We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/

Dragon Dropper developer

For discussing role-playing video games, you know, the ones with combat.
Ignore Topic
User avatar
rusty_shackleford
Site Admin
Posts: 45716
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Dragon Dropper developer

Post by rusty_shackleford »


Crossing The Sands is a first-person dungeon crawler RPG with turn-based combat and grid-based movement.

Something strange is happening in the desert, and powerful forces are at work. Various rival factions have stopped fighting for control of territory, and banded together to raid ever closer to Human cities. Rumor has it that a powerful leader is behind it all. It's up to you to investigate this threat and stop it before the Humans are driven from the desert.

Assemble a party of adventurers and explore a medieval desert world, fighting monsters in turn-based combat to build the skills and gather the equipment you'll need in order to vanquish the leader of the raiders. Master powerful healing and offensive magic to aid you on your adventures, and delve deep into ancient ruins to find out who's really pulling the strings.

This is a standalone sequel to Into The Inferno. You do not need to have played the first game to fully enjoy this one. It will be followed by Navigating The Labyrinth.

Indie game from a solo developer, releases April 19th. Standalone sequel to his game released last year:
— Review playtime suggests a completion of 30-40 hours.

About the developer:

About Me

I'm a forty-something software engineer (and musician) from the USA who was laid off at the end of last year as part of the tech industry downsizing. After enjoying a month of de-stress recuperation time, I started learning Unity.

A couple months later it felt like it was time to look for work, but after one conversation with a clueless tech recruiter, I couldn't bring myself to push that rock up the hill again. Instead I started this one-person game studio Dragon Dropper with the goal of making games for a living. Thanks to working nonstop through the pandemic I have enough savings that I don't need to worry right away, so right now I'm doing game development full-time with the goal of doing it forever. It's hard, but I love it, and it just feel like "it's time" and "now or never".

I grew up on games like Wizardry (V - Heart of the Maelstrom especially), Might and Magic (II especially), the Bard's Tale trilogy, all of the gold box D&D games, and other era classics of the dungeon crawl genre. Because of this I've been thinking about building one for literally decades, with its own adjustments and touches, of course.

I spend a little of the year in the USA where I was born, and most of my time in Uruguay. I'm mostly-fluent in Spanish, so I'll be releasing everything with Spanish localization in addition to English (and have someone to help with proofreading).

In the little over 6 months since I’ve started making games full-time, I have already released two titles, Beast Dungeon (a small traditional roguelike dungeon crawler), and Into The Inferno. I’m still a long way from earning a full living doing this, but step by step, things are growing, and I feel optimistic about the future.
Last edited by rusty_shackleford on February 25th, 2025, 09:30, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection

Tags:
User avatar
Acrux
Turtle
Turtle
Posts: 6588
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Post by Acrux »

The dev has posted a video of someone caling himself Dr. Incompetent playing Into the Inferno, for those who would like to see how the game plays. It certainly had a strong M&M and origonal Bard's Tale feel.

Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
Tweed
Turtle
Turtle
Posts: 6880
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

Looks awful.
User avatar
Dorateen
Turtle
Turtle
Posts: 199
Joined: Sep 29, '23

Geolocation

Adventurer's Guild

Post by Dorateen »

Dig the acoustic soundtrack from Crossing the Sands. What I recall from looking into Inferno, it wasn't paced very well, and could be pretty brutal. I'd still like to give it a try at some point. Crossing the Sands could benefit from a different background screen on the enemies, during combat. As of now, it gives the impression the monsters appear as part of an encyclopedic stat screen, I think.
User avatar
WaterMage
Posts: 2168
Joined: Sep 30, '23

Geolocation

Adventurer's Guild

Post by WaterMage »

The graphics look awful but gameplay, great.
User avatar
Anon
Posts: 1930
Joined: Jan 6, '24
Gender: Lemon

Geolocation

Adventurer's Guild

Post by Anon »

I'll play when it releases if I remember to but doesn't look appealing.
Mortmal
Posts: 66
Joined: Feb 8, '23

Geolocation

Post by Mortmal »

It looks unappealing and bland,very generic, seen a hundred times before in commercial titles of the past but uglier and more limited. At the same time, what else to expect? It's exactly like those indie RPG sharewares from 30 years ago, and there's no reason things for lone devs would be any different nor easier for them to make rpgs.
User avatar
Kalarion
Turtle
Turtle
Posts: 2176
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Kalarion »

Mortmal wrote: ↑ April 15th, 2024, 22:22
It looks unappealing and bland,very generic, seen a hundred times before in commercial titles of the past but uglier and more limited. At the same time, what else to expect? It's exactly like those indie RPG sharewares from 30 years ago, and there's no reason things for lone devs would be any different nor easier for them to make rpgs.
You were mildly positive on Buckbroken Roads, your opinion is lower than dogshit. **** off.
. wrote: ↑
Kalarion did this a lot better you know.
Mortmal
Posts: 66
Joined: Feb 8, '23

Geolocation

Post by Mortmal »

Kalarion wrote: ↑ April 16th, 2024, 14:07
Mortmal wrote: ↑ April 15th, 2024, 22:22
It looks unappealing and bland,very generic, seen a hundred times before in commercial titles of the past but uglier and more limited. At the same time, what else to expect? It's exactly like those indie RPG sharewares from 30 years ago, and there's no reason things for lone devs would be any different nor easier for them to make rpgs.
You were mildly positive on Buckbroken Roads, your opinion is lower than dogshit. **** off.
When exactly did I give the impression that I was positive about it ? https://rpgcodex.net/forums/threads/ste ... 535/page-2
User avatar
Acrux
Turtle
Turtle
Posts: 6588
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Post by Acrux »

Into the Inferno received a major UI update today, backporting some of the features from Crossing the Sands. The interface is much improved, although I don't care for the character designs.

Anyway, if you were interested but put off by the way it looked previously, you might want to check it out now.
Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
1998
Posts: 2949
Joined: Jun 23, '23
Location: Beregost

Geolocation

Adventurer's Guild

Post by 1998 »

Never played them, but from trailer, screenshots and description I don't see much there tbh (Crossing the Sand, didn't even bother checking out the other one).

Crossing the Sands has 2 reviews as of now. Both positive. One with 2.7h playtime the other one with 0.4h.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]

My Steam
38123774
User avatar
rusty_shackleford
Site Admin
Posts: 45716
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

His next game releases in April.

Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection