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Kalarion
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Post by Kalarion »

I like Statesman's first badge with Silver's Shine v1.
. wrote:
Kalarion did this a lot better you know.
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J1M
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Post by J1M »

Vergil wrote: January 29th, 2025, 06:39
J1M wrote: January 29th, 2025, 06:27
Vergil wrote: January 29th, 2025, 05:45
>Starwind
>doesn't take place when either clones or stormtroopers exist
>badge is a clone trooper

@J1M @rusty_shackleford
Feedback like this is welcome, but the threshold for me to change the badge is that a draft of a proposed new idea is shared at the appropriate dimensions.

For example, what happened with the Bloodlines one.
What does this mean?
They're the right size are they not? Also isn't it rusty's decision?
It means it is much easier to have the time it takes to make a new pin pay off if the feedback is "I'd like one that is like this" instead of "Make it different somehow".
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Post by Statesman »

Vergil wrote: January 29th, 2025, 06:39
J1M wrote: January 29th, 2025, 06:27
Vergil wrote: January 29th, 2025, 05:45
>Starwind
>doesn't take place when either clones or stormtroopers exist
>badge is a clone trooper

@J1M @rusty_shackleford
Feedback like this is welcome, but the threshold for me to change the badge is that a draft of a proposed new idea is shared at the appropriate dimensions.

For example, what happened with the Bloodlines one.
What does this mean?
They're the right size are they not? Also isn't it rusty's decision?
I think J1M meant that comment for Starwind/Other Badges in general, not Bloodlines directly. I can help with other badges if/when there is a standardized format for them. Does Starwind have any icon/logo tied to the mod?
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Post by Vergil »

J1M wrote: January 29th, 2025, 14:03
Vergil wrote: January 29th, 2025, 06:39
J1M wrote: January 29th, 2025, 06:27


Feedback like this is welcome, but the threshold for me to change the badge is that a draft of a proposed new idea is shared at the appropriate dimensions.

For example, what happened with the Bloodlines one.
What does this mean?
They're the right size are they not? Also isn't it rusty's decision?
It means it is much easier to have the time it takes to make a new pin pay off if the feedback is "I'd like one that is like this" instead of "Make it different somehow".
The wording was very unclear it looked like you were referring to the Bloodlines badge
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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J1M
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Post by J1M »

Vergil wrote: January 29th, 2025, 15:28
J1M wrote: January 29th, 2025, 14:03
Vergil wrote: January 29th, 2025, 06:39

What does this mean?
They're the right size are they not? Also isn't it rusty's decision?
It means it is much easier to have the time it takes to make a new pin pay off if the feedback is "I'd like one that is like this" instead of "Make it different somehow".
The wording was very unclear it looked like you were referring to the Bloodlines badge
I disagree.

[Making a change has a cost. If you want a change, do X]

[Example of X]
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J1M
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Post by J1M »

rusty_shackleford wrote: January 29th, 2025, 06:42
Statesman wrote: January 19th, 2025, 20:33
Started using the Vampire: The Masquerade Revised Edition Symbol (1998-2011) as the reference:
ImageImage
Then aped the "current" one:
ImageImage
And removed a few pixels to mimic the simpler in-game icon:
ImageImage
Or with Silver's Shine v1
ImageImageImageImage
Shine+Shadows
ImageImageImageImage
Is this wanted?
I removed a small artifact from the one that looked like it would fit the best with the others. I'm also not opposed to the shiny frame. But I don't want to export everything again.

Image
Last edited by J1M on January 30th, 2025, 22:57, edited 2 times in total.
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J1M
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Post by J1M »

The Exile and Hexx badges make me think we could do better for the other Classic AG pins. Essentially, retain the pixel art look as the distinguishing feature instead of the two-tone banner. Well, except for Amberland. That's my favorite one.

Adventurer's Guild Classic
Image Image Image

Image Image Image

Image Image Image

Image Image


Junior Adventurer's Guild
Image Image Image*

Image Image Image

Image Image Image*

Image Image Image

Image Image Image*

Image Image Image

Image Image Image

Image*

*Likely to be nominated someday
Last edited by J1M on August 28th, 2025, 05:32, edited 9 times in total.
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Oyster Sauce
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Post by Oyster Sauce »

Personally I don't think Starwind, a ~2023 Morrowind mod, needs to have a pixel art badge.
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Post by Vergil »

The shine is cool but I guess it wouldn't fit with the rest of jim's not as good badges so it's fine to use that one.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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J1M
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Post by J1M »

Oyster Sauce wrote: January 30th, 2025, 23:16
Personally I don't think Starwind, a ~2023 Morrowind mod, needs to have a pixel art badge.
Pretty valid point. In the interest of starting a largely pointless discussion, I wonder if pins for mods should have their own distinguishing style, such as being sepia tone or black and white.
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Post by rusty_shackleford »

badges.jpeg
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Post by Vergil »

