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Post by DagothGeas5 »

Dorateen wrote: February 2nd, 2025, 21:35
Revenge of the Firstborn



Traditional fantasy, full six character party creation, turn-based combat.

We are so back.

The trailer shows the world seems to be interactive as well (aka, burning down a door using a torch, throwing items, trigger traps using objects). Though I myself am not too keen on the more modern graphics, it seems very interesting, thank you for sharing!

- Here to show my support for normal gaming.

Thank you for existing! :bounce:
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Post by rusty_shackleford »

Dorateen wrote: February 2nd, 2025, 21:35
Revenge of the Firstborn



Traditional fantasy, full six character party creation, turn-based combat.

We are so back.

Neat. Wish listed.

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Post by 1998 »



New game from the Legionary's Life dude coming to EA on 8th Feb.

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Post by rusty_shackleford »

Any opinions on this?


To Indies considering using AI, my advice would be to try to make the output look less perfect. Something uncanny about AI art, as in, this is too high quality and there's too much of it so I know it's AI.

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Post by 1998 »

Released

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Post by rusty_shackleford »

@Tweed@Rand@Dorateen@Acrux

It's from the same guy who made The Curse of Feldar Vale

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Post by Acrux »

Literally just beat me to posting it. Yes, you can carry over charaters from all 3 games. He's pretty good about porting features from the new games into the old ones.
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Post by Rand »

Are you supposed to start with this one?

You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by Acrux »

No, that one is a strategy game.

Feldar Vale
Mystery of Morgoth
The Dark Tower

are the three in this series.

Be aware that they are a weird combination of D&D 1e and 2e. But, there are dozens of configurable rules. I recommend turning on shared xp.
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Post by 1998 »

Acrux wrote: February 18th, 2025, 15:36
No, that one is a strategy game.

Feldar Vale
Mystery of Morgoth
The Dark Tower

are the three in this series.

Be aware that they are a weird combination of D&D 1e and 2e. But, there are dozens of configurable rules. I recommend turning on shared xp.
Didn't play any of these, but respect to the dev that he continues making them while selling about 10 copies each.
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Post by 1998 »



I didn't even know he is still working on it, but yet here we are...

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Post by rusty_shackleford »

1998 wrote: February 13th, 2025, 00:49


New game from the Legionary's Life dude coming to EA on 8th Feb.

Looks like it came out on the 18th. Anyone played it?

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Post by Acrux »

Arena Monarchy is a standalone expansion from the Dead Monarchy dev.





Where DM was sort of like Battle Brothers, his intention is for this to be a smaller and more focused release (in fact, most of the content is already in the game). The three pillars he described are gladiator management, base management, and turn-based combat.

Last edited by Acrux on March 7th, 2025, 04:53, edited 1 time in total.
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Post by Lhynn »

I just wish hed improve on performance, game runs like complete ****.
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Post by 1998 »

It claims to be an RPG and has at least some sort of combat.

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Post by rusty_shackleford »

Remaster of all 4 FATE games( https://www.mobygames.com/group/8513/wi ... te-series/ ) in 1 package, with some improvements?



Might be worth a look to fans of the originals or those that liked the goldrush era of diablo clones

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Post by rusty_shackleford »

Yet another upcoming DRPG. Hard to tell exactly what it's inspired by.

Image
Don't loik the inventory being on the left.

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Post by 1998 »

It looks like a Disco-like, it identifies as a narrative RPG, but it has (vehicular) COMBAT! That's also the only good thing so far.



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Post by Tangerine »

1998 wrote: March 18th, 2025, 16:29
It looks like a Disco-like, it identifies as a narrative RPG, but it has (vehicular) COMBAT! That's also the only good thing so far.



femaleprotag.PNG

On the ignore list it goes.

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Post by Tweed »

rusty_shackleford wrote: March 11th, 2025, 18:37
Yet another upcoming DRPG. Hard to tell exactly what it's inspired by.

Image
Don't loik the inventory being on the left.

Rake in Grass, that's an interesting U turn. Expect some "humor" and incomprehensible jokes, but still nowhere near as stupid as Larian.

Guess I haven't been paying much attention because they also recently released some kind of medieval strategy game. Up until now they've done shooters and lighter mobile style games.

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Post by Tangerine »

Guess they're pivoting from scrolling shooters since their main artist for Jets N Guns died a few years ago.
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Post by Acrux »

This game looks like it takes a lot of inspiration from Dragon Warrior, but with a "twist". From the description it sounds like you unlock new classes and game modes every time you win (but it does apparently have a real ending, too).

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Post by Acrux »

Acrux wrote: March 20th, 2025, 01:30
This game looks like it takes a lot of inspiration from Dragon Warrior, but with a "twist". From the description it sounds like you unlock new classes and game modes every time you win (but it does apparently have a real ending, too).

