As you probably don't know, Fading Suns is a sword and starship type setting.
It's a verge of 6th millenium and it's dark ages all over again.
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Human empire has about 30 star systems under control, about as many lost, is firmly chained to religion (or, at least, a modernist take on religion) and, of course, crumbles, degrades and stuff.

It's besieged by notZerg and notProtoss (or rather, notChaos and notEldar, because the first books were written in 1996, even before Starcraft), attacked from within by heretics and rebels - for one thousand years it has ********. Where once there was a glorious high tech republic, now psykers and riders roam the stars. 95% of population are 18th century tech grade serfs. Nobles, priests and traders are bickering so hard, that the game start canonically coincides with the beginning of a not-hundred-years-war (more like 50 years). The war will be horrible. Horribly vaguely written and likely incompetently conducted as well. Geopolitical competitors would duke it out with everything from sword'n'board to plasmaguns.
Why swords?
Oh, yeah, the stars are fading. They gradually get cooler, turning inhabitable planets into iceballs. Probably. The process is so slow, it could be easily retconned by GM. The process is so slow, nobody knows why it's happening. One of the theories is that interstellar travel and high tech usage attract cthulhu spam from beyond the stars and repubicans had flown too greedily and too deep.
And that's why the tech is largely banned for reasons not quite explained and we can handwave laser swords into the setting. Also, this way you can go to crumbling arcologies to discover ancient secrets and buttsexbots for your adventuring leisure.
It also means the setting runs counter to the current ecological dogma and soyaks would've canceled it, stat, if only they could read.

Let me emphasise again. The PC game is so old, it had seen WTC standing, it's old enough to shag urmum. So old, actually, that its concept was "what could be cooler than Sid Meier's Civilization? Twice the civ! Add moar planets!". Alas, Bobby Kotick struck again and the game was released as an unplayable mess. The balance was ****, half the systems were useless, AI was braindead, the usual early beta stuff.
Despite all that, the game really turned out to be cool, even if only with a hard roleplaying sandbox approach. You could move **** between planets! You could capture every planet out there! And they had production chains! And RPG elements! Spies and assassins! Voting to win! Election meddling! Bureaucracy! Religion! Famine! Plague! Taxes! The good stuff!
Recently, the original devs(!) arose from a two decade long slumber and kinda restored this abandonware to an almost-playable state. There's a GOG version (that I pirated, because GOG doesn't sell to Russia anymore, ******* Polacks). The Steam version seems to be in production for several years now. There're patches that add new content. Devs had included some ideas from mods in vanilla balance to make it not utterly ********.
Oh, and the game seems to be in some kind of a renaissance, because there're new versions of the books being released for the last several years. As you might've guessed the art direction is atrocious.


Compare it to the old stuff.


But it's irrelevant for this thread.
These days I had actually played the game for the first time in more than a decade, had fun and I'm going to share it with you.






...In the memory of the nine and the one...
My lord?
Clothe me! Now!











































How about this for a labour negotiation tactic?





























At that day the deaf will hear the words of the scroll, and out of gloom and darkness the eyes of the blind will see!
And when the end comes and fire and madness descend upon us from the skies we shall make the only thing that remains.












Farmgals, ahoy!
Geroff me, geroff me!










To other news. Our valiant frigate "Valiant" and its detachment had traveled far and wide mapping planets we've lost maps of because we're that medieval. It came as far as Stigmata system, spending all fuel for maneuvers, as is proper during that long of a jump.



Rebels are surely afraid of our noblesse and superior firepower!








(Had he seen a potato? Ever?)












We'll be back, scum!















































My lord! Al-Malik ambassador asks for an audience!
Lord Hawkwood.

I've heard about your problems with treacherous al-Malik, dear friend. While I can't help you directly...

























