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Stalker: SoC is strictly better than Fallout 3/4/76 (or you're a pussy)

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is Stalker: SoC better than Fallout 3, Fallout 4 AND Fallout 76?

Stalker: SOC is better than all Bethpizda oblivions with guns
11
73%
At least some Bethpizda oblivions with guns are better than Stalker: SOC
4
27%
 
Total votes: 15

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Stalker: SoC is strictly better than Fallout 3/4/76 (or you're a pussy)

Post by twig »

There are people like @aweigh and @rusty_shackleford who say that all of Fallout 3, Fallout 76 and Fallout 4 aren't strictly worse games than Stalker: Shadow of Chernobyl.

This means they're *******.

If any of you also think that, I'd like to hear you defend this tasteless opinion.
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Post by rusty_shackleford »

stalker is the same dumb roadside picnic story rehashed again, slavs cannot stop telling this story over and over and it's why nobody wants to play their games because odds are, it's yet another roadside picnic adaptation.
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Post by Fedora Master »

A good game is better than a bunch of bad games you say?? :shock:
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Post by Ratcatcher »

S.T.A.L.K.E.R

>actual varied gameplay
>need to think (unless modernfag using gUiDeS)
>will put hair on your chest (first controller is best controller)
>spoopy (keeps scrubs at bay)
>cheeky breeky
>best photorealistic sausages
>get out of here stalker lmao

Bethesda's Fallout

>looking for middle aged dad to shower with
>lmao nukes so random
>**** gunplay
>wide as an ocean, deep as the last squirt of cum that came from Todd's peepee (little)
>literal pop-a-mole gameplay
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Post by Emphyrio »

stalker needs a ton of mods to be good

fallout is perfection right out of the box... or should I say vault? Hahahaha
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Post by twig »

Emphyrio wrote: July 28th, 2023, 21:12
stalker needs a ton of mods to be good

fallout is perfection right out of the box... or should I say vault? Hahahaha
It's the exact opposite. When playing S:SoC for the first time, all you need is Zone Reclamation Project, which is an unofficial patch mod.

With any Bethpizda game, modding it into anything remotely playable takes anything between 30 to 100 mods.
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Post by rusty_shackleford »

Twig has spent days now seething in irc over the lack of bullet drop in Fallout 4, because it's not like every slav's favorite game: Stalker.
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Post by Tweed »

Behead those who insult S.T.A.L.K.E.R.
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Post by twig »

rusty_shackleford wrote: July 28th, 2023, 22:14
Twig has spent days now seething in irc over the lack of bullet drop in Fallout 4, because it's not like every slav's favorite game: Stalker.
Imagine playing a shooter with no bullet drop and hitscan. With sniper rifles and ****. Might as well play Call of Duty.
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Post by rusty_shackleford »

Weeks, even. Slavs are obsessed with turning every game they play into Stalker.
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Post by maidenhaver »

I liked call of pripyat.
Weirdest cracker you know.
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Post by twig »

rusty_shackleford wrote: July 28th, 2023, 20:35
stalker is the same dumb roadside picnic story rehashed again
The story in SoC is an excuse to go places and do things.

How many games even have the same story and aesthetics? Particularly ones that did it before Stalker.
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Post by maidenhaver »

twig wrote: July 29th, 2023, 03:40
rusty_shackleford wrote: July 28th, 2023, 20:35
stalker is the same dumb roadside picnic story rehashed again
The story in SoC is an excuse to go places and do things.

How many games even have the same story and aesthetics? Particularly ones that did it before Stalker.
Yes, but its practically the only story slavs know. You guys are obsessed with Roadside Picnic.
Weirdest cracker you know.
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Post by wndrbr »

Both games are first person shooters in a postapoc setting, however the similarities end there. Apples and oranges basically.

Stalker SOC and CS aren't open-world and they rarely give you an incentive to backtrack to cleared locations, stalker soc & cs don't have an rpg system and handle progression through acquisition of better guns/protective suits. They are basically Far Cry 1, but with an inventory system.

