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Post by rusty_shackleford »

Roguey wrote: ↑ February 5th, 2025, 13:24
rusty_shackleford wrote: ↑ February 5th, 2025, 13:23
Roguey wrote: ↑ February 5th, 2025, 13:22
To break even they would need to sell about 1.5 million copies
lmao roguey thinks devs actually get the entire $60 from each sale
I was accommodating Steam's cut and multiplying by 48 though.
They don't even get half of the $60 after taxes.
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Post by gerey »

Roguey wrote: ↑ February 5th, 2025, 13:24
I was accommodating Steam's cut and multiplying by 48 though.
If the game cost $100 million to develop, barring marketing, they'd need to sell 2.3 million copies to break even, and double that to start being considered profitable.
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Post by Roguey »

rusty_shackleford wrote: ↑ February 5th, 2025, 13:26
They don't even get half of the $60 after taxes.
Getting into cope territory here, how would any AAA game ever possibly make a profit if they have to sell astronomical full price numbers? There would be no big budget games made in North America.
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Post by rusty_shackleford »

Roguey wrote: ↑ February 5th, 2025, 13:29
rusty_shackleford wrote: ↑ February 5th, 2025, 13:26
They don't even get half of the $60 after taxes.
Getting into cope territory here, how would any AAA game ever possibly make a profit if they have to sell astronomical full price numbers? There would be no big budget games made in North America.
You mean like how there are barely any AAA games made anymore and they keep failing repeatedly because they're too expensive to make?
:scratch:
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Post by Sweeper »

Zyklon B mod ******* when?
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Post by Nico »

Roguey wrote: ↑ February 5th, 2025, 13:29
rusty_shackleford wrote: ↑ February 5th, 2025, 13:26
They don't even get half of the $60 after taxes.
Getting into cope territory here, how would any AAA game ever possibly make a profit if they have to sell astronomical full price numbers? There would be no big budget games made in North America.
Some publishers have unrealistically high expectations. Because they spend way too much.

Remember that Square Enix deemed Tomb Raider 2013 a failure because it sold "only" 3.4 million copies in its first 4 weeks. Same with Deus Ex Mankind Divided.
It all depends on how much the game cost.
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Post by rusty_shackleford »

"I want to make a marginal amount of profit on a very large investment, extremely high amount of risk, and long time period involved" said publishers confidently
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Post by 1998 »

To me the player numbers seem in line with the first game. I would have guessed CCU around the current mark. Enough to keep them floating, but certainly not a hit like DOS2, Witcher 3 or something that gets them on a totally different trajectory.

There simply was no reason even before all the woke stuff why this game should sell significantly more.
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Post by RangerBoo »

Nico wrote: ↑ February 5th, 2025, 13:37
Some publishers have unrealistically high expectations. Because they spend way too much.

Remember that Square Enix deemed Tomb Raider 2013 a failure because it sold "only" 3.4 million copies in its first 4 weeks. Same with Deus Ex Mankind Divided.
It all depends on how much the game cost.
Same can be said for Starfield. Even though it had an all time Steam count of over 300,000 it was still considered a bomb by Microsoft. I am curious to see what the numbers that Vavra and Warhorse were expecting and what the budget for this game was.
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Post by wndrbr »

You're forgetting the marketing costs. KCD2 seems to have a more elaborate marketing campaign than the first game.
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Post by rusty_shackleford »

1998 wrote: ↑ February 5th, 2025, 13:43
There simply was no reason even before all the woke stuff why this game should sell significantly more.
Significantly bigger marketing budget, an actual publisher, 7 years of making people aware of the game by the first entry in the series, especially when giving the game out for a couple dollars/free.
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Post by rusty_shackleford »

rusty_shackleford wrote: February 5th, 2025, 13:23
Roguey wrote: February 5th, 2025, 13:22
To break even they would need to sell about 1.5 million copies
lmao roguey thinks devs actually get the entire $60 from each sale

Just remembered this indie developer from the EU crying that he barely gets $4 per each copy of his $10 game sold.

rusty_shackleford wrote: July 12th, 2024, 19:11
yuro finds out about taxes, is shocked to learn how little he gets from a customer buying his product
I am developer from EU country selling game over Steam.

I sell a game for 10$ to a player.

