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RPG Mechanics That Always Suck
Mortal Online 2, except for leveling magic. Leveling magic was done through extremely degenerate gameplay.Dead wrote: β June 25th, 2023, 07:58Is there a single game that did "level up skill by using it" well?
βHQ Defense Forceβ
It was ok in TyrannyDead wrote: β June 25th, 2023, 07:58Is there a single game that did "level up skill by using it" well?
Liked it in kingdom come. Though I did hate having to pick up flowers, eventually just modded it with an autopicker.Dead wrote: β June 25th, 2023, 07:58Is there a single game that did "level up skill by using it" well?
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rusty_shackleford
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Almost guarantee any examples will be MMORPGs where safeguards are put in to prevent people from just swimming into a wall while sleeping irl.Dead wrote: β June 25th, 2023, 07:58Is there a single game that did "level up skill by using it" well?
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rusty_shackleford wrote: β July 15th, 2023, 07:14The initiative system is round robin, which means if the enemy has one character left it gets to act for every single turn you make. Which means, completely counter to common sense, you should never leave strong opponents for last and kill off the weak first. Each weak enemy you kill makes them significantly stronger.
Limited inventory if the game isn't almost completely designed around it.
Inventory weight/encumbrance is always **** and adds nothing. Anyone that defends this is being a spiteful contrarian and should die of pancreatic cancer.
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rusty_shackleford
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games without inventory management are not rpgs, they're tactical or action games with rpg elements
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I'm not disagreeing, but why are they not RPGs?rusty_shackleford wrote: β July 20th, 2023, 09:21games without inventory management are not rpgs, they're tactical or action games with rpg elements
Impromptu party bickering (looking at you, BG2)
Debeli ronaldo, ja san debeli ronaldo, jedini pravi ronaldo
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rusty_shackleford
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Categorization by differentiation.Dead wrote: β July 20th, 2023, 09:41I'm not disagreeing, but why are they not RPGs?rusty_shackleford wrote: β July 20th, 2023, 09:21games without inventory management are not rpgs, they're tactical or action games with rpg elements
Inventory management is a mechanic that is rarely ever shows up outside of TRVE crpgs or, more recently, survival games. Unless you're trying to categorize a survival game, it's a good trait for identifying whether something is an RPG.
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So they're actually good games.rusty_shackleford wrote: β July 20th, 2023, 09:21games without inventory management are not rpgs, they're tactical or action games with rpg elements
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rusty_shackleford
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Site full of people who hate rpgs hate mechanics actually present in rpgs and love visual novels, shocker.
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Pretty sure there are some people on that site that love actual RPGs, they're just not admins or friendly with the admins.rusty_shackleford wrote: β July 20th, 2023, 19:09Site full of people who hate rpgs hate mechanics actually present in rpgs and love visual novels, shocker.
There's no "Trigger RPGHQ" thread on RPGHQ. Let that be this thread:
Dice Rolls.
Dice Roll Condition Checks.
All they do in a single player game where the choices are predetermined options is drastically slow down the game. There might be only two ways to finish a quest, one per character type. Usually is because budgets are a thing. Only a few quests have multiple fallbacks. So dice roll checks merely encourage save scumming. Baldur's Gate 3 is the best recent example.
The positive is of course that having a skill is no longer mandatory, any character has a chance (a lower chance) to try some route.
Dice rolls work in the context of a human game master who constructs more options on the fly if needed. In a computer game only thing that happens is overslow pace. The gameplay loop is just made worse by constant saving and loading.
Dice Rolls.
Dice Roll Condition Checks.
All they do in a single player game where the choices are predetermined options is drastically slow down the game. There might be only two ways to finish a quest, one per character type. Usually is because budgets are a thing. Only a few quests have multiple fallbacks. So dice roll checks merely encourage save scumming. Baldur's Gate 3 is the best recent example.
The positive is of course that having a skill is no longer mandatory, any character has a chance (a lower chance) to try some route.
Dice rolls work in the context of a human game master who constructs more options on the fly if needed. In a computer game only thing that happens is overslow pace. The gameplay loop is just made worse by constant saving and loading.
Weak
That just demands a more creative way to swim into a wall. Or puts a cap on how much you can swim into a wall. Or just doesn't have these as skills. Hell, even reality has this problem, because mindlessly and repetitively using a skill for no actual useful reason is an exploit used to grind skills in real life, too.rusty_shackleford wrote: β June 26th, 2023, 14:59Almost guarantee any examples will be MMORPGs where safeguards are put in to prevent people from just swimming into a wall while sleeping irl.
Just the opposite: using a skill mindlessly will slowly make you worse at it, not better. It takes deliberate focus to improve.Norfleet wrote: β July 20th, 2023, 22:20Hell, even reality has this problem, because mindlessly and repetitively using a skill for no actual useful reason is an exploit used to grind skills in real life, too.
Depends on the skill. Some skills only improve if the thing you're doing is harder than the thing you're previously did it on. You simply never get better at it unless you consistently increase the difficulty level. Other skills will increase even if you just use them constantly for no reason. If you want to improve your Running skill, it will, in fact, improve from just running everywhere, even in circles, for absolutely no reason.WhiteShark wrote: β July 20th, 2023, 23:00Just the opposite: using a skill mindlessly will slowly make you worse at it, not better. It takes deliberate focus to improve.
Mindlessly running everywhere will increase your endurance but it won't improve your form, which is the major skill component of running.Norfleet wrote: β July 21st, 2023, 01:10Depends on the skill. Some skills only improve if the thing you're doing is harder than the thing you're previously did it on. You simply never get better at it unless you consistently increase the difficulty level. Other skills will increase even if you just use them constantly for no reason. If you want to improve your Running skill, it will, in fact, improve from just running everywhere, even in circles, for absolutely no reason.WhiteShark wrote: β July 20th, 2023, 23:00Just the opposite: using a skill mindlessly will slowly make you worse at it, not better. It takes deliberate focus to improve.
Only two rings allowed.
A male human should be able to wear up to 21 rings.
A male human should be able to wear up to 21 rings.
- Gay Bear Romances
- Procedurally Generated Content (Loot, Quests, World Events, Etc)
- Weapon Jamming
- Critical Failures
- Skill Checks that have RNG
- Dialogue Options that don't show Skill Requirements
- Procedurally Generated Content (Loot, Quests, World Events, Etc)
- Weapon Jamming
- Critical Failures
- Skill Checks that have RNG
- Dialogue Options that don't show Skill Requirements
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wndrbr
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that's a good thing.
Ideally skillchecks that your character can't pass shouldn't show up in the menu at all, and the ones your character can pass shouldn't be marked as skillchecks. Otherwise it makes dialogues look like "press x to win".
It doesn't have to always be the "optimal positive outcome" though and when I'm playing a game fresh I like to see skill checks I can't use, it lets me know the game was designed around them and that other builds / skills will be fulfilling.wndrbr wrote: β August 7th, 2023, 03:03that's a good thing.
Ideally skillchecks that your character can't pass shouldn't show up in the menu at all, and the ones your character can pass shouldn't be marked as skillchecks. Otherwise it makes dialogues look like "press x to win".
My example of this is New Vegas which seems to try and reward almost every skill even in Dialogue.
I do think skillchecks being the "Give me XP and reward and always be the best choice" are actually a ****** RPG Mechanic.
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