Manage to make one that looks good, and there are presets people share that look fine.


-Hansen threatens with "wait until you see the 'default'".
-The default is pronouns turned on. (You have to check the box to turn them off.)
-Grummz claims victory.
Don't ever give this grifter a moment of peace.
I saw others saying the default was pronouns turned off, you have to opt into it.Acrux wrote: ↑ February 20th, 2025, 21:48-The default is pronouns turned on. (You have to check the box to turn them off.)
That's not what the screenshot shows.Roguey wrote: ↑ February 20th, 2025, 22:13I saw others saying the default was pronouns turned off, you have to opt into it.Acrux wrote: ↑ February 20th, 2025, 21:48-The default is pronouns turned on. (You have to check the box to turn them off.)
> this looks goodFinarfin wrote: ↑ February 20th, 2025, 20:54nah, not all characters are ugly.
Manage to make one that looks good, and there are presets people share that look fine.
![]()
The replies to Grummz is more important than Grummz himself.Acrux wrote: ↑ February 20th, 2025, 21:48-Hansen threatens with "wait until you see the 'default'".
-The default is pronouns turned on. (You have to check the box to turn them off.)
-Grummz claims victory.
![]()
Don't ever give this grifter a moment of peace.
And Avowed was far to late into development for pronouns to be completely removed. If currently its indeed some sort of turning point, we will see in 4-5 years. For now, I very much doubt it though. That would need an entire crop of new devs.UltraFan123 wrote: ↑ February 20th, 2025, 22:51I do agree that Grummz saying "victory" because pronouns are now a choice is indeed quite misleading, because I think he should've instead said that it's a small victory in the sense that players have a choice to ignore stuff like that, which goes against the entire agenda of modern Western devs which is to forcefully shove that stuff everywhere and not give the players any choice of ignoring it.
What I think would've been a real victory should be to just remove the pronoun stuff entirely, and no choice to turn it on at all. Not that it would help much with sales even with that, tho.
Watching AAA liquidate their dev teams has been great, and it shall continue as more duds are released. I hope there is a renaissance of some sort after this dark age.1998 wrote: ↑ February 21st, 2025, 00:32And Avowed was far to late into development for pronouns to be completely removed. If currently its indeed some sort of turning point, we will see in 4-5 years. For now, I very much doubt it though. That would need an entire crop of new devs.
The right people, and by that I mean sexually normal white men, need to be in charge and get funded.Breathe wrote: ↑ February 21st, 2025, 02:43Watching AAA liquidate their dev teams has been great, and it shall continue as more duds are released. I hope there is a renaissance of some sort after this dark age.

The devs never dissuaded anyone from making comparison to Skyrim during the prerelease phase. Also, is it really unfair to compare Avowed to a game made 15 years ago?wndrbr wrote: ↑ February 21st, 2025, 09:44I feel it's not entirely correct to compare Avowed to TES games
bruh https://www.pcgamer.com/games/rpg/avowe ... es-anyway/gerey wrote: ↑ February 21st, 2025, 10:45The devs never dissuaded anyone from making comparison to Skyrim during the prerelease phase.
That's the summa summarum right there.Rand wrote: ↑ February 21st, 2025, 08:13The right people, and by that I mean sexually normal white men, need to be in charge and get funded.Breathe wrote: ↑ February 21st, 2025, 02:43Watching AAA liquidate their dev teams has been great, and it shall continue as more duds are released. I hope there is a renaissance of some sort after this dark age.
Also, corporations need to go. Too many MBA normie ******* pissing in the stew (NFTs, loot boxes, games-as-a-service (GaaS), open world for the sake of it, niggerfetish sportsball games, etc...)

The point of my post was that his followers are saying "No, we demand more". His grift is now considered milqtoast and his audience demands more. They even moved HIM off the position of "KCD2 is based guiz" to "**** it they are all lying charlatans"UltraFan123 wrote: ↑ February 20th, 2025, 22:51I do agree that Grummz saying "victory" because pronouns are now a choice is indeed quite misleading, because I think he should've instead said that it's a small victory in the sense that players have a choice to ignore stuff like that, which goes against the entire agenda of modern Western devs which is to forcefully shove that stuff everywhere and not give the players any choice of ignoring it.
