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If OwlCat decides to adapt Warhammer fantasy, which "ruleset" should they use?

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Read title. If OwlCat decides to adapt Warhammer fantasy, which "ruleset" should they use.

Warhammer Fantasy Roleplay 1st Edition (1986)
1
9%
Warhammer Fantasy Roleplay 2nd Edition (2005)
3
27%
Warhammer Fantasy Roleplay 3rd edition (2010)
0
No votes
Warhammer Fantasy Roleplay 4th Edition (2018)
1
9%
D20 OGL system
3
27%
Any retroclone
0
No votes
GURPS system
0
No votes
Their own system.
3
27%
 
Total votes: 11

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Post by Havitner »

WFR2e is comfy.
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Post by Vergil »

Are there any plans or actual reasons to assume they're interested in doing something with the Warhammer Fantasy setting?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by WaterMage »

UltraFan123 wrote: ↑ March 29th, 2025, 16:06
If they do decide to add multiple races then lore logic dictates that the starting point should be different as well.

Like as a human you could start in either the empire or Bretonnia or even Kislev. While an ogre should obviously start in the Ogre Kingdoms, an ork in an ork band, etc etc.
Not only that. No male casters on Bretonnia. Elves have access to all magical winds, humans, few access to only one.

Honestly, I don't get why WH official games love to push Bright Wizards upon players, Vermintide 2, The Warhammer recogning, and many others,. IMO Celestial Wizards are the supreme. Luckly, modders allow me to be a celestial Wizard in Warsword Conquest and in The Old Realms for warband/bannerlord.
Vergil wrote: ↑ March 29th, 2025, 17:40
Are there any plans or actual reasons to assume they're interested in doing something with the Warhammer Fantasy setting?
No, is just to speculate. Either way, regardless of being WH fantasy their next game or who knows what,
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Post by Unhelpful Contrarian »

Vergil wrote: ↑ March 29th, 2025, 17:40
Are there any plans or actual reasons to assume they're interested in doing something with the Warhammer Fantasy setting?
No as said in my previous post in the topic.
Unhelpful Contrarian wrote: ↑ March 27th, 2025, 21:45
UltraFan123 wrote: ↑ March 27th, 2025, 21:42
Unhelpful Contrarian wrote: ↑ March 27th, 2025, 21:31
I’m pretty sure Owlcat ruled out in making a Warhammer Fantasy adaptation in their recent AMA.
Well it may be for the best, since I'm certain that if a Warhammer Fantasy CRPG is made today, GW would demand that it be about Age of Sigmar.
Ok got the direct quote from Owlcat 2024 AMA.

https://owlcat.games/news/92

Will you ever make a Warhammer Fantasy / Old World RPG?

β€œSounds exciting, but our priorities are elsewhere at the moment. We aren't developing any game in that setting right now.”
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Post by WaterMage »

About rulesets in their next games :
We'd probably use an approach similar to the one used in Rogue Trader if we were looking at doing more CRPGs based on similar rulesets.
https://owlcat.games/news/92
I used to be a OwlCat fanboy. After it, I can't expect anything good from them anymore...

Rogue Trader CRPG is ****, you kill a chaos space marine at low level and in late chapters, any regular dude has much higher stats than the chaos space marine.
Last edited by WaterMage on March 29th, 2025, 19:02, edited 1 time in total.
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Post by Unhelpful Contrarian »

WaterMage wrote: ↑ March 29th, 2025, 18:59
About rulesets in their next games :
We'd probably use an approach similar to the one used in Rogue Trader if we were looking at doing more CRPGs based on similar rulesets.
https://owlcat.games/news/92
I used to be a OwlCat fanboy. After it, I can't expect anything good from them anymore...

Rogue Trader CRPG is ****, you kill a chaos space marine at low level and in late chapters, any regular dude has much higher stats than the chaos space marine.
Not surprising since they said they wanted to streamline there gameplay to make things easier for players.
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Post by Vergil »

Unhelpful Contrarian wrote: ↑ March 29th, 2025, 18:44
Vergil wrote: ↑ March 29th, 2025, 17:40
Are there any plans or actual reasons to assume they're interested in doing something with the Warhammer Fantasy setting?
No as said in my previous post in the topic.
Unhelpful Contrarian wrote: ↑ March 27th, 2025, 21:45
UltraFan123 wrote: ↑ March 27th, 2025, 21:42


Well it may be for the best, since I'm certain that if a Warhammer Fantasy CRPG is made today, GW would demand that it be about Age of Sigmar.
Ok got the direct quote from Owlcat 2024 AMA.

https://owlcat.games/news/92

Will you ever make a Warhammer Fantasy / Old World RPG?

