We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

Kingdom Come 2 - Your Same-Sex Adventure Awaits!

For discussing role-playing video games, you know, the ones with combat.
Ignore Topic
User avatar
Finarfin
Connoisseur of Slop
Posts: 5020
Joined: May 20, '24
Location: Tirion upon Túna

Geolocation

Adventurer's Guild

Post by Finarfin »

Almost no combat what?
I've had dozens of fights even before reaching Kuttenberg. Did you play 2 hours and that's it?
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL
RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL

Tags:
User avatar
Vaako
Posts: 1544
Joined: Oct 17, '23

Geolocation

Post by Vaako »

NezahualDoomer wrote: February 20th, 2025, 22:23
I finished my review of this game, I didn't liked the game, it's boring, I didn't even finish it.

It's barely a game, it's more an interactive movie, there is almost no combat only talking and talking, the combat is still terrible, the world is dead and the "sandbox" aspect of the game is terrible.

It's a shame because the world and the graphics, the attention to detail is there and it makes you want to be immersed in the world but you can't, there is no gameplay to support any of that.

the economics in this game are broken, but it was the same in the first one too. Later enemies constantly drop duel swords which are worth over 1k and weight like 1,9 weight. Making money is so easy in this if you are willing to wait until merchants restock money in kuttenberg. Another problem is there are almost no high tier armor sets or unique weapons you can find in the wild without a quest. And the nuremberg armor set doesnt even have legs or torso in this. In the first game it had. And yes if you only play the mainstory its a movie game where choices dont really matter. But the critique that the world is empty I cant agree with plenty of random encounters exists if you quick travel. Plenty to explore once you have that perk which clears the fog of war on the map. But Kuttenberg area is surely too big and not much fun with this crime system 30-50% the buildings arent even accessible but it seems all the npcs there make my game hickup for 0,2 sec every 6sec if I run arround in the city and even the fps boost mod or a new graphic driver didnt help for that and neither lowering the graphic settings. Dont had those issues in the wild or in the first map.

Last edited by Vaako on February 21st, 2025, 01:03, edited 2 times in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
User avatar
NezahualDoomer
Posts: 170
Joined: Jan 14, '25

Geolocation

Post by NezahualDoomer »

Vaako wrote: February 21st, 2025, 01:02
But the critique that the world is empty I cant agree with plenty of random encounters exists if you quick travel. Plenty to explore once you have that perk which clears the fog of war on the map. .
This Random encounters are not in the map happening organically they just spawn at certain moments as you just said: while fast traveling and often times they don't even appear even though I used a mod that supposedly increased the rate of this ecnounters it didn't help.

I played the game, I got up in my horse rode into a certain direction even purposefully going into the forest areas to find "something" there is nothing, most of the time you find nothing at the very best you maybe find a chest and this is like a VERY rare thing to find and if you are really, really lucky you may even find a bandit camp but I never did.

I mean you can deny all of this if you want but if criticism isn't made the developers are going to think that what they are doin is sufficient which isn't true.
Last edited by NezahualDoomer on February 21st, 2025, 01:41, edited 1 time in total.
User avatar
Vaako
Posts: 1544
Joined: Oct 17, '23

Geolocation

Post by Vaako »

NezahualDoomer wrote: February 21st, 2025, 01:40
Vaako wrote: February 21st, 2025, 01:02
But the critique that the world is empty I cant agree with plenty of random encounters exists if you quick travel. Plenty to explore once you have that perk which clears the fog of war on the map. .
This Random encounters are not in the map happening organically they just spawn at certain moments as you just said: while fast traveling and often times they don't even appear even though I used a mod that supposedly increased the rate of this ecnounters it didn't help.

I played the game, I got up in my horse rode into a certain direction even purposefully going into the forest areas to find "something" there is nothing, most of the time you find nothing at the very best you maybe find a chest and this is like a VERY rare thing to find and if you are really, really lucky you may even find a bandit camp but I never did.

I mean you can deny all of this if you want but if criticism isn't made the developers are going to think that what they are doin is sufficient which isn't true.
Did you have the perk which shows all points of interest on the map? While its not optimal and maybe feels like busy work it still gives something to explore. Yes the map is giant and not as dense as other rpgs. But with all the sitequests I will easiely have over 120hours played and maxed all stats/skills. Even if lot of cows/sheep and pigs have to die for that.