Another rusty cosign, devastating evidence of it's poor quality
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by J1M »

Imagine complaining about programmer art.
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Post by Vergil »

J1M wrote: January 30th, 2025, 23:57
Imagine complaining about programmer art.
What an arbitrary metric.
Imagine complaining about video games. ;^)
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Tangerine »

Since the current Dark Sun badge is based off the menu button, I figured we can use the actual button if we want to convert the whole badge to pixel art.
darksun_badge.png
Edit: Here's a version that has the sun higher up.
darksun_badge2.png
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Last edited by Tangerine on January 31st, 2025, 04:37, edited 1 time in total.
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J1M
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Post by J1M »

Tangerine wrote: January 31st, 2025, 01:00
Since the current Dark Sun badge is based off the menu button, I figured we can use the actual button if we want to convert the whole badge to pixel art.
Image

Edit: Here's a version that has the sun higher up.
Image
I like the idea. What do you think about retaining the black in the center? That's how the logo appeared on the books prior to 4e and it's visually interesting.

Image

Image
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Post by Tangerine »

J1M wrote: January 31st, 2025, 14:07
Tangerine wrote: January 31st, 2025, 01:00
Since the current Dark Sun badge is based off the menu button, I figured we can use the actual button if we want to convert the whole badge to pixel art.
Image

Edit: Here's a version that has the sun higher up.
Image
I like the idea. What do you think about retaining the black in the center? That's how the logo appeared on the books prior to 4e and it's visually interesting.

Image

Image
I like that better, since the button as-is is very plain. Some creative license for the badges rather than doing 1:1 copy of the game's pixel art doesn't hurt.
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Post by rusty_shackleford »

Oyster Sauce wrote: February 3rd, 2025, 01:29
@rusty_shackleford @RustyRabbit
Sorry, thought I added this. Added.
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Post by J1M »

Tangerine wrote: January 31st, 2025, 14:15
J1M wrote: January 31st, 2025, 14:07
Tangerine wrote: January 31st, 2025, 01:00
Since the current Dark Sun badge is based off the menu button, I figured we can use the actual button if we want to convert the whole badge to pixel art.
Image

Edit: Here's a version that has the sun higher up.
Image
I like the idea. What do you think about retaining the black in the center? That's how the logo appeared on the books prior to 4e and it's visually interesting.

Image

Image
I like that better, since the button as-is is very plain. Some creative license for the badges rather than doing 1:1 copy of the game's pixel art doesn't hurt.
Image

@rusty_shackleford there was a request to update this one too.
Last edited by J1M on February 5th, 2025, 04:29, edited 2 times in total.
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Post by logincrash »

Whoever prettied up the VtMB badge did an amazing job.
The Deus Ex badges are still offset 1-2 pixels, though, so somebody should fix that.
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Post by Tangerine »

Is it possible to change the order of the badges so all the classic AG ones are grouped together?
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Post by rusty_shackleford »

Tangerine wrote: February 28th, 2025, 06:27
Is it possible to change the order of the badges so all the classic AG ones are grouped together?
fixed
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Post by Bertram_Tung »

I don't have screenshots but I'm hoping this could qualify me for at least one badge:
Image

I've beaten a few others on the list, but did it mostly back in the day using the actual cd-roms, before Steam or GoG, so I don't have any proof to submit at this juncture.
But that's alright, it's all the more reason to go and replay some classics!


Edit: Thank you!
Last edited by Bertram_Tung on May 28th, 2025, 02:59, edited 1 time in total.
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Post by Eyestabber »

King Arthur: Knight's Tale deserves its own badge. One of the best RPGs from recent times.
Last edited by Eyestabber on June 3rd, 2025, 12:31, edited 1 time in total.
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Post by J1M »

Nominate it for next month then.
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Post by Tangerine »

Eyestabber wrote: June 3rd, 2025, 12:31
King Arthur: Knight's Tale deserves its own badge. One of the best RPGs from recent times.
You need to beat this month's game to nominate.
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Post by Bertram_Tung »

I noticed some people have a Mars: War Logs badge.
I beat that recently, can I please have teh badge. Very quick game btw

Image
Image

It wasn't posted in the Adventure Guild History thread so I didn't realize it was eligible.


Edit: Thank you!
Last edited by Bertram_Tung on June 4th, 2025, 08:29, edited 2 times in total.
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J1M
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Post by J1M »

@rusty_shackleford

There are two stray pixels on the Dragon Age pin:
Image

Can't see them on the file I uploaded here:
Image
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Post by J1M »

@rusty_shackleford

Trudograd pin didn't have the background cropped to give it rounded edges:
Image

Here's an updated file:
Image