β€œSounds exciting, but our priorities are elsewhere at the moment. We aren't developing any game in that setting right now.”
To be fair I don't read your posts
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

WaterMage wrote: ↑ March 29th, 2025, 18:59
you kill a chaos space marine at low level
iirc he's quite wounded and it's your entire party + a bunch of help vs one chaos marine

to reiterate from the roguey trader thread, your rogue trader dynasty holds incredible power but the game itself doesn't convey it very well. Yeah it's "unrealistic"(…) in that the rogue trader is actually going off on these adventures rather than some of the most skilled, experienced people available.
Last edited by rusty_shackleford on March 29th, 2025, 20:00, edited 2 times in total.
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Post by WaterMage »

Unhelpful Contrarian wrote: ↑ March 29th, 2025, 19:09
Not surprising since they said they wanted to streamline there gameplay to make things easier for players.
You don't need to dumb down Telepathy to 4e tier bad, remove telekinesis and all offensive biomancy, make Bolters glorified lasguns and bring ridiculous amounts of bloat to "streamline" a game. See BG3. Very streamlined due its 5e ruleset(aka D&D for *******). No bloat.
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Post by rusty_shackleford »

The issue with psykers in roguey trader is they're clearly a profession unto themselves but not an actual profession. Same deal with navigators, except that's reserved for the ocdonutsteel companion that was obviously a developer favorite.
I regretted not making my rogue trader a psyker by the end because there would have been no drawback. No other origin gets close to psyker, it's like having a second class.

Got a feeling it would have come up way more often in the story, too. Navy origin came up maybe twice.
Last edited by rusty_shackleford on March 29th, 2025, 20:09, edited 2 times in total.
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Post by rusty_shackleford »

rusty_shackleford wrote: ↑ March 29th, 2025, 20:05
I regretted not making my rogue trader a psyker by the end because there would have been no drawback. No other origin gets close to psyker, it's like having a second class.
This is actually fine, btw. I'd like an RPG that has a second 'class' system orthogonal to your class. The issue is that the rest of the origins(that you can pick) suck in comparison.
I'm sure something like this exists, but I can't think of it off the top of my head. Race sometimes fills this to some extent.
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Post by Humbaba »

WaterMage wrote: ↑ March 29th, 2025, 18:59
Rogue Trader CRPG is ****, you kill a chaos space marine at low level and in late chapters, any regular dude has much higher stats than the chaos space marine.
Tbf that chaos marine very lore accurately beats the **** out of your entire party entirely on his own. If I hadn't rolled a psyker I probably would've had quite a rough time with him and a sufficiently skilled psyker taking out a chaos marine is entirely plausible in-world.
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Post by Humbaba »

I did take exception to the abundance of regular humans in the party, who most definitely would not be able to stand up to most dangers you encounter, including a ******* forgefiend. Abelard should've gotten gibbed in the prologue instantly by daemons and really had no business surviving.
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Post by WaterMage »

Humbaba wrote: ↑ March 29th, 2025, 20:13
sufficiently skilled psyker taking out a chaos marine is entirely plausible in-world.
A psyker with PR 1 or 2 taking a chaos space marine shouldn't be possible.
rusty_shackleford wrote: ↑ March 29th, 2025, 20:05
No other origin gets close to psyker, it's like having a second class.
But is a second class that sucks.
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Post by Humbaba »

WaterMage wrote: ↑ March 29th, 2025, 20:26
A psyker with PR 1 or 2 taking a chaos space marine shouldn't be possible.
Idk on tabletop a chaos marine is a rank and file troop and a sanctioned psyker is an HQ choice and should be able to reliably take out at least one marine.
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Post by rusty_shackleford »

WaterMage wrote: ↑ March 29th, 2025, 20:26
But is a second class that sucks.
It doesn't suck tho
with the right feats and stuff you barely even add any warp when using your abilities, I had heinrix as my primary psyker who was able to deal lots of damage/heal/buff
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Post by Unhelpful Contrarian »

Vergil wrote: ↑ March 29th, 2025, 19:54
Unhelpful Contrarian wrote: ↑ March 29th, 2025, 18:44
Vergil wrote: ↑ March 29th, 2025, 17:40
Are there any plans or actual reasons to assume they're interested in doing something with the Warhammer Fantasy setting?
No as said in my previous post in the topic.
Unhelpful Contrarian wrote: ↑ March 27th, 2025, 21:45


Ok got the direct quote from Owlcat 2024 AMA.

https://owlcat.games/news/92

Will you ever make a Warhammer Fantasy / Old World RPG?

β€œSounds exciting, but our priorities are elsewhere at the moment. We aren't developing any game in that setting right now.”
To be fair I don't read your posts
Fair enough.
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Post by rusty_shackleford »

If the rules were more based on the lore, heinrix should probably be your most powerful unit next to puppy spess muhrine
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Post by WaterMage »

rusty_shackleford wrote: ↑ March 29th, 2025, 20:28
with the right feats and stuff you barely even add any warp when using your abilities, I had heinrix as my primary psyker who was able to deal lots of damage/heal/buff
I'm not saying that sucks in being great for "winning" the game.

I'm saying that sucks in being a "translation" of WH40k in video game form.The fact that perils of the warp don't matter sucks, despite it helping you as a player.

