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April: Legends of Amberland: The Forgotten Crown

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1998
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Post by 1998 »

WhiteShark wrote: December 16th, 2024, 12:54
1998 wrote: December 16th, 2024, 12:22
wndrbr wrote: December 16th, 2024, 12:19
Took your sweet *** time!
I have no idea what I was doing there, also quite surprised I played on normal.
Did you play it while taking your sleep meds?
:D That would explain it
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1998
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Post by 1998 »

So, where is my hard earned badge @Oyster Sauce ?
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Tangerine
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Post by Tangerine »

Completed.
► Show Spoiler
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Last edited by Tangerine on February 13th, 2025, 01:18, edited 1 time in total.
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Chris Kozmik
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Post by Chris Kozmik »

And the 3rd part is coming :)

Legends of Amberland III: The Crimson Tower

Official announcement: https://www.silverlemurgames.com/2025/0 ... steam-gog/

* Steam (PC):
* GOG (PC): https://www.gog.com/game/legends_of_amb ... mson_tower
* Consoles (later)

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Classix
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Post by Classix »

Been quietly doing the Adventurer Guild games when I can, got 4 done so far and onto this one next. Was going to ask a question if an all Human run is good to go/viable but Tang posted his completion above so that confirms it.
LBL Season 1: 11-5 - 2026/27 Season 2: Incoming... LBL Board Game vs Little Bro: 4-3... - *** ( Legend Difficulty ) Practicing...... *** < Militum Christi > 25-0 FOR J. WOOOOO BABY.
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Post by Oyster Sauce »

Classix wrote: July 16th, 2025, 01:53
Been quietly doing the Adventurer Guild games when I can, got 4 done so far and onto this one next. Was going to ask a question if an all Human run is good to go/viable but Tang posted his completion above so that confirms it.
Where are your badges?
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Classix
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Post by Classix »

It was replays of games I've played before and beaten many times years ago; DA:O, DX, DX Invis War and Kotor. I didn't care to post anything for those, I'm not worried about them.
LBL Season 1: 11-5 - 2026/27 Season 2: Incoming... LBL Board Game vs Little Bro: 4-3... - *** ( Legend Difficulty ) Practicing...... *** < Militum Christi > 25-0 FOR J. WOOOOO BABY.
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Oyster Sauce
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Post by Oyster Sauce »

Classix wrote: July 16th, 2025, 19:20
It was replays of games I've played before and beaten many times years ago; DA:O, DX, DX Invis War and Kotor. I didn't care to post anything for those, I'm not worried about them.
I'm not asking - I'm telling :whip:
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Post by J1M »

Did anyone try this on Switch? Feel kinda bad for anyone that played this with a mouse. Controller could be better (LT + D for inventory is annoying) but is better where it counts.
Last edited by J1M on September 17th, 2025, 23:07, edited 1 time in total.
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Post by J1M »

I have a lot of respect for anyone that makes a real game solo. That said, I didn't really enjoy this one. There were elements that I liked and I feel like I understand what the creator was going for, but with so much emphasis on combat, the game would really have benefited from making it more interesting.

I also had the impression the Ogre problem was a "starter quest" and thought it was a bug that the NPCs didn't acknowledge my clearing of the ogre forts as resolving it, so the conclusion of the game that Crown = Army kills ogres was a surprise.

EDIT: Party was Wizard, Bard, Warrior, Knight, Warrior, Sage, Healer. Didn't really use the sage for healing. Partly because he seemed to have weaker healing spells. Would try another character in that slot if I did it again.

Image

@Oyster Sauce time to finally claim the pin that I think turned out the best visually.
Last edited by J1M on September 19th, 2025, 04:14, edited 1 time in total.
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Tweed
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Post by Tweed »

WIN!
amberlamps1.png
amberlamps.jpg
I think I did everything, including the dungeon of doom or whatever it was.

@Oyster Sauce @rusty_shackleford someone gibs badge!
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Post by Acrux »

Amberland 3 release next month

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Post by Acrux »

Acrux wrote: February 13th, 2026, 15:50
Amberland 3 release next month

This is out now.
Here's a list of things that are new or different from the previous games.

Notable features:
– New world map, locations (and more interesting design of locations), quests, etc.
– New monsters.
– New music.
– New tiles (ruined statues, etc) and other graphical improvements.
– Interface overhaul (note that current screnshots show the old interface).
– New item types: Lamps, Orbs, Quivers.
– New item properties (Flaming/Freezing/Thunder).
– Extra elemental damage for weapons.
– Two handed weapons (also bows and staves are now two handed weapons).
– Vulnerabilities: some monsters are vulnerable (extra damage received) to Fire/Cold/Lightning. For example Trolls have Fire vulnerability.
– Recruitable Heroes (you can stumble on random heroes in inns who will join your party, you can switch a party members in inns back and forth).
– Clues mechanic (I love that one a lot).
– Toxic fumes mechanic.
– Dark dungeons mechanic (Light spell or Lamp required).
– Improved dungeon logic which allowed me to create more interesting and complex locations (multi stairs, teleports and barriers now react to levers/buttons).
– Fountains now work as a party bonus, also limited to be under effect of a single (the last one) fountain.
– Option to “work” for X days to earn extra gold.

Classes:
– Two new classes (Blade Dancer and Hermit Warrior).
– Heroic ballad (from first LoA) for Bard is back.
– Champion got basic heal spells.
– Troll Slayer gets back its 3rd accessory slot.
– Dwarven archer starts with a bow.
– Unique spells for Archer.

Balance and small stuff:
– NPCs extra (and frequently colored) text when new quest starts, item is given, etc.
– Rebalance: Arcane (staves, items, etc).
– Spells overall rebalance.
– Armor doubled for critical hits.
– Vitality ability boosted.
– Poison mechanic made more predictable (guaranteed expire after X ticks).
– Added notice that boat can not enter non shallow water (in previous titles such situation never occurred).
– Now portraits upon party creation are unique (selector does not include already used portraits).
– Additional portraits to select from (just a few more).
– Shields Block (Shields grant +33% to Evade).
– New mechanic “Bound” items (right now used by staring equipment for Blade Dancer only).
– Unified origins (old subraces) attribute gains per level (now all origins get it every 8/10/15 levels).
– Other smaller balancing, improvements and fixes
Last edited by Acrux on March 2nd, 2026, 13:24, edited 2 times in total.
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