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Starfield - Todd Howard's latest masterpiece

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Post by Emphyrio »

wndrbr wrote: August 15th, 2023, 00:48
Bethesda are sure about the quality of Starfield, they are sending reviews two weeks before release.

wait, *early access*?

Oh well, in Bethesda's case it's the same thing as release day anyway.

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Post by wndrbr »

Emphyrio wrote: August 15th, 2023, 04:31
wndrbr wrote: August 15th, 2023, 00:48
Bethesda are sure about the quality of Starfield, they are sending reviews two weeks before release.

wait, *early access*?

Oh well, in Bethesda's case it's the same thing as release day anyway.

i don't know why did they word it like that. It's going to be a normal, full release. Not EA.

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Post by Red7 »

Shillitron wrote: August 15th, 2023, 01:28
aweigh wrote: August 15th, 2023, 01:12
Red7 wrote: August 12th, 2023, 12:16
i think starfield will make ppl appreciate fallout4.

as rpg it was trash but companions and looting really could carry it. there was that white trash irish *****, the slutty french accent *****, even piper wasnt so bad. lots of fan service to healthy male player that has not yet lost his balls.

starfiled companions will be trash. modders wont fix it (at least to level in previous games), its hard for em to make good/fleshed out followers (not just cardboard tits holder). making enjoyable follower requires combining many qualities into dev (good artistic taste, graphic design, coding, animation, ai voice acting/audio editing etc). plus its plenty of effort to implement it into game etc. its something really hard for modders to replicate compared to corp workload/resources.

i think good followers, even tho expensive to make, could save almost any woke mess game jewthesda made. but it seems the weakest part of the game.
i hadn't considered this point but you're right. The companions were a large part of what made fallout 4 enjoyable.

Starfield will have ugly pozzed ****** companions.
Until mods.. then your companions will be young beautiful milkable waifus
sure there will be flood of cardboards with tits but good followers are non existent even for skyrim. there are couple decent ones (usually made from remixed skyrim voice assets) but are not extensive and substandard to even amount of content to more fleshed out vanilla followers.

the big followers mods are usually really bad, cause writing and voice acting is bad and reactivity is almost non existent (and u cant customize much about their behaviour, they dont have really mood interactivity some ******** meaningless "relationship" at most etc). if im wrong give me good big follower for skyrim (over 1000 lines) thats not furry.

for all the "bikini crew" to decorate ship/base i dont care about custom voice package and reactivity, so its fine, but to get what i want in skyrim i have to make it myself and im not even half way done after over 2000 lines. i had to make text file to make descriptions of over 400 ai packages to keep track of that ****, this is corpo workload.

the male companions.
its reasonable to go on mission with a guy instead vagina (and actually all men team) that will get u killed and distract with tits. but this is not fun. male companions should be mostly silent and professional, otherwise u start to think they are gay or some ****. and thats boring compared to tits at least in power fantasy where combat cant keep u on toes all the time. plus if something goes wrong i should have something submissive to slap around and use as stress relief.
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Post by Red7 »

rusty_shackleford wrote: August 15th, 2023, 01:30
seems only one companion is black, one seems either kinda-mixed or just tan, the rest are white
the only male companion i take with me in f4 is x86.
just cause im racist(scientific racial realist), dont mean i cant appreciate professional attitude and picking right ****** for the job. then again he is a robot so not really a ******. i guess they just picked black body so he can run faster.
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Post by Red7 »

maidenhaver wrote: August 15th, 2023, 01:35
There are some erotic 11labs of Curie, we will have our french space maids.
really, i cant find it, im appauled there is no search function or not even alphabetical category.
https://elevenlabs.io/voice-library
all i tried from this library are **** so far

btw do u have paid account for voice clonning module? im way too jewish for that. it could be in "professional" category i guess. also they only take credit cards so u have to dox yourself.

i just use high variety modulation on certain setting and get very wide spectrum of result, so after like 20 tries i got something perfect and with right emotional tone.
its why online ai is so ****, it dont know right emotional tone expression so it flattens entire thing and it sounds fake.
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Post by Shillitron »

Red7 wrote: August 15th, 2023, 08:37
sure there will be flood of cardboards with tits but good followers are non existent even for skyrim. there are couple decent ones (usually made from remixed skyrim voice assets) but are not extensive and substandard to even amount of content to more fleshed out vanilla followers.
There are several Skyrim followers that are "professionally" voice acted that are frankly better than anything Bethesda has ever shipped.
That NPC overhaul that adds like 40 - 50 fully voice acted NPC's with daily routines / quests / hooks into the story of the game are actually miles ahead of even Fallout 4 IMO.