I chose to play a psyker, not because I want to throw big numbers at the enemy. I chose psyker because I want to experience being a psyker in that fictional universe.
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Post by rusty_shackleford »

WaterMage wrote: ↑ March 29th, 2025, 20:38
rusty_shackleford wrote: ↑ March 29th, 2025, 20:28
with the right feats and stuff you barely even add any warp when using your abilities, I had heinrix as my primary psyker who was able to deal lots of damage/heal/buff
I'm not saying that sucks in being great for "winning" the game.

I'm saying that sucks in being a "translation" of WH40k in video game form.The fact that perils of the warp don't matter sucks, despite it helping you as a player.

I chose to play a psyker, not because I want to throw big numbers at the enemy. I chose psyker because I want to experience being a psyker in that fictional universe.
man, they didn't even get the rogue trader aspect of the game right
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Post by maidenhaver »

Advanced HeroQuest.
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Post by Unhelpful Contrarian »

rusty_shackleford wrote: ↑ March 29th, 2025, 20:51
WaterMage wrote: ↑ March 29th, 2025, 20:38
rusty_shackleford wrote: ↑ March 29th, 2025, 20:28
with the right feats and stuff you barely even add any warp when using your abilities, I had heinrix as my primary psyker who was able to deal lots of damage/heal/buff
I'm not saying that sucks in being great for "winning" the game.

I'm saying that sucks in being a "translation" of WH40k in video game form.The fact that perils of the warp don't matter sucks, despite it helping you as a player.

I chose to play a psyker, not because I want to throw big numbers at the enemy. I chose psyker because I want to experience being a psyker in that fictional universe.
man, they didn't even get the rogue trader aspect of the game right
Maybe the next DLC will try to fix that.
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Post by WaterMage »

Unhelpful Contrarian wrote: ↑ March 29th, 2025, 21:27
Maybe the next DLC will try to fix that.
And the bloat. Do you guys think that a modder could solve the bloat problem with the game?
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Post by rusty_shackleford »

The main 'bloat' I noticed in rogue trader was item bloat. There are way too many items and nowhere near enough equipment slots. Most new items were just trash I'd never use.
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Post by WaterMage »

You fight a chaos space marine in chapter 1. In chapter 3 any regular citizen is much, much stronger than the chaos space marine. Is worse than the Mythic epic super duper hyper viper Babaus in WoTR. You can stack PR to over 20, Can stack attributes to over a thousand.
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Post by rusty_shackleford »

WaterMage wrote: ↑ April 1st, 2025, 20:15
You fight a chaos space marine in chapter 1. In chapter 3 any regular citizen is much, much stronger than the chaos space marine. Is worse than the Mythic epic super duper hyper viper Babaus in WoTR. You can stack PR to over 20, Can stack attributes to over a thousand.
Heinrix should beat a chaos space marine by himself. He could probably take on multiple.
The main issue is how inconsistent the game is in portraying its scale. They attempt to make a very epic plot seem not so.
Last edited by rusty_shackleford on April 1st, 2025, 20:18, edited 1 time in total.
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Post by Demonic Fate »

This should be a multiple choice poll. I don't have any real experience with the WFRP, but I want to vote against d20 and against Owlcat making another overengineered mess.

Pretty negative on GURPS as well - I don't think a very open, skill-centered system is a good fit for Warhammer. It probably wouldn't be a complete disaster though.
WaterMage wrote: ↑ April 1st, 2025, 19:53
Unhelpful Contrarian wrote: ↑ March 29th, 2025, 21:27
Maybe the next DLC will try to fix that.
And the bloat. Do you guys think that a modder could solve the bloat problem with the game?
In theory the game should be plenty moddable, since it's all C# Unity stuff. But I know of only one mod that makes non-trivial changes to the abilities and talent system, which suggests it's either reasonably complicated or the player/modder base just isn't there.

Un-bloating the RT system would mean at least a total overhaul of all the abilities/talents, replacing them with a tighter and better designed selection, so I wouldn't hold my breath.
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Post by Havitner »

UltraFan123 wrote: ↑ March 29th, 2025, 16:06
Honestly, I don't get why WH official games love to push Bright Wizards upon players, Vermintide 2, The Warhammer recogning, and many others,. IMO Celestial Wizards are the supreme. Luckly, modders allow me to be a celestial Wizard in Warsword Conquest and in The Old Realms for warband/bannerlord.
Aesthetics and lore, probably. In addition to looking flashy and cool, Bright Wizards are also more of a damage-dealing type in the lore. Sure, Celestial Wizards have damage spells too, but those always felt like more of an afterthought to me.
"Hey, the astrologer-wizards only have those fortune telling themed buff spells, shouldn't they be able to do other stuff too?"
"Okay, yeah. They... um... peer into the heavens to predict the future, and... the sky is where weather happens, so... let's give them lightning bolt spells and... comets, maybe?"


Meanwhile:
Thyrus_Gormann_Warhammer_Online_Erik_Polak_Colour_Illustration.webp
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Post by Oyster Sauce »

Warhammer Non-Fiction
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Post by Unhelpful Contrarian »

Demonic Fate wrote: ↑ April 1st, 2025, 20:27
but I want to vote against d20 and against Owlcat making another overengineered mess.
IMG_3621.jpeg
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