Stalker CoP would've been a better example since it has a proper open world (split into three zones, but still), with loads of sidequests and a very similar structure to Bethesda games (the main quest is basically just an excuse to send player to visit different cool places in the world). But even then those games have too many differences to be truly compared.
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Post by wndrbr »

In fact, there are still no games like Bethesda's rpgs. KCD was probably the closest one, but it still had a fixed protagonist and overly big focus on cinematics/cutscenes/storyfaggotry.

When some dev tries to make their own "bethesda killer", they usually only copy the surface level elements (see TOW).
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Post by twig »

maidenhaver wrote: July 29th, 2023, 03:42
Yes, but its practically the only story slavs know. You guys are obsessed with Roadside Picnic.
How many games using that story can you enumerate?
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Post by maidenhaver »

Metro, The Witcher, every Stalker, Pathfinder, Disco Elysium, Gothic, every game slavs make or play is roadside picnic.
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Post by twig »

How the hell are Witcher, Pathfinder and Disco Elysium stories even similar to each other?

Also Estonians aren't Slavs.
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Post by Acrux »

maidenhaver wrote: July 29th, 2023, 04:23
Metro, The Witcher, every Stalker, Pathfinder, Disco Elysium, Gothic, every game slavs make or play is roadside picnic.
ATOM, Encased, Chernobylite, Star Control 2, that game based on Tales From the Loop, Escape fromTarkov, that ARPG that's still in development.
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Post by Ratcatcher »

I think it's because of the overbearing cultural influences that Chernobyl had, more than roadside picnic per-se. Because otherwise let's face it, one can make fun of slavs and troll their attachment to weird-nuclear post-apo, but to think they'd have nothing else to take inspiration from is dumb.

Some of the most important writers of the last few centuries were slavic in origin. Some of the most influential books. Problem is, some cultural influences are under everyone's nose and particularly easy to adapt into gaymes. It takes frickin' time to apreciate and *know* the likes of Tolstoj or Dostojevskij. Imagine your average game dev reading books of that size. Lmao.

A bit OT but, beside the ever encroaching pozz, remember that devs of yore had passions that went beyond games. Some had apreciation for philosophy and history, other studied religions. Games like Arcanum, Torment, Betrayal at Krondor, Darklands... One can love or hate them but when comparing writing in those games with anything modern you can definitely distinguish the more mature and knoweledgeable mind behind the former from the absolute idiocy the latter peddle.
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Post by wndrbr »

"Slavs only make Roadside picnic ripoffs" is a meme invented by rusty, basically the same **** as "europeans can't use air conditioners".

Neither the original story nor the Tarkovsky's film are postapocalyptic, they just take place in a desolated area. Thus you can't actually call games "roadside picnic ripoffs" just because they are postapocalyptic and were made by slavs, for that they have to feature actual plot elements borrowed from Roadside Picnic (i.e. alien visitation, anomalous zone with artifacts, the wish granter, etc). I.e. the only games that can be considered "ripoffs" or "rehashes" are STALKER series and Encased. And maybe Tunguska.

Metro is your bog standard post-apoc game, most of the stuff it borrowed from STALKER wasn't originally present in the Roadside picnic. ATOM has more to do with Fallout than Roadside picnic (barring a few pop culture elements which Atom is teeming with anyway). Escape from Tarkov is a civil war game, there's nothing scifi or supernatural about it - just a bunch of dudes shooting at each other and then looting each other's belongings.
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Post by twig »

To be honest, Fallout 4 isn't THAT bad of the game. If you mod it correctly it's pretty playable.

Here some examples of good mods:

Bullet drop and velocity. Plays well with the fog remover and see-through scopes (with minor blur).

Reload of non-empty magazine (lack of racking).

Reduced ragdoll physics (i.e. no flying in the air due to shotgun).

