We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/

RPG Mechanics That Always Suck

For discussing role-playing video games, you know, the ones with combat.
Ignore Topic
User avatar
Lich
Turtle
Turtle
Posts: 2688
Joined: Feb 6, '23

Geolocation

Post by Lich »

Is there a single game that did "level up skill by using it" well?
User avatar
Nemesis
Director of Synchronous Communication Channels
Posts: 1303
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Nemesis »

Runescape
User avatar
GhostCow
Turtle
Turtle
Posts: 3304
Joined: Feb 3, '23
Gender: Dinosaur

Geolocation

Post by GhostCow »

Dead wrote: ↑ June 25th, 2023, 07:58
Is there a single game that did "level up skill by using it" well?
Mortal Online 2, except for leveling magic. Leveling magic was done through extremely degenerate gameplay.
β˜†HQ Defense Forceβ˜†
User avatar
Emphyrio
Posts: 2191
Joined: Mar 21, '23

Geolocation

Post by Emphyrio »

Dead wrote: ↑ June 25th, 2023, 07:58
Is there a single game that did "level up skill by using it" well?
It was ok in Tyranny
User avatar
Lhynn
Turtle
Turtle
Posts: 615
Joined: Feb 5, '23

Geolocation

Post by Lhynn »

Dead wrote: ↑ June 25th, 2023, 07:58
Is there a single game that did "level up skill by using it" well?
Liked it in kingdom come. Though I did hate having to pick up flowers, eventually just modded it with an autopicker.
User avatar
rusty_shackleford
Site Admin
Posts: 46461
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Dead wrote: ↑ June 25th, 2023, 07:58
Is there a single game that did "level up skill by using it" well?
Almost guarantee any examples will be MMORPGs where safeguards are put in to prevent people from just swimming into a wall while sleeping irl.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Emphyrio
Posts: 2191
Joined: Mar 21, '23

Geolocation

Post by Emphyrio »

gem/rune slots
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

rusty_shackleford wrote: ↑ July 15th, 2023, 07:14
The initiative system is round robin, which means if the enemy has one character left it gets to act for every single turn you make. Which means, completely counter to common sense, you should never leave strong opponents for last and kill off the weak first. Each weak enemy you kill makes them significantly stronger.
User avatar
Geckabor
Posts: 1
Joined: Feb 9, '23

Geolocation

Post by Geckabor »

Limited inventory if the game isn't almost completely designed around it.
User avatar
Goth-Girl-Supremacy
Posts: 421
Joined: Jul 4, '23

Geolocation

Post by Goth-Girl-Supremacy »

Inventory weight/encumbrance is always **** and adds nothing. Anyone that defends this is being a spiteful contrarian and should die of pancreatic cancer.
User avatar
rusty_shackleford
Site Admin
Posts: 46461
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

games without inventory management are not rpgs, they're tactical or action games with rpg elements
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Lich
Turtle
Turtle
Posts: 2688
Joined: Feb 6, '23

Geolocation

Post by Lich »

rusty_shackleford wrote: ↑ July 20th, 2023, 09:21
games without inventory management are not rpgs, they're tactical or action games with rpg elements
I'm not disagreeing, but why are they not RPGs?
User avatar
Vlajdimir Ermenović
Posts: 678
Joined: Apr 18, '23
Location: a country
Gender: Lemon

Geolocation

Post by Vlajdimir ErmenoviΔ‡ »

Impromptu party bickering (looking at you, BG2)
Debeli ronaldo, ja san debeli ronaldo, jedini pravi ronaldo
User avatar
rusty_shackleford
Site Admin
Posts: 46461
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Dead wrote: ↑ July 20th, 2023, 09:41
rusty_shackleford wrote: ↑ July 20th, 2023, 09:21
games without inventory management are not rpgs, they're tactical or action games with rpg elements
I'm not disagreeing, but why are they not RPGs?
Categorization by differentiation.

Inventory management is a mechanic that is rarely ever shows up outside of TRVE crpgs or, more recently, survival games. Unless you're trying to categorize a survival game, it's a good trait for identifying whether something is an RPG.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Atlantico
Turtle
Turtle
Posts: 2104
Joined: Feb 23, '23

Geolocation

Post by Atlantico »

Visual novel dialogue choices
User avatar
Goth-Girl-Supremacy
Posts: 421
Joined: Jul 4, '23

Geolocation

Post by Goth-Girl-Supremacy »

rusty_shackleford wrote: ↑ July 20th, 2023, 09:21
games without inventory management are not rpgs, they're tactical or action games with rpg elements
So they're actually good games.
User avatar
rusty_shackleford
Site Admin
Posts: 46461
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Site full of people who hate rpgs hate mechanics actually present in rpgs and love visual novels, shocker.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Gregz
Turtle
Turtle
Posts: 1556
Joined: Feb 4, '23

Geolocation

Post by Gregz »

rusty_shackleford wrote: ↑ July 20th, 2023, 19:09
Site full of people who hate rpgs hate mechanics actually present in rpgs and love visual novels, shocker.
Pretty sure there are some people on that site that love actual RPGs, they're just not admins or friendly with the admins.
User avatar
NotAI
Posts: 490
Joined: Mar 3, '23

Geolocation

Post by NotAI »

There's no "Trigger RPGHQ" thread on RPGHQ. Let that be this thread:

Dice Rolls.

