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If OwlCat decides to adapt Warhammer fantasy, which "ruleset" should they use?
WFR2e is comfy.
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Are there any plans or actual reasons to assume they're interested in doing something with the Warhammer Fantasy setting?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
Not only that. No male casters on Bretonnia. Elves have access to all magical winds, humans, few access to only one.UltraFan123 wrote: β March 29th, 2025, 16:06If they do decide to add multiple races then lore logic dictates that the starting point should be different as well.
Like as a human you could start in either the empire or Bretonnia or even Kislev. While an ogre should obviously start in the Ogre Kingdoms, an ork in an ork band, etc etc.
Honestly, I don't get why WH official games love to push Bright Wizards upon players, Vermintide 2, The Warhammer recogning, and many others,. IMO Celestial Wizards are the supreme. Luckly, modders allow me to be a celestial Wizard in Warsword Conquest and in The Old Realms for warband/bannerlord.
No, is just to speculate. Either way, regardless of being WH fantasy their next game or who knows what,Vergil wrote: β March 29th, 2025, 17:40Are there any plans or actual reasons to assume they're interested in doing something with the Warhammer Fantasy setting?
No as said in my previous post in the topic.Vergil wrote: β March 29th, 2025, 17:40Are there any plans or actual reasons to assume they're interested in doing something with the Warhammer Fantasy setting?
Unhelpful Contrarian wrote: β March 27th, 2025, 21:45Ok got the direct quote from Owlcat 2024 AMA.UltraFan123 wrote: β March 27th, 2025, 21:42Well it may be for the best, since I'm certain that if a Warhammer Fantasy CRPG is made today, GW would demand that it be about Age of Sigmar.Unhelpful Contrarian wrote: β March 27th, 2025, 21:31Iβm pretty sure Owlcat ruled out in making a Warhammer Fantasy adaptation in their recent AMA.
https://owlcat.games/news/92
Will you ever make a Warhammer Fantasy / Old World RPG?
βSounds exciting, but our priorities are elsewhere at the moment. We aren't developing any game in that setting right now.β
About rulesets in their next games :
Rogue Trader CRPG is ****, you kill a chaos space marine at low level and in late chapters, any regular dude has much higher stats than the chaos space marine.
I used to be a OwlCat fanboy. After it, I can't expect anything good from them anymore...We'd probably use an approach similar to the one used in Rogue Trader if we were looking at doing more CRPGs based on similar rulesets.
https://owlcat.games/news/92
Rogue Trader CRPG is ****, you kill a chaos space marine at low level and in late chapters, any regular dude has much higher stats than the chaos space marine.
Last edited by WaterMage on March 29th, 2025, 19:02, edited 1 time in total.
Not surprising since they said they wanted to streamline there gameplay to make things easier for players.WaterMage wrote: β March 29th, 2025, 18:59About rulesets in their next games :
I used to be a OwlCat fanboy. After it, I can't expect anything good from them anymore...We'd probably use an approach similar to the one used in Rogue Trader if we were looking at doing more CRPGs based on similar rulesets.
https://owlcat.games/news/92
Rogue Trader CRPG is ****, you kill a chaos space marine at low level and in late chapters, any regular dude has much higher stats than the chaos space marine.
To be fair I don't read your postsUnhelpful Contrarian wrote: β March 29th, 2025, 18:44No as said in my previous post in the topic.Vergil wrote: β March 29th, 2025, 17:40Are there any plans or actual reasons to assume they're interested in doing something with the Warhammer Fantasy setting?
Unhelpful Contrarian wrote: β March 27th, 2025, 21:45Ok got the direct quote from Owlcat 2024 AMA.UltraFan123 wrote: β March 27th, 2025, 21:42
Well it may be for the best, since I'm certain that if a Warhammer Fantasy CRPG is made today, GW would demand that it be about Age of Sigmar.
https://owlcat.games/news/92
Will you ever make a Warhammer Fantasy / Old World RPG?
βSounds exciting, but our priorities are elsewhere at the moment. We aren't developing any game in that setting right now.β
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
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rusty_shackleford
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iirc he's quite wounded and it's your entire party + a bunch of help vs one chaos marine
to reiterate from the roguey trader thread, your rogue trader dynasty holds incredible power but the game itself doesn't convey it very well. Yeah it's "unrealistic"(β¦) in that the rogue trader is actually going off on these adventures rather than some of the most skilled, experienced people available.
