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Junior Adventurer's Guild - March: ATOM RPG

Participate in a new RPG each month with other members of the HQ
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What game should we play in March?

You can’t vote on this poll. Reason: You must have at least 5 posts to vote in this poll.

Arcanum
5
25%
ATOM RPG
8
40%
Hero's Adventure: Road to Passion
4
20%
Underrail
3
15%
 
Total votes: 20

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Tweed
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Post by Tweed »

I suppose I oughta play this. I tried before and got sidetracked for some reason. I've had it sitting around.
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Post by Tangerine »

Completed on Expert.
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Post by rusty_shackleford »

Completed. :smug:
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Tip for character creation:
LUCK should either be maxed or left at 1 and used as a dump stat, don't go inbetween.
Last edited by rusty_shackleford on March 9th, 2025, 14:50, edited 1 time in total.
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Post by Tadeusz »

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Another tip: some skills are not worth maxing and can be left at a relatively low value. I can advice leaving technology at 60 (can be improved up to 80 with instruments and it will be enough for most checks) and lockpicking at 70 (can be upped to 90 or 100 with certain items).
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Post by DagothGeas5 »

Tadeusz wrote: March 9th, 2025, 16:34
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Another tip: some skills are not worth maxing and can be left at a relatively low value. I can advice leaving technology at 60 (can be improved up to 80 with instruments and it will be enough for most checks) and lockpicking at 70 (can be upped to 90 or 100 with certain items).
What is the max for a skill? I have two at 100 , and do not raise them higher, but I noticed I could raise them higher if I wanted to.

Also, as we are talking about stats, the Characteristics (Intelligence, Strength, etc) also affect dialogue, which is something I really love this game does (my character has 5, effectively 3 due to Cannibalism perk, Personality and there are NPCs I can't even ask a simple question to XD )
Last edited by DagothGeas5 on March 9th, 2025, 16:50, edited 1 time in total.
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Post by rusty_shackleford »

There are also a lot of hidden checks during dialogue
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Post by DagothGeas5 »

rusty_shackleford wrote: March 9th, 2025, 16:50
There are also a lot of hidden checks during dialogue
One I notice being used the most, at least for my character, is Attention. I really like this feature as it makes dialogues feel like they are really happening and are not just lines of text (the characters move around while talking, look about, have people around them, etc) and the return dialogues are also customized, there is just so much to love with this game :heart:
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Post by Tadeusz »

DagothGeas5 wrote: March 9th, 2025, 16:49
What is the max for a skill?
199.
Another tip for someone who plans to continue in Trudograd with the same character: exhaust all options to raise stats and skills before the endgame. Also, there is a possibility to enable special locations in the game options via events. I recommend operation February, it unlocks new big location in the Dead City with a possibility of a stat increase.
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Post by DagothGeas5 »

Tadeusz wrote: March 9th, 2025, 16:59
DagothGeas5 wrote: March 9th, 2025, 16:49
What is the max for a skill?
199.
Another tip for someone who plans to continue in Trudograd with the same character: exhaust all options to raise stats and skills before the endgame. Also, there is a possibility to enable special locations in the game options via events. I recommend operation February, it unlocks new big location in the Dead City with a possibility of a stat increase.
One more thing if I may, I noticed there being an option for a "Kickstarter code", what does that do exactly? Should it be used?
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Post by Tadeusz »

DagothGeas5 wrote: March 9th, 2025, 17:07
One more thing if I may, I noticed there being an option for a "Kickstarter code", what does that do exactly? Should it be used?
I don't know exactly but in Trudograd they gave a small bonus on the game start for supporters (some useful items). I guess it is something like that in the original game.
P.S. Can i still get a badge if I completed the game in the last month?
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Post by DagothGeas5 »

Tadeusz wrote: March 9th, 2025, 17:11
DagothGeas5 wrote: March 9th, 2025, 17:07
One more thing if I may, I noticed there being an option for a "Kickstarter code", what does that do exactly? Should it be used?
I don't know exactly but in Trudograd they gave a small bonus on the game start for supporters (some useful items). I guess it is something like that in the original game.
P.S. Can i still get a badge if I completed the game in the last month?
Seeing as it has not yet been answered, from what I recall seeing when others asked similar questions, you just need to provide proof you completed the game, but am not sure of the details. I myself just play the game wether I played it already or not as the Adventurer's Guild post I saw that, I believe, spoke of the details on how does it work, said to use this also as an oportunity to not only play with others, but to try a different playstyle and things of that similar nature for games that have already been beaten :heart:
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Post by Rand »

DagothGeas5 wrote: March 9th, 2025, 17:07
One more thing if I may, I noticed there being an option for a "Kickstarter code", what does that do exactly? Should it be used?
It gives you a few new outfit options, each with a special head slot item, at character generation.

Image

All also get this knife:
Image

They can be found in your tent as you begin the game.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by DagothGeas5 »

Rand wrote: March 10th, 2025, 03:05
DagothGeas5 wrote: March 9th, 2025, 17:07
One more thing if I may, I noticed there being an option for a "Kickstarter code", what does that do exactly? Should it be used?
It gives you a few new outfit options, each with a special head slot item, at character generation.