Unofficial patch, dialogue ui unpozzer, container ui unpozzer, timescale, fov slider, quick trade, width/weight display, some sound ambient/effect overhaul, some weather change (that doesn't change everything too much).

Realistic light, shadows, color: actually looks good by removing that ugly overly desaturated look and **** filter.

Lowered weapons.

Here are some good quest examples

Covenant quest with the
► Show Spoiler
methodology being revealed, described as an example of Bayesian fallacy wrt false positives etc. The whole commune front was pretty nice too, they've put some effort into art assets and general design.

Sci-fi writing isn't as bad as the Fallout 3 cringe, it looks like their writers can handle derivative sci-fi well. It's still ripped out of far-better fictional novels and pop-culture though.
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Post by asf »

I hear AIDS isn't that bad if you remember it mostly kills *******
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Post by rusty_shackleford »

twig wrote: July 29th, 2023, 04:15
maidenhaver wrote: July 29th, 2023, 03:42
Yes, but its practically the only story slavs know. You guys are obsessed with Roadside Picnic.
How many games using that story can you enumerate?
STALKER SoC
STALKER Clear Sky
STALKER CoP
Metro 2033
Metro Last Light
Metro Exodus
Escape from Tarkov
Chernobylite
Mutant Year Zero
Encased
Into the Radius
Desolate
Fear The Wolves
Survarium
Dusk was meant to be another STALKER clone until he realized how overdone it was so he made STALKER in Pennsylvania instead


that's probably not even scratching the surface
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Post by Element »

Darkwood is another one with similar themes
The Final Station
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Post by Lich »

Nuclear disaster themes aren't always derived from Roadside Picnic.
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Post by Humbaba »

Only ever played Pripyat and New Vegas and New Vegas is the better rpg but Pripyat is the better shooter and exploration game.
rusty_shackleford wrote: July 28th, 2023, 20:35
stalker is the same dumb roadside picnic story rehashed again, slavs cannot stop telling this story over and over and it's why nobody wants to play their games because odds are, it's yet another roadside picnic adaptation.
I think Russians haven't really gotten past that whole Soviet Union thing yet, hence all their games are about suffering and being an expendable human biorobot. This isn't exclusively connected to Roadside Picnic.



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Post by Atlantico »

twig wrote: July 28th, 2023, 20:34
There are people like @aweigh and @rusty_shackleford who say that all of Fallout 3, Fallout 76 and Fallout 4 aren't strictly worse games than Stalker: Shadow of Chernobyl.
This is not a high bar
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Post by twig »

rusty_shackleford wrote: July 30th, 2023, 15:43
STALKER SoC
STALKER Clear Sky
STALKER CoP
Metro 2033
Metro Last Light
Metro Exodus
Escape from Tarkov
Chernobylite
Mutant Year Zero
Encased
Into the Radius
Desolate
Fear The Wolves
Survarium
Dusk was meant to be another STALKER clone until he realized how overdone it was so he made STALKER in Pennsylvania instead


that's probably not even scratching the surface
Stalker is the original.

It's like saying that Jimi Hendrix is derivative.
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Post by rusty_shackleford »

twig wrote: August 1st, 2023, 06:20
rusty_shackleford wrote: July 30th, 2023, 15:43
STALKER SoC
STALKER Clear Sky
STALKER CoP
Metro 2033
Metro Last Light
Metro Exodus
Escape from Tarkov
Chernobylite
Mutant Year Zero
Encased
Into the Radius
Desolate
Fear The Wolves
Survarium
Dusk was meant to be another STALKER clone until he realized how overdone it was so he made STALKER in Pennsylvania instead


that's probably not even scratching the surface
Stalker is the original.

It's like saying that Jimi Hendrix is derivative.
Stalker is an adaptation of a movie that was a rough adaptation of a book.

Don't try to pull one over on me, p*le. I used my mandatory cross-culture classes in university on slavic sci-fi and fantasy. :Inspector:
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