You are encountering some of the challenges that led me to the current iteration. The limited vertical space makes it difficult to fit the entirety of a tall object in frame. Additionally, you may need to insert/remove a column of pixels in order to make it look centered at such a low resolution (something 3 pixels wide cannot be centered in an image that has a width comprised of an even number of pixels).Vergil wrote: ↑ January 3rd, 2025, 05:31This looks like dogshit but it's kind of a mock up of trying to fit the full ankh in.
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It looks uncentered no matter what I do I can't tell what the deal is. I think it's because the border is thicker on one side than the other.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
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Could the ankh simply be widened a bit?J1M wrote: ↑ January 3rd, 2025, 13:37You are encountering some of the challenges that led me to the current iteration. The limited vertical space makes it difficult to fit the entirety of a tall object in frame. Additionally, you may need to insert/remove a column of pixels in order to make it look centered at such a low resolution (something 3 pixels wide cannot be centered in an image that has a width comprised of an even number of pixels).Vergil wrote: ↑ January 3rd, 2025, 05:31This looks like dogshit but it's kind of a mock up of trying to fit the full ankh in.
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It looks uncentered no matter what I do I can't tell what the deal is. I think it's because the border is thicker on one side than the other.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
That was done along the way. The current iteration has an ankh that is an even number of pixels wide.Vergil wrote: ↑ January 3rd, 2025, 16:06Could the ankh simply be widened a bit?J1M wrote: ↑ January 3rd, 2025, 13:37You are encountering some of the challenges that led me to the current iteration. The limited vertical space makes it difficult to fit the entirety of a tall object in frame. Additionally, you may need to insert/remove a column of pixels in order to make it look centered at such a low resolution (something 3 pixels wide cannot be centered in an image that has a width comprised of an even number of pixels).Vergil wrote: ↑ January 3rd, 2025, 05:31This looks like dogshit but it's kind of a mock up of trying to fit the full ankh in.
![]()
It looks uncentered no matter what I do I can't tell what the deal is. I think it's because the border is thicker on one side than the other.
As I mentioned earlier, I thought it was funny to shift it off-center by one pixel because the in-game image was so poorly centered. That could be easily changed.
However, in terms of vertical space, in my opinion it isn't really possible to have the entire object visible and still convey what it is clearly. If someone can present a viable solution (such as turning it horizontal as was previously suggested) that people like rusty seems more than willing to update the badge.
Working at that resolution is harder than it looks, but if you come up with something better we can use it.
It can definitely be done, just redraw it to adjust the proportions a little. Make the crossbar thicker and the "hanging" part stubbier without taking away the taper that clearly brings it to an end.
In Jim's version the loop takes up proportionally MORE space than it needs to.
In Jim's version the loop takes up proportionally MORE space than it needs to.
VAE VICTIS
I just moved it a pixel to the left and made it a pixel wider. Someone not ****** can do this in like 10 seconds


Last edited by Oyster Sauce on January 3rd, 2025, 16:21, edited 1 time in total.
Yes, but what he really wants is to have the entire ankh visible.Oyster Sauce wrote: ↑ January 3rd, 2025, 16:21I just moved it a pixel to the left and made it a pixel wider. Someone not ****** can do this in like 10 seconds
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I'm not allowed to post what I really want on this website anymoreJ1M wrote: ↑ January 3rd, 2025, 16:26Yes, but what he really wants is to have the entire ankh visible.Oyster Sauce wrote: ↑ January 3rd, 2025, 16:21I just moved it a pixel to the left and made it a pixel wider. Someone not ****** can do this in like 10 seconds
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I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
Like this? Seems fine to me.J1M wrote: ↑ January 3rd, 2025, 16:26Yes, but what he really wants is to have the entire ankh visible.Oyster Sauce wrote: ↑ January 3rd, 2025, 16:21I just moved it a pixel to the left and made it a pixel wider. Someone not ****** can do this in like 10 seconds
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logincrash
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Looks really squashed.Oyster Sauce wrote: ↑ January 3rd, 2025, 16:39Like this? Seems fine to me.J1M wrote: ↑ January 3rd, 2025, 16:26Yes, but what he really wants is to have the entire ankh visible.Oyster Sauce wrote: ↑ January 3rd, 2025, 16:21I just moved it a pixel to the left and made it a pixel wider. Someone not ****** can do this in like 10 seconds
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"Oh, it all makes sense now, brother."
The challenge is conveying the same idea with 700 pixels instead of 6300.Oyster Sauce wrote: ↑ January 3rd, 2025, 16:39Like this? Seems fine to me.J1M wrote: ↑ January 3rd, 2025, 16:26Yes, but what he really wants is to have the entire ankh visible.Oyster Sauce wrote: ↑ January 3rd, 2025, 16:21I just moved it a pixel to the left and made it a pixel wider. Someone not ****** can do this in like 10 seconds
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rusty_shackleford
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I liked @Silver's badges 
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Seeing as it is about the badges, weren't they smaller before? I recall them being round or, at least in the Icewind Dale case, it was the proper logo. I personally preferred them like that because they each were unique, like real badges (and I am a sucker for nostalgia when seeing the proper thing), but if they were changed I am assuming there was some technical reason?
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We already can't fit game logos for ****. Cutting even more corners will make it even worse.Breathe wrote: ↑ January 14th, 2025, 20:58You could make the badges triangles so they take up less space.
This entire thread is about coming up with a unified look for all the badges. Previous ones were a bit slap-dash and not uniform, even though some were superiour, like the Alpha Protocol or the VtMB badges.DagothGeas5 wrote: ↑ January 14th, 2025, 21:01Seeing as it is about the badges, weren't they smaller before? I recall them being round or, at least in the Icewind Dale case, it was the proper logo. I personally preferred them like that because they each were unique, like real badges (and I am a sucker for nostalgia when seeing the proper thing), but if they were changed I am assuming there was some technical reason?
"Oh, it all makes sense now, brother."
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rusty_shackleford
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oh yea, I was supposed to change the AP badge
(you guys should remind me of these things)
(you guys should remind me of these things)
Last edited by rusty_shackleford on January 14th, 2025, 21:07, edited 1 time in total.
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It would still need some shading, but how about this?

