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No Alphabets 7.1 β€” Baldur's Gate 3

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Artex
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Post by Artex »

orinEsque wrote: ↑ January 30th, 2025, 18:15
Artex wrote: ↑ January 30th, 2025, 16:51
orinEsque wrote: ↑ January 30th, 2025, 02:11


TO be honest, this version should work fine pre-patch 7 i think.
I tried it, but once the mod was installed, trying to load my save resulted in the game disabling all mods for some reason. so I couldn't use it. :/

I also managed to find an older version of the sir Aylin mod that works. (https://www.subscribestar.com/yedlike) But i have noticed that the characters sentences are now frequently getting cut off before they are finished with their sentence before they immediately start their next line of dialog which cuts of the end of the previous one. But this might be a result of the patch 6 version of the better romance mod that is linked in the main post.
But basically, I'm hoping that if you have the patch 6 files, that it would fix it.

And also, I may have gone a little overboard with moding. I currently have 174 active mods on the game. I know this may frustrate you because that in fact could be why I'm having issues. But i want to be honest about my dilemma and also about why I'm hesitant to go to patch 7. Because a bunch of those 174 are going to be broken and have no updated version. And it will be a pain to figure out which ones are the problem childs. :/
Anything that puts items in your inventory with script extender, breaks your game.

I'll have a look later and pull those old versions out.
Thank you. I appreciate it.
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Post by orinEsque »

Artex wrote: ↑ January 30th, 2025, 19:05
orinEsque wrote: ↑ January 30th, 2025, 18:15
Artex wrote: ↑ January 30th, 2025, 16:51


I tried it, but once the mod was installed, trying to load my save resulted in the game disabling all mods for some reason. so I couldn't use it. :/

I also managed to find an older version of the sir Aylin mod that works. (https://www.subscribestar.com/yedlike) But i have noticed that the characters sentences are now frequently getting cut off before they are finished with their sentence before they immediately start their next line of dialog which cuts of the end of the previous one. But this might be a result of the patch 6 version of the better romance mod that is linked in the main post.
But basically, I'm hoping that if you have the patch 6 files, that it would fix it.

And also, I may have gone a little overboard with moding. I currently have 174 active mods on the game. I know this may frustrate you because that in fact could be why I'm having issues. But i want to be honest about my dilemma and also about why I'm hesitant to go to patch 7. Because a bunch of those 174 are going to be broken and have no updated version. And it will be a pain to figure out which ones are the problem childs. :/
Anything that puts items in your inventory with script extender, breaks your game.

I'll have a look later and pull those old versions out.
Thank you. I appreciate it.
Here's pre patch 7 version of the mod.
β–Ί Show Spoiler
Last edited by orinEsque on February 1st, 2025, 00:08, edited 2 times in total.
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Post by Artex »

orinEsque wrote: ↑ February 1st, 2025, 00:07
Artex wrote: ↑ January 30th, 2025, 19:05
orinEsque wrote: ↑ January 30th, 2025, 18:15

Anything that puts items in your inventory with script extender, breaks your game.

I'll have a look later and pull those old versions out.
Thank you. I appreciate it.
Here's pre patch 7 version of the mod.
β–Ί Show Spoiler
Thank so much. This one Works! I really appreciate it. I'll make sure to also download the patch 7 version for if and when I upgrade to 7. :)
I hope you have a great weekend good sir! :)
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Post by Artex »

Artex wrote: ↑ February 1st, 2025, 04:13
orinEsque wrote: ↑ February 1st, 2025, 00:07
Artex wrote: ↑ January 30th, 2025, 19:05


Thank you. I appreciate it.
Here's pre patch 7 version of the mod.
β–Ί Show Spoiler
Thank so much. This one Works! I really appreciate it. I'll make sure to also download the patch 7 version for if and when I upgrade to 7. :)
I hope you have a great weekend good sir! :)
Oh sorry. One last thing. When it says "The Lingo file goes in Bg3 folder Data/Localization" does this mean that i replace the language.lsx file already in the folder with the new one? Or is all i need to do just putting the NoAlphabetsLingo.loca into the Data/Localization folder? I tried it with out moving anything into any folder and just moved all the zipped mods into the bg3 mod manager. Is that all i need to do. It seamed to work after just letting mod manager do its thing.
Sorry. I want to make sure I do it right.
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Post by orinEsque »