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You don't need to dumb down Telepathy to 4e tier bad, remove telekinesis and all offensive biomancy, make Bolters glorified lasguns and bring ridiculous amounts of bloat to "streamline" a game. See BG3. Very streamlined due its 5e ruleset(aka D&D for *******). No bloat.Unhelpful Contrarian wrote: β March 29th, 2025, 19:09Not surprising since they said they wanted to streamline there gameplay to make things easier for players.
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The issue with psykers in roguey trader is they're clearly a profession unto themselves but not an actual profession. Same deal with navigators, except that's reserved for the ocdonutsteel companion that was obviously a developer favorite.
I regretted not making my rogue trader a psyker by the end because there would have been no drawback. No other origin gets close to psyker, it's like having a second class.
Got a feeling it would have come up way more often in the story, too. Navy origin came up maybe twice.
I regretted not making my rogue trader a psyker by the end because there would have been no drawback. No other origin gets close to psyker, it's like having a second class.
Got a feeling it would have come up way more often in the story, too. Navy origin came up maybe twice.
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This is actually fine, btw. I'd like an RPG that has a second 'class' system orthogonal to your class. The issue is that the rest of the origins(that you can pick) suck in comparison.rusty_shackleford wrote: β March 29th, 2025, 20:05I regretted not making my rogue trader a psyker by the end because there would have been no drawback. No other origin gets close to psyker, it's like having a second class.
I'm sure something like this exists, but I can't think of it off the top of my head. Race sometimes fills this to some extent.
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Tbf that chaos marine very lore accurately beats the **** out of your entire party entirely on his own. If I hadn't rolled a psyker I probably would've had quite a rough time with him and a sufficiently skilled psyker taking out a chaos marine is entirely plausible in-world.WaterMage wrote: β March 29th, 2025, 18:59Rogue Trader CRPG is ****, you kill a chaos space marine at low level and in late chapters, any regular dude has much higher stats than the chaos space marine.
I did take exception to the abundance of regular humans in the party, who most definitely would not be able to stand up to most dangers you encounter, including a ******* forgefiend. Abelard should've gotten gibbed in the prologue instantly by daemons and really had no business surviving.
A psyker with PR 1 or 2 taking a chaos space marine shouldn't be possible.Humbaba wrote: β March 29th, 2025, 20:13sufficiently skilled psyker taking out a chaos marine is entirely plausible in-world.
But is a second class that sucks.rusty_shackleford wrote: β March 29th, 2025, 20:05No other origin gets close to psyker, it's like having a second class.
Idk on tabletop a chaos marine is a rank and file troop and a sanctioned psyker is an HQ choice and should be able to reliably take out at least one marine.WaterMage wrote: β March 29th, 2025, 20:26A psyker with PR 1 or 2 taking a chaos space marine shouldn't be possible.
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It doesn't suck tho
with the right feats and stuff you barely even add any warp when using your abilities, I had heinrix as my primary psyker who was able to deal lots of damage/heal/buff
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Fair enough.Vergil wrote: β March 29th, 2025, 19:54To be fair I don't read your postsUnhelpful Contrarian wrote: β March 29th, 2025, 18:44No as said in my previous post in the topic.Vergil wrote: β March 29th, 2025, 17:40Are there any plans or actual reasons to assume they're interested in doing something with the Warhammer Fantasy setting?
Unhelpful Contrarian wrote: β March 27th, 2025, 21:45
Ok got the direct quote from Owlcat 2024 AMA.
https://owlcat.games/news/92
Will you ever make a Warhammer Fantasy / Old World RPG?
βSounds exciting, but our priorities are elsewhere at the moment. We aren't developing any game in that setting right now.β
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If the rules were more based on the lore, heinrix should probably be your most powerful unit next to puppy spess muhrine
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I'm not saying that sucks in being great for "winning" the game.rusty_shackleford wrote: β March 29th, 2025, 20:28with the right feats and stuff you barely even add any warp when using your abilities, I had heinrix as my primary psyker who was able to deal lots of damage/heal/buff
I'm saying that sucks in being a "translation" of WH40k in video game form.The fact that perils of the warp don't matter sucks, despite it helping you as a player.
I chose to play a psyker, not because I want to throw big numbers at the enemy. I chose psyker because I want to experience being a psyker in that fictional universe.
