Thank you. I appreciate it.orinEsque wrote: β January 30th, 2025, 18:15Anything that puts items in your inventory with script extender, breaks your game.Artex wrote: β January 30th, 2025, 16:51I tried it, but once the mod was installed, trying to load my save resulted in the game disabling all mods for some reason. so I couldn't use it. :/orinEsque wrote: β January 30th, 2025, 02:11
TO be honest, this version should work fine pre-patch 7 i think.
I also managed to find an older version of the sir Aylin mod that works. (https://www.subscribestar.com/yedlike) But i have noticed that the characters sentences are now frequently getting cut off before they are finished with their sentence before they immediately start their next line of dialog which cuts of the end of the previous one. But this might be a result of the patch 6 version of the better romance mod that is linked in the main post.
But basically, I'm hoping that if you have the patch 6 files, that it would fix it.
And also, I may have gone a little overboard with moding. I currently have 174 active mods on the game. I know this may frustrate you because that in fact could be why I'm having issues. But i want to be honest about my dilemma and also about why I'm hesitant to go to patch 7. Because a bunch of those 174 are going to be broken and have no updated version. And it will be a pain to figure out which ones are the problem childs. :/
I'll have a look later and pull those old versions out.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
No Alphabets 7.1 β Baldur's Gate 3
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Here's pre patch 7 version of the mod.Artex wrote: β January 30th, 2025, 19:05Thank you. I appreciate it.orinEsque wrote: β January 30th, 2025, 18:15Anything that puts items in your inventory with script extender, breaks your game.Artex wrote: β January 30th, 2025, 16:51
I tried it, but once the mod was installed, trying to load my save resulted in the game disabling all mods for some reason. so I couldn't use it. :/
I also managed to find an older version of the sir Aylin mod that works. (https://www.subscribestar.com/yedlike) But i have noticed that the characters sentences are now frequently getting cut off before they are finished with their sentence before they immediately start their next line of dialog which cuts of the end of the previous one. But this might be a result of the patch 6 version of the better romance mod that is linked in the main post.
But basically, I'm hoping that if you have the patch 6 files, that it would fix it.
And also, I may have gone a little overboard with moding. I currently have 174 active mods on the game. I know this may frustrate you because that in fact could be why I'm having issues. But i want to be honest about my dilemma and also about why I'm hesitant to go to patch 7. Because a bunch of those 174 are going to be broken and have no updated version. And it will be a pain to figure out which ones are the problem childs. :/
I'll have a look later and pull those old versions out.
βΊ Show Spoiler
Last edited by orinEsque on February 1st, 2025, 00:08, edited 2 times in total.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
Thank so much. This one Works! I really appreciate it. I'll make sure to also download the patch 7 version for if and when I upgrade to 7.orinEsque wrote: β February 1st, 2025, 00:07Here's pre patch 7 version of the mod.Artex wrote: β January 30th, 2025, 19:05Thank you. I appreciate it.orinEsque wrote: β January 30th, 2025, 18:15
Anything that puts items in your inventory with script extender, breaks your game.
I'll have a look later and pull those old versions out.βΊ Show Spoiler
I hope you have a great weekend good sir!
Oh sorry. One last thing. When it says "The Lingo file goes in Bg3 folder Data/Localization" does this mean that i replace the language.lsx file already in the folder with the new one? Or is all i need to do just putting the NoAlphabetsLingo.loca into the Data/Localization folder? I tried it with out moving anything into any folder and just moved all the zipped mods into the bg3 mod manager. Is that all i need to do. It seamed to work after just letting mod manager do its thing.Artex wrote: β February 1st, 2025, 04:13Thank so much. This one Works! I really appreciate it. I'll make sure to also download the patch 7 version for if and when I upgrade to 7.orinEsque wrote: β February 1st, 2025, 00:07Here's pre patch 7 version of the mod.βΊ Show Spoiler
I hope you have a great weekend good sir!![]()
Sorry. I want to make sure I do it right.