Dice Roll Condition Checks.

All they do in a single player game where the choices are predetermined options is drastically slow down the game. There might be only two ways to finish a quest, one per character type. Usually is because budgets are a thing. Only a few quests have multiple fallbacks. So dice roll checks merely encourage save scumming. Baldur's Gate 3 is the best recent example.

The positive is of course that having a skill is no longer mandatory, any character has a chance (a lower chance) to try some route.

Dice rolls work in the context of a human game master who constructs more options on the fly if needed. In a computer game only thing that happens is overslow pace. The gameplay loop is just made worse by constant saving and loading.
User avatar
Acrux
Turtle
Turtle
Posts: 6751
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Post by Acrux »

NotAI wrote: ↑ July 20th, 2023, 20:01
constant saving and loading.
Weak
Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
2factorauth
Posts: 120
Joined: Jun 30, '23
Location: Your Mom

Geolocation

Post by 2factorauth »

Combat
its 1997 :twisted: :| :mrgreen: :Inspector: :oops: :read: :smug: :salute: :bounce: :bounce: :o :headbang: :headbang: :evil: :smug: :cool: :smug:
User avatar
Norfleet
Posts: 2856
Joined: Jun 3, '23

Geolocation

Post by Norfleet »

rusty_shackleford wrote: ↑ June 26th, 2023, 14:59
Almost guarantee any examples will be MMORPGs where safeguards are put in to prevent people from just swimming into a wall while sleeping irl.
That just demands a more creative way to swim into a wall. Or puts a cap on how much you can swim into a wall. Or just doesn't have these as skills. Hell, even reality has this problem, because mindlessly and repetitively using a skill for no actual useful reason is an exploit used to grind skills in real life, too.
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

Norfleet wrote: ↑ July 20th, 2023, 22:20
Hell, even reality has this problem, because mindlessly and repetitively using a skill for no actual useful reason is an exploit used to grind skills in real life, too.
Just the opposite: using a skill mindlessly will slowly make you worse at it, not better. It takes deliberate focus to improve.
User avatar
Norfleet
Posts: 2856
Joined: Jun 3, '23

Geolocation

Post by Norfleet »

WhiteShark wrote: ↑ July 20th, 2023, 23:00
Just the opposite: using a skill mindlessly will slowly make you worse at it, not better. It takes deliberate focus to improve.
Depends on the skill. Some skills only improve if the thing you're doing is harder than the thing you're previously did it on. You simply never get better at it unless you consistently increase the difficulty level. Other skills will increase even if you just use them constantly for no reason. If you want to improve your Running skill, it will, in fact, improve from just running everywhere, even in circles, for absolutely no reason.
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

Norfleet wrote: ↑ July 21st, 2023, 01:10
WhiteShark wrote: ↑ July 20th, 2023, 23:00
Just the opposite: using a skill mindlessly will slowly make you worse at it, not better. It takes deliberate focus to improve.
Depends on the skill. Some skills only improve if the thing you're doing is harder than the thing you're previously did it on. You simply never get better at it unless you consistently increase the difficulty level. Other skills will increase even if you just use them constantly for no reason. If you want to improve your Running skill, it will, in fact, improve from just running everywhere, even in circles, for absolutely no reason.
Mindlessly running everywhere will increase your endurance but it won't improve your form, which is the major skill component of running.
User avatar
Lich
Turtle
Turtle
Posts: 2688
Joined: Feb 6, '23

Geolocation

Post by Lich »

Only two rings allowed.

A male human should be able to wear up to 21 rings.
User avatar
Shillitron
Posts: 3721
Joined: Feb 6, '23
Location: ADL Head Office

Geolocation

Post by Shillitron »

- Gay Bear Romances
- Procedurally Generated Content (Loot, Quests, World Events, Etc)
- Weapon Jamming
- Critical Failures
- Skill Checks that have RNG
- Dialogue Options that don't show Skill Requirements
---
User avatar
wndrbr
Turtle
Turtle
Posts: 3656
Joined: Feb 4, '23
Location: Siberia
Gender: Dinosaur

Geolocation

Adventurer's Guild

Post by wndrbr »

Shillitron wrote: ↑ August 7th, 2023, 02:54
- Dialogue Options that don't show Skill Requirements
that's a good thing.

Ideally skillchecks that your character can't pass shouldn't show up in the menu at all, and the ones your character can pass shouldn't be marked as skillchecks. Otherwise it makes dialogues look like "press x to win".
User avatar
Shillitron
Posts: 3721
Joined: Feb 6, '23
Location: ADL Head Office

Geolocation

Post by Shillitron »

wndrbr wrote: ↑ August 7th, 2023, 03:03
Shillitron wrote: ↑ August 7th, 2023, 02:54
- Dialogue Options that don't show Skill Requirements
that's a good thing.

Ideally skillchecks that your character can't pass shouldn't show up in the menu at all, and the ones your character can pass shouldn't be marked as skillchecks. Otherwise it makes dialogues look like "press x to win".
It doesn't have to always be the "optimal positive outcome" though and when I'm playing a game fresh I like to see skill checks I can't use, it lets me know the game was designed around them and that other builds / skills will be fulfilling.

My example of this is New Vegas which seems to try and reward almost every skill even in Dialogue.

I do think skillchecks being the "Give me XP and reward and always be the best choice" are actually a ****** RPG Mechanic.
---