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man, they didn't even get the rogue trader aspect of the game rightWaterMage wrote: β March 29th, 2025, 20:38I'm not saying that sucks in being great for "winning" the game.rusty_shackleford wrote: β March 29th, 2025, 20:28with the right feats and stuff you barely even add any warp when using your abilities, I had heinrix as my primary psyker who was able to deal lots of damage/heal/buff
I'm saying that sucks in being a "translation" of WH40k in video game form.The fact that perils of the warp don't matter sucks, despite it helping you as a player.
I chose to play a psyker, not because I want to throw big numbers at the enemy. I chose psyker because I want to experience being a psyker in that fictional universe.
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Maybe the next DLC will try to fix that.rusty_shackleford wrote: β March 29th, 2025, 20:51man, they didn't even get the rogue trader aspect of the game rightWaterMage wrote: β March 29th, 2025, 20:38I'm not saying that sucks in being great for "winning" the game.rusty_shackleford wrote: β March 29th, 2025, 20:28with the right feats and stuff you barely even add any warp when using your abilities, I had heinrix as my primary psyker who was able to deal lots of damage/heal/buff
I'm saying that sucks in being a "translation" of WH40k in video game form.The fact that perils of the warp don't matter sucks, despite it helping you as a player.
I chose to play a psyker, not because I want to throw big numbers at the enemy. I chose psyker because I want to experience being a psyker in that fictional universe.
And the bloat. Do you guys think that a modder could solve the bloat problem with the game?
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The main 'bloat' I noticed in rogue trader was item bloat. There are way too many items and nowhere near enough equipment slots. Most new items were just trash I'd never use.
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You fight a chaos space marine in chapter 1. In chapter 3 any regular citizen is much, much stronger than the chaos space marine. Is worse than the Mythic epic super duper hyper viper Babaus in WoTR. You can stack PR to over 20, Can stack attributes to over a thousand.
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Heinrix should beat a chaos space marine by himself. He could probably take on multiple.WaterMage wrote: β April 1st, 2025, 20:15You fight a chaos space marine in chapter 1. In chapter 3 any regular citizen is much, much stronger than the chaos space marine. Is worse than the Mythic epic super duper hyper viper Babaus in WoTR. You can stack PR to over 20, Can stack attributes to over a thousand.
The main issue is how inconsistent the game is in portraying its scale. They attempt to make a very epic plot seem not so.
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This should be a multiple choice poll. I don't have any real experience with the WFRP, but I want to vote against d20 and against Owlcat making another overengineered mess.
Pretty negative on GURPS as well - I don't think a very open, skill-centered system is a good fit for Warhammer. It probably wouldn't be a complete disaster though.
Un-bloating the RT system would mean at least a total overhaul of all the abilities/talents, replacing them with a tighter and better designed selection, so I wouldn't hold my breath.
Pretty negative on GURPS as well - I don't think a very open, skill-centered system is a good fit for Warhammer. It probably wouldn't be a complete disaster though.
In theory the game should be plenty moddable, since it's all C# Unity stuff. But I know of only one mod that makes non-trivial changes to the abilities and talent system, which suggests it's either reasonably complicated or the player/modder base just isn't there.WaterMage wrote: β April 1st, 2025, 19:53And the bloat. Do you guys think that a modder could solve the bloat problem with the game?
Un-bloating the RT system would mean at least a total overhaul of all the abilities/talents, replacing them with a tighter and better designed selection, so I wouldn't hold my breath.
Aesthetics and lore, probably. In addition to looking flashy and cool, Bright Wizards are also more of a damage-dealing type in the lore. Sure, Celestial Wizards have damage spells too, but those always felt like more of an afterthought to me.UltraFan123 wrote: β March 29th, 2025, 16:06Honestly, I don't get why WH official games love to push Bright Wizards upon players, Vermintide 2, The Warhammer recogning, and many others,. IMO Celestial Wizards are the supreme. Luckly, modders allow me to be a celestial Wizard in Warsword Conquest and in The Old Realms for warband/bannerlord.
"Hey, the astrologer-wizards only have those fortune telling themed buff spells, shouldn't they be able to do other stuff too?"
"Okay, yeah. They... um... peer into the heavens to predict the future, and... the sky is where weather happens, so... let's give them lightning bolt spells and... comets, maybe?"
Meanwhile: "I burn stuff with fire because fire burns stuff."
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Demonic Fate wrote: β April 1st, 2025, 20:27but I want to vote against d20 and against Owlcat making another overengineered mess.
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