Artex wrote: ↑ February 1st, 2025, 04:22
Artex wrote: ↑ February 1st, 2025, 04:13
orinEsque wrote: ↑ February 1st, 2025, 00:07


Here's pre patch 7 version of the mod.
β–Ί Show Spoiler
Thank so much. This one Works! I really appreciate it. I'll make sure to also download the patch 7 version for if and when I upgrade to 7. :)
I hope you have a great weekend good sir! :)
Oh sorry. One last thing. When it says "The Lingo file goes in Bg3 folder Data/Localization" does this mean that i replace the language.lsx file already in the folder with the new one? Or is all i need to do just putting the NoAlphabetsLingo.loca into the Data/Localization folder? I tried it with out moving anything into any folder and just moved all the zipped mods into the bg3 mod manager. Is that all i need to do. It seamed to work after just letting mod manager do its thing.
Sorry. I want to make sure I do it right.
Nope. Won't work in mod manager. You have to replace language.lsx. As long as your using English as your localization everything will be fine and dandy.
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Post by Artex »

orinEsque wrote: ↑ February 1st, 2025, 04:24
Artex wrote: ↑ February 1st, 2025, 04:22
Artex wrote: ↑ February 1st, 2025, 04:13


Thank so much. This one Works! I really appreciate it. I'll make sure to also download the patch 7 version for if and when I upgrade to 7. :)
I hope you have a great weekend good sir! :)
Oh sorry. One last thing. When it says "The Lingo file goes in Bg3 folder Data/Localization" does this mean that i replace the language.lsx file already in the folder with the new one? Or is all i need to do just putting the NoAlphabetsLingo.loca into the Data/Localization folder? I tried it with out moving anything into any folder and just moved all the zipped mods into the bg3 mod manager. Is that all i need to do. It seamed to work after just letting mod manager do its thing.
Sorry. I want to make sure I do it right.
Nope. Won't work in mod manager. You have to replace language.lsx. As long as your using English as your localization everything will be fine and dandy.
Ok. I'll replace it. Do I also put the NoAlphabetsLingo.loca straight into the localization folder without being in the NoAlphabetsLingo folder it comes in, or do I put the whole NoAlphabetsLingo folder into the localazation folder that has the NoAlphabetsLingo.loca inside it?
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Post by orinEsque »

Artex wrote: ↑ February 1st, 2025, 04:28
orinEsque wrote: ↑ February 1st, 2025, 04:24
Artex wrote: ↑ February 1st, 2025, 04:22


Oh sorry. One last thing. When it says "The Lingo file goes in Bg3 folder Data/Localization" does this mean that i replace the language.lsx file already in the folder with the new one? Or is all i need to do just putting the NoAlphabetsLingo.loca into the Data/Localization folder? I tried it with out moving anything into any folder and just moved all the zipped mods into the bg3 mod manager. Is that all i need to do. It seamed to work after just letting mod manager do its thing.
Sorry. I want to make sure I do it right.
Nope. Won't work in mod manager. You have to replace language.lsx. As long as your using English as your localization everything will be fine and dandy.
Ok. I'll replace it. Do I also put the NoAlphabetsLingo.loca straight into the localization folder without being in the NoAlphabetsLingo folder it comes in, or do I put the whole NoAlphabetsLingo folder into the localazation folder that has the NoAlphabetsLingo.loca inside it?
put the whole NoAlphabetsLingo folder into the localizatI on folder that has the NoAlphabetsLingo.loca inside it.
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Post by Artex »

orinEsque wrote: ↑ February 1st, 2025, 04:40
Artex wrote: ↑ February 1st, 2025, 04:28
orinEsque wrote: ↑ February 1st, 2025, 04:24


