Junior Adventurer's Guild - February: Baldur's Gate
Thank you for existing!
I don't have much to say for this one as I played it in the past, but it truly is not the game I completed all these years ago and, especially after what I was told or read here, the more I played, the more I came to miss the Baldur's Gate I played. This one feels strangely polished, if it makes sense, and though I really like Baeloth, the differences in the "Enhanced Edition" are truly just too much. I also really dislike how it immediately boots you into the Dragonspear thing. Just the start feels already like a bastardization of Baldur's Gate, and after such a wonderful story, however changed, that left me with a very sour taste.
I think I spent more time fiddling in the Options to try and restore the game I knew more than I spent time having fun mixing things as I did when I first played, but, much like other games that are remakes or similar, it helps they give me so many issues because I can see them as a different game and care little for it.
However strange this EE is, it was fun to revisit the story, so thanky you @Oyster Sauce for hosting this as always
As the date for the vote nears, I also would like to ask you @Tweed what game would you like and I will vote and nominate that one for you, as my offering of peace to the Kobolds after mass murdering them from Nashkel to Baldur's Gate
Thank you for existing!
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rusty_shackleford
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Adventurer's Guild
Playing RPGs like this makes them much more memorable for me. The lows can be real low, but it makes the highs much higher.
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
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Underrail, pls thx.DagothGeas5 wrote: ↑ February 23rd, 2025, 15:05I had to beat the game twice as I had issues with the boss fight (my character would die as the ending was "loading", so to speak), but at least Yeslick survived in my last attempt![]()
I don't have much to say for this one as I played it in the past, but it truly is not the game I completed all these years ago and, especially after what I was told or read here, the more I played, the more I came to miss the Baldur's Gate I played. This one feels strangely polished, if it makes sense, and though I really like Baeloth, the differences in the "Enhanced Edition" are truly just too much. I also really dislike how it immediately boots you into the Dragonspear thing. Just the start feels already like a bastardization of Baldur's Gate, and after such a wonderful story, however changed, that left me with a very sour taste.
I think I spent more time fiddling in the Options to try and restore the game I knew more than I spent time having fun mixing things as I did when I first played, but, much like other games that are remakes or similar, it helps they give me so many issues because I can see them as a different game and care little for it.In the spirit of the Adventurer's Guild, I tried a class I never played (shadowdancer I think it was called) for my character, which was quite strange as he didn't do much besides serving greatly in Durlag's Tower (and I ended up using Khalid and Baeloth as my "mains" more).► Show Spoiler
However strange this EE is, it was fun to revisit the story, so thanky you @Oyster Sauce for hosting this as always![]()
As the date for the vote nears, I also would like to ask you @Tweed what game would you like and I will vote and nominate that one for you, as my offering of peace to the Kobolds after mass murdering them from Nashkel to Baldur's Gate![]()
Will do!Tweed wrote: ↑ February 23rd, 2025, 17:24Underrail, pls thx.DagothGeas5 wrote: ↑ February 23rd, 2025, 15:05I had to beat the game twice as I had issues with the boss fight (my character would die as the ending was "loading", so to speak), but at least Yeslick survived in my last attempt![]()
I don't have much to say for this one as I played it in the past, but it truly is not the game I completed all these years ago and, especially after what I was told or read here, the more I played, the more I came to miss the Baldur's Gate I played. This one feels strangely polished, if it makes sense, and though I really like Baeloth, the differences in the "Enhanced Edition" are truly just too much. I also really dislike how it immediately boots you into the Dragonspear thing. Just the start feels already like a bastardization of Baldur's Gate, and after such a wonderful story, however changed, that left me with a very sour taste.
I think I spent more time fiddling in the Options to try and restore the game I knew more than I spent time having fun mixing things as I did when I first played, but, much like other games that are remakes or similar, it helps they give me so many issues because I can see them as a different game and care little for it.In the spirit of the Adventurer's Guild, I tried a class I never played (shadowdancer I think it was called) for my character, which was quite strange as he didn't do much besides serving greatly in Durlag's Tower (and I ended up using Khalid and Baeloth as my "mains" more).► Show Spoiler
However strange this EE is, it was fun to revisit the story, so thanky you @Oyster Sauce for hosting this as always![]()
As the date for the vote nears, I also would like to ask you @Tweed what game would you like and I will vote and nominate that one for you, as my offering of peace to the Kobolds after mass murdering them from Nashkel to Baldur's Gate![]()
Thank you for existing!
I don't think I get to nominate anything this month, but throwing this out there in case someone else would want to but was unaware an official sequel to Neverwinter Nights just dropped:
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
The game sure is immersive and the sound design and voice acting are very top notch. I wouldn't say that's enough to compensate for the graphics but it does help. The game sure is pretty when it wants to, but the character models need something extra. It's also easy to tell that there was a lot of care put into the writing.
What I don't get is why there isn't any combat log and what were they thinking with the looting/inventory system. Maybe you guys can suggest some mods for this? I'm thinking of starting a new playthrough but this one will surely be a very slow cook for me.
You play vanilla? Looting is one of the very few improvements EE actually introduced.Fitz wrote: ↑ February 25th, 2025, 00:24Looks like I won't be able to finish BG during February. Life has just been too grand lately and I don't have that much time to spare for BG1.
