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Iren's PbP - Character Creation

Subforum for Irenaeus's Play-by-Post game

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Irenaeus
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Post by Irenaeus »

SpellSword wrote: ↑ March 19th, 2025, 22:02
Just finished reading everyone's character backgrounds, this is an interesting group. Can't wait to see what kind of adventure we have.
Me too! It will be interesting indeed, and I hope you guys do a lot of the heavy lifting, roleplaying wise hehe
Gonna add all missing details to the player characters' table and post it in a moment.
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Post by DemoGraph »

Irenaeus wrote: ↑ March 19th, 2025, 22:35
Gonna add all missing details to the player characters' table and post it in a moment.
Maybe put that table on google shits?
(if you do, pin it somewhere, pls (on your sig maybe?))

(Also, I didn't know that my char should have a starting equipment. Probably gonna edit inventory post factum.)
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Post by Irenaeus »

Bros, I fell into a JFK assassination rabbit hole that I'm just coming out of, sorry for the delay on the table.
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Post by maidenhaver »

Irenaeus wrote: ↑ March 20th, 2025, 00:40
Bros, I fell into a JFK assassination rabbit hole that I'm just coming out of, sorry for the delay on the table.
You mean how he was supposed to be a catholic double-agent, but assassinated the catholic president and bishop of Vietnam?
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Post by Irenaeus »

Updated player characters' table:

Image

Let me know if something is overlooked, looking wrong or you want to change something and we can include or discuss it. I'll be doing the players' spells and equipment tomorrow. Then we talk rules. And then we start!
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Post by Irenaeus »

Anyone else interested? I'm holding a spot for a total of 16 PCs for the first adventure (was expecting 12 max lol).

I'm developing the setting in my head as we go, incorporating your backstories, and I'm open to suggestions on that too. As I posted above, I will create a rules discussion thread but it will likely also be a good thread for setting discussion.
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Post by logincrash »

Irenaeus wrote: ↑ March 20th, 2025, 03:22
Updated player characters' table:

Image

Let me know if something is overlooked, looking wrong or you want to change something and we can include or discuss it. I'll be doing the players' spells and equipment tomorrow. Then we talk rules. And then we start!
I've added the Survival skill to Norman after you gave the go-ahead. Could you add it to your table too, please?
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Post by DemoGraph »

Irenaeus wrote: ↑ March 20th, 2025, 03:26
I'm developing the setting in my head as we go, incorporating your backstories, and I'm open to suggestions on that too.
We'd probably need some primer before spamming you with completely irrelevant ****. Basic geography, history, ideology-theology, politics (current issues).

If you do have a god(dess) of luck, suppose that she could also be a patron of acrobats, sailors, thieves, miners, traders and lovers. And she could be at odds with a goddess of family and hearth because she's a troublemaker.

One of her major saints once bet that he would hit a coin thrown in the sky with his knife. He cheated, because he knew how to force her hand to help him. So he hit a coin, and won the bet. But then the coin ricocheted in his eye, killing him instantly.
Because you don't **** with lady luck.
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Post by ERYFKRAD »

@Irenaeus how exactly are you planning to manage a group of 16 dude?
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Post by rusty_shackleford »

Seeing the popularity of this, if anyone else wanted to run a game(@Acrux?) now would probably not be a bad time as Iren had 16 people signup :dice:
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Post by Humbaba »

ERYFKRAD wrote: ↑ March 20th, 2025, 13:04
@Irenaeus how exactly are you planning to manage a group of 16 dude?
With his massive cojones.
rusty_shackleford wrote: ↑ March 20th, 2025, 13:07
Seeing the popularity of this, if anyone else wanted to run a game(@Acrux?) now would probably not be a bad time as Iren had 16 people signup
Gaycrux stays losing, no surprise there lamau
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Post by PixiGreen »

ERYFKRAD wrote: ↑ March 20th, 2025, 13:04
@Irenaeus how exactly are you planning to manage a group of 16 dude?
Two or three groups? In separate topics?
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Post by Oyster Sauce »

ERYFKRAD wrote: ↑ March 20th, 2025, 13:04
@Irenaeus how exactly are you planning to manage a group of 16 dude?
killing a bunch early to establish stakes
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Post by Acrux »

In early days it was large groups, usually 2 or 3 teams competing against each other for treasure and resources. It's doable, especially if the game doesn't go heavily into "story" mode.
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Post by Irenaeus »

DemoGraph wrote: ↑ March 20th, 2025, 06:50
Irenaeus wrote: ↑ March 20th, 2025, 03:26
I'm developing the setting in my head as we go, incorporating your backstories, and I'm open to suggestions on that too.
We'd probably need some primer before spamming you with completely irrelevant ****. Basic geography, history, ideology-theology, politics (current issues).
I have an outline of all that ready, it's still flexible in many points, just need to develop the details. And you guys can contribute those.
DemoGraph wrote: ↑ March 20th, 2025, 06:50
If you do have a god(dess) of luck, suppose that she could also be a patron of acrobats, sailors, thieves, miners, traders and lovers. And she could be at odds with a goddess of family and hearth because she's a troublemaker.

