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Junior Adventurer's Guild - March: ATOM RPG
I suppose I oughta play this. I tried before and got sidetracked for some reason. I've had it sitting around.
Completed on Expert.
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rusty_shackleford
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Adventurer's Guild
Completed.
Tip for character creation:
LUCK should either be maxed or left at 1 and used as a dump stat, don't go inbetween.
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LUCK should either be maxed or left at 1 and used as a dump stat, don't go inbetween.
Last edited by rusty_shackleford on March 9th, 2025, 14:50, edited 1 time in total.
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What is the max for a skill? I have two at 100 , and do not raise them higher, but I noticed I could raise them higher if I wanted to.Tadeusz wrote: ↑ March 9th, 2025, 16:34Another tip: some skills are not worth maxing and can be left at a relatively low value. I can advice leaving technology at 60 (can be improved up to 80 with instruments and it will be enough for most checks) and lockpicking at 70 (can be upped to 90 or 100 with certain items).► Show Spoiler
Also, as we are talking about stats, the Characteristics (Intelligence, Strength, etc) also affect dialogue, which is something I really love this game does (my character has 5, effectively 3 due to Cannibalism perk, Personality and there are NPCs I can't even ask a simple question to XD )
Last edited by DagothGeas5 on March 9th, 2025, 16:50, edited 1 time in total.
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rusty_shackleford
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There are also a lot of hidden checks during dialogue
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One I notice being used the most, at least for my character, is Attention. I really like this feature as it makes dialogues feel like they are really happening and are not just lines of text (the characters move around while talking, look about, have people around them, etc) and the return dialogues are also customized, there is just so much to love with this gamerusty_shackleford wrote: ↑ March 9th, 2025, 16:50There are also a lot of hidden checks during dialogue
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199.
Another tip for someone who plans to continue in Trudograd with the same character: exhaust all options to raise stats and skills before the endgame. Also, there is a possibility to enable special locations in the game options via events. I recommend operation February, it unlocks new big location in the Dead City with a possibility of a stat increase.
One more thing if I may, I noticed there being an option for a "Kickstarter code", what does that do exactly? Should it be used?Tadeusz wrote: ↑ March 9th, 2025, 16:59199.
Another tip for someone who plans to continue in Trudograd with the same character: exhaust all options to raise stats and skills before the endgame. Also, there is a possibility to enable special locations in the game options via events. I recommend operation February, it unlocks new big location in the Dead City with a possibility of a stat increase.
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I don't know exactly but in Trudograd they gave a small bonus on the game start for supporters (some useful items). I guess it is something like that in the original game.DagothGeas5 wrote: ↑ March 9th, 2025, 17:07One more thing if I may, I noticed there being an option for a "Kickstarter code", what does that do exactly? Should it be used?
P.S. Can i still get a badge if I completed the game in the last month?
Seeing as it has not yet been answered, from what I recall seeing when others asked similar questions, you just need to provide proof you completed the game, but am not sure of the details. I myself just play the game wether I played it already or not as the Adventurer's Guild post I saw that, I believe, spoke of the details on how does it work, said to use this also as an oportunity to not only play with others, but to try a different playstyle and things of that similar nature for games that have already been beatenTadeusz wrote: ↑ March 9th, 2025, 17:11I don't know exactly but in Trudograd they gave a small bonus on the game start for supporters (some useful items). I guess it is something like that in the original game.DagothGeas5 wrote: ↑ March 9th, 2025, 17:07One more thing if I may, I noticed there being an option for a "Kickstarter code", what does that do exactly? Should it be used?
P.S. Can i still get a badge if I completed the game in the last month?
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It gives you a few new outfit options, each with a special head slot item, at character generation.DagothGeas5 wrote: ↑ March 9th, 2025, 17:07One more thing if I may, I noticed there being an option for a "Kickstarter code", what does that do exactly? Should it be used?

All also get this knife:

They can be found in your tent as you begin the game.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
I have not seen one gas mask that is anything like STALKER , yet there are many instances of gas mask wearing dudes. I am starting to feel like it was intentional now, as I have only seen generic things to wear and nothing that has that sort of "steampunk" feel to it. Feels like paywalling in a wayRand wrote: ↑ March 10th, 2025, 03:05It gives you a few new outfit options, each with a special head slot item, at character generation.DagothGeas5 wrote: ↑ March 9th, 2025, 17:07One more thing if I may, I noticed there being an option for a "Kickstarter code", what does that do exactly? Should it be used?
All also get this knife:
They can be found in your tent as you begin the game.