Speaking of which though, Fallout 4.. has like none of this. I don't think Oblivion did either..

Skyrim seems to be the sole outlier here.. AI voice tech might change that.. but it still needs a few years to cook I think.
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Post by Red7 »

Shillitron wrote: August 15th, 2023, 14:22
There are several Skyrim followers that are "professionally" voice acted that are frankly better than anything Bethesda has ever shipped.
That NPC overhaul that adds like 40 - 50 fully voice acted NPC's with daily routines / quests / hooks into the story of the game are actually miles ahead of even Fallout 4 IMO.

Speaking of which though, Fallout 4.. has like none of this. I don't think Oblivion did either..

Skyrim seems to be the sole outlier here.. AI voice tech might change that.. but it still needs a few years to cook I think.
i couldnt care less about resident npcs or short quest npcs. i was fine in morrowind with them standing in 1 place or just wandering, actually i liked it more cuase i didnt have to ******* look for merchants when i needed them.
plus why i would want mod that alters so many areas and adds so much potential instability and incompatibility.

give me one example of extensive follower npc. there is none thats not trash (cough like sofia which is well under 500 lines btw).
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Post by Shillitron »

I'm hardly an expert on Follower mods - because I hate followers and never use them.

But from what I've seen, Hoth and INIGO seemed perfectly serviceable - I'm sure there are others.
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Post by Red7 »

Shillitron wrote: August 15th, 2023, 15:51
I'm hardly an expert on Follower mods - because I hate followers and never use them.

But from what I've seen, Hoth and INIGO seemed perfectly serviceable - I'm sure there are others.
hoth is good but not extensive (i think its under 200 lines) and indigo is a furry.

u really need about 1000 permutating responses (as in varied trigger in varried conditions but still in same theme etc)
to make follower belivable u keep it around for longer time.

for example i made today like 30 responses for insulting ***** (if vagina can be insulted that is, more like putting ***** in place).
like u call her "altmer trash" and she got 50 responses according to her anger/terror/happy mood etc.
but if she is extra horny or heavily wounded or she lost her limb and can now only crawl on fours
other columns with other 30-70 responses will be drawn and trigger. so u got total variation response for like 500 results just for 1 interaction

this can create seemingly non repetetive responses in relatively small resource pool
the question is how big response pools can be aka when skyrim will crash.
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Post by Shillitron »

Red7 wrote: August 15th, 2023, 16:21
indigo is a furry.
Khajit and Argonians are central to the Elder Scrolls lore and I think pre-date furry culture by at least a decade no?

I'm not gonna accept your handwave of "INDIGO BAD CAUSE ITS X RACE" when we are talking about fleshed out companions that eclipse Bethesda's own characters - Indigo fully fits into the lore, you either accept the lore or don't, but don't cherry pick to make a ******** argument.
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Post by Acrux »

You're correct about Argonians and Khajits, but you're also arguing with a literal schizophrenic. So don't bother engaging.

Is Starfield expected to be a bigger release than BG3?
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Post by Goth-Girl-Supremacy »

Todd Howard, being an insanely based God, looked at all these open world games released in the last decade and casually decided... "**** it, let's go open universe."

I won't buy this game of course, what are you stupid lmao, but I will be cheering on from the sidelines. Gape these cocksuckers good, Todd!
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Post by Red7 »

Shillitron wrote: August 15th, 2023, 17:16
Red7 wrote: August 15th, 2023, 16:21
indigo is a furry.
Khajit and Argonians are central to the Elder Scrolls lore and I think pre-date furry culture by at least a decade no?