One of her major saints once bet that he would hit a coin thrown in the sky with his knife. He cheated, because he knew how to force her hand to help him. So he hit a coin, and won the bet. But then the coin ricocheted in his eye, killing him instantly.
Because you don't **** with lady luck.
Great suggestion, I'll be keeping that in mind.
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Post by Humbaba »

Question, are the gods real?
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most entertaining poster? I vote for Humbaba.
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Post by Irenaeus »

ERYFKRAD wrote: ↑ March 20th, 2025, 13:04
@Irenaeus how exactly are you planning to manage a group of 16 dude?
I was thinking of a big team setting out on an exploration adventure with many events and obstacles to react to, skills to test and of course inevitable combat. The pacing will be rather slow as it's play by post so not a chaotic table with everyone speaking at the same time. There will be time to reflect and take action with no hurry, or so I hope. Characters will be alternating in taking leading roles in resolving obstacles, setting course, doing diplomacy, etc.
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Post by rusty_shackleford »

I lean towards the splitting the groups, managing a larger group is going to be harder by post than in person
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Post by Irenaeus »

Humbaba wrote: ↑ March 20th, 2025, 13:34
Question, are the gods real?
Unless your character has a vision from heavens or hell, gods will be thought as secretive and there are people who do believe in some of them, or at least think they are too remote, weak and inconsequential to their lives. Like I said earlier, the society will be based on an official True God Church, with many saints, angels and other religious figures and authorities, so there's that.
I don't plan to focus the adventure, at least this first one, on divine interventions outside of luck and signs. Of course, there are a group of clerics in our party who will invoke interventions and pray for help.
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Post by Irenaeus »

PixiGreen wrote: ↑ March 20th, 2025, 13:20
ERYFKRAD wrote: ↑ March 20th, 2025, 13:04
@Irenaeus how exactly are you planning to manage a group of 16 dude?
Two or three groups? In separate topics?
One big group for starters, maybe if everyone wants to separe I can run parallel adventures. I don't recommend it but I could do it. The first adventure will be pretty straightforward, at least I'm planning it to.
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Post by Irenaeus »

Oyster Sauce wrote: ↑ March 20th, 2025, 13:24
ERYFKRAD wrote: ↑ March 20th, 2025, 13:04
@Irenaeus how exactly are you planning to manage a group of 16 dude?
killing a bunch early to establish stakes
That can definetively happen if there's recklessness with the dangers. Yes, the theme for the first game is low-fantasy, low-stakes, a bit whimsical, but there's chance of characters really dying if they are played poorly (say, charge a dangerous monster or run in without checking for traps) or just by really bad luck in rollings. Everyone playing should be open to the possibility of their PCs dying, but let's hope not.
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Post by Irenaeus »

Acrux wrote: ↑ March 20th, 2025, 13:30
In early days it was large groups, usually 2 or 3 teams competing against each other for treasure and resources. It's doable, especially if the game doesn't go heavily into "story" mode.
rusty_shackleford wrote: ↑ March 20th, 2025, 13:37
I lean towards the splitting the groups, managing a larger group is going to be harder by post than in person
This is a great idea that I was thinking for a future adventure with more of that spirit. For this first one I was aiming in testing and getting experience with this mode of gaming (Play by post), and keep things simpler.
Last edited by Irenaeus on March 20th, 2025, 13:46, edited 1 time in total.
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Post by Humbaba »

Irenaeus wrote: ↑ March 20th, 2025, 13:40
I don't plan to focus the adventure, at least this first one, on divine interventions outside of luck and signs. Of course, there are a group of clerics in our party who will invoke interventions and pray for help.
Yeah I was asking because my guy worships a pagan god and if clerical powers were directly derived from divine powers then it'd be weird if they granted help to someone not in line with them. If your setting's gods are non interventionist though then this probably won't come up.
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Post by Irenaeus »

Humbaba wrote: ↑ March 20th, 2025, 13:47
Irenaeus wrote: ↑ March 20th, 2025, 13:40
I don't plan to focus the adventure, at least this first one, on divine interventions outside of luck and signs. Of course, there are a group of clerics in our party who will invoke interventions and pray for help.
Yeah I was asking because my guy worships a pagan god and if clerical powers were directly derived from divine powers then it'd be weird if they granted help to someone not in line with them. If your setting's gods are non interventionist though then this probably won't come up.
Your character (and other characters that follow different gods/religions) can still benefit from cleric spells from regular religions such as the official Church of the One God, as long as he's not actively invoking their gods' ire by desecrating sacred symbols or going out of his way at being an enemy of their religions.

PS: Like I stated above, I'm not planning on making religious issues the focus of the adventures, maybe far in the future down the line. But DEFINITELY not at the start right now. It will be more about learning the ropes, overcoming their fears and surviving challenges and avoiding the dangers.
Last edited by Irenaeus on March 20th, 2025, 15:03, edited 1 time in total.
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Post by Silver »

It's been very fun reading about all the different characters that gathered here for RP. I wish you all fun and happy adventuring! :knight:
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Post by maidenhaver »

Acrux wrote: ↑ March 20th, 2025, 13:30
In early days it was large groups, usually 2 or 3 teams competing against each other for treasure and resources. It's doable, especially if the game doesn't go heavily into "story" mode.
Was this where alignments started? A good vs evil party racing against each other.
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Post by rusty_shackleford »

maidenhaver wrote: ↑ March 21st, 2025, 02:42
Acrux wrote: ↑ March 20th, 2025, 13:30
In early days it was large groups, usually 2 or 3 teams competing against each other for treasure and resources. It's doable, especially if the game doesn't go heavily into "story" mode.
Was this where alignments started? A good vs evil party racing against each other.
It was originally just Law vs Chaos, taken from some appendix N source material(Poul Anderson, perhaps?)
Gygax always thought Law vs Chaos was more important than Good vs Evil, fwiw
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Post by maidenhaver »

I'm in favor of that, then: two teams.
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Post by Irenaeus »

maidenhaver wrote: ↑ March 21st, 2025, 02:47
I'm in favor of that, then: two teams.
There are the Neutrals.
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Post by Vergil »

Can you be an elf in this?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?