:51
1d6 rolled 6
Val dexterity = 10 (as per Iraneus' spreadsheet here)
6 + 10 = 16
I think it's supposed to be your dexterity bonus, not your dexterity?
Never used this before. Trying to find info on that.
it's 0 at 10
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Post by Val the Moofia Boss »

Stack of Turtles wrote: ↑ March 31st, 2025, 04:27
Val the Moofia Boss wrote: ↑ March 31st, 2025, 04:27
rusty_shackleford wrote: ↑ March 31st, 2025, 04:25

I think it's supposed to be your dexterity bonus, not your dexterity?
Never used this before. Trying to find info on that.
it's 0 at 10
So my final initiative calc would be 6?
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Post by Irenaeus »

Val the Moofia Boss wrote: ↑ March 31st, 2025, 04:29
Stack of Turtles wrote: ↑ March 31st, 2025, 04:27
Val the Moofia Boss wrote: ↑ March 31st, 2025, 04:27


Never used this before. Trying to find info on that.
it's 0 at 10
So my final initiative calc would be 6?
Exactly, that's already high since the max here will be 9 (DEX 18 +3 bonus and a 6 on the 1d6).
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Post by Irenaeus »

Alright, time for the first round of combat. Let's go through the melee attack rules: viewtopic.php?p=227551-iren-s-pbp-fantasy-rules#p227551

If you have any doubt or want to discuss the next post, here is the place.
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Post by maidenhaver »

Irenaeus wrote: ↑ March 31st, 2025, 23:41
Alright, time for the first round of combat. Let's go through the melee attack rules: viewtopic.php?p=227551-iren-s-pbp-fantasy-rules#p227551

If you have any doubt or want to discuss the next post, here is the place.
My initiative was 9, and I take -1 for fighting in the dark, for an 8, but you have me in the group who are standing by, so I won't attack? If I do attack, let me know.
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Post by Irenaeus »

maidenhaver wrote: ↑ March 31st, 2025, 23:49
Irenaeus wrote: ↑ March 31st, 2025, 23:41
Alright, time for the first round of combat. Let's go through the melee attack rules: viewtopic.php?p=227551-iren-s-pbp-fantasy-rules#p227551

If you have any doubt or want to discuss the next post, here is the place.
My initiative was 9, and I take -1 for fighting in the dark, for an 8, but you have me in the group who are standing by, so I won't attack? If I do attack, let me know.
I knew I was forgetting someone! Sorry about that, let me edit the post quickly!

Alright, post fixed, no harm done :mrgreen:
Last edited by Irenaeus on March 31st, 2025, 23:57, edited 1 time in total.
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Post by rusty_shackleford »

@asf I think you missed the roll for the first round? Entirely up to @Irenaeus on what to do, but could role play out why you missed it. :)
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Post by asf »

give me a tldr
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Post by Irenaeus »

asf wrote: ↑ April 1st, 2025, 00:12
give me a tldr
You never said you were going down the cellar, since you just begged to the innkeeper. The roll was for her reaction but you only rolled it now. I will incorporate her reaction based on the roll. The Mystic Aura skill gives a +2 bonus to reaction rolls in certain circumstances, and this one applies. So you rolled a 8 instead of merely 6. Unfortunately, the results for 6-8 are the same, neutral reaction. You should move your guy down the cellar if you want to take part in the rat-a-tat.
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Post by maidenhaver »

Were these rats too big to chase and bag? That was my impression.

Also, what do my combat reflexes get me? Do I have 3 attacks to roll?
Last edited by maidenhaver on April 1st, 2025, 00:24, edited 2 times in total.
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Post by Irenaeus »

maidenhaver wrote: ↑ April 1st, 2025, 00:20
Were these rats too big to chase and bag? That was my impression.
They are much larger than ordinary rats, with bodies about 35cm long and weighting 3 kg (rats are normally 15-25cm long and weight less than 1kg).
maidenhaver wrote: ↑ April 1st, 2025, 00:20
Also, what do my combat reflexes get me?
Combat Reflexes provides a bonus to a character's ability to react quickly in combat:

β€’ A character with the Combat Reflexes skillgains a +1 bonus on surprise rolls. This means they are less likely to be caught off guard at the start of a combat encounter.
β€’ They also gain a +1 bonus on initiative rolls. Initiative rolls determine the order in which combatants act in each round of combat, with higher rolls acting first. A bonus to this roll increases the chance of acting earlier in the round.
maidenhaver wrote: ↑ April 1st, 2025, 00:20
Do I have 3 attacks to roll?
No, it's only 1 attack. Your only chance to attack more than once is cleaving (see here).
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Post by rusty_shackleford »

@ERYFKRAD
I don't think the two-handed bonus applies to the attack roll, merely the damage roll?
Medium melee weapons designed for both one- or two-handed use, such as flails, battle axes, maces, picks, spears, swords, and warhammers, deal 1d6 points of damage when wielded one-handed, or 1d8 points of damage when wielded two-handed.
[edit]
Woops, I misread your rolls I think. I need to add named rolls.
Last edited by rusty_shackleford on April 1st, 2025, 02:13, edited 1 time in total.
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Post by Lord of Riva »

rusty_shackleford wrote: ↑ April 1st, 2025, 02:12
@ERYFKRAD
I don't think the two-handed bonus applies to the attack roll, merely the damage roll?
Medium melee weapons designed for both one- or two-handed use, such as flails, battle axes, maces, picks, spears, swords, and warhammers, deal 1d6 points of damage when wielded one-handed, or 1d8 points of damage when wielded two-handed.
[edit]
Woops, I misread your rolls I think. I need to add named rolls.
Can you add success or failure thresholds to the rolls?

eg. something like 1d20+3vs11 would show success (in green?) when a 11+ is rolled and show fail (in red?) when 4-10 is rolled. Or just make the roll below in a green/red color to see at a glance.
Last edited by Lord of Riva on April 1st, 2025, 02:23, edited 1 time in total.
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Post by Oyster Sauce »

I'm assuming you saying my agi is 11 in the latest post is a typo and I'm not missing something
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Post by Irenaeus »

Oyster Sauce wrote: ↑ April 1st, 2025, 02:44
I'm assuming you saying my agi is 11 in the latest post is a typo and I'm not missing something
Your AGI is 14, I might have mistyped or done some wrong copypaste there, let me correct it.
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Post by Oyster Sauce »

Irenaeus wrote: ↑ April 1st, 2025, 02:50
Oyster Sauce wrote: ↑ April 1st, 2025, 02:44
I'm assuming you saying my agi is 11 in the latest post is a typo and I'm not missing something
Your AGI is 14, I might have mistyped or done some wrong copypaste there, let me correct it.
Should I whip the rock since I successfully grabbed one or was that my full action? If so, what do I roll for a rock toss?
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Win button: 1d20+5 = 8 (3)
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Post by Irenaeus »

Oyster Sauce wrote: ↑ April 1st, 2025, 02:52
Irenaeus wrote: ↑ April 1st, 2025, 02:50
Oyster Sauce wrote: ↑ April 1st, 2025, 02:44
I'm assuming you saying my agi is 11 in the latest post is a typo and I'm not missing something
Your AGI is 14, I might have mistyped or done some wrong copypaste there, let me correct it.
Should I whip the rock since I successfully grabbed one or was that my full action? If so, what do I roll for a rock toss?
Yes, you successfully grabbed one and you can now toss it at the rats. I forgot to include the instruction to throw it. This type of missile attack roll follows similar rules as melee attack rolls, but the attack roll gets its bonus from AGI (with the -1 penalty for low light). The damage will be 1d6 (if you had STR bonus you could add it, but you don't).