I'm not gonna accept your handwave of "INDIGO BAD CAUSE ITS X RACE" when we are talking about fleshed out companions that eclipse Bethesda's own characters - Indigo fully fits into the lore, you either accept the lore or don't, but don't cherry pick to make a ******** argument.
ofc. i meant dude who made khajiit with 7000 lines where he could pick, i dont know, big titty elf is clearly furry. thats my point. its produced by furry, likely gay, to furry consumers.
i would consider mentally ill anyone to think non furry straight male would make that extensive khajiit companion.
thats like saying ppl who cover up child trafficiking are not pedophiles.
► Show Spoiler
also voice acting is bad and he actually sounds like a *** with missing front teeth not a khajiit.
Last edited by Red7 on August 15th, 2023, 18:24, edited 1 time in total.
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Post by Red7 »

Acrux wrote: August 15th, 2023, 17:22
You're correct about Argonians and Khajits, but you're also arguing with a literal schizophrenic. So don't bother engaging.

Is Starfield expected to be a bigger release than BG3?
its khajiit not khajit expert lore tard.
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Post by Shillitron »

Red7 wrote: August 15th, 2023, 18:23
Acrux wrote: August 15th, 2023, 17:22
You're correct about Argonians and Khajits, but you're also arguing with a literal schizophrenic. So don't bother engaging.

Is Starfield expected to be a bigger release than BG3?
its khajiit not khajit expert lore tard.
Lmao.. I don't give a **** about Elder Scrolls lore.. I just think you are making a ******** argument.

"SHOW ME COMPANION WITH LOTS OF DIALOGUE"
> Shows one
"HURR THATS FURRI THO"

Make sure you don't choke on your own drool.. it would be a shame if we lost your excellent posting talents.
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Post by Atlantico »

Look if this is good, I'll be very very very surprised. Pleasantly so, but surprised.

The setting they chose is treading in the wake of Mass Effect and the gameplay is the usual Bethesda ... fare. When If I get around to play the game, I'll be comparing it to Mass Effect.
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Post by maidenhaver »

Red7 wrote: August 15th, 2023, 10:51
maidenhaver wrote: August 15th, 2023, 01:35
There are some erotic 11labs of Curie, we will have our french space maids.
really, i cant find it, im appauled there is no search function or not even alphabetical category.
https://elevenlabs.io/voice-library
all i tried from this library are **** so far

btw do u have paid account for voice clonning module? im way too jewish for that. it could be in "professional" category i guess. also they only take credit cards so u have to dox yourself.

i just use high variety modulation on certain setting and get very wide spectrum of result, so after like 20 tries i got something perfect and with right emotional tone.
its why online ai is so ****, it dont know right emotional tone expression so it flattens entire thing and it sounds fake.
I found them peering into the /gif/ abyss. They're mine, they were bought at a terrible price.
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Post by Red7 »

Shillitron wrote: August 15th, 2023, 18:35
Red7 wrote: August 15th, 2023, 18:23
Acrux wrote: August 15th, 2023, 17:22
You're correct about Argonians and Khajits, but you're also arguing with a literal schizophrenic. So don't bother engaging.

Is Starfield expected to be a bigger release than BG3?
its khajiit not khajit expert lore tard.
Lmao.. I don't give a **** about Elder Scrolls lore.. I just think you are making a ******** argument.

"SHOW ME COMPANION WITH LOTS OF DIALOGUE"
> Shows one
"HURR THATS FURRI THO"

Make sure you don't choke on your own drool.. it would be a shame if we lost your excellent posting talents.
if there is only one follower with over 1000 lines and its made for gay furry player, then its ******** to say there is plenty or even mutiple good followers (which is if i read correctly u seem to suggesting even tho u said u dont use followers and dont know **** about them), unless u think gay furry is average skyrim target audicence in which case i admit to being wrong. i mean its only 1 and it has ****** voice acting but is should satisfy average (furry) player.

but what if u are not gay and furry. btw i said show me extensive follower thats not trash (aka not furry).

hey, here is a thought. if u dont use followers and u dont know **** about them as u said, how about u shut **** up instead trying to correct those that know better.
dont act like vagina.
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Post by wndrbr »

The game has gone gold, no more delays.

