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Generic loot or gold?

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rusty_shackleford
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Post by rusty_shackleford »

Just make it a mercantile perk.
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Tangerine
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Post by Tangerine »

Havitner wrote: ↑ March 29th, 2025, 18:23
Vergil wrote: ↑ March 27th, 2025, 22:00
Hmm this kind of makes me wonder about a bonus question. Should items have clearly displayed values when you loot them? Should you automatically know this bear *** has a base value of 11 gold?
I don't mind, but I feel like displaying the value per unit of weight in the UI (as some morrowind/skyrim mods do) is one step too far into meta / immersion breaking territory.
I wouldn't mind if that was gated by a higher mercantile/barter skill. Sure, you could do it yourself, but I see that as how your character is thinking about value.
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Yankee Zulu
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Post by Yankee Zulu »

Its just a video game conditionality. Theres a lot of **** in video games that simply doesnt make sense. And its western nature to rationalise everything.
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Oyster Sauce
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Post by Oyster Sauce »

Yankee Zulu wrote: ↑ March 29th, 2025, 20:21
Its just a video game conditionality. Theres a lot of **** in video games that simply doesnt make sense. And its western nature to rationalise everything.
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Post by TKVNC »

Just have them drop their equipment, and items they might actually carry, such as in Morrowind.

Then you don't have to worry about random loot tables, or something stupid.
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Lhynn
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Post by Lhynn »

I want immersive loot. If they have it, I want it, if its a beast, I want their bones, their fur, their scales, whatever, and I want there to be a use or a buyer for them.
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Post by 1998 »

Or you could just have ham sandwiches like in ELEX 2 :smug:
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Post by Humbaba »

Lhynn wrote: ↑ March 30th, 2025, 01:12
I want immersive loot. If they have it, I want it, if its a beast, I want their bones, their fur, their scales, whatever, and I want there to be a use or a buyer for them.
Why stop at beasts?
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