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Pathologic 3 - narrative first-person RPG from Ice-Pick Lodge

For discussing role-playing video games, you know, the ones with combat.
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rusty_shackleford
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Post by rusty_shackleford »

Finarfin wrote: March 12th, 2025, 19:11
@Demonic Fate can't you just cheat the hunger to stay at max or mod it?
Also should I just play Pathologic 2 or first play Pathologic Classic HD?
just watch it on youtube
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Post by Demonic Fate »

Finarfin wrote: March 12th, 2025, 19:11
@Demonic Fate can't you just cheat the hunger to stay at max or mod it?
If I decide to catch up with the trilogy, yeah, I'm definitely going to do that. Don't know if there are mods but it should be a simple cheat engine fix.

15 years ago I was much more of a dumbass and cheating or even playing on very easy offended muh gayming honor.
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Post by wndrbr »

devs have caved in and added difficulty sliders with a patch. They let you disable hunger, disable thirst, reduce enemy damage, etc etc. No need to download any mods.

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Last edited by wndrbr on March 13th, 2025, 05:04, edited 1 time in total.
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Post by Tadeusz »

Hunger and scarcity are kind of the point of Pathologic's game design. I had no problem with it in Pathologic 1 though - it's pretty easy to learn how game's economy works and you get plenty of resources from quests anyway. Pathologic 2 is much harder and it needs some strategic thinking. In my blind playthrough I messed up a lot and had to start to kill people to get food but it's actually intentional by the game's design to induce this desperation.
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Post by wndrbr »

https://vk.com/icepicklodge?w=wall-33165854_60814
Nikolai Dybowski, the creative director of Ice-Pick Lodge, has decided to step down from his position to dedicate more time to personal projects and his private life. Over the past few months, the studio has been undergoing a reorganization, redistributing Nikolai’s tasks and responsibilities among key employees. This process has now been completed.

Petr Potapov and Airat Zakirov remain the studio’s directors and continue to lead the development of Pathologic 3.
There were news/rumours about Dybowski being an alcoholic, a womanizer, a wifebeater and a deadbeat dad who refused to pay child support. Seems like he went off the deep end and became a liability for the company.

For those who don't know, Dybowski was a founder, creative lead and the main writer + designer of all Ice Pick Lodge games. He was basically studio's frontman, and the most famous and public person. His photo was also used as a portrait for Haruspex in the original Pathologic.
Last edited by wndrbr on March 14th, 2025, 15:36, edited 2 times in total.
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Post by Tadeusz »

Sad news :sad: I think it's Dybowski's vision that made Ice-Pick Lodge's games special. I wonder who will be responsible for their game design now. As far as I know, Airat is their main programmer and is responsible mostly for the technical part. Who is Petr Potapov though?
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Post by krokodil »

It's OVER.

some foid is in charge now
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Post by Finarfin »

Lol apparently a dev said he wasn't really involved in anything since the void.
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Post by rusty_shackleford »

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Post by Tadeusz »

Just watched a playthrough of Pathologic 3 Quarantine (why does the demo takes more disk space than the full Pathologic 2? :mad: ). Noticed these mechanics:
- Checking patients and investigating their life if data is insufficient after the health check-up to determine a diagnosis;
- Dankovsky is bipolar now apparently so we have to manage his mental state between mania and depression;
- Making decisions about the city and managing city resources (effects of these seem to apply immediately);
- Amalgam mechanic which allows to go back in time? Not sure what it does, it's only hinted.
I wonder how complex the economic part will be and how all these mechanics tie together in the grand scheme. It has some potential so we'll have to see what the execution of all this will be.
I liked a glimpse into Bachelor's backstory. I wonder what their new reinterpretation of Simon Kain's concept and Eva Yan's character will look like.
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Post by Vergil »

Do you think they'll make it a video game which is fun to play this time or just another really good MandaloreGaming video topic?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Tadeusz »

Vergil wrote: March 21st, 2025, 00:24
Do you think they'll make it a video game which is fun to play this time or just another really good MandaloreGaming video topic?
No idea. It's still mostly a narrative game so the video essay spawning is inevitable but I hope that economic simulation aspect will be engaging enough.
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Post by Oyster Sauce »

3 is out in a few hours
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Post by rusty_shackleford »

I swear this game already released
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Post by wndrbr »

Those were playable demos, not the actual release.

I feel like devs kinda deflated the hype with these false-starts, would've been better for them not to release the demos.
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Post by rusty_shackleford »

it's the oblivion line about mudcrabs
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Post by NezahualDoomer »

I played a bit of the original one a while ago and it was a walking and talking simulator, it was one of the worst experiences I had in gaming; I wouldn't say it is even a game, it's more like a visual novel.
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Post by Element »

What happened to Dybowski? Did the allegations of him having dalliances with high schoolers end his career?
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Post by wndrbr »

Element wrote: January 10th, 2026, 20:16
What happened to Dybowski? Did the allegations of him having dalliances with high schoolers end his career?
that girl was not a high schooler, she was a student at a university.
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Post by rusty_shackleford »

Russia is so libtarded you lose your company for having sex with your university student
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Post by Element »

wndrbr wrote: January 11th, 2026, 02:07
Element wrote: January 10th, 2026, 20:16
What happened to Dybowski? Did the allegations of him having dalliances with high schoolers end his career?
that girl was not a high schooler, she was a student at a university.
What a shame. Here I was thinking we were finally going to see the birth of a true artist in the 21st century.
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Post by lucky-SVLLa »

heard some negative things about this game; it's said to be noticeably weaker than the first two Pathologic games in some areas. It's starting to make me worry about Darkwood 2, which is being developed by Ice-Pick Lodge :scratch:
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Post by Tadeusz »

lucky-SVLLa wrote: February 20th, 2026, 09:53
heard some negative things about this game; it's said to be noticeably weaker than the first two Pathologic games in some areas.
I heard about some nasty bugs (soft locks, some characters may not appear. etc...) and that this game is more narratively focused thus lacking survival mechanics. I also heard good things so the narrative must be on par with previous entries. I'm still terribly curious about this game but I guess I'll just wait a bit until it's more polished.