I've been playing this and it's actually pretty good. The equipment system defines your character: there is a weapon, armor, shield, and trinket slot and you can make your character a fighter, mage, or thief based on what you use. You can also mix and match, for instance there are some "warrior" types of equipment that give you paladin/cleric style powers, there's equipment that can

The equipment also levels up through use, and you can unlock additional powers for each one. For instance, there's a dagger that will let you do critical damage to bosses if you max it out.

The randomizer after you beat the first chapter is extremely random, for good or bad. You can have enemies impossible for a new character to defeat in the starting area. The randomizer is added in chapter 2. Chapters 3 - 5 are not complete yet, but each one is supposed to add a new dimension to the game.

One big warning: There's some dialogue during the introduction explaining the early part of the story with your uncles attacking the kingdom. Your father says that your sister is leading the army and that you are taking her place as defender of the kingdom. So, it seems that the dev is a libtard, but I haven't seen anything else like that. Why do they have to tarnish everything?

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Post by rusty_shackleford »

:scratch:


Not my cuppa, but maybe something here for people who like combat-only RPGs

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Post by rusty_shackleford »

Dorateen wrote: February 2nd, 2025, 21:35
Revenge of the Firstborn



Traditional fantasy, full six character party creation, turn-based combat.

We are so back.
https://store.steampowered.com/news/app ... 5150240860
All About Wizard and Sorcerers
Revenge of the Firstborn sports the two main arcane caster classes from the 3.5 SRD – wizards and sorcerers. Below, we’ll discuss the features and differences for the two classes.
Image

Wizards: The Brains of the Party
Wizards are the classic spellcaster in the game; toting around a big spellbook and a collection of scrolls and wands. They must memorize their spells daily in order to be able to use them. They are able to learn spells on level up and from scrolls found during their adventures. Wizards can learn any arcane spell in the game.

Specialist Wizards: Do One Thing and Do It Well
When a character takes his first level of wizard, he has the option to choose a school to specialize in. All of the spells in the game below to a single school, and specializing in that school gains you an improved ability to identify spells from that school as they’re cast and allows to memorize one extra spell per spell level, as long as it is from that school.
The drawback is that you must choose two spell schools which are forever barred from you. This means that you can never learn spells from that school or use wands and scrolls containing spells from that school.

Sorcerer: Fun and Spontaneous
Like wizards, sorcerers can learn and cast all arcane spells in the game, but that is where the similarities end. While wizards must study to gain their spells every day, a sorcerer is born with the magic coursing through their veins. They can cast a certain number of spells per day, but those spells can be chosen when the sorcerer is ready to cast them.
The drawback is that sorcerers get to learn far fewer spells than their wizard counterpart and they may only choose new spells when he levels up. If they grow tired of a spell, their only option is to swap it out for a new one every even level, starting at level 4. Sorcerers cannot learn spells from scrolls, although they can cast spells they don’t know from scrolls.

Metamagic Feats: Customize how your spells work
Metamagic feats are feats that can make your spells harder to resist, more damaging of longer lasting. A wizard must apply metamagic feats to a spell when she memorizes it. Metamagic feats raise the spell level of the spell, the amount the spell level increases varies based on the metamagic feat(s) applied to the spell.
When a sorcerer wants to apply metamagic, he can select it just before he casts the spell. The game’s user interface shows small buttons on top of each spell to select what metamagic feats to apply. A spell with metamagics applied requires a full-round action, even if the spell normally does not require it. The sorcerer must also have the higher-level spell slots available based on what metamagics are applied.

Scrolls and Wands: Always be prepared
The game also includes feats that allow characters to create scrolls and wands (and rods and staves, but that’s another topic) that contain any spell that they know. It costs a bit of experience and gold, but a wand or scroll can be a lifesaver when a spellcaster has used up his allotted spells for the day.
Image


Staffs: Wands on Steroids
One of the more power items an arcane caster can find or craft is a staff. Staffs are similar to wands in that they have a set number of charges, but they differ in two important ways. First, staffs usually contain more than one spell. They also use the wielder’s spellcasting statistics, so a more powerful wizard triggers a more powerful spell from the staff. This is not the case with wands and scrolls.
Image
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Post by 1998 »

rusty_shackleford wrote: March 11th, 2025, 18:37
Yet another upcoming DRPG. Hard to tell exactly what it's inspired by.

Image
Don't loik the inventory being on the left.

They are planning to release a demo sson.

"However, we've agreed on one thing: our first step is to release a playable demo featuring the game's starting areas. It’ll be a bit stripped-down (sorry, no party creation just yet), but it should give you a taste of what's to come. The demo could be out sometime mid-year.

Your feedback means everything to us - after all, we're making this game for you, the true dungeon-delving fans. We hope the demo helps us fine-tune the experience and iron out any major issues before we go deeper into the labyrinth."

Image

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Post by rusty_shackleford »

tweedcore

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Post by Acrux »

The System Shock 2 remaster now has a release date (June).

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Post by 1998 »

Early access unlocks in 1h

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Post by MrTwinkls »

It's up. Been waiting for this since The Movies videogame.