Steam takes $1 for something called: "VAT/Sales Tax Collected"

Steam takes $2.7 (30% of remaining $9)

Steam takes $0.9 for "US Share Withholding" (30% on US sold copies)

Steam sends me remaining $5.3

My country tax me for 20% on profit which leaves me at $4.2 out of $10.

Is there something I am paying double somewhere? Other EU developers, is this expected final margin for devs or I am doing something wrong?

Embracer likely pays less in taxes due to actually being a real company, but I still doubt they're getting even half of each copy sold.

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Post by gerey »

1998 wrote: ↑ February 5th, 2025, 13:43
To me the player numbers seem in line with the first game. I would have guessed CCU around the current mark. Enough to keep them floating, but certainly not a hit like DOS2, Witcher 3 or something that gets them on a totally different trajectory.
Problem is that Embracer doesn't have all that much money to waste, they need all the cash they can get their hands on to dig themselves out of the hole.

It's not that farfetched for them to shut down Warhorse if they don't meet sale figures. No reason to keep a studio that large chugging along if they can barely break even.
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Post by 1998 »

rusty_shackleford wrote: ↑ February 5th, 2025, 13:48
1998 wrote: ↑ February 5th, 2025, 13:43
There simply was no reason even before all the woke stuff why this game should sell significantly more.
Significantly bigger marketing budget, an actual publisher, 7 years of making people aware of the game by the first entry in the series, especially when giving the game out for a couple dollars/free.
Didn't work for Pillars or Grimrock.

Only 11% actually finished it. They might have sold tons of copies for a few bucks, but most of these players didn't convert.

It's the most direct sequel imaginable. It would be unrealistic to expect n times the sales.
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Post by 1998 »

gerey wrote: ↑ February 5th, 2025, 13:55
1998 wrote: ↑ February 5th, 2025, 13:43
To me the player numbers seem in line with the first game. I would have guessed CCU around the current mark. Enough to keep them floating, but certainly not a hit like DOS2, Witcher 3 or something that gets them on a totally different trajectory.
Problem is that Embracer doesn't have all that much money to waste, they need all the cash they can get their hands on to dig themselves out of the hole.

It's not that farfetched for them to shut down Warhorse if they don't meet sale figures. No reason to keep a studio that large chugging along if they can barely break even.
That would be sad indeed. I was hoping for post-transition Henrietta in KCD3
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Post by rusty_shackleford »

1998 wrote: ↑ February 5th, 2025, 13:56
Didn't work for Pillars or Grimrock.
There's plenty of games it did work for. Witcher 3, DOS2, etc.,
It failed for Pillars because Pillars was notalgiabait with zero substance.
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Post by rusty_shackleford »

rusty_shackleford wrote: February 5th, 2025, 13:55
Embracer likely pays less in taxes due to actually being a real company, but I still doubt they're getting even half of each copy sold.

Oh yes, I also forgot that a significant portion of their customers are paying half off already.

Selection_019.webp

"chinese aren't buying it!!!"
cope

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Post by 1998 »

rusty_shackleford wrote: ↑ February 5th, 2025, 13:59
1998 wrote: ↑ February 5th, 2025, 13:56
Didn't work for Pillars or Grimrock.
There's plenty of games it did work for. Witcher 3, DOS2, etc.,
It failed for Pillars because Pillars was notalgiabait with zero substance.
You cannot compare these games to KCD. Witcher 3 is a from ground up new game, including new engine. DOS2 added full VO to it and focused much more on split screen/multiplayer and consoles. It's significantly more mainstream than DOS1
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Post by rusty_shackleford »

1998 wrote: ↑ February 5th, 2025, 14:02
You cannot compare these games to KCD. Witcher 3 is a from ground up new game, including new engine. DOS2 added full VO to it and focused much more on split screen/multiplayer and consoles. It's significantly more mainstream than DOS1
Witcher 2 uses the same engine as Witcher 3, obviously an older revision, but the same underlying tech.
https://www.eurogamer.net/digitalfoundr ... -witcher-2
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Post by rusty_shackleford »