Nope. Won't work in mod manager. You have to replace language.lsx. As long as your using English as your localization everything will be fine and dandy.
Ok. I'll replace it. Do I also put the NoAlphabetsLingo.loca straight into the localization folder without being in the NoAlphabetsLingo folder it comes in, or do I put the whole NoAlphabetsLingo folder into the localazation folder that has the NoAlphabetsLingo.loca inside it?
put the whole NoAlphabetsLingo folder into the localizatI on folder that has the NoAlphabetsLingo.loca inside it.
Thanks. That's what i did. Just making sure. :) I'll try to give some $ to you. You were helpful. It won't be much because I'm poor, but you deserve something at least. :)
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Post by Oyster Sauce »

Artex wrote: ↑ February 1st, 2025, 04:46
orinEsque wrote: ↑ February 1st, 2025, 04:40
Artex wrote: ↑ February 1st, 2025, 04:28


Ok. I'll replace it. Do I also put the NoAlphabetsLingo.loca straight into the localization folder without being in the NoAlphabetsLingo folder it comes in, or do I put the whole NoAlphabetsLingo folder into the localazation folder that has the NoAlphabetsLingo.loca inside it?
put the whole NoAlphabetsLingo folder into the localizatI on folder that has the NoAlphabetsLingo.loca inside it.
Thanks. That's what i did. Just making sure. :) I'll try to give some $ to you. You were helpful. It won't be much because I'm poor, but you deserve something at least. :)
it's fine dude you don't need to donate
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Post by loregamer »

Orin comes from a high caste Indian family with billions of dollars. If anything, she should pay you!
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Post by Revyscutlass »

loregamer wrote: ↑ February 1st, 2025, 04:52
Orin comes from a high caste Indian family with billions of dollars. If anything, she should pay you!
HEY! Everyone knows Sarevok is Pakistani! Don't shame the family like that you bigot!
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Post by orinEsque »

Artex wrote: ↑ February 1st, 2025, 04:46
orinEsque wrote: ↑ February 1st, 2025, 04:40
Artex wrote: ↑ February 1st, 2025, 04:28


Ok. I'll replace it. Do I also put the NoAlphabetsLingo.loca straight into the localization folder without being in the NoAlphabetsLingo folder it comes in, or do I put the whole NoAlphabetsLingo folder into the localazation folder that has the NoAlphabetsLingo.loca inside it?
put the whole NoAlphabetsLingo folder into the localizatI on folder that has the NoAlphabetsLingo.loca inside it.
Thanks. That's what i did. Just making sure. :) I'll try to give some $ to you. You were helpful. It won't be much because I'm poor, but you deserve something at least. :)
I'm happy enough with your thanks, honestly. Save the money. Get rich and one day donate to someone in need :)
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Post by Ligrev »

1.JPG
:scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe: :scratch-pipe:

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Post by orinEsque »

What part of this being optional do you not get?
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Post by Acrux »

orinEsque wrote: ↑ February 1st, 2025, 15:59
What part of this being optional do you not get?
Donation links in my signature are NOT optional. thx
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Post by Ligrev »

orinEsque wrote: ↑ February 1st, 2025, 15:59
What part of this being optional do you not get?
it's just a joke. don't get your panties in a twist, i know you're not a jew. your work is appreciated and donations well earned. :salute:
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Post by Magick »

Artex wrote: ↑ February 1st, 2025, 04:13
orinEsque wrote: ↑ February 1st, 2025, 00:07
Artex wrote: ↑ January 30th, 2025, 19:05


Thank you. I appreciate it.
Here's pre patch 7 version of the mod.
β–Ί Show Spoiler
Thank so much. This one Works! I really appreciate it. I'll make sure to also download the patch 7 version for if and when I upgrade to 7. :)
I hope you have a great weekend good sir! :)
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Post by loregamer »

Saar
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Post by Zachariasz »

Hi,
please consider splitting the mod into separate character "sub-mods": each one would change visuals and audio of just one character. That would increase compatibility with other mods (like NPC VO). Plus I don't like the way Aylin is change to male; yes, he looks like a man, yes, he sound like a man, but the animations are still female, so he doesn't move like a man. He looks gay. And by "gay" I don't mean happy :|

Cheers
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Post by orinEsque »