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Post by wndrbr »

Somehow I missed this - Starfield already has an expansion pack planned.
The Fallout creator is planning a story expansion, called Shattered Space, and “a lot of [other] add-on content,” development chief Todd Howard said.

“Our plan is to do things of varying sizes, and we’ve done a lot of that in our previous games, so it’s something that we really like doing, our fans like,” he continued. “So despite the size of the game, there’s still things we want to add as far as features in the future or stories and things like that.”
Prolly some cut content they weren't able to finish in time.
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Post by agentorange »

wndrbr wrote: August 16th, 2023, 15:07
The Fallout creator is planning a story expansion, called Shattered Space,
they hired Tim Cain?
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Post by Emphyrio »

They really, really should have added coop. If some modders can do it for Skyrim why can't Todd do it?

The eternal question.
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Post by Val the Moofia Boss »

I was pretty impressed by the Inigo mod. I was sneaking in a dungeon and then Inigo began talking in a hushed tone, and when I turned around to talk to him all of his lines were in whispers. And then another time I went to a tavern and he started doing stuff on his own in there. He felt far and away more "in" the world than most other companions/party members I've seen in games, except maybe the FF15 characters.
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Post by maidenhaver »

Emphyrio wrote: August 16th, 2023, 21:38
They really, really should have added coop. If some modders can do it for Skyrim why can't Todd do it?

The eternal question.
There was even a multiplayer mod for OBSE back in 2008-ish.
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Post by Goth-Girl-Supremacy »

I use David Cernat ESQUIRE's amazing and cutting-edge Morrowind co-op mod.

"How did David do it?" I ask myself as me and the kidnapped runaway I keep in the cellar play this 2002 all-timer 'til the wee hours.
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Post by The_Mask »

So apparently Emil Pagliarulo and some other guy had a Q&A on... Discord. I managed to get a transcript. I'm not sure if it's partial or full. I am also adding some pictures they added on their Twitter/X account. Those are 100% confirmed features.

Script:
1. Can we buy houses or property in main cities?
Will Shen: Yep! There’s housing in different cities that the player can get. Some you have to purchase and some are rewards for specific quests.
Emil Pagliarulo: Sure can! You can purchase a dwelling in all the major cities in the game. And there’s at least one that you get specifically for completing... something. [blushing face emoji]

2. If we get the Kids Stuff trait, will our parents be generated based on our characters look or are there standard parents put in place? What benefits might there be?
Will: Our programmers on our new face tech were excited to make a function that could try to match your custom face and then create the two parents. So they are based on what your character looks like, although the specific math involved is a bit beyond me. We had similar tech in our previous games.
Emil: Yes, totally. Just as we did in Fallout 3 with your dad, and in Fallout 4 with your son, in Starfield, if you take the Kid Stuff Trait. your parents are based off of you. No spoilers, but I think fans will really appreciate the actors we got to play those roles. And they just get SO into it, it’s awesome. (Oh, and yeah, you can get... stuff)

3. For those of us who have never played a BGS game and will be starting with Starfield, what information should we know that will make the experience more impactful right from the start? How deep should we go into creating our character’s backstory before we start the game?
Emil: Hmmm... Well...
We always make our games for fans both old AND new. So you can jump in without ever having played a Bethesda title before.
But we like to look at it less as playing a game, and more about living in the universe we created.
So settle in, go at your own pace, and pretty soon you’ll learn all the systems and be adventuring through the Settled Systems the way you choose.
As for going into a character's backstory, that's entirely up to you. I'm all about that head canon.
For example, my latest character is a working shlub named Mitch Dombrowski. He’s a husky, good-natured space trucker, and while he’ll do whatever he needs to defend himself, he’ll never shoot first. He's like Han Solo’s sweeter older brother.
And yes, there are Traits and Backgrounds that support that kind of thing.
Will: While we do start you off in the same spot, what happened to you before the game starts is totally up to you and your head canon.
There is a Trait and Background system that will let you specify more about yourself, but you can also select an anonymous background and no traits if you want.
In terms of if you've never played a BGS game before: Try anything! We’re a simulation as well as a roleplaying game, so we try to support the player doing what they want as much as we can.