Thinking about doing my next run with the alcoholism debuff of -10 attributes and only use fist fighting and see how far I come.
Last edited by Vaako on February 21st, 2025, 02:08, edited 2 times in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
User avatar
Kain
Posts: 310
Joined: Nov 6, '24

Geolocation

Post by Kain »

Tons of money and time are wasted on this ritual humiliation. No wonder the world is ****.
User avatar
Breathe
Posts: 2904
Joined: Nov 16, '23
Location: Decentralize

Geolocation

Post by Breathe »

Kain wrote: February 21st, 2025, 02:16
Tons of money and time are wasted on this ritual humiliation. No wonder the world is ****.
I know. People care more about bringing someone down than lifting the world up (through art in this instance).
User avatar
Kain
Posts: 310
Joined: Nov 6, '24

Geolocation

Post by Kain »

Breathe wrote: February 21st, 2025, 02:39
I know. People care more about bringing someone down than lifting the world up (through art in this instance).
You should realize that the greatest people on Earth are those who are very good at bringing their enemies down. It's hard to lift anything up if asshats keep getting in your way.
User avatar
NezahualDoomer
Posts: 170
Joined: Jan 14, '25

Geolocation

Post by NezahualDoomer »

Vaako wrote: February 21st, 2025, 02:07
NezahualDoomer wrote: February 21st, 2025, 01:40
Vaako wrote: February 21st, 2025, 01:02
But the critique that the world is empty I cant agree with plenty of random encounters exists if you quick travel. Plenty to explore once you have that perk which clears the fog of war on the map. .
This Random encounters are not in the map happening organically they just spawn at certain moments as you just said: while fast traveling and often times they don't even appear even though I used a mod that supposedly increased the rate of this ecnounters it didn't help.

I played the game, I got up in my horse rode into a certain direction even purposefully going into the forest areas to find "something" there is nothing, most of the time you find nothing at the very best you maybe find a chest and this is like a VERY rare thing to find and if you are really, really lucky you may even find a bandit camp but I never did.

I mean you can deny all of this if you want but if criticism isn't made the developers are going to think that what they are doin is sufficient which isn't true.
Did you have the perk which shows all points of interest on the map? While its not optimal and maybe feels like busy work it still gives something to explore. Yes the map is giant and not as dense as other rpgs. But with all the sitequests I will easiely have over 120hours played and maxed all stats/skills. Even if lot of cows/sheep and pigs have to die for that.

Thinking about doing my next run with the alcoholism debuff of -10 attributes and only use fist fighting and see how far I come.
120 hours of mostly talking.
User avatar
traxtan
Posts: 796
Joined: Jan 1, '25

Geolocation

Post by traxtan »

I've been listening to the soundtrack, it sounds embarrassed to even be playing in the background. This is on the same level as Mass Effect 1 Synth to ME2&3 Orchestra enshittification.



First game for comparison
User avatar
NotAI
Posts: 490
Joined: Mar 3, '23

Geolocation

Post by NotAI »

Soundtrack is actually very good.

(1) Composer and orchestra (2) World designers (like with Cyberpunk) are probably the two best teams on KCD2.

Quests get much less absurdly talky further into the game, so that is good.

The main weakness, besides the obvious, is lack of reactivity and boredom. It is very open world but not very reactive. The combat is even somewhat boring. There is little reason to explore because little to do in places. Nothing even to loot. (Realistic, yes, boring also yes.) It would have been very easy to fix, by making more clutter objects valuable and removable and giving some more cash sinks to the player, a la Thief.

Edit. And combat would have been more interesting had they just added maybe some "extra heavy" windup attacks. Maybe just two more animations. For a strong attack when hitting from behind at least. That would speed up battles 3X.
Last edited by NotAI on February 21st, 2025, 16:17, edited 1 time in total.
User avatar
Yankee Zulu
Posts: 645
Joined: May 8, '24

Geolocation

Post by Yankee Zulu »

Same **** as the first one. Crappy attempt at creating a video game. Should ve sone it a walking simulator kinda like asscreed does its historical virtual tours.
User avatar
Finarfin
Connoisseur of Slop
Posts: 5020
Joined: May 20, '24
Location: Tirion upon Túna

Geolocation

Adventurer's Guild

Post by Finarfin »

Traxtan is literally a contrarian ******. The soundtrack is the one constantly good thing about KCD2. Sure, the reactivity sucks, the combat is the same old **** as the first game and still has the problem with inputs being ignored but the soundtrack is great from the moment you boot up the game.



Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL
RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
User avatar
traxtan
Posts: 796
Joined: Jan 1, '25

Geolocation

Post by traxtan »

I decided my opinion before even listening to the soundtrack, I wanted to **** on the game.
User avatar
Xenich
Posts: 4868
Joined: Feb 24, '24

Geolocation

Post by Xenich »

Breathe wrote: February 21st, 2025, 02:39
Kain wrote: February 21st, 2025, 02:16
Tons of money and time are wasted on this ritual humiliation. No wonder the world is ****.
I know. People care more about bringing someone down than lifting the world up (through art in this instance).
That is what sucks, they have actually corrupted the aspiration of youth to better the world.