This is the primary reason it should have significantly more copies sold, btw.
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Post by 1998 »

rusty_shackleford wrote: ↑ February 5th, 2025, 14:06
1998 wrote: ↑ February 5th, 2025, 14:02
You cannot compare these games to KCD. Witcher 3 is a from ground up new game, including new engine. DOS2 added full VO to it and focused much more on split screen/multiplayer and consoles. It's significantly more mainstream than DOS1
Witcher 2 uses the same engine as Witcher 3, obviously an older revision, but the same underlying tech.
https://www.eurogamer.net/digitalfoundr ... -witcher-2
Jaja, you know what I mean. Witcher 3 looks different, feels different and plays very different to the 2nd one. There was never a chance KCD 2 could attract anywhere near those numbers of new players.
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Post by rusty_shackleford »

1998 wrote: ↑ February 5th, 2025, 15:14
rusty_shackleford wrote: ↑ February 5th, 2025, 14:06
1998 wrote: ↑ February 5th, 2025, 14:02
You cannot compare these games to KCD. Witcher 3 is a from ground up new game, including new engine. DOS2 added full VO to it and focused much more on split screen/multiplayer and consoles. It's significantly more mainstream than DOS1
Witcher 2 uses the same engine as Witcher 3, obviously an older revision, but the same underlying tech.
https://www.eurogamer.net/digitalfoundr ... -witcher-2
Jaja, you know what I mean. Witcher 3 looks different, feels different and plays very different to the 2nd one. There was never a chance KCD 2 could attract anywhere near those numbers of new players.
You're right. Witcher 3 probably cost less to make. :scratch:
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Post by Roguey »

rusty_shackleford wrote: ↑ February 5th, 2025, 13:30
Roguey wrote: ↑ February 5th, 2025, 13:29
rusty_shackleford wrote: ↑ February 5th, 2025, 13:26
They don't even get half of the $60 after taxes.
Getting into cope territory here, how would any AAA game ever possibly make a profit if they have to sell astronomical full price numbers? There would be no big budget games made in North America.
You mean like how there are barely any AAA games made anymore and they keep failing repeatedly because they're too expensive to make?
:scratch:
This is because development times are rising. There have been a number of layoffs in the past few years sure, but how many big RPG devs have gone out of business? Bioware is still around despite the Veilguard flop. Bethesda is still around despite Starfield. CD Projekt is still around. Obsidian is still around. Eidos Montreal suffered layoffs and was sold to Embracer, but they're still around as a support studio for the new Fable.
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Post by rusty_shackleford »

Roguey wrote: ↑ February 5th, 2025, 15:21
Bioware is still around despite the Veilguard flop. Bethesda is still around despite Starfield. CD Projekt is still around. Obsidian is still around.
"These developers owned by some of the biggest corporations in the world are still around!"
fascinating.

The only odd one out is CDPR, and they're not even the same as the others so I don't know why you included it
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Post by Roguey »

rusty_shackleford wrote: ↑ February 5th, 2025, 15:27
"These developers owned by some of the biggest corporations in the world are still around!"
fascinating.

The only odd one out is CDPR, and they're not even the same as the others so I don't know why you included it
Corporations like making money, they're not a charity.

I was just listing big RPG devs and they're one of the biggest. Cyberpunk had a budget of hundreds of millions of dollars and sold 10 million right out the gate, disappointed lots of people with its jank, but they fixed it with a further support and a well-received anime to get people interested again.
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Post by rusty_shackleford »

Roguey wrote: ↑ February 5th, 2025, 15:31
Corporations like making money, they're not a charity.
Microsoft is the definition of too big to fail.

You're going to make some gay argument about the technical definition of 'too big to fail', don't bother.
Last edited by rusty_shackleford on February 5th, 2025, 15:35, edited 1 time in total.
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Post by Roguey »

rusty_shackleford wrote: ↑ February 5th, 2025, 15:33
Roguey wrote: ↑ February 5th, 2025, 15:31
Corporations like making money, they're not a charity.
Microsoft is the definition of too big to fail.
In May 2024, Microsoft closed four game studios as part of a cost-cutting effort:

Arkane Austin: Developer of Redfall
Alpha Dog Studios: Developer of Mighty Doom
Tango Gameworks: Developer of Hi-Fi Rush, Ghostwire: Tokyo, and The Evil Within
Roundhouse Games: Will be absorbed by ZeniMax Online Studios
They'll wrap em up if they're truly disappointed.
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Post by rusty_shackleford »