4. How will the smuggling cargo system work? Can we hide it somewhere on the ship and sell it for more currency later?
Will: Certain items are considered “Contraband” and you’ll need to smuggle them past security ships that are in orbit of major settlements.
Emil: There are specific items that are considered Contraband, meaning they’re pretty much illegal everywhere.
And yes, you can hide them using special ship modules you can purchase. So, you know, don’t get caught with those harvested organs. [fallout boy wearing sunglasses emoji]
The economy is fixed, but prices of bought and sold good can change based on the Skills you choose.

5. Will there be a jail system if we committed crimes?
Will: Yes, you can elect to go to jail or pay a fine when you’re arrested (or even resist arrest and try to escape).
Emil: Yup. The Settled Systems is more like Skyrim than Fallout 4’s Commonwealth in that regard. Ya bancha criminals!
There’s civilization, there’s government, and there are laws. And in a couple cases, we actually explore the themes of crime and punishment in our futuristic universe.

6. Will time pass when not in the game? For example, will my trade routes, outposts, and mining operations continue to produce or does that only occur while actively playing?
Emil: The sim only runs when you’re actively playing. No sleeping on the job!
Will: Only when actively playing.

7. Can you be a double agent in the game? For example, if you join the United Colonies, can you also join the Crimson Fleet and give the United Colonies information? And what factions have that feature if they do?
Will: All of the playable factions can be completed independently.
The Crimson Fleet storyline does feature you being an undercover agent inside the Fleet on behalf of UC SysDef (a specific military branch of the United Colonies), but whether you betray the Fleet or UC SysDef is a choice you will get to make.
Emil: Ha! That is exactly what you can do – infiltrate the Crimson Fleet for UC SysDef! It's specific to that questline.
In the studio, I have been (half-jokingly) accused of referencing movies that some folks have never seen, because I’m old. So with this particular plotline, the inspiration was very much the movie Donnie Brasco, which is the true story of an FBI agent who infiltrates the mafia. HOW FAR WILL YOU GO?!

8. Depending on traits selected during character creation, will it at all be possible to play through the game in a 'pacifist mode', i.e. without killing anyone, or even potentially, anything?
Will: I can’t guarantee every mission can be completed in pacifist mode, but we do have a couple of systems that will help.
One system is our Speech Challenge game, where you can persuade someone to do something like not fight you.
The speech challenge game is added in specific scripted moments, and we try to add one in to most quests where important characters confront you.
Emil: So, we talked about this very early on during pre-production, whether or not we would fully support a “non-lethal” playthrough. We realized that, for various reasons, that wasn’t totally feasible.
Now, that being said, there are some good non-lethal options, whether through dialogue or by using a non-lethal weapon. Those can be used in certain situations, honestly a lot of situations, though I couldn’t comfortably say you can complete the entire game without any killing whatsoever.
The Settled Systems is mostly civilized, but it can be a dangerous place if you’re going off the beaten path. And you’re absolutely going off the beaten path! [rocket ship emoji]