Nope. Won't work in mod manager. You have to replace language.lsx. As long as your using English as your localization everything will be fine and dandy.Artex wrote: β February 1st, 2025, 04:22Oh sorry. One last thing. When it says "The Lingo file goes in Bg3 folder Data/Localization" does this mean that i replace the language.lsx file already in the folder with the new one? Or is all i need to do just putting the NoAlphabetsLingo.loca into the Data/Localization folder? I tried it with out moving anything into any folder and just moved all the zipped mods into the bg3 mod manager. Is that all i need to do. It seamed to work after just letting mod manager do its thing.Artex wrote: β February 1st, 2025, 04:13Thank so much. This one Works! I really appreciate it. I'll make sure to also download the patch 7 version for if and when I upgrade to 7.orinEsque wrote: β February 1st, 2025, 00:07
Here's pre patch 7 version of the mod.βΊ Show Spoiler
I hope you have a great weekend good sir!![]()
Sorry. I want to make sure I do it right.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
Ok. I'll replace it. Do I also put the NoAlphabetsLingo.loca straight into the localization folder without being in the NoAlphabetsLingo folder it comes in, or do I put the whole NoAlphabetsLingo folder into the localazation folder that has the NoAlphabetsLingo.loca inside it?orinEsque wrote: β February 1st, 2025, 04:24Nope. Won't work in mod manager. You have to replace language.lsx. As long as your using English as your localization everything will be fine and dandy.Artex wrote: β February 1st, 2025, 04:22Oh sorry. One last thing. When it says "The Lingo file goes in Bg3 folder Data/Localization" does this mean that i replace the language.lsx file already in the folder with the new one? Or is all i need to do just putting the NoAlphabetsLingo.loca into the Data/Localization folder? I tried it with out moving anything into any folder and just moved all the zipped mods into the bg3 mod manager. Is that all i need to do. It seamed to work after just letting mod manager do its thing.Artex wrote: β February 1st, 2025, 04:13
Thank so much. This one Works! I really appreciate it. I'll make sure to also download the patch 7 version for if and when I upgrade to 7.
I hope you have a great weekend good sir!![]()
Sorry. I want to make sure I do it right.
put the whole NoAlphabetsLingo folder into the localizatI on folder that has the NoAlphabetsLingo.loca inside it.Artex wrote: β February 1st, 2025, 04:28Ok. I'll replace it. Do I also put the NoAlphabetsLingo.loca straight into the localization folder without being in the NoAlphabetsLingo folder it comes in, or do I put the whole NoAlphabetsLingo folder into the localazation folder that has the NoAlphabetsLingo.loca inside it?orinEsque wrote: β February 1st, 2025, 04:24Nope. Won't work in mod manager. You have to replace language.lsx. As long as your using English as your localization everything will be fine and dandy.Artex wrote: β February 1st, 2025, 04:22
Oh sorry. One last thing. When it says "The Lingo file goes in Bg3 folder Data/Localization" does this mean that i replace the language.lsx file already in the folder with the new one? Or is all i need to do just putting the NoAlphabetsLingo.loca into the Data/Localization folder? I tried it with out moving anything into any folder and just moved all the zipped mods into the bg3 mod manager. Is that all i need to do. It seamed to work after just letting mod manager do its thing.
Sorry. I want to make sure I do it right.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
Thanks. That's what i did. Just making sure.orinEsque wrote: β February 1st, 2025, 04:40put the whole NoAlphabetsLingo folder into the localizatI on folder that has the NoAlphabetsLingo.loca inside it.Artex wrote: β February 1st, 2025, 04:28Ok. I'll replace it. Do I also put the NoAlphabetsLingo.loca straight into the localization folder without being in the NoAlphabetsLingo folder it comes in, or do I put the whole NoAlphabetsLingo folder into the localazation folder that has the NoAlphabetsLingo.loca inside it?orinEsque wrote: β February 1st, 2025, 04:24
Nope. Won't work in mod manager. You have to replace language.lsx. As long as your using English as your localization everything will be fine and dandy.
it's fine dude you don't need to donateArtex wrote: β February 1st, 2025, 04:46Thanks. That's what i did. Just making sure.orinEsque wrote: β February 1st, 2025, 04:40put the whole NoAlphabetsLingo folder into the localizatI on folder that has the NoAlphabetsLingo.loca inside it.Artex wrote: β February 1st, 2025, 04:28
Ok. I'll replace it. Do I also put the NoAlphabetsLingo.loca straight into the localization folder without being in the NoAlphabetsLingo folder it comes in, or do I put the whole NoAlphabetsLingo folder into the localazation folder that has the NoAlphabetsLingo.loca inside it?I'll try to give some $ to you. You were helpful. It won't be much because I'm poor, but you deserve something at least.
![]()
Orin comes from a high caste Indian family with billions of dollars. If anything, she should pay you!
Jingle Jangle Jingle
HEY! Everyone knows Sarevok is Pakistani! Don't shame the family like that you bigot!loregamer wrote: β February 1st, 2025, 04:52Orin comes from a high caste Indian family with billions of dollars. If anything, she should pay you!
I'm happy enough with your thanks, honestly. Save the money. Get rich and one day donate to someone in needArtex wrote: β February 1st, 2025, 04:46Thanks. That's what i did. Just making sure.orinEsque wrote: β February 1st, 2025, 04:40put the whole NoAlphabetsLingo folder into the localizatI on folder that has the NoAlphabetsLingo.loca inside it.Artex wrote: β February 1st, 2025, 04:28
Ok. I'll replace it. Do I also put the NoAlphabetsLingo.loca straight into the localization folder without being in the NoAlphabetsLingo folder it comes in, or do I put the whole NoAlphabetsLingo folder into the localazation folder that has the NoAlphabetsLingo.loca inside it?I'll try to give some $ to you. You were helpful. It won't be much because I'm poor, but you deserve something at least.