Heyyy that's pretty goooood
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
Started using the Vampire: The Masquerade Revised Edition Symbol (1998-2011) as the reference:


Then aped the "current" one:


And removed a few pixels to mimic the simpler in-game icon:


Or with Silver's Shine v1




Shine+Shadows






Then aped the "current" one:


And removed a few pixels to mimic the simpler in-game icon:


Or with Silver's Shine v1




Shine+Shadows




Last edited by Statesman on January 20th, 2025, 00:58, edited 1 time in total.
>Starwind
>doesn't take place when either clones or stormtroopers exist
>badge is a clone trooper
>doesn't take place when either clones or stormtroopers exist
>badge is a clone trooper
@J1M @rusty_shacklefordStatesman wrote: ↑ January 19th, 2025, 20:33Started using the Vampire: The Masquerade Revised Edition Symbol (1998-2011) as the reference:
ImageImage
Then aped the "current" one:
ImageImage
And removed a few pixels to mimic the simpler in-game icon:
ImageImage
Or with Silver's Shine v1
ImageImageImageImage
Shine+Shadows
ImageImageImageImage
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
The bottom row is really nice.Statesman wrote: ↑ January 19th, 2025, 20:33Started using the Vampire: The Masquerade Revised Edition Symbol (1998-2011) as the reference:
Then aped the "current" one:
And removed a few pixels to mimic the simpler in-game icon:
Or with Silver's Shine v1
Shine+Shadows
![]()
VAE VICTIS
Feedback like this is welcome, but the threshold for me to change the badge is that a draft of a proposed new idea is shared at the appropriate dimensions.Vergil wrote: ↑ January 29th, 2025, 05:45>Starwind
>doesn't take place when either clones or stormtroopers exist
>badge is a clone trooper@J1M @rusty_shacklefordStatesman wrote: ↑ January 19th, 2025, 20:33Started using the Vampire: The Masquerade Revised Edition Symbol (1998-2011) as the reference:
ImageImage
Then aped the "current" one:
ImageImage
And removed a few pixels to mimic the simpler in-game icon:
ImageImage
Or with Silver's Shine v1
ImageImageImageImage
Shine+Shadows
ImageImageImageImage
For example, what happened with the Bloodlines one.
What does this mean?J1M wrote: ↑ January 29th, 2025, 06:27Feedback like this is welcome, but the threshold for me to change the badge is that a draft of a proposed new idea is shared at the appropriate dimensions.Vergil wrote: ↑ January 29th, 2025, 05:45>Starwind
>doesn't take place when either clones or stormtroopers exist
>badge is a clone trooper@J1M @rusty_shacklefordStatesman wrote: ↑ January 19th, 2025, 20:33Started using the Vampire: The Masquerade Revised Edition Symbol (1998-2011) as the reference:
ImageImage
Then aped the "current" one:
ImageImage
And removed a few pixels to mimic the simpler in-game icon:
ImageImage
Or with Silver's Shine v1
ImageImageImageImage
Shine+Shadows
ImageImageImageImage
For example, what happened with the Bloodlines one.
They're the right size are they not? Also isn't it rusty's decision?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
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Is this wanted?Statesman wrote: ↑ January 19th, 2025, 20:33Started using the Vampire: The Masquerade Revised Edition Symbol (1998-2011) as the reference:
Then aped the "current" one:
And removed a few pixels to mimic the simpler in-game icon:
Or with Silver's Shine v1
Shine+Shadows
![]()
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
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Having trouble running an old Windows game?
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rusty_shackleford
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This is for you guys so I just do what the consensus seems to be tbh, don't want to upset anyone
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
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Seems like Statesman solved the problem pretty easily with multiple permutations to choose from and multiple people have shown overwhelming support for it... not really sure why it wouldn't be used... 
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?