9. What are the beliefs and basic history of the religions we can join (Sanctum Universum, Enlightened, Great Serpent)?
Emil: Okay, so this one...
Will: Yeah
Emil: Existing, IRL religions are part of the Starfield universe, (with folks of all religions and denominations out there) but we don't really focus on them. Instead, we highlight three new ones specific to the game.
Sanctum Universum – The members, called “Universals,” believe that God very much exists somewhere in the universe. That a higher power is guiding us all. Specifically, they believe that humanity’s ability to travel the universe and grav jump is God’s way of saying, “I’m out here. Come find me.”
The Enlightened – These folks are essentially organized atheists. They don’t believe in any kind of higher power. Rather, they teach that human beings have to take care of each other, and they practice what they preach through various community outreach programs.
House Va’ruun - Ho boy.
So, in the game, you’re not really sure what the complete truth is, but...
The gossip among the guards is this: a colony ship sets off for a new world, making grav jumps along the way. After one of the grav jumps, one of the passengers claims he spent that time communing with a celestial entity known as the Great Serpent. What was a few seconds for everyone else was... much longer for him. And he brought back a mandate, which is basically, “get onboard, or be devoured when the Great Serpent encircles the universe.”
Is it true?? I ain't sayin'.
So in the game, you sometimes face off against House Va’ruun Zealots (as an enemy group), and that’s their motivation.
I recently got the House Va’runn logo tattooed on my wrist. So yeah, I dig them.
Will: The Sanctum Universum is only a couple decades old in our timeline, but has gained a lot of prominence.
They believe that God is out there, somewhere in the universe, and that humanity’s ability to travel the stars brings us closer to God.
The Enlightened are an atheist group that focus on humanitarian and community work.
They believe that life is something every person has to take responsibility for, so that if we want the world to be a better place, we have to do it.

10. How many companions total will we be able to recruit?
Will: There are over 20 named characters who can join your crew.
Four of them are from Constellation and have the most story and interaction with the player, but all of the named characters have their own backgrounds and can follow you around (and carry your stuff).
Emil: Over 20 total, and we really focused on the members of Constellation.
What Will said. lol
When we first began Starfield pre-production, we looked back at our previous games, and realized how popular and effective the companions were. So they were a big priority for us, and we really wanted to tie them directly to the main quest.
There are some really big moments with them specifically.
I should also mention that our companion voice cast is amazing. We haven’t released the list yet, but you can be sure there are a lot of talented actors bringing those characters to life. (Same for Constellation in general)

11. When we assign crew members to work at outposts, do we have to pay them salaries?
Emil: You just pay them once. We actually experimented with paying them regular salaries, but ultimately decided to just have the one cost up front.
There’s a lot to do in Starfield, and we wanted to minimize what the player had to constantly keep track of.
Will: Yep. One time payment (that you can use the speech challenge game to negotiate over. Some traits also affect the cost)

12. Will our companions be able to level up their perks? Will their perks stack with ours?
Will: All crew start with a set of perks at specific ranks.
So you might meet a character that’s especially good at rifles, and you hire them to watch your back. Or you might meet an Astrodynamics expert that will increase your grav jump range when assigned to your ship.
Emil: They don’t level up, but they come at different ranks, depending on the companion.
Well, we call them Skills in Starfield. And they do stack with yours, when relevant.
Some are there for flavor, to highlight the companions’ backgrounds and interests. But you’ll really feel the benefit of the ship- and combat-related ones. Getting a boost to your shields, or seeing your companion laying down fire with a weapon they’re proficient in, are pretty sweet moments.

13. What are your favorite parts of the game?
Emil: Shipping it!
But seriously, folks.
Because of my position, my experience is a little different than yours. I won't speak for Will, but personally, I’ve seen every questline, every city, every major piece of content in the game at every stage of development. So my answer is colored by that.
For me, the real pleasure is seeing how they’ve all evolved into the versions they are today – the versions everyone here will play. I have a real soft spot for Neon. Getting that city nailed down took a lot of work by a lot of different people, and the result is, really, the cyberpunk settlement I always hoped it would be.
I also love all the questlines. I think they’re the best we’ve ever done. The designers on this project totally killed it.
Will: I love finding content that I haven’t seen yet or forgot about. Our games are so big that no one person is likely to have seen it all, even after all our passes and levels of review.
Our quests really evolve over development and its great to see how everyone adds to them (designers, animators, voice actors, lighting, everything).