Image

All also get this knife:
Image

They can be found in your tent as you begin the game.
I have not seen one gas mask that is anything like STALKER , yet there are many instances of gas mask wearing dudes. I am starting to feel like it was intentional now, as I have only seen generic things to wear and nothing that has that sort of "steampunk" feel to it. Feels like paywalling in a way :sad:
Thank you for sharing this information though! As I don't suppose it is something that can be acquire after starting the game as you mention character creation, I'll make a new character to try these items out my next playthrough and see if codes online work or something. Still puts a damper on my enjoyment a bit though, but the lack of masks makes a lot of sense to me now :sad: Maybe it's doomposting, but it is my experience that some, especially indie, creators limit their creativity to give the "good stuff" to those thay do some special payment or service for them :?
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Post by Rand »

DagothGeas5 wrote: March 10th, 2025, 04:21
Rand wrote: March 10th, 2025, 03:05
DagothGeas5 wrote: March 9th, 2025, 17:07
One more thing if I may, I noticed there being an option for a "Kickstarter code", what does that do exactly? Should it be used?
It gives you a few new outfit options, each with a special head slot item, at character generation.

Image

All also get this knife:
Image

They can be found in your tent as you begin the game.
I have not seen one gas mask that is anything like STALKER , yet there are many instances of gas mask wearing dudes. I am starting to feel like it was intentional now, as I have only seen generic things to wear and nothing that has that sort of "steampunk" feel to it. Feels like paywalling in a way :sad:
Thank you for sharing this information though! As I don't suppose it is something that can be acquire after starting the game as you mention character creation, I'll make a new character to try these items out my next playthrough and see if codes online work or something. Still puts a damper on my enjoyment a bit though, but the lack of masks makes a lot of sense to me now :sad: Maybe it's doomposting, but it is my experience that some, especially indie, creators limit their creativity to give the "good stuff" to those they do some special payment or service for them :?
1: The codes work, and there are tons of them
2: Gasmasks are in the game at various qualities. This just gives you a perfect one (without penalties) to start if you choose that base appearance.
3: You can use the console to spawn these items, but you cannot change your clothing. The clothes are the default when you have nothing else equipped.
► Show Spoiler
Last edited by Rand on March 10th, 2025, 04:35, edited 2 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by DagothGeas5 »

Rand wrote: March 10th, 2025, 04:32
DagothGeas5 wrote: March 10th, 2025, 04:21
Rand wrote: March 10th, 2025, 03:05

It gives you a few new outfit options, each with a special head slot item, at character generation.

Image

All also get this knife:
Image

They can be found in your tent as you begin the game.
I have not seen one gas mask that is anything like STALKER , yet there are many instances of gas mask wearing dudes. I am starting to feel like it was intentional now, as I have only seen generic things to wear and nothing that has that sort of "steampunk" feel to it. Feels like paywalling in a way :sad:
Thank you for sharing this information though! As I don't suppose it is something that can be acquire after starting the game as you mention character creation, I'll make a new character to try these items out my next playthrough and see if codes online work or something. Still puts a damper on my enjoyment a bit though, but the lack of masks makes a lot of sense to me now :sad: Maybe it's doomposting, but it is my experience that some, especially indie, creators limit their creativity to give the "good stuff" to those they do some special payment or service for them :?
1: The codes work, and there are tons of them
2: Gasmasks are in the game at various qualities. This just gives you a perfect one (without penalties) to start if you choose that base appearance.
3: You can use the console to spawn these items, but you cannot change your clothing. The clothes are the default when you have nothing else equipped.
► Show Spoiler
Then are there more types of gas mask in the game? I only saw "normal" one and a "do it yourself" respirator.
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Post by Tadeusz »

DagothGeas5 wrote: March 10th, 2025, 07:33
Then are there more types of gas mask in the game?
Better equipment will be available as you level up, traders will also expand their stock. There are some advanced items in the Dead City but that's a high level area.
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Post by rusty_shackleford »

I recall the good gas masks being a PITA to find, very low chance to stock on traders or somesuch
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Post by DagothGeas5 »

rusty_shackleford wrote: March 10th, 2025, 07:39
I recall the good gas masks being a PITA to find, very low chance to stock on traders or somesuch
I am not sure I might even need a gas mask in the end, I just like how they look
Especially now that poison heals me. I got down to 1 health in a rat dungeon I am exploring, and back to full the next round, not even my round XD
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Post by Tangerine »

I never bothered with gas masks. Toxins only affect the main character and I had enough antidotes to power through most situations. Only the bunker in the Mountain of Woes had toxins strong enough to kill me quickly.
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Post by rusty_shackleford »

I think it might have been an issue in some of the dead city areas
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Post by Rand »

Tangerine wrote: March 10th, 2025, 12:52
Toxins only affect the main character
What?
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Tadeusz »

Rand wrote: March 10th, 2025, 14:57
Tangerine wrote: March 10th, 2025, 12:52
Toxins only affect the main character
What?
Companions don't have toxin or radiation meters so you don't have to manage them.
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Post by Rand »

Tadeusz wrote: March 10th, 2025, 16:10
Rand wrote: March 10th, 2025, 14:57
Tangerine wrote: March 10th, 2025, 12:52
Toxins only affect the main character
What?
Companions don't have toxin or radiation meters so you don't have to manage them.
Huh. I didn't notice. I could have sworn they took damage from toxins and radiation.
Maybe they just don't have residual effects?
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Valter »

I've been meaning to say for a while now, but PCGamingWiki is so **** useful. ****** up, I say.
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Post by Valter »

I always appreciate a little personal hook at the beginning to help keep the player invested.
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Several games forgo such a simple but effective technique. :read:
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Post by Tadeusz »

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Post by rusty_shackleford »

Basically everything, with one exception if you do the events incorrectly(I reported it at the time, no idea if it's fixed), has a conclusion somewhere eventually.
ATOM is very good, underrated.
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Post by Tadeusz »

Well, pinecones have no conclusion :) It would be fun to plant them but maybe it can be fixed with mods.
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Post by Tangerine »

I assumed them having no conclusion was the point, since it's pretty heavy-handed "crypto bad" messaging.