Zachariasz wrote: ↑ February 5th, 2025, 18:30
Hi,
please consider splitting the mod into separate character "sub-mods": each one would change visuals and audio of just one character. That would increase compatibility with other mods (like NPC VO). Plus I don't like the way Aylin is change to male; yes, he looks like a man, yes, he sound like a man, but the animations are still female, so he doesn't move like a man. He looks gay. And by "gay" I don't mean happy :|

Cheers
:scratch: It's something on my to do list. But it isn't happening any time soon. I'm too busy for this. I'm happy for you to unpack the mod and remove Aylin from it.
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Post by orinEsque »

I'm gonna rename Aylin to Aelen.
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Post by rusty_shackleford »

orinEsque wrote: ↑ February 9th, 2025, 04:12
I'm gonna rename Aylin to Aelen.
*Google it*
*kpop*

:disgust:
Thank you for your attention to this matter!
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Post by loregamer »

orinEsque wrote: ↑ February 5th, 2025, 18:32
Zachariasz wrote: ↑ February 5th, 2025, 18:30
Hi,
please consider splitting the mod into separate character "sub-mods": each one would change visuals and audio of just one character. That would increase compatibility with other mods (like NPC VO). Plus I don't like the way Aylin is change to male; yes, he looks like a man, yes, he sound like a man, but the animations are still female, so he doesn't move like a man. He looks gay. And by "gay" I don't mean happy :|

Cheers
:scratch: It's something on my to do list. But it isn't happening any time soon. I'm too busy for this. I'm happy for you to unpack the mod and remove Aylin from it.
What’s the high effort part of separating Ser Aylin that you’ve put it off? Is it just the voice lines being unsorted?

Not that it’s necessarily something I need
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Post by orinEsque »

loregamer wrote: ↑ February 9th, 2025, 06:45
orinEsque wrote: ↑ February 5th, 2025, 18:32
Zachariasz wrote: ↑ February 5th, 2025, 18:30
Hi,
please consider splitting the mod into separate character "sub-mods": each one would change visuals and audio of just one character. That would increase compatibility with other mods (like NPC VO). Plus I don't like the way Aylin is change to male; yes, he looks like a man, yes, he sound like a man, but the animations are still female, so he doesn't move like a man. He looks gay. And by "gay" I don't mean happy :|

Cheers
:scratch: It's something on my to do list. But it isn't happening any time soon. I'm too busy for this. I'm happy for you to unpack the mod and remove Aylin from it.
What’s the high effort part of separating Ser Aylin that you’ve put it off? Is it just the voice lines being unsorted?

Not that it’s necessarily something I need
I've done that already.. matter of just implementing and posting 9 different modules that's made me put it off
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Post by faded_ks »

thank you for making the game actually playable do you have any plans to do this with other games like kingdom come or starfield
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Post by orinEsque »

faded_ks wrote: ↑ February 10th, 2025, 08:24
thank you for making the game actually playable do you have any plans to do this with other games like kingdom come or starfield
No such plans right now. @loregamer might do kcd2.
Last edited by orinEsque on February 10th, 2025, 11:49, edited 1 time in total.
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Post by gerey »

faded_ks wrote: ↑ February 10th, 2025, 08:24
other games like kingdom come or starfield
I don't think either of those are salvageable, or really, worth attempting to unfuck.

That being said, making Varva have a meltdown over his vision getting "ruined" would be funny.
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Post by old-red-paint »

gerey wrote: ↑ February 10th, 2025, 10:58
faded_ks wrote: ↑ February 10th, 2025, 08:24
other games like kingdom come or starfield
I don't think either of those are salvageable, or really, worth attempting to unfuck.

That being said, making Varva have a meltdown over his vision getting "ruined" would be funny.
Yeah, Starfield's problems run a lot deeper. It's not a game worth the effort of saving.
If the rule you followed brought you to this, of what use was the rule?
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Post by Varkcus »

I tried looking but couldn't find anything news related to modhq 2.0, is there an estimated time when that happens?
Last edited by Varkcus on February 11th, 2025, 08:15, edited 2 times in total.
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Post by Faceless_Sentinel »

Varkcus wrote: ↑ February 11th, 2025, 08:12
I tried looking but couldn't find anything news related to modhq 2.0, is there an estimated time when that happens?
Rusty working on it alone, have some respect and patience.