Thank you for sharing this information though! As I don't suppose it is something that can be acquire after starting the game as you mention character creation, I'll make a new character to try these items out my next playthrough and see if codes online work or something. Still puts a damper on my enjoyment a bit though, but the lack of masks makes a lot of sense to me now
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1: The codes work, and there are tons of themDagothGeas5 wrote: ↑ March 10th, 2025, 04:21I have not seen one gas mask that is anything like STALKER , yet there are many instances of gas mask wearing dudes. I am starting to feel like it was intentional now, as I have only seen generic things to wear and nothing that has that sort of "steampunk" feel to it. Feels like paywalling in a wayRand wrote: ↑ March 10th, 2025, 03:05It gives you a few new outfit options, each with a special head slot item, at character generation.DagothGeas5 wrote: ↑ March 9th, 2025, 17:07One more thing if I may, I noticed there being an option for a "Kickstarter code", what does that do exactly? Should it be used?
All also get this knife:
They can be found in your tent as you begin the game.![]()
Thank you for sharing this information though! As I don't suppose it is something that can be acquire after starting the game as you mention character creation, I'll make a new character to try these items out my next playthrough and see if codes online work or something. Still puts a damper on my enjoyment a bit though, but the lack of masks makes a lot of sense to me nowMaybe it's doomposting, but it is my experience that some, especially indie, creators limit their creativity to give the "good stuff" to those they do some special payment or service for them
![]()
2: Gasmasks are in the game at various qualities. This just gives you a perfect one (without penalties) to start if you choose that base appearance.
3: You can use the console to spawn these items, but you cannot change your clothing. The clothes are the default when you have nothing else equipped.
► Show Spoiler
Last edited by Rand on March 10th, 2025, 04:35, edited 2 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
Then are there more types of gas mask in the game? I only saw "normal" one and a "do it yourself" respirator.Rand wrote: ↑ March 10th, 2025, 04:321: The codes work, and there are tons of themDagothGeas5 wrote: ↑ March 10th, 2025, 04:21I have not seen one gas mask that is anything like STALKER , yet there are many instances of gas mask wearing dudes. I am starting to feel like it was intentional now, as I have only seen generic things to wear and nothing that has that sort of "steampunk" feel to it. Feels like paywalling in a wayRand wrote: ↑ March 10th, 2025, 03:05
It gives you a few new outfit options, each with a special head slot item, at character generation.
All also get this knife:
They can be found in your tent as you begin the game.![]()
Thank you for sharing this information though! As I don't suppose it is something that can be acquire after starting the game as you mention character creation, I'll make a new character to try these items out my next playthrough and see if codes online work or something. Still puts a damper on my enjoyment a bit though, but the lack of masks makes a lot of sense to me nowMaybe it's doomposting, but it is my experience that some, especially indie, creators limit their creativity to give the "good stuff" to those they do some special payment or service for them
![]()
2: Gasmasks are in the game at various qualities. This just gives you a perfect one (without penalties) to start if you choose that base appearance.
3: You can use the console to spawn these items, but you cannot change your clothing. The clothes are the default when you have nothing else equipped.
► Show Spoiler
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Better equipment will be available as you level up, traders will also expand their stock. There are some advanced items in the Dead City but that's a high level area.
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rusty_shackleford
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I recall the good gas masks being a PITA to find, very low chance to stock on traders or somesuch
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I am not sure I might even need a gas mask in the end, I just like how they lookrusty_shackleford wrote: ↑ March 10th, 2025, 07:39I recall the good gas masks being a PITA to find, very low chance to stock on traders or somesuch
Especially now that poison heals me. I got down to 1 health in a rat dungeon I am exploring, and back to full the next round, not even my round XD
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I never bothered with gas masks. Toxins only affect the main character and I had enough antidotes to power through most situations. Only the bunker in the Mountain of Woes had toxins strong enough to kill me quickly.
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rusty_shackleford
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I think it might have been an issue in some of the dead city areas
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What?
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
Companions don't have toxin or radiation meters so you don't have to manage them.
Huh. I didn't notice. I could have sworn they took damage from toxins and radiation.Tadeusz wrote: ↑ March 10th, 2025, 16:10Companions don't have toxin or radiation meters so you don't have to manage them.
Maybe they just don't have residual effects?
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
I've been meaning to say for a while now, but PCGamingWiki is so **** useful. ****** up, I say.
Steam friend code: 1525876263
I always appreciate a little personal hook at the beginning to help keep the player invested.
Several games forgo such a simple but effective technique. 
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rusty_shackleford
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Basically everything, with one exception if you do the events incorrectly(I reported it at the time, no idea if it's fixed), has a conclusion somewhere eventually.
ATOM is very good, underrated.
ATOM is very good, underrated.
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Well, pinecones have no conclusion
It would be fun to plant them but maybe it can be fixed with mods.
I assumed them having no conclusion was the point, since it's pretty heavy-handed "crypto bad" messaging.