The game sure is immersive and the sound design and voice acting are very top notch. I wouldn't say that's enough to compensate for the graphics but it does help. The game sure is pretty when it wants to, but the character models need something extra. It's also easy to tell that there was a lot of care put into the writing.
What I don't get is why there isn't any combat log and what were they thinking with the looting/inventory system. Maybe you guys can suggest some mods for this? I'm thinking of starting a new playthrough but this one will surely be a very slow cook for me.
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
The clicking the red diamond opens up quick loot hud.Fitz wrote: ↑ February 25th, 2025, 20:56Nah, I played EE. But no matter. I've decided to go down the rabbit hole.
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rusty_shackleford
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- Posts: 45461
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Adventurer's Guild
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
The quick loot function is one of the few things EE actually introduced themselves, and not stole from other mods. And it's a real improvement.rusty_shackleford wrote: ↑ February 26th, 2025, 00:43IE games have really bad item management in general, of course the ""enhanced"" editions wouldn't bother fixing an actual issue with the game
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
I forgot it was February1998 wrote: ↑ February 26th, 2025, 17:16@Oyster Sauce No vote this month? You are just selecting ATOM RPG in a non democratic way?
Get those noms in
Thank you for existing!
For why he can't be resurrected, it could be a couple of things.SpellSword wrote: ↑ February 27th, 2025, 08:12Our party is mostly at level 6 approaching 7 and we're still foraging around in Chapter 2. So far we've visted (And cleared out) every area on the travel map except for Baldur's Gate itself and the mines.
► Travelogue...
It could be he suffered damage so great that he cannot be resurrected (I am a bit rusty on this, but I think it equals to a mortal blow that also totals for your whole hit points, that is perma-death. It can happen to your party members too so be mindful of that!).
Another reason it could be too much time has passed since his death (I think in D&D it is 3 days and then the resurrection requires something more powerful to bring the deceased back, and only if the soul agrees to return, otherwise there are forceful methods but I can't recall which ones. Necromancy is always an option (
And another reason it could be the armored figure that dealt him the mortal blow. There are a type of weapon in D&D that are something called "vorpal blade". I think they can sever the soul from the body along with the head on a critical hit, but I do not recall the details. I know a race called the Gith have them aplenty, but that too might be me mixing memories.
Thank you for existing!
J1M wrote: ↑ February 23rd, 2025, 17:56I don't think I get to nominate anything this month, but throwing this out there in case someone else would want to but was unaware an official sequel to Neverwinter Nights just dropped:
Have you tried it out? Apparently they have other campaigns on the works.
Statesman wrote: ↑ February 27th, 2025, 23:57Have you tried it out? Apparently they have other campaigns on the works.J1M wrote: ↑ February 23rd, 2025, 17:56I don't think I get to nominate anything this month, but throwing this out there in case someone else would want to but was unaware an official sequel to Neverwinter Nights just dropped:
I made an arcane archer and completed the first quest. The plot hook was fairly good. I intend to play more of it.
J1M wrote: ↑ February 28th, 2025, 00:30I made an arcane archer and completed the first quest. The plot hook was fairly good. I intend to play more of it.Statesman wrote: ↑ February 27th, 2025, 23:57Have you tried it out? Apparently they have other campaigns on the works.J1M wrote: ↑ February 23rd, 2025, 17:56I don't think I get to nominate anything this month, but throwing this out there in case someone else would want to but was unaware an official sequel to Neverwinter Nights just dropped:
I have soured on this. It may turn out okay, but the author seems to have intended you to play as a sorcerer?
The game features a lot of very strong enemies, including ice trolls that require fire or acid to kill them, so martial characters need to acquire fire arrows and switch to them for killing blows.
You also start at level 10 with no equipment and after visiting what appears to be the entire world map I have yet to gain a level due to monsters providing an extremely small amount of XP, nor have I located a drop or a shop with a +2 weapon.
The most aggravating problem has to be the first companion though. Personality wise it is fine to have a grizzled barbarian/cleric who had a vision about helping you. But in reality what this means is you have a barbarian that can't rage who runs into the fray and starts casting a spell, resulting in death by opportunity attacks. I don't understand how an oversight like this was possible.
It is true that I went exploring in the snow instead of following the main quest, but given how many zones I've cleared, including what will obviously end up as main plot objectives, it makes no sense that I haven't gained a level yet and I don't have access to at least +2 gear. Maybe there is copious experience for talking to people in the next town, but if adventuring is so discouraged those zones should just have been blocked off.
Now if you were a caster the equipment curve doesn't really affect you. And it's nice you can just rest 8 hours in a blizzard to recover your spell slots. There's no timer to worry about.
Fun fact: if you kill the wizard in the left like I did with ease thanks to the command spell, you can almost gain a level and 500 gold pieces + a magic robe as early as the tutorial area.

21 wisdom meaning more cleric spells + cleric ring for even more spells. It is a stupidly op character even more so than wizard because on top of that he has dwarf racial bonus.

Unfortunately we've reached the EXP level cap, which has made combat a little less thrilling.
So far Durlag's Tower has been the real highlight of the game, pretty great quest. Looking forward to seeing what other dungeons await once we can get into the much talked about city of Baldur's Gate.