Roguey wrote: ↑ February 5th, 2025, 15:35
rusty_shackleford wrote: ↑ February 5th, 2025, 15:33
Roguey wrote: ↑ February 5th, 2025, 15:31
Corporations like making money, they're not a charity.
Microsoft is the definition of too big to fail.
In May 2024, Microsoft closed four game studios as part of a cost-cutting effort:

Arkane Austin: Developer of Redfall
Alpha Dog Studios: Developer of Mighty Doom
Tango Gameworks: Developer of Hi-Fi Rush, Ghostwire: Tokyo, and The Evil Within
Roundhouse Games: Will be absorbed by ZeniMax Online Studios
They'll wrap em up if they're truly disappointed.
The only one not a meme studio is Arkane Austin, and most of the developers were retained. Unless you want me to believe Arkane Austin had a total of 96 employees.
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Post by rusty_shackleford »

Roguey wrote: ↑ February 5th, 2025, 15:31
I was just listing big RPG devs and they're one of the biggest.
I noticed you left out Ubisoft, btw.
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So I gathered some thoughts and clarity of mind is bit better now.

Here is my take on this.

This ******* **** is a well planned attack on Idea of Friendship, brotherhood and companion. These deranged sick fucks cannot fathom idea of any of it. All they ca see is their impurity and their sickness.
They hate everything that is better than them, healthy, strong, pure. They cannot fathom an idea of friendship or companion. All they expect is malicious intend towards other. Honesty, bravery, honor, righteousness, are the codex of chivalry the codex of knighthood. These pricks are attacking that idea. They "created" shining armor wearing dude. But underneath it when you take off its just feces of sick smelling crap.
They took history the people in it, and now the very ideals of these people are under attack.

Just imagine a young white boy around 13 years old being surrounded by this open agenda and this game is presented to him. Now he plays it think its historically accurate and immersed in it.
Things its close representation what it was back then just to find out that his friend has really weird aroused towards feces holes. And society then tells him its ok, its normal, you question it you like it, dont question it. His your best friend, its just an option. the very idea of friendship forgotten. Now just rotten faggotry presenting it self as it. New rotten and false idea presenting itself as the original. Disgusting.

There is no coincidence they took Bohemia of 1403 when people thought the end of the world is coming. When Christianity and its ideals were collapsing and changing to an extend.
There is No coincidence that main antagonist is sexually deranged and steals your sword. There is no coincidence that first game ends with templar symbol of two knights on a horse. There is no coincidence withsword symbolism at the shitfest.

Lies and deception are characteristic of evil. Thats why its representative Vavra is so annoyed like a vampire being burned by the light of the sun.
Creepy evil that was hiding was exposed and now we can see it in all of its ugliness.
When we see what it is it cannot do what it wants.


Now ill share a bit of the insight into BG3 vs KCD2 comparison and its mess.

Now choosing to be aroused by your brother or bear is false. Its sick. Everyone wants to be aroused by the best ideal of a parter who will enrich and grow his/her kin. Those who forget this very ideal are destined for lost connections, misunderstanding and all wrongdoings attached to this ideal. So flexing whats worse seems to be just plain stupid.

Now what on the topic what this game did and BG3 did not.

Take a example of a dog friendship. Imagine a medium movie for example something like I am legend. Now first one would present it self as a honest connection of post apocalyptic dude and his dog.
And they would flip and in second part made it a sexual disorder story. While presenting itself as normal and just a choice.

It sounds really ******* disgusting now right? I mean it was ******* smelly shitfest before but Im hyping it up. The thing is it always can get worse, evil does not have limits its only limit is falling of your spirit and soul.

Now thing about ideal of father and son. Nothing is pure, nothing is healthy nothing is untouchable for devil.

Evil creates a copies that try to undermine the original. To take its shape to make it forgotten.

It did with love and marriage successfully to many in todays world. Thats why its so common for failed marriages, cheating, abandoned sons and so on. Thats why to find genuine connection with woman is so hard. Marriage as a symbol of symbiosis and growth of family was forgotten It turned into business, status, money and the basic ideas of purity, honesty, privacy, support no where to be seen most of the time.
Respect to those who uphold these ideas at least to an extend.

So Ill end it here. Stay strong brothers. Our ideals are under attack, our souls are under attack. dont bend the knee towards THE SICK and malicious.