![]()
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
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What part of this being optional do you not get?
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
Donation links in my signature are NOT optional. thx
it's just a joke. don't get your panties in a twist, i know you're not a jew. your work is appreciated and donations well earned.
Artex wrote: β February 1st, 2025, 04:13Thank so much. This one Works! I really appreciate it. I'll make sure to also download the patch 7 version for if and when I upgrade to 7.orinEsque wrote: β February 1st, 2025, 00:07Here's pre patch 7 version of the mod.βΊ Show Spoiler
I hope you have a great weekend good sir!![]()
You do not have the required permissions to view the files attached to this post.
Hi,
please consider splitting the mod into separate character "sub-mods": each one would change visuals and audio of just one character. That would increase compatibility with other mods (like NPC VO). Plus I don't like the way Aylin is change to male; yes, he looks like a man, yes, he sound like a man, but the animations are still female, so he doesn't move like a man. He looks gay. And by "gay" I don't mean happy
Cheers
please consider splitting the mod into separate character "sub-mods": each one would change visuals and audio of just one character. That would increase compatibility with other mods (like NPC VO). Plus I don't like the way Aylin is change to male; yes, he looks like a man, yes, he sound like a man, but the animations are still female, so he doesn't move like a man. He looks gay. And by "gay" I don't mean happy
Cheers
Zachariasz wrote: β February 5th, 2025, 18:30Hi,
please consider splitting the mod into separate character "sub-mods": each one would change visuals and audio of just one character. That would increase compatibility with other mods (like NPC VO). Plus I don't like the way Aylin is change to male; yes, he looks like a man, yes, he sound like a man, but the animations are still female, so he doesn't move like a man. He looks gay. And by "gay" I don't mean happy![]()
Cheers
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
I'm gonna rename Aylin to Aelen.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
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Whatβs the high effort part of separating Ser Aylin that youβve put it off? Is it just the voice lines being unsorted?orinEsque wrote: β February 5th, 2025, 18:32Zachariasz wrote: β February 5th, 2025, 18:30Hi,
please consider splitting the mod into separate character "sub-mods": each one would change visuals and audio of just one character. That would increase compatibility with other mods (like NPC VO). Plus I don't like the way Aylin is change to male; yes, he looks like a man, yes, he sound like a man, but the animations are still female, so he doesn't move like a man. He looks gay. And by "gay" I don't mean happy![]()
CheersIt's something on my to do list. But it isn't happening any time soon. I'm too busy for this. I'm happy for you to unpack the mod and remove Aylin from it.
Not that itβs necessarily something I need
Jingle Jangle Jingle
I've done that already.. matter of just implementing and posting 9 different modules that's made me put it offloregamer wrote: β February 9th, 2025, 06:45Whatβs the high effort part of separating Ser Aylin that youβve put it off? Is it just the voice lines being unsorted?orinEsque wrote: β February 5th, 2025, 18:32Zachariasz wrote: β February 5th, 2025, 18:30Hi,
please consider splitting the mod into separate character "sub-mods": each one would change visuals and audio of just one character. That would increase compatibility with other mods (like NPC VO). Plus I don't like the way Aylin is change to male; yes, he looks like a man, yes, he sound like a man, but the animations are still female, so he doesn't move like a man. He looks gay. And by "gay" I don't mean happy![]()
CheersIt's something on my to do list. But it isn't happening any time soon. I'm too busy for this. I'm happy for you to unpack the mod and remove Aylin from it.
Not that itβs necessarily something I need
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
thank you for making the game actually playable do you have any plans to do this with other games like kingdom come or starfield
No such plans right now. @loregamer might do kcd2.faded_ks wrote: β February 10th, 2025, 08:24thank you for making the game actually playable do you have any plans to do this with other games like kingdom come or starfield
Last edited by orinEsque on February 10th, 2025, 11:49, edited 1 time in total.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
I don't think either of those are salvageable, or really, worth attempting to unfuck.
That being said, making Varva have a meltdown over his vision getting "ruined" would be funny.
Yeah, Starfield's problems run a lot deeper. It's not a game worth the effort of saving.gerey wrote: β February 10th, 2025, 10:58I don't think either of those are salvageable, or really, worth attempting to unfuck.
That being said, making Varva have a meltdown over his vision getting "ruined" would be funny.
If the rule you followed brought you to this, of what use was the rule?
I tried looking but couldn't find anything news related to modhq 2.0, is there an estimated time when that happens?
Last edited by Varkcus on February 11th, 2025, 08:15, edited 2 times in total.
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Rusty working on it alone, have some respect and patience.Varkcus wrote: β February 11th, 2025, 08:12I tried looking but couldn't find anything news related to modhq 2.0, is there an estimated time when that happens?