When I was young, I didn't look at how I needed to stop this or that, to object, impede, or obstruct various targets.

I looked at things from a perspective of "Man, how can we make this better!" even if it was something as mundane as a wrench or fork. I was wide eyed to the possibilities of the future and honestly wanted time to progress at a faster pace so I could see what would come next, even dreamed about if I could only live as long as possible to see the wonders that would become.

Now I dread time moving forward and would rather kick off sooner than later so as to avoid the complete ******* **** show that the future has in store for us all.

Talk about killing the very aspect of human aspiration to better the world.
Last edited by Xenich on February 21st, 2025, 21:03, edited 1 time in total.
User avatar
Oyster Sauce
Site Moderator
Posts: 11293
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

traxtan wrote: February 21st, 2025, 20:49
I decided my opinion before even listening to the soundtrack, I wanted to **** on the game.
Image
Humbaba
Shadow Banned
Posts: 3118
Joined: Jun 2, '23
Location: Chattanooga, TN

Geolocation

Post by Humbaba »

In short, gay knights in Bohemia go to NUTTENBERG to serve **** and own the evil chud reactionary king of Hungary. Solid 7/10 experience.
wrote:
most entertaining poster? I vote for Humbaba.
wrote:
I love Humbaba's reviews
wrote:
I like Humbaba.
wrote:
you've all caused Humbaba to post something I agree with.
User avatar
maidenhaver
Posts: 9452
Joined: Apr 17, '23
Location: ROLE PLAYING GAME

Geolocation

Adventurer's Guild

Post by maidenhaver »

Finarfin wrote: February 21st, 2025, 20:36
Traxtan is literally a ******.
Phenotype is real.
User avatar
rusty_shackleford
Site Admin
Posts: 45469
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Just so we're clear, this is what a successful AAA launch looks like in terms of player count
Selection_018.webp
You do not have the required permissions to view the files attached to this post.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Tangerine
Posts: 3593
Joined: Dec 1, '24

Geolocation

Adventurer's Guild

Post by Tangerine »

rusty_shackleford wrote: February 28th, 2025, 22:00
Just so we're clear, this is what a successful AAA launch looks like in terms of player count
Image
That's not a fair comparison because MHW didn't release on the PS5, the Xbox Series S, or the Xbox Series X.
User avatar
Valter
Posts: 1739
Joined: Jun 12, '24

Geolocation

Adventurer's Guild

Post by Valter »

Image
Funny if true. Devs completely buckbroken by twitter fights. :salute:
Steam friend code: 1525876263
User avatar
rustys-name-is-kumar
Posts: 128
Joined: Feb 22, '25

Geolocation

Post by rustys-name-is-kumar »

i prayed for kcd2 to be **** and it came true
User avatar
Roguey
Turtle
Turtle
Posts: 3083
Joined: Feb 4, '23

Geolocation

Adventurer's Guild

Post by Roguey »

rusty_shackleford wrote: February 28th, 2025, 22:00
Just so we're clear, this is what a successful AAA launch looks like in terms of player count
Selection_018.webp
That's boosted by China so not typical, unless you think every AAA game should be Chinaslop.
User avatar
rusty_shackleford
Site Admin
Posts: 45469
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Roguey wrote: February 28th, 2025, 22:56
That's boosted by China so not typical, unless you think every AAA game should be Chinaslop.
kcd2 stats
Selection_019.webp
chinese copies were half off btw
You do not have the required permissions to view the files attached to this post.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Roguey
Turtle
Turtle
Posts: 3083
Joined: Feb 4, '23

Geolocation

Adventurer's Guild

Post by Roguey »

rusty_shackleford wrote: February 28th, 2025, 22:57
Roguey wrote: February 28th, 2025, 22:56
That's boosted by China so not typical, unless you think every AAA game should be Chinaslop.
kcd2 stats
Selection_019.webp

chinese copies were half off btw
Well yeah, a game like KCD isn't going to appeal to the average Chinese guy, they're not westaboos.
User avatar
rusty_shackleford
Site Admin
Posts: 45469
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Roguey wrote: February 28th, 2025, 23:23
rusty_shackleford wrote: February 28th, 2025, 22:57
Roguey wrote: February 28th, 2025, 22:56
That's boosted by China so not typical, unless you think every AAA game should be Chinaslop.
kcd2 stats
Selection_019.webp

chinese copies were half off btw
Well yeah, a game like KCD isn't going to appeal to the average Chinese guy, they're not westaboos.
*china is #1 by a significant amount*
"umm… it just doesn't appeal to china!*

:scratch-pipe:
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Roguey
Turtle
Turtle
Posts: 3083
Joined: Feb 4, '23