I feel like now the shoe is on the other foot.UltraFan123 wrote: ↑ February 20th, 2025, 22:51What I think would've been a real victory should be to just remove the pronoun stuff entirely, and no choice to turn it on at all. Not that it would help much with sales even with that, tho.
Your posts have a lot more backbone than before. Nice to see.Shillitron wrote: ↑ February 21st, 2025, 16:54I feel like now the shoe is on the other foot.UltraFan123 wrote: ↑ February 20th, 2025, 22:51What I think would've been a real victory should be to just remove the pronoun stuff entirely, and no choice to turn it on at all. Not that it would help much with sales even with that, tho.
We always said "stop appealing to SJW's they don't buy games" but the way Avowed looks and the team who is behind it.. their only target audience are leftoids and ******* like @Finarfin who have to pretend their boyfriend bought it for them.
The reality is, even if they made every NPC killable and put Donald Trump in the character creator as the default option - I still wouldn't buy this trash. I'm no longer the audience - they might as well double down. There are zero UI changes they can make that will make me wanna even pirate this garbage.
*************. Seriously. Do the world a favor and *************. Not a single person would miss your ****** ***.Shillitron wrote: ↑ February 21st, 2025, 16:54I feel like now the shoe is on the other foot.UltraFan123 wrote: ↑ February 20th, 2025, 22:51What I think would've been a real victory should be to just remove the pronoun stuff entirely, and no choice to turn it on at all. Not that it would help much with sales even with that, tho.
We always said "stop appealing to SJW's they don't buy games" but the way Avowed looks and the team who is behind it.. their only target audience are leftoids and ******* like @Finarfin who have to pretend their boyfriend bought it for them.
The reality is, even if they made every NPC killable and put Donald Trump in the character creator as the default option - I still wouldn't buy this trash. I'm no longer the audience - they might as well double down. There are zero UI changes they can make that will make me wanna even pirate this garbage.
Acrux wrote: ↑ February 20th, 2025, 21:48-Hansen threatens with "wait until you see the 'default'".
-The default is pronouns turned on. (You have to check the box to turn them off.)
-Grummz claims victory.
![]()
Don't ever give this grifter a moment of peace.
I see a lot of these victories they proclaim as completely absurd.
"Oh yeah, we totally won everyone! They were going to gay rape us and since we persisted, we now forced them to wear a condom! We are winning everyone!!!!! Rejoice!"
Is it too much to ask that if a company made a previous game in the same basic concept that the new game contain all of the features/advancements of the past game at its base, then be improved in various directions they choose?rusty_shackleford wrote: ↑ February 21st, 2025, 20:45"noooooo you can't le heckin compare it to skyrim it's not le heckin like skyrim!!!"
It's entirely fair to compare a game developed by a company to their own past work. FNV is Skyrim adjacent and considered by many to be the best game made using Bethesda"s engine. No, you shouldn't care what the developers say about not comparing it to their own work from 15 years ago, that's just to cover their own asses for being full of inept women.
The idea that it can't be compared to Skyrim because "it's not like Skyrim" is itself *********. It's not like Skyrim because it's lacking so many features, not because of deliberate design choices. Features were cut, and cut, and cut. The game has been in development for what, around 3x+ that of FNV?
"but le heckin bethesda engine makes those games so great innately!"
Let me introduce you to a game called Starfield.
They didn't make those systems or features that came included with the Fallout 3 engine.rusty_shackleford wrote: ↑ February 21st, 2025, 20:45"noooooo you can't le heckin compare it to skyrim it's not le heckin like skyrim!!!"