14. What books or movies had a big influence on some of the quests?
Will: I’m a history nerd, so I actually listen to a lot of podcasts like Hardcore History and The History of Rome.
While our game is science fiction, I like how historians can tell you about how human beings react to extreme circumstances (like war, famine, and technological breakthroughs), and you can imagine how we’d react to similar circumstances in a fictional setting (just at a grander scale).
Emil: Well, I’m a child of the late 70s-early 80s, and I have very fond memories of the sci-fi of that time.
So, let me think...
Star Wars, OG Battlestar Galactica, Space: 1999, Buck Rogers, Battle Beyond the Stars, Ice Pirates... and let’s not forget the classic that is Metalstorm: The Destruction of Jaryd Syn. I think I actually saw that one in 3D.
But also much “headier” sci-fi stuff, like the writings of Arthur C. Clarke and Robert Heinlein, or films like Contact, Interstellar, 2001: A Space Odyssey, and even Event Horizon.
In all of those examples, you realize that outer space is two things: 1.) A source of mystery and wonder, sometimes terror AND 2.) A giant blank page on which you can write any story. And we have written a lot of VERY different stories in Starfield.

15. What are some favorite small details in Starfield to add to the immersion?
Emil: I think what I really love is that, although humans are living in space, and our aesthetic is very much "NASApunk," this is a very lived-in universe. And you can see it everywhere.
You know, everyone loves the sandwiches. But it's the books that are lying around, the notes on bulletin boards, the environmental storytelling that our level designers and world artists are so good at.
So all, I'm a slow typer, and somewhat typo obsessed...
Totally love the workj from our voice actors, too. And the music. And sound effects. And clothes. lol
Will: I look really closely at all our outfits. You can see seems, materials, especially on the spacesuits (Constellation members have patches on their spacesuits and they're tied to what skills they have).
We also love buttons. There's a lot of buttons.
Emil: Buttons! We do love our buttons.
Oh, I do want to mention this, if you haven't heard about it. Adam Savage and team are building a filming model of the Frontier:

And that ship, man. And all the ships - the level of detail is insane.

16. What is the history of the mechs?
Emil: Oooooo the mechs. Good one.
So, we showed this a bit in one of the animated shorts.
The mechs are leftovers from the Colony Wars. (Note it's Colony War and not Colony Wars. Singular)
Both sides, United Colonies and Freestar Collective, had mechs. But the Freestar Collective really mastered them. The United Colonies had mechs, too, but they also relied on the controlled alien beasts from their Xenowarfare division.
Both of those were outlawed with the Armistice that ended the Colony War.
I'm not saying there's an old mech battleground in the game.
I'm typing it. [winky face emoji]
Mechs - not usable, no. They're in ruins.
Pictures:
Image Image Image Image Image Image
Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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wndrbr
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Post by wndrbr »

7. Can you be a double agent in the game? For example, if you join the United Colonies, can you also join the Crimson Fleet and give the United Colonies information? And what factions have that feature if they do?

Will: All of the playable factions can be completed independently.
does that mean you can be an archmage of the mages guild, guildmaster of the fighters guild, master of the thives guild, and a top assassin of the dark brotherhood, all at the same time, again? Lame.
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Post by Dangerous_JB »

Day one purchase (probably not, I have a policy of not spending more than 20 bucks on a video game). But still, as jank as it will likely be it should be a fuckin' masterpiece compared to woke trash BG3.
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Post by Tweed »

I'd like it if this game would be good or at least could become good in about ten years, if I'm not dead by then.

But I'm not very optimistic about either of those things.
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Post by Shillitron »

wndrbr wrote: August 17th, 2023, 01:49
7. Can you be a double agent in the game? For example, if you join the United Colonies, can you also join the Crimson Fleet and give the United Colonies information? And what factions have that feature if they do?

Will: All of the playable factions can be completed independently.
does that mean you can be an archmage of the mages guild, guildmaster of the fighters guild, master of the thives guild, and a top assassin of the dark brotherhood, all at the same time, again? Lame.
I believe they clarified that you never promote up to the top ranks of these groups. I think their statement is purely just that your are not mutually exclusive to a faction like in Fallout 4?

There better be reactivity to you being in both factions and getting to **** one over from the other or something.. but that's probably asking too much from Emil.
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