Geolocation

Adventurer's Guild

Post by Roguey »

rusty_shackleford wrote: February 28th, 2025, 23:26
Roguey wrote: February 28th, 2025, 23:23
rusty_shackleford wrote: February 28th, 2025, 22:57

kcd2 stats
Selection_019.webp

chinese copies were half off btw
Well yeah, a game like KCD isn't going to appeal to the average Chinese guy, they're not westaboos.
*china is #1 by a significant amount*
"umm… it just doesn't appeal to china!*

:scratch-pipe:
China had a plurality, not a majority. Given that large "Other" the majority of sales came from Europe as expected.
User avatar
Wretch
Posts: 1037
Joined: Dec 3, '23

Geolocation

Post by Wretch »

Vaako wrote: February 21st, 2025, 02:07
NezahualDoomer wrote: February 21st, 2025, 01:40
Vaako wrote: February 21st, 2025, 01:02
But the critique that the world is empty I cant agree with plenty of random encounters exists if you quick travel. Plenty to explore once you have that perk which clears the fog of war on the map. .
This Random encounters are not in the map happening organically they just spawn at certain moments as you just said: while fast traveling and often times they don't even appear even though I used a mod that supposedly increased the rate of this ecnounters it didn't help.

I played the game, I got up in my horse rode into a certain direction even purposefully going into the forest areas to find "something" there is nothing, most of the time you find nothing at the very best you maybe find a chest and this is like a VERY rare thing to find and if you are really, really lucky you may even find a bandit camp but I never did.

I mean you can deny all of this if you want but if criticism isn't made the developers are going to think that what they are doin is sufficient which isn't true.
Did you have the perk which shows all points of interest on the map? While its not optimal and maybe feels like busy work it still gives something to explore. Yes the map is giant and not as dense as other rpgs. But with all the sitequests I will easiely have over 120hours played and maxed all stats/skills. Even if lot of cows/sheep and pigs have to die for that.

Thinking about doing my next run with the alcoholism debuff of -10 attributes and only use fist fighting and see how far I come.
You have 120hours in this?? :melt:
User avatar
Rand
Posts: 6640
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

Valter wrote: February 28th, 2025, 22:14
Image
Funny if true. Devs completely buckbroken by twitter fights. :salute:
Image
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
pillbox
Posts: 59
Joined: Feb 24, '25

Geolocation

Post by pillbox »

Roguey wrote: February 28th, 2025, 23:58
rusty_shackleford wrote: February 28th, 2025, 23:26
Roguey wrote: February 28th, 2025, 23:23


Well yeah, a game like KCD isn't going to appeal to the average Chinese guy, they're not westaboos.
*china is #1 by a significant amount*
"umm… it just doesn't appeal to china!*

:scratch-pipe:
China had a plurality, not a majority. Given that large "Other" the majority of sales came from Europe as expected.
Pilpul 101: Address everything except what was actually said.
User avatar
Vaako
Posts: 1544
Joined: Oct 17, '23

Geolocation

Post by Vaako »

Wretch wrote: March 1st, 2025, 00:32
Vaako wrote: February 21st, 2025, 02:07
NezahualDoomer wrote: February 21st, 2025, 01:40


This Random encounters are not in the map happening organically they just spawn at certain moments as you just said: while fast traveling and often times they don't even appear even though I used a mod that supposedly increased the rate of this ecnounters it didn't help.

I played the game, I got up in my horse rode into a certain direction even purposefully going into the forest areas to find "something" there is nothing, most of the time you find nothing at the very best you maybe find a chest and this is like a VERY rare thing to find and if you are really, really lucky you may even find a bandit camp but I never did.

I mean you can deny all of this if you want but if criticism isn't made the developers are going to think that what they are doin is sufficient which isn't true.
Did you have the perk which shows all points of interest on the map? While its not optimal and maybe feels like busy work it still gives something to explore. Yes the map is giant and not as dense as other rpgs. But with all the sitequests I will easiely have over 120hours played and maxed all stats/skills. Even if lot of cows/sheep and pigs have to die for that.

Thinking about doing my next run with the alcoholism debuff of -10 attributes and only use fist fighting and see how far I come.
You have 120hours in this?? :melt:
Yeah my first playthrough was roughly that.

Currently at the second.
Skipping most of the mainquest. Robbing some nobles on a melee/heavy weapon build and depopulating some villages, while running arround without plate armor this time. And wanna see how much charisma matters while doing romances this time while being bloody/stinky all the time. (skipped those in the first playthrough)

Probably do a third playthrough once all dlcs are out. But I am probably done after that.
Last edited by Vaako on March 1st, 2025, 18:25, edited 3 times in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”