It's entirely fair to compare a game developed by a company to their own past work. FNV is Skyrim adjacent and considered by many to be the best game made using Bethesda"s engine. No, you shouldn't care what the developers say about not comparing it to their own work from 15 years ago, that's just to cover their own asses for being full of inept women.
The idea that it can't be compared to Skyrim because "it's not like Skyrim" is itself *********. It's not like Skyrim because it's lacking so many features, not because of deliberate design choices. Features were cut, and cut, and cut. The game has been in development for what, around 3x+ that of FNV?
"but le heckin bethesda engine makes those games so great innately!"
Let me introduce you to a game called Starfield.
Should have gone with Cryengine instead of Unreal, but Parker is even dumber than Vavra.“I feel like I’ve learned so much over the past four years that I wish I’d known at the start of this process,” Patel said. “It’s definitely been a job where the highs are really high and the lows are really low.”
Development of Avowed began in 2018, as Obsidian executives were gearing up to sell the company after 15 years of independence. The studio had become beloved for complex role-playing games like Fallout: New Vegas and Pillars of Eternity, but staying solvent was always a challenge. Obsidian presented prospective buyers with a pitch for Avowed, which the company hoped would be its magnum opus: a cross between Destiny and Skyrim that allowed players to adventure together in a massive fantasy world.
Later that year, Microsoft Corp.’s Xbox purchased Obsidian. The new owners announced the game in the summer of 2020. But despite a glossy teaser trailer, Avowed was floundering. The development team had gone through two different vertical slices — chunks of the game designed to demonstrate how it would all function — and cut the multiplayer component. Even so, it was still failing to coalesce. By January, the studio had decided to replace the project’s leadership team and reboot the game.
This came as a shock to the Avowed team, which consisted of 80 people who were preparing to enter production. Now they would have to develop a third vertical slice and essentially start over from scratch.
“Normally if you’re stepping back and reevaluating your creative direction, putting together a new vertical slice and revised production plans, you would do that with a very small team,” Patel said. “We did not have a very small team at that point.”
In the weeks and months that followed, Patel had to simultaneously figure out a new vision for the game, refill key leadership positions and ensure that dozens of writers, designers, programmers and artists had work to do as Avowed found its footing. It was like “building the tracks while the train is moving forward,” Patel said.
“A lot of lessons we learned as we were building this game, ideally we would’ve learned on a small scale with a true preproduction,” she added.
Under Patel, the game made two major pivots. One was to double down on the story and lore from the Pillars of Eternity franchise, which Obsidian had been incubating for more than a decade. The other was to replace the open world with “open zones,” like the company’s 2019 hit The Outer Worlds, which would allow the development team to create distinct, dense spaces.
They’d have to sacrifice the ambitions of building a Skyrim-style map where players could walk for hours and still not see everything. But for both technological and logistical reasons, that was proving to be an impossible quest.
“With any game you think, ‘OK, we can’t climb every mountain — which ones are really worth the effort for us?’” Patel said. “We knew from The Outer Worlds that we could build a really great game with ‘open zones,’ and that also adds some advantages in terms of letting you really theme your areas more distinctly and intentionally, and provide a sense of progression as the player’s going from one environment to the next.”
The Avowed crew stayed quiet for the next few years as Patel worked to rebuild her leadership team, steer everyone in the same direction and learn how to direct a major project for the first time.
Because games are so complex, with countless variables ranging from big (how many companions there are) to small (the main character’s walking speed), even something as seemingly simple as clearly communicating decisions can prove to be a big obstacle — and a big lesson for Patel.
“As an individual contributor, you’re always saying, ‘Well if I were in charge, I’d be doing this, and obviously this would be the right call,’” she said. “Then you get there and you’re like: ‘This is harder than I thought it would be.’”
Faced with the pressure of delivering on one of Obsidian’s biggest bets, Patel spent a lot of time getting to know unfamiliar disciplines, like engineering, while making tough calls about what to prioritize.
Avowed was re-revealed in 2023 and initially set for a fall 2024 release before it slipped to Feb. 2025. It wasn’t until late in development that it all coalesced.